X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a5b31f4e11c860fa5d9949c8694a7499793c3b98..8930b2ed1ebff50797843db75744c6963287dbe7:/src/dfb/toplevel.cpp diff --git a/src/dfb/toplevel.cpp b/src/dfb/toplevel.cpp index 41b05ce9b1..b607ecc863 100644 --- a/src/dfb/toplevel.cpp +++ b/src/dfb/toplevel.cpp @@ -41,13 +41,10 @@ static wxDfbWindowsMap gs_dfbWindowsMap; struct wxDfbPaintRequest { - wxDfbPaintRequest(const wxRect& rect, bool eraseBackground) - : m_rect(rect), m_eraseBackground(eraseBackground) {} - wxDfbPaintRequest(const wxDfbPaintRequest& r) - : m_rect(r.m_rect), m_eraseBackground(r.m_eraseBackground) {} + wxDfbPaintRequest(const wxRect& rect) : m_rect(rect) {} + wxDfbPaintRequest(const wxDfbPaintRequest& r) : m_rect(r.m_rect) {} wxRect m_rect; - bool m_eraseBackground; }; WX_DEFINE_ARRAY_PTR(wxDfbPaintRequest*, wxDfbQueuedPaintRequestsList); @@ -59,8 +56,8 @@ public: ~wxDfbQueuedPaintRequests() { Clear(); } // Adds paint request to the queue - void Add(const wxRect& rect, bool eraseBack) - { m_queue.push_back(new wxDfbPaintRequest(rect, eraseBack)); } + void Add(const wxRect& rect) + { m_queue.push_back(new wxDfbPaintRequest(rect)); } // Is the queue empty? bool IsEmpty() const { return m_queue.empty(); } @@ -91,6 +88,7 @@ void wxTopLevelWindowDFB::Init() m_sizeSet = false; m_opacity = 255; m_toPaint = new wxDfbQueuedPaintRequests; + m_isPainting = false; } bool wxTopLevelWindowDFB::Create(wxWindow *parent, @@ -148,7 +146,8 @@ bool wxTopLevelWindowDFB::Create(wxWindow *parent, if ( !m_dfbwin->SetOpacity(wxALPHA_TRANSPARENT) ) return false; - wxWindow::Create(NULL, id, pos, size, style, name); + if ( !wxWindow::Create(NULL, id, pos, size, style, name) ) + return false; SetParent(parent); if ( parent ) @@ -217,7 +216,8 @@ void wxTopLevelWindowDFB::DoMoveWindow(int x, int y, int width, int height) { m_dfbwin->Resize(width, height); // we must repaint the window after it changed size: - Refresh(); + if ( IsShown() ) + DoRefreshWindow(); } } @@ -375,23 +375,30 @@ void wxTopLevelWindowDFB::HandleQueuedPaintRequests() wxRect winRect(wxPoint(0, 0), GetSize()); wxRect paintedRect; + // important note: all DCs created from now until m_isPainting is reset to + // false will not update the front buffer as this flag indicates that we'll + // blit the entire back buffer to front soon + m_isPainting = true; + size_t cnt = requests.size(); + wxLogTrace(TRACE_PAINT, _T("%p ('%s'): processing %i paint requests"), + this, GetName().c_str(), cnt); + for ( size_t i = 0; i < cnt; ++i ) { const wxDfbPaintRequest& request = *requests[i]; wxRect clipped(request.m_rect); - - wxLogTrace(TRACE_PAINT, - _T("%p ('%s'): processing paint request [x=%i,y=%i,w=%i,h=%i]"), - this, GetName().c_str(), - clipped.x, clipped.y, clipped.width, clipped.height); - clipped.Intersect(winRect); if ( clipped.IsEmpty() ) continue; // nothing to refresh - PaintWindow(clipped, request.m_eraseBackground); + wxLogTrace(TRACE_PAINT, + _T("%p ('%s'): processing paint request [%i,%i,%i,%i]"), + this, GetName().c_str(), + clipped.x, clipped.y, clipped.GetRight(), clipped.GetBottom()); + + PaintWindow(clipped); // remember rectangle covering all repainted areas: if ( paintedRect.IsEmpty() ) @@ -400,23 +407,53 @@ void wxTopLevelWindowDFB::HandleQueuedPaintRequests() paintedRect.Union(clipped); } + m_isPainting = false; + m_toPaint->Clear(); if ( paintedRect.IsEmpty() ) return; // no painting occurred, no need to flip - // flip the surface to make the changes visible: + // Flip the surface to make the changes visible. Note that the rectangle we + // flip is *superset* of the union of repainted rectangles (created as + // "rectangles union" by wxRect::Union) and so some parts of the back + // buffer that we didn't touch in this HandleQueuedPaintRequests call will + // be copied to the front buffer as well. This is safe/correct thing to do + // *only* because wx always use wxIDirectFBSurface::FlipToFront() and so + // the back and front buffers contain the same data. + // + // Note that we do _not_ split m_toPaint into disjoint rectangles and + // do FlipToFront() for each of them, because that could result in visible + // updating of the screen; instead, we prefer to flip everything at once. + DFBRegion r = {paintedRect.GetLeft(), paintedRect.GetTop(), paintedRect.GetRight(), paintedRect.GetBottom()}; DFBRegion *rptr = (winRect == paintedRect) ? NULL : &r; - GetDfbSurface()->Flip(rptr, DSFLIP_NONE); + GetDfbSurface()->FlipToFront(rptr); + + wxLogTrace(TRACE_PAINT, + _T("%p ('%s'): flipped surface: [%i,%i,%i,%i]"), + this, GetName().c_str(), + paintedRect.x, paintedRect.y, + paintedRect.GetRight(), paintedRect.GetBottom()); } -void wxTopLevelWindowDFB::DoRefreshRect(const wxRect& rect, bool eraseBack) +void wxTopLevelWindowDFB::DoRefreshRect(const wxRect& rect) { + // don't overlap outside of the window (NB: 'rect' is in window coords): + wxRect r(rect); + r.Intersect(wxRect(GetSize())); + if ( r.IsEmpty() ) + return; + + wxLogTrace(TRACE_PAINT, + _T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"), + this, GetName().c_str(), + rect.x, rect.y, rect.GetRight(), rect.GetBottom()); + // defer painting until idle time or until Update() is called: - m_toPaint->Add(rect, eraseBack); + m_toPaint->Add(rect); } void wxTopLevelWindowDFB::Update()