X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a3870b2ff595ba4bb4f0397ace77ceeb9628e94d..32907dbd80ea9e55ba0555f51aa0702465c1a0bb:/src/univ/button.cpp diff --git a/src/univ/button.cpp b/src/univ/button.cpp index 95d4ce4aee..6306d33ac5 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -34,18 +34,20 @@ #include "wx/dcscreen.h" #include "wx/button.h" #include "wx/validate.h" + #include "wx/settings.h" #endif #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/theme.h" +#include "wx/univ/colschem.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // default margins around the image -static const wxCoord DEFAULT_BTN_MARGIN_X = 0; +static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; // ============================================================================ @@ -135,10 +137,16 @@ wxSize wxButton::DoGetBestClientSize() const } // for compatibility with other ports, the buttons default size is never - // less than the standard one - wxSize szDef = GetDefaultSize(); - if ( width < szDef.x ) - width = szDef.x; + // less than the standard one, but not when display not PDAs. + if (wxSystemSettings::GetScreen() < wxSYS_SCREEN_PDA) + { + if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) + { + wxSize szDef = GetDefaultSize(); + if ( width < szDef.x ) + width = szDef.x; + } + } return wxSize(width, height); } @@ -149,10 +157,38 @@ wxSize wxButton::DoGetBestClientSize() const void wxButton::DoDraw(wxControlRenderer *renderer) { - renderer->DrawButtonBorder(); + if ( !(GetWindowStyle() & wxBORDER_NONE) ) + { + renderer->DrawButtonBorder(); + } + renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); } +bool wxButton::DoDrawBackground(wxDC& dc) +{ + wxRect rect; + wxSize size = GetSize(); + rect.width = size.x; + rect.height = size.y; + + if ( GetBackgroundBitmap().Ok() ) + { + // get the bitmap and the flags + int alignment; + wxStretch stretch; + wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); + wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); + } + else + { + m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), + rect, GetStateFlags()); + } + + return TRUE; +} + // ---------------------------------------------------------------------------- // input processing // ---------------------------------------------------------------------------- @@ -229,9 +265,9 @@ void wxButton::SetImageLabel(const wxBitmap& bitmap) void wxButton::SetImageMargins(wxCoord x, wxCoord y) { - m_marginBmpX = x; - m_marginBmpY = y; - + m_marginBmpX = x + 2; + m_marginBmpY = y + 2; + SetBestSize(wxDefaultSize); } @@ -251,22 +287,22 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) m_winHasMouse = FALSE; } -bool wxStdButtonInputHandler::HandleKey(wxControl *control, +bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed) { int keycode = event.GetKeyCode(); if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) { - control->PerformAction(wxACTION_BUTTON_TOGGLE); + consumer->PerformAction(wxACTION_BUTTON_TOGGLE); return TRUE; } - return wxStdInputHandler::HandleKey(control, event, pressed); + return wxStdInputHandler::HandleKey(consumer, event, pressed); } -bool wxStdButtonInputHandler::HandleMouse(wxControl *control, +bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { // the button has 2 states: pressed and normal with the following @@ -279,17 +315,17 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, // the other mouse buttons are ignored if ( event.Button(1) ) { - if ( event.ButtonDown(1) ) + if ( event.LeftDown() || event.LeftDClick() ) { - m_winCapture = control; + m_winCapture = consumer->GetInputWindow(); m_winCapture->CaptureMouse(); m_winHasMouse = TRUE; - control->PerformAction(wxACTION_BUTTON_PRESS); + consumer->PerformAction(wxACTION_BUTTON_PRESS); return TRUE; } - else // up + else if ( event.LeftUp() ) { if ( m_winCapture ) { @@ -300,19 +336,20 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, if ( m_winHasMouse ) { // this will generate a click event - control->PerformAction(wxACTION_BUTTON_TOGGLE); + consumer->PerformAction(wxACTION_BUTTON_TOGGLE); return TRUE; } //else: the mouse was released outside the window, this doesn't // count as a click } + //else: don't do anything special about the double click } - return wxStdInputHandler::HandleMouse(control, event); + return wxStdInputHandler::HandleMouse(consumer, event); } -bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, +bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { // we only have to do something when the mouse leaves/enters the pressed @@ -326,8 +363,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, m_winHasMouse = FALSE; // we do have a pressed button, so release it - control->SetCurrent(FALSE); - control->PerformAction(wxACTION_BUTTON_RELEASE); + consumer->GetInputWindow()->SetCurrent(FALSE); + consumer->PerformAction(wxACTION_BUTTON_RELEASE); return TRUE; } @@ -340,17 +377,17 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, // we did have a pressed button which we released when leaving the // window, press it again - control->SetCurrent(TRUE); - control->PerformAction(wxACTION_BUTTON_PRESS); + consumer->GetInputWindow()->SetCurrent(TRUE); + consumer->PerformAction(wxACTION_BUTTON_PRESS); return TRUE; } } - return wxStdInputHandler::HandleMouseMove(control, event); + return wxStdInputHandler::HandleMouseMove(consumer, event); } -bool wxStdButtonInputHandler::HandleFocus(wxControl *control, +bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { // buttons change appearance when they get/lose focus, so return TRUE to @@ -358,12 +395,12 @@ bool wxStdButtonInputHandler::HandleFocus(wxControl *control, return TRUE; } -bool wxStdButtonInputHandler::HandleActivation(wxControl *control, +bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, bool activated) { // the default button changes appearance when the app is [de]activated, so // return TRUE to refresh - return wxStaticCast(control, wxButton)->IsDefault(); + return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); } #endif // wxUSE_BUTTON