X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a393f450dc992c9b37300b4a6255bf4e1c97ce69..5ac1d44aa499901b1a2e194292ba7a93112196ae:/src/univ/menu.cpp diff --git a/src/univ/menu.cpp b/src/univ/menu.cpp index ba4e56b519..e25a936355 100644 --- a/src/univ/menu.cpp +++ b/src/univ/menu.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: univ/menu.cpp +// Name: src/univ/menu.cpp // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation // Author: Vadim Zeitlin // Modified by: @@ -17,32 +17,28 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "univmenuitem.h" - #pragma implementation "univmenu.h" -#endif - #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif +#if wxUSE_MENUS + +#include "wx/menu.h" + #ifndef WX_PRECOMP #include "wx/dynarray.h" #include "wx/control.h" // for FindAccelIndex() - #include "wx/menu.h" #include "wx/settings.h" #include "wx/accel.h" #include "wx/log.h" + #include "wx/frame.h" + #include "wx/dcclient.h" #endif // WX_PRECOMP -#if wxUSE_MENUS - #include "wx/popupwin.h" #include "wx/evtloop.h" -#include "wx/dcclient.h" -#include "wx/frame.h" #include "wx/univ/renderer.h" @@ -50,6 +46,8 @@ #include "wx/msw/private.h" #endif // __WXMSW__ +typedef wxMenuItemList::compatibility_iterator wxMenuItemIter; + // ---------------------------------------------------------------------------- // wxMenuInfo contains all extra information about top level menus we need // ---------------------------------------------------------------------------- @@ -132,12 +130,16 @@ public: // override the base class version to dismiss any open submenus virtual void Dismiss(); - // notify the menu when the window disappears from screen - virtual void OnDismiss(); - // called when a submenu is dismissed void OnSubmenuDismiss(bool dismissParent); + // the default wxMSW wxPopupTransientWindow::OnIdle disables the capture + // when the cursor is inside the popup, which dsables the menu tracking + // so override it to do nothing +#ifdef __WXMSW__ + void OnIdle(wxIdleEvent& WXUNUSED(event)) { } +#endif + // get the currently selected item (may be NULL) wxMenuItem *GetCurrentItem() const { @@ -145,13 +147,13 @@ public: } // find the menu item at given position - wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const; + wxMenuItemIter GetMenuItemFromPoint(const wxPoint& pt) const; // refresh the given item void RefreshItem(wxMenuItem *item); // preselect the first item - void SelectFirst() { SetCurrent(m_menu->GetMenuItems().GetFirst()); } + void SelectFirst() { SetCurrentItem(m_menu->GetMenuItems().GetFirst()); } // process the key event, return true if done bool ProcessKeyDown(int key); @@ -170,6 +172,9 @@ protected: WithMouse }; + // notify the menu when the window disappears from screen + virtual void OnDismiss(); + // draw the menu inside this window virtual void DoDraw(wxControlRenderer *renderer); @@ -182,12 +187,11 @@ protected: // reset the current item and node void ResetCurrent(); - // set the current node and item withotu refreshing anything - void SetCurrent(wxMenuItemList::compatibility_iterator node); - virtual bool SetCurrent(bool doit = true){return wxPopupTransientWindow::SetCurrent(doit);}; + // set the current node and item without refreshing anything + void SetCurrentItem(wxMenuItemIter node); // change the current item refreshing the old and new items - void ChangeCurrent(wxMenuItemList::compatibility_iterator node); + void ChangeCurrent(wxMenuItemIter node); // activate item, i.e. call either ClickItem() or OpenSubmenu() depending // on what it is, return true if something was done (i.e. it's not a @@ -217,23 +221,23 @@ protected: bool HasOpenSubmenu() const { return m_hasOpenSubMenu; } // get previous node after the current one - wxMenuItemList::compatibility_iterator GetPrevNode() const; + wxMenuItemIter GetPrevNode() const; // get previous node before the given one, wrapping if it's the first one - wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const; + wxMenuItemIter GetPrevNode(wxMenuItemIter node) const; // get next node after the current one - wxMenuItemList::compatibility_iterator GetNextNode() const; + wxMenuItemIter GetNextNode() const; // get next node after the given one, wrapping if it's the last one - wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const; + wxMenuItemIter GetNextNode(wxMenuItemIter node) const; private: // the menu we show wxMenu *m_menu; // the menu node corresponding to the current item - wxMenuItemList::compatibility_iterator m_nodeCurrent; + wxMenuItemIter m_nodeCurrent; // do we currently have an opened submenu? bool m_hasOpenSubMenu; @@ -282,6 +286,9 @@ BEGIN_EVENT_TABLE(wxPopupMenuWindow, wxPopupTransientWindow) EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp) EVT_MOTION(wxPopupMenuWindow::OnMouseMove) EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave) +#ifdef __WXMSW__ + EVT_IDLE(wxPopupMenuWindow::OnIdle) +#endif END_EVENT_TABLE() BEGIN_EVENT_TABLE(wxMenuBar, wxMenuBarBase) @@ -329,23 +336,19 @@ wxPopupMenuWindow::~wxPopupMenuWindow() void wxPopupMenuWindow::ResetCurrent() { -#if wxUSE_STL - SetCurrent(wxMenuItemList::compatibility_iterator()); -#else - SetCurrent((wxwxMenuItemListNode *)NULL); -#endif + SetCurrentItem(wxMenuItemIter()); } -void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node) +void wxPopupMenuWindow::SetCurrentItem(wxMenuItemIter node) { m_nodeCurrent = node; } -void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node) +void wxPopupMenuWindow::ChangeCurrent(wxMenuItemIter node) { - if ( node != m_nodeCurrent ) + if ( !m_nodeCurrent || (node != m_nodeCurrent) ) { - wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent; + wxMenuItemIter nodeOldCurrent = m_nodeCurrent; m_nodeCurrent = node; @@ -369,15 +372,15 @@ void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator nod } } -wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const +wxMenuItemIter wxPopupMenuWindow::GetPrevNode() const { // return the last node if there had been no previously selected one return m_nodeCurrent ? GetPrevNode(m_nodeCurrent) - : m_menu->GetMenuItems().GetLast(); + : wxMenuItemIter(m_menu->GetMenuItems().GetLast()); } -wxMenuItemList::compatibility_iterator -wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const +wxMenuItemIter +wxPopupMenuWindow::GetPrevNode(wxMenuItemIter node) const { if ( node ) { @@ -392,15 +395,15 @@ wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) cons return node; } -wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const +wxMenuItemIter wxPopupMenuWindow::GetNextNode() const { // return the first node if there had been no previously selected one return m_nodeCurrent ? GetNextNode(m_nodeCurrent) - : m_menu->GetMenuItems().GetFirst(); + : wxMenuItemIter(m_menu->GetMenuItems().GetFirst()); } -wxMenuItemList::compatibility_iterator -wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const +wxMenuItemIter +wxPopupMenuWindow::GetNextNode(wxMenuItemIter node) const { if ( node ) { @@ -428,6 +431,11 @@ void wxPopupMenuWindow::Popup(wxWindow *focus) wxPopupTransientWindow::Popup(focus); + // the base class no-longer captures the mouse automatically when Popup + // is called, so do it here to allow the menu tracking to work + if ( !HasCapture() ) + CaptureMouse(); + #ifdef __WXMSW__ // ensure that this window is really on top of everything: without using // SetWindowPos() it can be covered by its parent menu which is not @@ -467,6 +475,8 @@ void wxPopupMenuWindow::Dismiss() } wxPopupTransientWindow::Dismiss(); + + ResetCurrent(); } void wxPopupMenuWindow::OnDismiss() @@ -476,19 +486,13 @@ void wxPopupMenuWindow::OnDismiss() HandleDismiss(true); } -void wxPopupMenuWindow::OnSubmenuDismiss(bool dismissParent) +void wxPopupMenuWindow::OnSubmenuDismiss(bool WXUNUSED(dismissParent)) { m_hasOpenSubMenu = false; - - // we are closing whole menu so remove current highlight - if ( dismissParent ) - ResetCurrent(); } void wxPopupMenuWindow::HandleDismiss(bool dismissParent) { - ResetCurrent(); - m_menu->OnDismiss(dismissParent); } @@ -502,7 +506,7 @@ void wxPopupMenuWindow::DismissAndNotify() // wxPopupMenuWindow geometry // ---------------------------------------------------------------------------- -wxMenuItemList::compatibility_iterator +wxMenuItemIter wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const { // we only use the y coord normally, but still check x in case the point is @@ -510,7 +514,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE ) { wxCoord y = 0; - for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst(); + for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -524,11 +528,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const } } -#if wxUSE_STL - return wxMenuItemList::compatibility_iterator(); -#else - return NULL; -#endif + return wxMenuItemIter(); } // ---------------------------------------------------------------------------- @@ -562,7 +562,7 @@ void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer) wxCoord y = 0; const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo(); - for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst(); + for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -722,7 +722,7 @@ bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event) void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event) { - wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition()); + wxMenuItemIter node = GetMenuItemFromPoint(event.GetPosition()); if ( node ) { ActivateItem(node->GetData(), WithMouse); @@ -756,13 +756,13 @@ void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event) void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt) { - wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt); + wxMenuItemIter node = GetMenuItemFromPoint(pt); // don't reset current to NULL here, we only do it when the mouse leaves // the window (see below) if ( node ) { - if ( node != m_nodeCurrent ) + if ( !m_nodeCurrent || (node != m_nodeCurrent) ) { ChangeCurrent(node); @@ -847,11 +847,7 @@ void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event) if ( resetCurrent ) { -#if wxUSE_STL - ChangeCurrent(wxMenuItemList::compatibility_iterator()); -#else - ChangeCurrent(NULL); -#endif + ChangeCurrent(wxMenuItemIter()); } } @@ -860,7 +856,13 @@ void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event) void wxPopupMenuWindow::OnKeyDown(wxKeyEvent& event) { - if ( !ProcessKeyDown(event.GetKeyCode()) ) + wxMenuBar *menubar = m_menu->GetMenuBar(); + + if ( menubar ) + { + menubar->ProcessEvent(event); + } + else if ( !ProcessKeyDown(event.GetKeyCode()) ) { event.Skip(); } @@ -923,9 +925,8 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) { bool up = key == WXK_UP; - wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode() - : GetNextNode(), - node = nodeStart; + wxMenuItemIter nodeStart = up ? GetPrevNode() : GetNextNode(), + node = nodeStart; while ( node && node->GetData()->IsSeparator() ) { node = up ? GetPrevNode(node) : GetNextNode(node); @@ -934,11 +935,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) { // nothing but separators and disabled items in this // menu, break out -#if wxUSE_STL - node = wxMenuItemList::compatibility_iterator(); -#else - node = NULL; -#endif + node = wxMenuItemIter(); } } @@ -972,7 +969,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) // we want to start from the item after this one because // if we're already on the item with the given accel we want to // go to the next one, not to stay in place - wxMenuItemList::compatibility_iterator nodeStart = GetNextNode(); + wxMenuItemIter nodeStart = GetNextNode(); // do we have more than one item with this accel? bool notUnique = false; @@ -982,12 +979,8 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) // loop through all items searching for the item with this // accel - wxMenuItemList::compatibility_iterator node = nodeStart, -#if wxUSE_STL - nodeFound = wxMenuItemList::compatibility_iterator(); -#else - nodeFound = NULL; -#endif + wxMenuItemIter nodeFound, + node = nodeStart; for ( ;; ) { item = node->GetData(); @@ -1150,7 +1143,7 @@ wxMenuItem* wxMenu::DoAppend(wxMenuItem *item) { // we need to update its end item item->SetRadioGroupStart(m_startRadioGroup); - wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup); + wxMenuItemIter node = GetMenuItems().Item(m_startRadioGroup); if ( node ) { @@ -1435,7 +1428,7 @@ bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event) } // try our submenus - for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst(); + for ( wxMenuItemIter node = GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -1623,7 +1616,7 @@ void wxMenuItem::Check(bool check) } // also uncheck all the other items in this radio group - wxMenuItemList::compatibility_iterator node = items.Item(start); + wxMenuItemIter node = items.Item(start); for ( int n = start; n <= end && node; n++ ) { if ( n != pos ) @@ -2146,9 +2139,6 @@ bool wxMenuBar::ProcessMouseEvent(const wxPoint& pt) return false; } - // FIXME: temporary workaround for crash, to be fixed - // in a later version. -#if 0 // select the new active item DoSelectMenu(currentNew); @@ -2159,7 +2149,6 @@ bool wxMenuBar::ProcessMouseEvent(const wxPoint& pt) // open the new menu if the old one we closed had been opened PopupCurrentMenu(false /* don't select first item - as Windows does */); } -#endif return true; } @@ -2467,11 +2456,8 @@ void wxMenuBar::OnDismissMenu(bool dismissMenuBar) void wxMenuBar::OnDismiss() { - if ( GetCapture() ) - { + if ( ReleaseMouseCapture() ) wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss")); - GetCapture()->ReleaseMouse(); - } if ( m_current != -1 ) { @@ -2484,6 +2470,42 @@ void wxMenuBar::OnDismiss() GiveAwayFocus(); } +bool wxMenuBar::ReleaseMouseCapture() +{ +#ifdef __WXX11__ + // With wxX11, when a menu is closed by clicking away from it, a control + // under the click will still get an event, even though the menu has the + // capture (bug?). So that control may already have taken the capture by + // this point, preventing us from releasing the menu's capture. So to work + // around this, we release both captures, then put back the control's + // capture. + wxWindow *capture = GetCapture(); + if ( capture ) + { + capture->ReleaseMouse(); + + if ( capture == this ) + return true; + + bool had = HasCapture(); + + if ( had ) + ReleaseMouse(); + + capture->CaptureMouse(); + + return had; + } +#else + if ( HasCapture() ) + { + ReleaseMouse(); + return true; + } +#endif + return false; +} + void wxMenuBar::GiveAwayFocus() { GetFrame()->SetFocus(); @@ -2566,4 +2588,3 @@ void wxWindow::DismissPopupMenu() } #endif // wxUSE_MENUS -