X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a62e6836aec4c5c6bd6940237d4d83cf6bf40c17..5b88a837ba75928cd3835a6b97ae2bf5ad983a6e:/interface/wx/ipc.h diff --git a/interface/wx/ipc.h b/interface/wx/ipc.h index ac6187f12c..114c6e8eda 100644 --- a/interface/wx/ipc.h +++ b/interface/wx/ipc.h @@ -9,47 +9,47 @@ /** @class wxConnection - A wxConnection object represents the connection between a client - and a server. It is created by making a connection using a - wxClient object, or by the acceptance of a - connection by a wxServer object. The - bulk of a DDE-like (Dynamic Data Exchange) conversation is - controlled by calling members in a @b wxConnection object or - by overriding its members. The actual DDE-based implementation - using wxDDEConnection is available on Windows only, but a - platform-independent, socket-based version of this API is + A wxConnection object represents the connection between a client and a server. + It is created by making a connection using a wxClient object, or by the acceptance + of a connection by a wxServer object. + + The bulk of a DDE-like (Dynamic Data Exchange) conversation is controlled by + calling members in a @b wxConnection object or by overriding its members. + The actual DDE-based implementation using wxDDEConnection is available on + Windows only, but a platform-independent, socket-based version of this API is available using wxTCPConnection, which has the same API. - An application should normally derive a new connection class from - wxConnection, in order to override the communication event - handlers to do something interesting. + An application should normally derive a new connection class from wxConnection, + in order to override the communication event handlers to do something interesting. @library{wxbase} - @category{FIXME} + @category{ipc} - @see wxClient, wxServer, @ref overview_ipcoverview "Interprocess communications - overview" + @see wxClient, wxServer, @ref overview_ipc */ class wxConnection : public wxObject { public: //@{ /** - Constructs a connection object. If no user-defined connection - object is to be derived from wxConnection, then the constructor - should not be called directly, since the default connection - object will be provided on requesting (or accepting) a - connection. However, if the user defines his or her own derived - connection object, the wxServer::OnAcceptConnection - and/or wxClient::OnMakeConnection + Constructs a connection object. + + If no user-defined connection object is to be derived from wxConnection, + then the constructor should not be called directly, since the default connection + object will be provided on requesting (or accepting) a connection. + + However, if the user defines his or her own derived connection object, + the wxServer::OnAcceptConnection and/or wxClient::OnMakeConnection members should be replaced by functions which construct the new connection object. + If the arguments of the wxConnection constructor are void then the wxConnection object manages its own connection buffer, allocating memory as needed. A programmer-supplied buffer cannot be increased if necessary, and the program will assert if it is - not large enough. The programmer-supplied buffer is included - mainly for backwards compatibility. + not large enough. + + The programmer-supplied buffer is included mainly for backwards compatibility. */ wxConnection(); wxConnection(void* buffer, size_t size); @@ -59,8 +59,9 @@ public: /** Called by the server application to advise the client of a change in the data associated with the given item. Causes the client - connection's OnAdvise() member - to be called. Returns @true if successful. + connection's OnAdvise() member to be called. + + @return @true if successful. */ bool Advise(const wxString& item, const void* data, size_t size, wxIPCFormat format = wxIPC_PRIVATE); @@ -71,20 +72,20 @@ public: /** Called by the client or server application to disconnect from the - other program; it causes the OnDisconnect() - message to be sent to the corresponding connection object in the - other program. Returns @true if successful or already disconnected. - The application that calls @b Disconnect must explicitly delete + other program; it causes the OnDisconnect() message to be sent to the + corresponding connection object in the other program. + + Returns @true if successful or already disconnected. + The application that calls Disconnect() must explicitly delete its side of the connection. */ bool Disconnect(); //@{ /** - Called by the client application to execute a command on the - server. Can also be used to transfer arbitrary data to the server - (similar to Poke() in - that respect). Causes the server connection's OnExec() + Called by the client application to execute a command on the server. + Can also be used to transfer arbitrary data to the server (similar to + Poke() in that respect). Causes the server connection's OnExec() member to be called. Returns @true if successful. */ bool Execute(const void* data, size_t size, @@ -95,9 +96,8 @@ public: //@} /** - Message sent to the client application when the server notifies - it of a change in the data associated with the given item, using - Advise(). + Message sent to the client application when the server notifies it of a + change in the data associated with the given item, using Advise(). */ virtual bool OnAdvise(const wxString& topic, const wxString& item, @@ -107,17 +107,19 @@ public: /** Message sent to the client or server application when the other - application notifies it to end the connection. The default - behaviour is to delete the connection object and return @true, so - applications should generally override @b OnDisconnect - (finally calling the inherited method as well) so that they know - the connection object is no longer available. + application notifies it to end the connection. + + The default behaviour is to delete the connection object and return @true, + so applications should generally override OnDisconnect() (finally calling + the inherited method as well) so that they know the connection object is + no longer available. */ virtual bool OnDisconnect(); /** Message sent to the server application when the client notifies it to execute the given data, using Execute(). + Note that there is no item associated with this message. */ virtual bool OnExec(const wxString& topic, const wxString& data); @@ -132,12 +134,11 @@ public: wxIPCFormat format); /** - Message sent to the server application when the client calls - Request(). The - server's OnRequest() method - should respond by returning a character string, or @NULL to - indicate no data, and setting *size. The character string must of - course persist after the call returns. + Message sent to the server application when the client calls Request(). + The server's OnRequest() method should respond by returning a character + string, or @NULL to indicate no data, and setting *size. + + The character string must of course persist after the call returns. */ virtual const void* OnRequest(const wxString& topic, const wxString& item, @@ -146,16 +147,16 @@ public: /** Message sent to the server application by the client, when the client - wishes to start an 'advise loop' for the given topic and item. The - server can refuse to participate by returning @false. + wishes to start an 'advise loop' for the given topic and item. + The server can refuse to participate by returning @false. */ virtual bool OnStartAdvise(const wxString& topic, const wxString& item); /** Message sent to the server application by the client, when the client - wishes to stop an 'advise loop' for the given topic and item. The - server can refuse to stop the advise loop by returning @false, although + wishes to stop an 'advise loop' for the given topic and item. + The server can refuse to stop the advise loop by returning @false, although this doesn't have much meaning in practice. */ virtual bool OnStopAdvise(const wxString& topic, @@ -164,10 +165,10 @@ public: //@{ /** Called by the client application to poke data into the server. - Can be used to transfer arbitrary data to the server. Causes the - server connection's OnPoke() member to - be called. If size is -1 the size is computed from the string - length of data. + Can be used to transfer arbitrary data to the server. + Causes the server connection's OnPoke() member to be called. + If size is -1 the size is computed from the string length of data. + Returns @true if successful. */ bool Poke(const wxString& item, const void* data, size_t size, @@ -179,34 +180,31 @@ public: /** Called by the client application to request data from the server. - Causes the server connection's OnRequest() - member to be called. Size may be @NULL or a pointer to a variable - to receive the size of the requested item. - Returns a character string (actually a pointer to the - connection's buffer) if successful, @NULL otherwise. This buffer - does not need to be deleted. + Causes the server connection's OnRequest() member to be called. + Size may be @NULL or a pointer to a variable to receive the size of the + requested item. + + Returns a character string (actually a pointer to the connection's buffer) + if successful, @NULL otherwise. This buffer does not need to be deleted. */ const void* Request(const wxString& item, size_t* size, wxIPCFormat format = wxIPC_TEXT); /** - Called by the client application to ask if an advise loop can be - started with the server. Causes the server connection's - OnStartAdvise() - member to be called. Returns @true if the server okays it, @false - otherwise. + Called by the client application to ask if an advise loop can be started + with the server. Causes the server connection's OnStartAdvise() + member to be called. + Returns @true if the server okays it, @false otherwise. */ bool StartAdvise(const wxString& item); /** - Called by the client application to ask if an advise loop can be - stopped. Causes the server connection's OnStopAdvise() - member to be called. Returns @true if the server okays it, @false - otherwise. + Called by the client application to ask if an advise loop can be stopped. + Causes the server connection's OnStopAdvise() member to be called. + Returns @true if the server okays it, @false otherwise. */ bool StopAdvise(const wxString& item); - /** Returns true if the format is one of the text formats. @@ -239,27 +237,24 @@ public: @class wxClient A wxClient object represents the client part of a client-server - DDE-like (Dynamic Data Exchange) conversation. The actual - DDE-based implementation using wxDDEClient is available on Windows - only, but a platform-independent, socket-based version of this - API is available using wxTCPClient, which has the same API. - - To create a client which can communicate with a suitable server, - you need to derive a class from wxConnection and another from - wxClient. The custom wxConnection class will intercept - communications in a 'conversation' with a server, and the custom - wxClient is required so that a user-overridden - wxClient::OnMakeConnection - member can return a wxConnection of the required class, when a - connection is made. Look at the IPC sample and the - @ref overview_ipcoverview "Interprocess communications overview" for - an example of how to do this. + DDE-like (Dynamic Data Exchange) conversation. + The actual DDE-based implementation using wxDDEClient is available on Windows + only, but a platform-independent, socket-based version of this API is available + using wxTCPClient, which has the same API. + + To create a client which can communicate with a suitable server, you need to + derive a class from wxConnection and another from wxClient. + The custom wxConnection class will intercept communications in a 'conversation' + with a server, and the custom wxClient is required so that a user-overridden + wxClient::OnMakeConnection member can return a wxConnection of the required + class, when a connection is made. + + Look at the IPC sample and the @ref overview_ipc for an example of how to do this. @library{wxbase} - @category{FIXME} + @category{ipc} - @see wxServer, wxConnection, @ref overview_ipcoverview "Interprocess - communications overview" + @see wxServer, wxConnection, @ref overview_ipc */ class wxClient : public wxObject { @@ -272,41 +267,41 @@ public: /** Tries to make a connection with a server by host (machine name under UNIX - use 'localhost' for same machine; ignored when using - native DDE in Windows), service name and topic string. If the - server allows a connection, a wxConnection object will be - returned. The type of wxConnection returned can be altered by - overriding the - OnMakeConnection() - member to return your own derived connection object. + native DDE in Windows), service name and topic string. + + If the server allows a connection, a wxConnection object will be returned. + The type of wxConnection returned can be altered by overriding the + OnMakeConnection() member to return your own derived connection object. + Under Unix, the service name may be either an integer port identifier in which case an Internet domain socket will be used for the communications, or a valid file name (which shouldn't exist and will be deleted afterwards) in which case a Unix domain socket is created. - @b SECURITY NOTE: Using Internet domain sockets if extremely - insecure for IPC as there is absolutely no access control for - them, use Unix domain sockets whenever possible! + + @note Using Internet domain sockets if extremely insecure for IPC as + there is absolutely no access control for them, use Unix domain + sockets whenever possible! */ wxConnectionBase* MakeConnection(const wxString& host, const wxString& service, const wxString& topic); /** - Called by MakeConnection(), by - default this simply returns a new wxConnection object. Override - this method to return a wxConnection descendant customised for the - application. - The advantage of deriving your own connection class is that it - will enable you to intercept messages initiated by the server, - such as wxConnection::OnAdvise. You - may also want to store application-specific data in instances of + Called by MakeConnection(), by default this simply returns a new wxConnection + object. Override this method to return a wxConnection descendant customised + for the application. + + The advantage of deriving your own connection class is that it will enable + you to intercept messages initiated by the server, such as wxConnection::OnAdvise. + You may also want to store application-specific data in instances of the new class. */ wxConnectionBase* OnMakeConnection(); /** - Returns @true if this is a valid host name, @false otherwise. This always - returns @true under MS Windows. + Returns @true if this is a valid host name, @false otherwise. + This always returns @true under MS Windows. */ bool ValidHost(const wxString& host); }; @@ -316,26 +311,24 @@ public: /** @class wxServer - A wxServer object represents the server part of a client-server - DDE-like (Dynamic Data Exchange) conversation. The actual - DDE-based implementation using wxDDEServer is available on Windows - only, but a platform-independent, socket-based version of this - API is available using wxTCPServer, which has the same API. - - To create a server which can communicate with a suitable client, - you need to derive a class from wxConnection and another from - wxServer. The custom wxConnection class will intercept - communications in a 'conversation' with a client, and the custom - wxServer is required so that a user-overridden wxServer::OnAcceptConnection - member can return a wxConnection of the required class, when a - connection is made. Look at the IPC sample and the @ref overview_ipcoverview - "Interprocess communications overview" for - an example of how to do this. + A wxServer object represents the server part of a client-server DDE-like + (Dynamic Data Exchange) conversation. The actual DDE-based implementation + using wxDDEServer is available on Windows only, but a platform-independent, + socket-based version of this API is available using wxTCPServer, which has + the same API. + + To create a server which can communicate with a suitable client, you need to + derive a class from wxConnection and another from wxServer. + The custom wxConnection class will intercept communications in a 'conversation' + with a client, and the custom wxServer is required so that a user-overridden + wxServer::OnAcceptConnection member can return a wxConnection of the required + class, when a connection is made. + Look at the IPC sample and the @ref overview_ipc for an example of how to do this. @library{wxbase} - @category{FIXME} + @category{ipc} - @see wxClient, wxConnection, IPC, overview() + @see wxClient, wxConnection, IPC, @ref overview_ipc */ class wxServer { @@ -346,13 +339,14 @@ public: wxServer(); /** - Registers the server using the given service name. Under Unix, - the service name may be either an integer port identifier in - which case an Internet domain socket will be used for the - communications, or a valid file name (which shouldn't exist and - will be deleted afterwards) in which case a Unix domain socket is - created. @false is returned if the call failed (for example, the - port number is already in use). + Registers the server using the given service name. + Under Unix, the service name may be either an integer port identifier in + which case an Internet domain socket will be used for the communications, + or a valid file name (which shouldn't exist and will be deleted afterwards) + in which case a Unix domain socket is created. + + @false is returned if the call failed (for example, the port number is + already in use). */ bool Create(const wxString& service); @@ -362,11 +356,11 @@ public: member to intercept this message and return a connection object of either the standard wxConnection type, or (more likely) of a user-derived type. + If the topic is @b STDIO, the application may wish to refuse the - connection. Under UNIX, when a server is created the - OnAcceptConnection message is always sent for standard input and - output, but in the context of DDE messages it doesn't make a lot - of sense. + connection. Under UNIX, when a server is created the OnAcceptConnection() + message is always sent for standard input and output, but in the context + of DDE messages it doesn't make a lot of sense. */ virtual wxConnectionBase* OnAcceptConnection(const wxString& topic); };