X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a3622daa901777a33969d8bc04e2d62dee14d164..85d10d9bbb92b967eea4d2307ce4956aff5e6f46:/include/wx/msw/menu.h diff --git a/include/wx/msw/menu.h b/include/wx/msw/menu.h index f2ced3f6d4..c0e08f9d78 100644 --- a/include/wx/msw/menu.h +++ b/include/wx/msw/menu.h @@ -9,175 +9,255 @@ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -#ifndef __MENUH__ -#define __MENUH__ +#ifndef _WX_MENU_H_ +#define _WX_MENU_H_ #ifdef __GNUG__ -#pragma interface "menu.h" + #pragma interface "menu.h" #endif #include "wx/defs.h" #include "wx/event.h" -class wxMenuItem; -class wxMenuBar; -class wxMenu; +class WXDLLEXPORT wxMenuItem; +class WXDLLEXPORT wxMenuBar; +class WXDLLEXPORT wxMenu; +class WXDLLEXPORT wxFrame; -WXDLLEXPORT_DATA(extern const char*) wxEmptyString; +WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString; // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxMenu: public wxEvtHandler + +class WXDLLEXPORT wxMenu : public wxEvtHandler { - DECLARE_DYNAMIC_CLASS(wxMenu) + DECLARE_DYNAMIC_CLASS(wxMenu) public: - // ctor & dtor - wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL); - ~wxMenu(); - - // construct menu - // append items to the menu - // separator line - void AppendSeparator(); - // normal item - void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString, - bool checkable = FALSE); - // a submenu - void Append(int id, const wxString& Label, wxMenu *SubMenu, - const wxString& helpString = wxEmptyString); - // the most generic form (create wxMenuItem first and use it's functions) - void Append(wxMenuItem *pItem); - // insert a break in the menu - void Break(); - // delete an item - void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */ - - // menu item control - void Enable(int id, bool Flag); - bool Enabled(int id) const; - inline bool IsEnabled(int id) const { return Enabled(id); }; - void Check(int id, bool Flag); - bool Checked(int id) const; - inline bool IsChecked(int id) const { return Checked(id); }; - - // item properties - // title - void SetTitle(const wxString& label); - const wxString& GetTitle() const; - // label - void SetLabel(int id, const wxString& label); - wxString GetLabel(int id) const; - // help string - virtual void SetHelpString(int id, const wxString& helpString); - virtual wxString GetHelpString(int id) const ; - - // find item - // Finds the item id matching the given string, NOT_FOUND if not found. - virtual int FindItem(const wxString& itemString) const ; - // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL. - wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const; - - void ProcessCommand(wxCommandEvent& event); - inline void Callback(const wxFunction func) { m_callback = func; } - - virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } - inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } - inline wxEvtHandler *GetEventHandler() { return m_eventHandler; } - - inline wxList& GetItems() const { return (wxList&) m_menuItems; } - - // IMPLEMENTATION - bool MSWCommand(WXUINT param, WXWORD id); - - void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; } - wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; } - - // semi-private accessors - // get the window which contains this menu - wxWindow *GetWindow() const; - // get the menu handle - WXHMENU GetHMenu() const; + // ctor & dtor + wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL); + virtual ~wxMenu(); + + // construct menu + // append a separator to the menu + void AppendSeparator(); + // append a normal item to the menu + void Append(int id, const wxString& label, + const wxString& helpString = wxEmptyString, + bool checkable = FALSE); + // append a submenu + void Append(int id, const wxString& label, + wxMenu *submenu, + const wxString& helpString = wxEmptyString); + // append anything (create wxMenuItem first) + void Append(wxMenuItem *pItem); + + // insert a break in the menu + void Break(); + + // delete an item + // If it's a submenu, menu is not destroyed. + // VZ: why? shouldn't it return "wxMenu *" then? + void Delete(int id); + + // client data + void SetClientData(void* clientData) { m_clientData = clientData; } + void* GetClientData() const { return m_clientData; } + + // menu item control + // enable/disable item + void Enable(int id, bool enable); + // TRUE if enabled + bool IsEnabled(int id) const; + + // check/uncheck item - only for checkable items, of course + void Check(int id, bool check); + // TRUE if checked + bool IsChecked(int id) const; + + // other properties + // the menu title + void SetTitle(const wxString& label); + const wxString GetTitle() const; + // the item label + void SetLabel(int id, const wxString& label); + wxString GetLabel(int id) const; + // help string + virtual void SetHelpString(int id, const wxString& helpString); + virtual wxString GetHelpString(int id) const; + + // get the list of items + wxList& GetItems() const { return (wxList &)m_menuItems; } + + // find item + // returns id of the item matching the given string or wxNOT_FOUND + virtual int FindItem(const wxString& itemString) const; + // returns NULL if not found + wxMenuItem* FindItem(int id) const { return FindItemForId(id); } + // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL + wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const; + + // Updates the UI for a menu and all submenus recursively. source is the + // object that has the update event handlers defined for it. If NULL, the + // menu or associated window will be used. + void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL); + + void ProcessCommand(wxCommandEvent& event); + + virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } + void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } + wxEvtHandler *GetEventHandler() const { return m_eventHandler; } + +#ifdef WXWIN_COMPATIBILITY + void Callback(const wxFunction func) { m_callback = func; } + + // compatibility: these functions are deprecated + bool Enabled(int id) const { return IsEnabled(id); } + bool Checked(int id) const { return IsChecked(id); } +#endif // WXWIN_COMPATIBILITY + + // IMPLEMENTATION + bool MSWCommand(WXUINT param, WXWORD id); + + void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; } + wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; } + + // semi-private accessors + // get the window which contains this menu + wxWindow *GetWindow() const; + // get the menu handle + WXHMENU GetHMenu() const; + + // only for wxMenuBar + void Attach(wxMenuBar *menubar); + void Detach(); private: - bool m_doBreak ; + bool m_doBreak; -public: - // This is used when m_hMenu is NULL because we don't want to - // delete it in ~wxMenu (it's been added to a parent menu). - // But we'll still need the handle for other purposes. - // Might be better to have a flag saying whether it's deleteable or not. - WXHMENU m_savehMenu ; // Used for Enable() on popup - WXHMENU m_hMenu; - wxFunction m_callback; - - int m_noItems; - wxString m_title; - wxMenu * m_topLevelMenu; - wxMenuBar * m_menuBar; - wxList m_menuItems; - wxEvtHandler * m_parent; - wxEvtHandler * m_eventHandler; - wxWindow *m_pInvokingWindow; + // This is used when m_hMenu is NULL because we don't want to + // delete it in ~wxMenu (it's been added to a parent menu). + // But we'll still need the handle for other purposes. + // Might be better to have a flag saying whether it's deleteable or not. + WXHMENU m_savehMenu ; // Used for Enable() on popup + WXHMENU m_hMenu; + wxFunction m_callback; + + int m_noItems; + wxString m_title; + wxMenu * m_topLevelMenu; + wxMenuBar * m_menuBar; + wxList m_menuItems; + wxEvtHandler * m_parent; + wxEvtHandler * m_eventHandler; + wxWindow *m_pInvokingWindow; + void* m_clientData; }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- -class wxFrame; -class WXDLLEXPORT wxMenuBar: public wxEvtHandler + +class WXDLLEXPORT wxMenuBar : public wxEvtHandler { - DECLARE_DYNAMIC_CLASS(wxMenuBar) + DECLARE_DYNAMIC_CLASS(wxMenuBar) public: - wxMenuBar(); - wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); - ~wxMenuBar(); - - void Append(wxMenu *menu, const wxString& title); - // Must only be used AFTER menu has been attached to frame, - // otherwise use individual menus to enable/disable items - void Enable(int Id, bool Flag); - bool Enabled(int Id) const ; - inline bool IsEnabled(int Id) const { return Enabled(Id); }; - void EnableTop(int pos, bool Flag); - void Check(int id, bool Flag); - bool Checked(int id) const ; - inline bool IsChecked(int Id) const { return Checked(Id); }; - void SetLabel(int id, const wxString& label) ; - wxString GetLabel(int id) const ; - void SetLabelTop(int pos, const wxString& label) ; - wxString GetLabelTop(int pos) const ; - virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */ - virtual bool OnAppend(wxMenu *menu, const char *title); - virtual bool OnDelete(wxMenu *menu, int index); - - virtual void SetHelpString(int Id, const wxString& helpString); - virtual wxString GetHelpString(int Id) const ; - - virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ; - - // Find wxMenuItem for item ID, and return item's - // menu too if itemMenu is non-NULL. - wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ; - - int GetMenuCount() const { return m_menuCount; } - wxMenu *GetMenu(int n) const { return m_menus[n]; } - - inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } - inline wxEvtHandler *GetEventHandler() { return m_eventHandler; } - - inline int GetMenuCount() const { return m_menuCount; } - inline wxMenu* GetMenu(int i) const { return m_menus[i]; } - - public: - wxEvtHandler * m_eventHandler; - int m_menuCount; - wxMenu ** m_menus; - wxString * m_titles; - wxFrame * m_menuBarFrame; - WXHMENU m_hMenu; + // ctors & dtor + // default constructor + wxMenuBar(); + // unused under MSW + wxMenuBar(long style); + // menubar takes ownership of the menus arrays but copies the titles + wxMenuBar(int n, wxMenu *menus[], const wxString titles[]); + virtual ~wxMenuBar(); + + // menubar construction + WXHMENU Create(); + void Append(wxMenu *menu, const wxString& title); + virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */ + + // state control + // NB: must only be used AFTER menu has been attached to frame, + // otherwise use individual menus to enable/disable items + // enable the item + void Enable(int id, bool enable); + // TRUE if item enabled + bool IsEnabled(int id) const; + // + void EnableTop(int pos, bool enable); + + // works only with checkable items + void Check(int id, bool check); + // TRUE if checked + bool IsChecked(int id) const; + + void SetLabel(int id, const wxString& label) ; + wxString GetLabel(int id) const ; + + virtual void SetHelpString(int id, const wxString& helpString); + virtual wxString GetHelpString(int id) const ; + + void SetLabelTop(int pos, const wxString& label) ; + wxString GetLabelTop(int pos) const ; + + // notifications: return FALSE to prevent the menu from being + // appended/deleted + virtual bool OnAppend(wxMenu *menu, const char *title); + virtual bool OnDelete(wxMenu *menu, int index); + + // item search + // by menu and item names, returns wxNOT_FOUND if not found + virtual int FindMenuItem(const wxString& menuString, + const wxString& itemString) const; + // returns NULL if not found + wxMenuItem* FindItem(int id) const { return FindItemForId(id); } + // returns NULL if not found, fills menuForItem if !NULL + wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const; + + // submenus access + int GetMenuCount() const { return m_menuCount; } + wxMenu *GetMenu(int i) const { return m_menus[i]; } + + void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } + wxEvtHandler *GetEventHandler() { return m_eventHandler; } + +#ifdef WXWIN_COMPATIBILITY + // compatibility: these functions are deprecated + bool Enabled(int id) const { return IsEnabled(id); } + bool Checked(int id) const { return IsChecked(id); } +#endif // WXWIN_COMPATIBILITY + + // IMPLEMENTATION + // returns TRUE if we're attached to a frame + bool IsAttached() const { return m_menuBarFrame != NULL; } + // get the frame we live in + wxFrame *GetFrame() const { return m_menuBarFrame; } + // attach to a frame + void Attach(wxFrame *frame) + { + wxASSERT_MSG( !m_menuBarFrame, _T("menubar already attached!") ); + + m_menuBarFrame = frame; + } + // get the menu handle + WXHMENU GetHMenu() const { return m_hMenu; } + +protected: + // common part of all ctors + void Init(); + + // if the menubar is modified, the display is not updated automatically, + // call this function to update it (m_menuBarFrame should be !NULL) + void Refresh(); + + wxEvtHandler *m_eventHandler; + int m_menuCount; + wxMenu **m_menus; + wxString *m_titles; + wxFrame *m_menuBarFrame; + WXHMENU m_hMenu; }; -#endif // __MENUH__ +#endif // _WX_MENU_H_