X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a5d46b7362198fd94a5fd3b751df86287f2187bc..367f7c457050c78c0c008ebc1922a38faaf42168:/include/wx/msw/setup0.h diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h index b27ec055de..9d6aa72ae1 100644 --- a/include/wx/msw/setup0.h +++ b/include/wx/msw/setup0.h @@ -44,26 +44,23 @@ // Recommended setting: 0 (please update your code instead!) #define WXWIN_COMPATIBILITY_2 0 -// This setting determines the compatibility with 2.0 API: set it to 1 to -// enable it +// This setting determines the compatibility with 2.2 API: set it to 1 to +// enable it but please consider to update your code instead of doing it. // -// Default is 0. +// Default is 0 // -// Recommended setting: 0 (please update your code instead!) -#define WXWIN_COMPATIBILITY_2_2 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_2 1 -// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap, -// but this is very dangerous because you can mistakenly pass an icon instead -// of a bitmap to a function taking "const wxBitmap&" - which will *not* work -// because an icon is not a valid bitmap +// This setting determines the compatibility with 2.2 API: set it to 0 to +// flag all cases of using deprecated functions. // -// Starting from 2.1.12, you have the choice under this backwards compatible -// behaviour (your code will still compile, but probably won't behave as -// expected!) and not deriving wxIcon class from wxBitmap, but providing a -// conversion ctor wxBitmap(const wxIcon&) instead. +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. // -// Recommended setting: 0 -#define wxICON_IS_BITMAP 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_4 1 // Define as 1 for font size to be backward compatible to 1.63 and earlier. // 1.64 and later define point sizes to be compatible with Windows. @@ -97,14 +94,12 @@ // and if __NO_VC_CRTDBG__ is not defined. // If 1, enables wxDebugContext, for writing error messages to file, etc. If -// __WXDEBUG__ is not defined, will still use normal memory operators. It's -// recommended to set this to 1, since you may well need to output an error log -// in a production version (or non-debugging beta). +// __WXDEBUG__ is not defined, will still use the normal memory operators. // -// Default is 1. +// Default is 0 // -// Recommended setting: 1 but see comment above -#define wxUSE_DEBUG_CONTEXT 1 +// Recommended setting: 0 +#define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. @@ -112,29 +107,31 @@ // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_MEMORY_TRACING 1 +// Recommended setting: 1 if you are not using a memory debugging tool, else 0 +#define wxUSE_MEMORY_TRACING 0 // In debug mode, cause new and delete to be redefined globally. -// If this causes problems (e.g. link errors), set this to 0. +// If this causes problems (e.g. link errors which is a common problem +// especially if you use another library which also redefines the global new +// and delete), set this to 0. // This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_GLOBAL_MEMORY_OPERATORS 1 +// Recommended setting: 0 +#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin +// ignored for mingw / cygwin / CodeWarrior // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_DEBUG_NEW_ALWAYS 1 +// Recommended setting: 0 +#define wxUSE_DEBUG_NEW_ALWAYS 0 // wxHandleFatalExceptions() may be used to catch the program faults at run // time and, instead of terminating the program with a usual GPF message box, @@ -161,25 +158,31 @@ // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // -// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x -// doesn't support it and the programs compiled in Unicode mode will not run -// under 9x). +// Unicode is currently only fully supported under Windows NT/2000/XP +// (Windows 9x doesn't support it and the programs compiled in Unicode mode +// will not run under 9x -- but see wxUSE_UNICODE_MSLU bellow). // // Default is 0 // // Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP) -#define wxUSE_UNICODE 0 +#ifndef wxUSE_UNICODE + #define wxUSE_UNICODE 0 +#endif // Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode -// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This -// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see -// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you -// will have to modify the makefiles to include unicows.lib import library as the first -// library. +// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. +// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see +// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that +// you will have to modify the makefiles to include unicows.lib import library +// as the first library (if you use MSVC, you can run the makefile with "nmake +// MSLU=1 UNICODE=1" command). +// +// If your compiler doesn't have unicows.lib, you can get a version of it at +// http://libunicows.sourceforge.net // // Default is 0 // -// Recommended setting: 0 +// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) #define wxUSE_UNICODE_MSLU 0 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without @@ -205,13 +208,6 @@ // Recommended setting: 1 (always) #define wxUSE_LOG 1 -// Support for command line parsing using wxCmdLineParser class. -// -// Default is 1 -// -// Recommended setting: 1 (can be set to 0 if you don't use the cmd line) -#define wxUSE_CMDLINE_PARSER 1 - // Recommended setting: 1 #define wxUSE_LOGWINDOW 1 @@ -221,6 +217,13 @@ // Recommended setting: 1 #define wxUSE_LOG_DIALOG 1 +// Support for command line parsing using wxCmdLineParser class. +// +// Default is 1 +// +// Recommended setting: 1 (can be set to 0 if you don't use the cmd line) +#define wxUSE_CMDLINE_PARSER 1 + // Support for multithreaded applications: if 1, compile in thread classes // (thread.h) and make the library a bit more thread safe. Although thread // support is quite stable by now, you may still consider recompiling the @@ -267,6 +270,13 @@ #define wxUSE_FILE 1 #define wxUSE_FFILE 1 +// Use wxFSVolume class providing access to the configured/active mount points +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely disabled if you don't use it) +#define wxUSE_FSVOLUME 1 + // use wxTextBuffer class: required by wxTextFile #define wxUSE_TEXTBUFFER 1 @@ -360,7 +370,7 @@ #define wxUSE_DYNLIB_CLASS 1 // experimental, don't use for now -#define wxUSE_DYNAMIC_LOADER 0 +#define wxUSE_DYNAMIC_LOADER 1 // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 @@ -623,6 +633,10 @@ // wxDC cacheing implementation #define wxUSE_DC_CACHEING 1 +// Set this to 1 to enable the use of DIB's for wxBitmap to support +// bitmaps > 16MB on Win95/98/Me. Set to 0 to use DDB's only. +#define wxUSE_DIB_FOR_BITMAP 0 + // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- @@ -757,7 +771,15 @@ // smaller library. #define wxUSE_HTML 1 -// OpenGL canvas +// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL +// headers and libraries to be able to compile the library with wxUSE_GLCANVAS +// set to 1. Note that for some compilers (notably Microsoft Visual C++) you +// will need to manually add opengl32.lib and glu32.lib to the list of +// libraries linked with your program if you use OpenGL. +// +// Default is 0. +// +// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise #define wxUSE_GLCANVAS 0 // wxTreeLayout class @@ -810,7 +832,7 @@ // 0 for no interprocess comms #define wxUSE_HELP 1 // 0 for no help facility -#define wxUSE_MS_HTML_HELP 0 +#define wxUSE_MS_HTML_HELP 1 // 0 for no MS HTML Help // Use wxHTML-based help controller? @@ -835,8 +857,12 @@ #define wxUSE_RESOURCE_LOADING_IN_MSW 1 // Use dynamic icon/cursor loading/saving code // under MSW. -#define wxUSE_WX_RESOURCES 1 - // Use .wxr resource mechanism (requires PrologIO library) + +// use wxExpr (a.k.a. PrologIO) +#define wxUSE_PROLOGIO 0 + +// Use .wxr resource mechanism (requires PrologIO library) +#define wxUSE_WX_RESOURCES 0 #define wxUSE_MOUSEWHEEL 1 // Include mouse wheel support @@ -931,9 +957,15 @@ // Set to 1 for PCX format support #define wxUSE_PCX 1 +// Set to 1 for IFF format support (Amiga format) +#define wxUSE_IFF 0 + // Set to 1 for XPM format support #define wxUSE_XPM 1 +// Set to 1 for MS Icons and Cursors format support +#define wxUSE_ICO_CUR 1 + // Set to 1 to compile in wxPalette class #define wxUSE_PALETTE 1 @@ -1033,13 +1065,19 @@ // ---------------------------------------------------------------------------- #ifndef wxUSE_NORLANDER_HEADERS -#if (defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) +#if (defined(__WATCOMC__) && (__WATCOMC__ >= 1200)) || ((defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))) # define wxUSE_NORLANDER_HEADERS 1 #else # define wxUSE_NORLANDER_HEADERS 0 #endif #endif +// wxUSE_DEBUG_NEW_ALWAYS doesn't work with CodeWarrior +#if defined(__MWERKS__) + #undef wxUSE_DEBUG_NEW_ALWAYS + #define wxUSE_DEBUG_NEW_ALWAYS 0 +#endif + #if defined(__GNUWIN32__) // These don't work as expected for mingw32 and cygwin32 #undef wxUSE_MEMORY_TRACING @@ -1070,12 +1108,6 @@ #define wxUSE_DEBUG_NEW_ALWAYS 0 #endif // wxUSE_MFC -// ODBC classes aren't Unicode-compatible yet -#if wxUSE_UNICODE -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 -#endif - #if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS) // Can't use OLE drag and drop in Windows 3.1 because we don't know how // to implement UUIDs @@ -1147,7 +1179,7 @@ #define wxUSE_DEBUG_NEW_ALWAYS 0 #endif -#if defined(__WXMSW__) && defined(__WATCOMC__) +#if defined(__WXMSW__) && (defined(__WATCOMC__) && __WATCOMC__ < 1200) /* #undef wxUSE_GLCANVAS #define wxUSE_GLCANVAS 0 @@ -1203,40 +1235,5 @@ #endif // Win16 -// ---------------------------------------------------------------------------- -// undef the things which don't make sense for wxBase build -// ---------------------------------------------------------------------------- - -#if !wxUSE_GUI - -#undef wxUSE_HTML -#define wxUSE_HTML 0 - -#endif // !wxUSE_GUI - -// ---------------------------------------------------------------------------- -// check the settings consistency: do it here to abort compilation immediately -// and not almost in the very end when the relevant file fails to compile and -// you need to modify setup.h and rebuild everything -// ---------------------------------------------------------------------------- - -#if wxUSE_DATETIME && !wxUSE_LONGLONG - #error wxDateTime requires wxLongLong -#endif - -#if wxUSE_TEXTFILE && !wxUSE_FILE - #error You cannot compile wxTextFile without wxFile -#endif - -#if wxUSE_FILESYSTEM && !wxUSE_STREAMS - #error You cannot compile virtual file systems without wxUSE_STREAMS -#endif - -#if wxUSE_HTML && !wxUSE_FILESYSTEM - #error You cannot compile wxHTML without virtual file systems -#endif - -// add more tests here... - #endif // _WX_SETUP_H_