X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a37c8e1ccec3ac5b6a336315a12420fe4073d6ff..7198c3368055d88249a338eb33b21f051f674806:/BuildSVN.txt?ds=inline diff --git a/BuildSVN.txt b/BuildSVN.txt index d7dd70d197..06d5fd8b73 100644 --- a/BuildSVN.txt +++ b/BuildSVN.txt @@ -1,261 +1,244 @@ ------------------------------------------------------------------------- - How to build the sources from SVN ------------------------------------------------------------------------- - -Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac -etc. alongside these instructions. - -I) Windows using plain makefiles ----------------------------------------- - -a) If using Microsoft Visual C++ 5.0 or 6.0 - -Ensure that the command-line compiler and tools (including -nmake) are installed and ready to run. Depending on your -installation there may be a batch file (commonly named VCVARS32.BAT) -that needs to be run to set correct environment variables and PATH entries. - -Continue with item c) below. - - -b) If using the MinGW or Cygwin compilers - -You can get MinGW from http://www.mingw.org/ - -Cygwin is available at http://www.cygwin.com/ - -If you are using Cygwin or MinGW together with the MSYS environment, you -can build the library using configure (see "Unix ports" and -"Windows using configure" below). You can also -build wxWidgets without configure using native makefile, but only with -MinGW. Using Cygwin together with Windows makefile is no longer supported. - -If building with MinGW without configure: - --> Set your path so that it includes the directory - where your compiler and tools reside - --> Make sure you have GNU Make installed. It must be Windows native version. - Download it from http://www.mingw.org, the executable will be called - mingw32-make.exe. - --> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3), - but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will - have to change variable GCC_VERSION in config.gcc (see msw/install.txt - for details). - -If using configure, Unix instructions apply. - - -c) Build instructions - -Assuming that you installed the wxWidgets sources into c:\wxWidgets: - --> Copy c:\wxWidgets\include\wx\msw\setup0.h - to c:\wxWidgets\include\wx\msw\setup.h --> Edit c:\wxWidgets\include\wx\msw\setup.h to choose - the features you would like to compile wxWidgets with[out]. - - and std iostreams are disabled with - #define wxUSE_STD_IOSTREAM 0 - --> type: cd c:\wxWidgets\build\msw --> type: make -f makefile.gcc (if using GNU tools) -or type: nmake -f makefile.vc (if using MS VC++) -etc. - - See also docs/msw/install.txt for additional compilation options. - -d) Borland (including free command line tools) - Download tools from http://www.borland.com/downloads/ - - See docs/msw/install.txt for details; in brief: - --> type cd c:\wxWidgets\build\msw --> type make -f makefile.bcc - -You can customize many things in the build process, detailed description is -in docs/msw/install.txt. - - -II) Unix ports --------------- - -Building wxGTK or wxMotif completely without configure -won't ever work, but there is now a new makefile system -that works without libtool and automake, using only -configure to create what is needed. - -In order to create configure, you need to have the -GNU autoconf package (version > 2.54) installed -on your system and type run "autoconf" in the base -directory (or run the autogen.sh script in the same -directory, which just calls autoconf). Note that you usually don't -need to do this because configure is included in SVN. - -Set WXWIN environment variable to the base directory such -as ~/wxWidgets (this is actually not really needed). - --> type: export WXWIN=~/wxWidgets --> type: md mybuild --> type: cd mybuild --> type: ../configure --with-motif -or type: ../configure --with-gtk --> type: make --> type: su --> type: make install --> type: ldconfig --> type: exit - -Call configure with --disable-shared to create a static -library. Calling "make uninstall" will remove the installed -library and "make dist" will create a distribution (not -yet complete). - -III) Windows using configure ----------------------------------------- - -wxWidgets can be built on Windows using MSYS (see -http://www.mingw.org/), which is a POSIX build environment -for Windows. With MSYS you can just ./configure && make (see also VII, -Unix->Windows cross-compiling using configure). - -Of course, you can also build the library using plain makefiles (see -section I). - -IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x) ----------------------------------------- - -Refer to the readme.txt and install.txt files in docs/mac to build -wxWidgets under Classic Mac OS using CodeWarrior. - -If you are checking out the SVN sources using svn under Mac OS X and -compiling under Classic Mac OS: - -- make sure that all text files have a Mac OS type of 'TEXT' otherwise - CodeWarrior may ignore them. Checking out the SVN sources using svn - under Mac OS X creates untyped files which can lead to compilation - errors under CodeWarrior which are hard to track down. - -- convert the xml files to CodeWarrior binary projects using the supplied - AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3) - -V) MacOS X using configure and the Developer Tools ----------------------------------------- - -You need to have the Developer Tools installed. If this is not the case, -you will need to register at the Apple Developer web site (this is a free -registration) in order to download the Developer Tools installer. - -In order to create configure, you need to have the -GNU autoconf package (version >= 2.54) installed -on your system and type run "autoconf" in the base -directory (or run the autogen.sh script in the same -directory, which just calls autoconf). - --> type: mkdir macbuild --> type: cd macbuild --> type: ../configure --with-mac -or type: ../configure --> type: make - -VI) OS/2 ----------------------------------------- -No notes. - -VII) Unix->Windows cross-compiling using configure --------------------------------------------------- - -First you'll need a cross-compiler; linux glibc binaries of MinGW and -Cygwin (both based on egcs) can be found at -ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries, -based on the latest MinGW release can be found at -http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html -Otherwise you can compile one yourself. - -[ A Note about Cygwin and MinGW: the main difference is that Cygwin -binaries are always linked against cygwin.dll. This dll encapsulates most -standard Unix C extensions, which is very handy if you're porting unix -software to windows. However, wxMSW doesn't need this, so MinGW is -preferable if you write portable C(++). ] - -You might want to build both Unix and Windows binaries in the same source -tree; to do this make subdirs for each e.g. unix and win32. If you've -already build wxWidgets in the main dir, do a 'make distclean' there, -otherwise configure will get confused. (In any case, read the section 'Unix -using configure' and make sure you're able to build a native wxWidgets -library; cross-compiling errors can be pretty obscure and you'll want to be -sure that your configure setup is basically sound.) - -To cross compile the windows library, do --> cd win32 -(or whatever you called it) -Now run configure. There are two ways to do this --> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw -where --build= should read whatever platform you're building on. Configure -will notice that build and host platforms differ, and automatically prepend -i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). -The other way to run configure is by specifying the names of the binaries -yourself: --> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ - DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ - ../configure --host=i586-mingw32 --with-mingw - -(all assuming you're using MinGW) -By default this will compile a DLL, if you want a static library, -specify --disable-shared. - -Type --> make -and wait, wait, wait. Don't leave the room, because the minute you do there -will be a compile error :-) - -NB: if you are using a very old compiler you risk to get quite a few warnings - about "ANSI C++ forbids implicit conversion from 'void *'" in all places - where va_arg macro is used. This is due to a bug in (some versions of) - MinGW headers which may be corrected by upgrading your compier, - otherwise you might edit the file - - ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h - - (instead of egcs-2.91.57 you may have something different), searching for - the lines - -/* Define __gnuc_va_list. */ - -#ifndef __GNUC_VA_LIST -#define __GNUC_VA_LIST -#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__) -typedef char *__gnuc_va_list; -#else -typedef void *__gnuc_va_list; -#endif -#endif - - and adding "|| defined(_WIN32)" to the list of platforms on which - __gnuc_va_list is char *. - -If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib -(or just libwx_msw.a if you opted for a static build). -Now try building the minimal sample: - --> cd samples/minimal --> make - -and run it with wine, for example (or copy to a Windows box) --> wine minimal.exe - -If all is well, do an install; from win32 --> make install - -Native and cross-compiled installations can co-exist peacefully -(as long as their widget sets differ), except for wx-config. You might -want to rename the cross-compiled one to i586-mingw32-wx-config, or something. - -Cross-compiling TODO: ---------------------- -- resource compiling must be done manually for now (should/can we link the -default wx resources into libwx_msw.a?) [ No we can't; the linker won't -link it in... you have to supply an object file ] -- static executables are HUGE -- there must be room for improvement. - +------------------------------------------------------------------------ + How to build the sources from SVN +------------------------------------------------------------------------ + +Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac +etc. alongside these instructions. + +I) Windows using plain makefiles +---------------------------------------- + +a) If using Microsoft Visual C++ 5.0 or 6.0 + +Ensure that the command-line compiler and tools (including +nmake) are installed and ready to run. Depending on your +installation there may be a batch file (commonly named VCVARS32.BAT) +that needs to be run to set correct environment variables and PATH entries. + +Continue with item c) below. + + +b) If using the MinGW or Cygwin compilers + +You can get MinGW from http://www.mingw.org/ + +Cygwin is available at http://www.cygwin.com/ + +If you are using Cygwin or MinGW together with the MSYS environment, you +can build the library using configure (see "Unix ports" and +"Windows using configure" below). You can also +build wxWidgets without configure using native makefile, but only with +MinGW. Using Cygwin together with Windows makefile is no longer supported. + +If building with MinGW without configure: + +-> Set your path so that it includes the directory + where your compiler and tools reside + +-> Make sure you have GNU Make installed. It must be Windows native version. + Download it from http://www.mingw.org, the executable will be called + mingw32-make.exe. + +-> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3), + but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will + have to change variable GCC_VERSION in config.gcc (see msw/install.txt + for details). + +If using configure, Unix instructions apply. + + +c) Build instructions + +Assuming that you installed the wxWidgets sources into c:\wxWidgets: + +-> Copy c:\wxWidgets\include\wx\msw\setup0.h + to c:\wxWidgets\include\wx\msw\setup.h +-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose + the features you would like to compile wxWidgets with[out]. + + and std iostreams are disabled with + #define wxUSE_STD_IOSTREAM 0 + +-> type: cd c:\wxWidgets\build\msw +-> type: make -f makefile.gcc (if using GNU tools) +or type: nmake -f makefile.vc (if using MS VC++) +etc. + + See also docs/msw/install.txt for additional compilation options. + +d) Borland (including free command line tools) + Download tools from http://www.borland.com/downloads/ + + See docs/msw/install.txt for details; in brief: + +-> type cd c:\wxWidgets\build\msw +-> type make -f makefile.bcc + +You can customize many things in the build process, detailed description is +in docs/msw/install.txt. + + +II) Unix ports +-------------- + +Building wxGTK or wxMotif completely without configure +won't ever work, but there is now a new makefile system +that works without libtool and automake, using only +configure to create what is needed. + +In order to create configure, you need to have the +GNU autoconf package (version > 2.54) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). Note that you usually don't +need to do this because configure is included in SVN. + +Set WXWIN environment variable to the base directory such +as ~/wxWidgets (this is actually not really needed). + +-> type: export WXWIN=~/wxWidgets +-> type: md mybuild +-> type: cd mybuild +-> type: ../configure --with-motif +or type: ../configure --with-gtk +-> type: make +-> type: su +-> type: make install +-> type: ldconfig +-> type: exit + +Call configure with --disable-shared to create a static +library. Calling "make uninstall" will remove the installed +library and "make dist" will create a distribution (not +yet complete). + +III) Windows using configure +---------------------------------------- + +wxWidgets can be built on Windows using MSYS (see +http://www.mingw.org/), which is a POSIX build environment +for Windows. With MSYS you can just ./configure && make (see also VII, +Unix->Windows cross-compiling using configure). + +Of course, you can also build the library using plain makefiles (see +section I). + +V) MacOS X using configure and the Developer Tools +---------------------------------------- + +You need to have the Developer Tools installed. If this is not the case, +you will need to register at the Apple Developer web site (this is a free +registration) in order to download the Developer Tools installer. + +In order to create configure, you need to have the +GNU autoconf package (version >= 2.54) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). + +-> type: mkdir macbuild +-> type: cd macbuild +-> type: ../configure --with-mac +or type: ../configure +-> type: make + +VI) OS/2 +---------------------------------------- +No notes. + +VII) Unix->Windows cross-compiling using configure +-------------------------------------------------- + +First you'll need a cross-compiler; linux glibc binaries of MinGW and +Cygwin (both based on egcs) can be found at +ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries, +based on the latest MinGW release can be found at +http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html +Otherwise you can compile one yourself. + +[ A Note about Cygwin and MinGW: the main difference is that Cygwin +binaries are always linked against cygwin.dll. This dll encapsulates most +standard Unix C extensions, which is very handy if you're porting unix +software to windows. However, wxMSW doesn't need this, so MinGW is +preferable if you write portable C(++). ] + +You might want to build both Unix and Windows binaries in the same source +tree; to do this make subdirs for each e.g. unix and win32. If you've +already build wxWidgets in the main dir, do a 'make distclean' there, +otherwise configure will get confused. (In any case, read the section 'Unix +using configure' and make sure you're able to build a native wxWidgets +library; cross-compiling errors can be pretty obscure and you'll want to be +sure that your configure setup is basically sound.) + +To cross compile the windows library, do +-> cd win32 +(or whatever you called it) +Now run configure. There are two ways to do this +-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw +where --build= should read whatever platform you're building on. Configure +will notice that build and host platforms differ, and automatically prepend +i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). +The other way to run configure is by specifying the names of the binaries +yourself: +-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ + DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ + ../configure --host=i586-mingw32 --with-mingw + +(all assuming you're using MinGW) +By default this will compile a DLL, if you want a static library, +specify --disable-shared. + +Type +-> make +and wait, wait, wait. Don't leave the room, because the minute you do there +will be a compile error :-) + +NB: if you are using a very old compiler you risk to get quite a few warnings + about "ANSI C++ forbids implicit conversion from 'void *'" in all places + where va_arg macro is used. This is due to a bug in (some versions of) + MinGW headers which may be corrected by upgrading your compier, + otherwise you might edit the file + + ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h + + (instead of egcs-2.91.57 you may have something different), searching for + the lines + +/* Define __gnuc_va_list. */ + +#ifndef __GNUC_VA_LIST +#define __GNUC_VA_LIST +#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__) +typedef char *__gnuc_va_list; +#else +typedef void *__gnuc_va_list; +#endif +#endif + + and adding "|| defined(_WIN32)" to the list of platforms on which + __gnuc_va_list is char *. + +If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib +(or just libwx_msw.a if you opted for a static build). +Now try building the minimal sample: + +-> cd samples/minimal +-> make + +and run it with wine, for example (or copy to a Windows box) +-> wine minimal.exe + +If all is well, do an install; from win32 +-> make install + +Native and cross-compiled installations can co-exist peacefully +(as long as their widget sets differ), except for wx-config. You might +want to rename the cross-compiled one to i586-mingw32-wx-config, or something. + +Cross-compiling TODO: +--------------------- +- resource compiling must be done manually for now (should/can we link the +default wx resources into libwx_msw.a?) [ No we can't; the linker won't +link it in... you have to supply an object file ] +- static executables are HUGE -- there must be room for improvement. +