X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a353a0be68db88f579cc3a9865743cb55b6487ea..325274bbf55d94eb33dc0155e399396182abd15e:/utils/wxPython/modules/glcanvas/msw/glcanvas.py diff --git a/utils/wxPython/modules/glcanvas/msw/glcanvas.py b/utils/wxPython/modules/glcanvas/msw/glcanvas.py new file mode 100644 index 0000000000..3486f97bf6 --- /dev/null +++ b/utils/wxPython/modules/glcanvas/msw/glcanvas.py @@ -0,0 +1,1395 @@ +# This file was created automatically by SWIG. +import glcanvasc + +from misc import * + +from misc2 import * + +from windows import * + +from gdi import * + +from events import * + +from mdi import * + +from frames import * + +from stattool import * + +from controls import * + +from controls2 import * + +from windows2 import * + +from cmndlgs import * + +from windows3 import * + +from image import * + +from printfw import * +import wx +class wxGLContextPtr : + def __init__(self,this): + self.this = this + self.thisown = 0 + def __del__(self,glcanvasc=glcanvasc): + if self.thisown == 1 : + glcanvasc.delete_wxGLContext(self) + def SetCurrent(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLContext_SetCurrent,(self,) + _args, _kwargs) + return val + def SetColour(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLContext_SetColour,(self,) + _args, _kwargs) + return val + def SwapBuffers(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLContext_SwapBuffers,(self,) + _args, _kwargs) + return val + def GetWindow(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLContext_GetWindow,(self,) + _args, _kwargs) + if val: val = wxWindowPtr(val) + return val + def __repr__(self): + return "" % (self.this,) +class wxGLContext(wxGLContextPtr): + def __init__(self,*_args,**_kwargs): + self.this = apply(glcanvasc.new_wxGLContext,_args,_kwargs) + self.thisown = 1 + + + + +class wxGLCanvasPtr(wxScrolledWindowPtr): + def __init__(self,this): + self.this = this + self.thisown = 0 + def SetCurrent(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLCanvas_SetCurrent,(self,) + _args, _kwargs) + return val + def SetColour(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLCanvas_SetColour,(self,) + _args, _kwargs) + return val + def SwapBuffers(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLCanvas_SwapBuffers,(self,) + _args, _kwargs) + return val + def GetContext(self, *_args, **_kwargs): + val = apply(glcanvasc.wxGLCanvas_GetContext,(self,) + _args, _kwargs) + if val: val = wxGLContextPtr(val) + return val + def __repr__(self): + return "" % (self.this,) +class wxGLCanvas(wxGLCanvasPtr): + def __init__(self,*_args,**_kwargs): + self.this = apply(glcanvasc.new_wxGLCanvas,_args,_kwargs) + self.thisown = 1 + wx._StdWindowCallbacks(self) + + + + + + +#-------------- FUNCTION WRAPPERS ------------------ + +glArrayElementEXT = glcanvasc.glArrayElementEXT + +glColorPointerEXT = glcanvasc.glColorPointerEXT + +glDrawArraysEXT = glcanvasc.glDrawArraysEXT + +glEdgeFlagPointerEXT = glcanvasc.glEdgeFlagPointerEXT + +glGetPointervEXT = glcanvasc.glGetPointervEXT + +glIndexPointerEXT = glcanvasc.glIndexPointerEXT + +glNormalPointerEXT = glcanvasc.glNormalPointerEXT + +glTexCoordPointerEXT = glcanvasc.glTexCoordPointerEXT + +glVertexPointerEXT = glcanvasc.glVertexPointerEXT + +glColorSubtableEXT = glcanvasc.glColorSubtableEXT + +glColorTableEXT = glcanvasc.glColorTableEXT + +glCopyColorTableEXT = glcanvasc.glCopyColorTableEXT + +glGetColorTableEXT = glcanvasc.glGetColorTableEXT + +glGetColorTableParamaterfvEXT = glcanvasc.glGetColorTableParamaterfvEXT + +glGetColorTavleParameterivEXT = glcanvasc.glGetColorTavleParameterivEXT + +glLockArraysSGI = glcanvasc.glLockArraysSGI + +glUnlockArraysSGI = glcanvasc.glUnlockArraysSGI + +glCullParameterdvSGI = glcanvasc.glCullParameterdvSGI + +glCullParameterfvSGI = glcanvasc.glCullParameterfvSGI + +glIndexFuncSGI = glcanvasc.glIndexFuncSGI + +glIndexMaterialSGI = glcanvasc.glIndexMaterialSGI + +glAddSwapHintRectWin = glcanvasc.glAddSwapHintRectWin + +glAccum = glcanvasc.glAccum + +glAlphaFunc = glcanvasc.glAlphaFunc + +glAreTexturesResident = glcanvasc.glAreTexturesResident + +glArrayElement = glcanvasc.glArrayElement + +glBegin = glcanvasc.glBegin + +glBindTexture = glcanvasc.glBindTexture + +glBitmap = glcanvasc.glBitmap + +glBlendFunc = glcanvasc.glBlendFunc + +glCallList = glcanvasc.glCallList + +glCallLists = glcanvasc.glCallLists + +glClear = glcanvasc.glClear + +glClearAccum = glcanvasc.glClearAccum + +glClearColor = glcanvasc.glClearColor + +glClearDepth = glcanvasc.glClearDepth + +glClearIndex = glcanvasc.glClearIndex + +glClearStencil = glcanvasc.glClearStencil + +glClipPlane = glcanvasc.glClipPlane + +glColor3b = glcanvasc.glColor3b + +glColor3bv = glcanvasc.glColor3bv + +glColor3d = glcanvasc.glColor3d + +glColor3dv = glcanvasc.glColor3dv + +glColor3f = glcanvasc.glColor3f + +glColor3fv = glcanvasc.glColor3fv + +glColor3i = glcanvasc.glColor3i + +glColor3iv = glcanvasc.glColor3iv + +glColor3s = glcanvasc.glColor3s + +glColor3sv = glcanvasc.glColor3sv + +glColor3ub = glcanvasc.glColor3ub + +glColor3ubv = glcanvasc.glColor3ubv + +glColor3ui = glcanvasc.glColor3ui + +glColor3uiv = glcanvasc.glColor3uiv + +glColor3us = glcanvasc.glColor3us + +glColor3usv = glcanvasc.glColor3usv + +glColor4b = glcanvasc.glColor4b + +glColor4bv = glcanvasc.glColor4bv + +glColor4d = glcanvasc.glColor4d + +glColor4dv = glcanvasc.glColor4dv + +glColor4f = glcanvasc.glColor4f + +glColor4fv = glcanvasc.glColor4fv + +glColor4i = glcanvasc.glColor4i + +glColor4iv = glcanvasc.glColor4iv + +glColor4s = glcanvasc.glColor4s + +glColor4sv = glcanvasc.glColor4sv + +glColor4ub = glcanvasc.glColor4ub + +glColor4ubv = glcanvasc.glColor4ubv + +glColor4ui = glcanvasc.glColor4ui + +glColor4uiv = glcanvasc.glColor4uiv + +glColor4us = glcanvasc.glColor4us + +glColor4usv = glcanvasc.glColor4usv + +glColorMask = glcanvasc.glColorMask + +glColorMaterial = glcanvasc.glColorMaterial + +glColorPointer = glcanvasc.glColorPointer + +glCopyPixels = glcanvasc.glCopyPixels + +glCopyTexImage1D = glcanvasc.glCopyTexImage1D + +glCopyTexImage2D = glcanvasc.glCopyTexImage2D + +glCopyTexSubImage1D = glcanvasc.glCopyTexSubImage1D + +glCopyTexSubImage2D = glcanvasc.glCopyTexSubImage2D + +glCullFace = glcanvasc.glCullFace + +glDeleteLists = glcanvasc.glDeleteLists + +glDeleteTextures = glcanvasc.glDeleteTextures + +glDepthFunc = glcanvasc.glDepthFunc + +glDepthMask = glcanvasc.glDepthMask + +glDepthRange = glcanvasc.glDepthRange + +glDisable = glcanvasc.glDisable + +glDisableClientState = glcanvasc.glDisableClientState + +glDrawArrays = glcanvasc.glDrawArrays + +glDrawBuffer = glcanvasc.glDrawBuffer + +glDrawElements = glcanvasc.glDrawElements + +glDrawPixels = glcanvasc.glDrawPixels + +glEdgeFlag = glcanvasc.glEdgeFlag + +glEdgeFlagPointer = glcanvasc.glEdgeFlagPointer + +glEdgeFlagv = glcanvasc.glEdgeFlagv + +glEnable = glcanvasc.glEnable + +glEnableClientState = glcanvasc.glEnableClientState + +glEnd = glcanvasc.glEnd + +glEndList = glcanvasc.glEndList + +glEvalCoord1d = glcanvasc.glEvalCoord1d + +glEvalCoord1dv = glcanvasc.glEvalCoord1dv + +glEvalCoord1f = glcanvasc.glEvalCoord1f + +glEvalCoord1fv = glcanvasc.glEvalCoord1fv + +glEvalCoord2d = glcanvasc.glEvalCoord2d + +glEvalCoord2dv = glcanvasc.glEvalCoord2dv + +glEvalCoord2f = glcanvasc.glEvalCoord2f + +glEvalCoord2fv = glcanvasc.glEvalCoord2fv + +glEvalMesh1 = glcanvasc.glEvalMesh1 + +glEvalMesh2 = glcanvasc.glEvalMesh2 + +glEvalPoint1 = glcanvasc.glEvalPoint1 + +glEvalPoint2 = glcanvasc.glEvalPoint2 + +glFeedbackBuffer = glcanvasc.glFeedbackBuffer + +glFinish = glcanvasc.glFinish + +glFlush = glcanvasc.glFlush + +glFogf = glcanvasc.glFogf + +glFogfv = glcanvasc.glFogfv + +glFogi = glcanvasc.glFogi + +glFogiv = glcanvasc.glFogiv + +glFrontFace = glcanvasc.glFrontFace + +glFrustum = glcanvasc.glFrustum + +glGenLists = glcanvasc.glGenLists + +glGenTextures = glcanvasc.glGenTextures + +glGetBooleanv = glcanvasc.glGetBooleanv + +glGetClipPlane = glcanvasc.glGetClipPlane + +glGetDoublev = glcanvasc.glGetDoublev + +glGetError = glcanvasc.glGetError + +glGetFloatv = glcanvasc.glGetFloatv + +glGetIntegerv = glcanvasc.glGetIntegerv + +glGetLightfv = glcanvasc.glGetLightfv + +glGetLightiv = glcanvasc.glGetLightiv + +glGetMapdv = glcanvasc.glGetMapdv + +glGetMapfv = glcanvasc.glGetMapfv + +glGetMapiv = glcanvasc.glGetMapiv + +glGetMaterialfv = glcanvasc.glGetMaterialfv + +glGetMaterialiv = glcanvasc.glGetMaterialiv + +glGetPixelMapfv = glcanvasc.glGetPixelMapfv + +glGetPixelMapuiv = glcanvasc.glGetPixelMapuiv + +glGetPixelMapusv = glcanvasc.glGetPixelMapusv + +glGetPointerv = glcanvasc.glGetPointerv + +glGetPolygonStipple = glcanvasc.glGetPolygonStipple + +glGetString = glcanvasc.glGetString + +glGetTexEnvfv = glcanvasc.glGetTexEnvfv + +glGetTexEnviv = glcanvasc.glGetTexEnviv + +glGetTexGendv = glcanvasc.glGetTexGendv + +glGetTexGenfv = glcanvasc.glGetTexGenfv + +glGetTexGeniv = glcanvasc.glGetTexGeniv + +glGetTexImage = glcanvasc.glGetTexImage + +glGetTexLevelParameterfv = glcanvasc.glGetTexLevelParameterfv + +glGetTexLevelParameteriv = glcanvasc.glGetTexLevelParameteriv + +glGetTexParameterfv = glcanvasc.glGetTexParameterfv + +glGetTexParameteriv = glcanvasc.glGetTexParameteriv + +glHint = glcanvasc.glHint + +glIndexMask = glcanvasc.glIndexMask + +glIndexPointer = glcanvasc.glIndexPointer + +glIndexd = glcanvasc.glIndexd + +glIndexdv = glcanvasc.glIndexdv + +glIndexf = glcanvasc.glIndexf + +glIndexfv = glcanvasc.glIndexfv + +glIndexi = glcanvasc.glIndexi + +glIndexiv = glcanvasc.glIndexiv + +glIndexs = glcanvasc.glIndexs + +glIndexsv = glcanvasc.glIndexsv + +glIndexub = glcanvasc.glIndexub + +glIndexubv = glcanvasc.glIndexubv + +glInitNames = glcanvasc.glInitNames + +glInterleavedArrays = glcanvasc.glInterleavedArrays + +glIsEnabled = glcanvasc.glIsEnabled + +glIsList = glcanvasc.glIsList + +glIsTexture = glcanvasc.glIsTexture + +glLightModelf = glcanvasc.glLightModelf + +glLightModelfv = glcanvasc.glLightModelfv + +glLightModeli = glcanvasc.glLightModeli + +glLightModeliv = glcanvasc.glLightModeliv + +glLightf = glcanvasc.glLightf + +glLightfv = glcanvasc.glLightfv + +glLighti = glcanvasc.glLighti + +glLightiv = glcanvasc.glLightiv + +glLineStipple = glcanvasc.glLineStipple + +glLineWidth = glcanvasc.glLineWidth + +glListBase = glcanvasc.glListBase + +glLoadIdentity = glcanvasc.glLoadIdentity + +glLoadMatrixd = glcanvasc.glLoadMatrixd + +glLoadMatrixf = glcanvasc.glLoadMatrixf + +glLoadName = glcanvasc.glLoadName + +glLogicOp = glcanvasc.glLogicOp + +glMap1d = glcanvasc.glMap1d + +glMap1f = glcanvasc.glMap1f + +glMap2d = glcanvasc.glMap2d + +glMap2f = glcanvasc.glMap2f + +glMapGrid1d = glcanvasc.glMapGrid1d + +glMapGrid1f = glcanvasc.glMapGrid1f + +glMapGrid2d = glcanvasc.glMapGrid2d + +glMapGrid2f = glcanvasc.glMapGrid2f + +glMaterialf = glcanvasc.glMaterialf + +glMaterialfv = glcanvasc.glMaterialfv + +glMateriali = glcanvasc.glMateriali + +glMaterialiv = glcanvasc.glMaterialiv + +glMatrixMode = glcanvasc.glMatrixMode + +glMultMatrixd = glcanvasc.glMultMatrixd + +glMultMatrixf = glcanvasc.glMultMatrixf + +glNewList = glcanvasc.glNewList + +glNormal3b = glcanvasc.glNormal3b + +glNormal3bv = glcanvasc.glNormal3bv + +glNormal3d = glcanvasc.glNormal3d + +glNormal3dv = glcanvasc.glNormal3dv + +glNormal3f = glcanvasc.glNormal3f + +glNormal3fv = glcanvasc.glNormal3fv + +glNormal3i = glcanvasc.glNormal3i + +glNormal3iv = glcanvasc.glNormal3iv + +glNormal3s = glcanvasc.glNormal3s + +glNormal3sv = glcanvasc.glNormal3sv + +glNormalPointer = glcanvasc.glNormalPointer + +glOrtho = glcanvasc.glOrtho + +glPassThrough = glcanvasc.glPassThrough + +glPixelMapfv = glcanvasc.glPixelMapfv + +glPixelMapuiv = glcanvasc.glPixelMapuiv + +glPixelMapusv = glcanvasc.glPixelMapusv + +glPixelStoref = glcanvasc.glPixelStoref + +glPixelStorei = glcanvasc.glPixelStorei + +glPixelTransferf = glcanvasc.glPixelTransferf + +glPixelTransferi = glcanvasc.glPixelTransferi + +glPixelZoom = glcanvasc.glPixelZoom + +glPointSize = glcanvasc.glPointSize + +glPolygonMode = glcanvasc.glPolygonMode + +glPolygonOffset = glcanvasc.glPolygonOffset + +glPolygonStipple = glcanvasc.glPolygonStipple + +glPopAttrib = glcanvasc.glPopAttrib + +glPopClientAttrib = glcanvasc.glPopClientAttrib + +glPopMatrix = glcanvasc.glPopMatrix + +glPopName = glcanvasc.glPopName + +glPrioritizeTextures = glcanvasc.glPrioritizeTextures + +glPushAttrib = glcanvasc.glPushAttrib + +glPushClientAttrib = glcanvasc.glPushClientAttrib + +glPushMatrix = glcanvasc.glPushMatrix + +glPushName = glcanvasc.glPushName + +glRasterPos2d = glcanvasc.glRasterPos2d + +glRasterPos2dv = glcanvasc.glRasterPos2dv + +glRasterPos2f = glcanvasc.glRasterPos2f + +glRasterPos2fv = glcanvasc.glRasterPos2fv + +glRasterPos2i = glcanvasc.glRasterPos2i + +glRasterPos2iv = glcanvasc.glRasterPos2iv + +glRasterPos2s = glcanvasc.glRasterPos2s + +glRasterPos2sv = glcanvasc.glRasterPos2sv + +glRasterPos3d = glcanvasc.glRasterPos3d + +glRasterPos3dv = glcanvasc.glRasterPos3dv + +glRasterPos3f = glcanvasc.glRasterPos3f + +glRasterPos3fv = glcanvasc.glRasterPos3fv + +glRasterPos3i = glcanvasc.glRasterPos3i + +glRasterPos3iv = glcanvasc.glRasterPos3iv + +glRasterPos3s = glcanvasc.glRasterPos3s + +glRasterPos3sv = glcanvasc.glRasterPos3sv + +glRasterPos4d = glcanvasc.glRasterPos4d + +glRasterPos4dv = glcanvasc.glRasterPos4dv + +glRasterPos4f = glcanvasc.glRasterPos4f + +glRasterPos4fv = glcanvasc.glRasterPos4fv + +glRasterPos4i = glcanvasc.glRasterPos4i + +glRasterPos4iv = glcanvasc.glRasterPos4iv + +glRasterPos4s = glcanvasc.glRasterPos4s + +glRasterPos4sv = glcanvasc.glRasterPos4sv + +glReadBuffer = glcanvasc.glReadBuffer + +glReadPixels = glcanvasc.glReadPixels + +glRectd = glcanvasc.glRectd + +glRectdv = glcanvasc.glRectdv + +glRectf = glcanvasc.glRectf + +glRectfv = glcanvasc.glRectfv + +glRecti = glcanvasc.glRecti + +glRectiv = glcanvasc.glRectiv + +glRects = glcanvasc.glRects + +glRectsv = glcanvasc.glRectsv + +glRenderMode = glcanvasc.glRenderMode + +glRotated = glcanvasc.glRotated + +glRotatef = glcanvasc.glRotatef + +glScaled = glcanvasc.glScaled + +glScalef = glcanvasc.glScalef + +glScissor = glcanvasc.glScissor + +glSelectBuffer = glcanvasc.glSelectBuffer + +glShadeModel = glcanvasc.glShadeModel + +glStencilFunc = glcanvasc.glStencilFunc + +glStencilMask = glcanvasc.glStencilMask + +glStencilOp = glcanvasc.glStencilOp + +glTexCoord1d = glcanvasc.glTexCoord1d + +glTexCoord1dv = glcanvasc.glTexCoord1dv + +glTexCoord1f = glcanvasc.glTexCoord1f + +glTexCoord1fv = glcanvasc.glTexCoord1fv + +glTexCoord1i = glcanvasc.glTexCoord1i + +glTexCoord1iv = glcanvasc.glTexCoord1iv + +glTexCoord1s = glcanvasc.glTexCoord1s + +glTexCoord1sv = glcanvasc.glTexCoord1sv + +glTexCoord2d = glcanvasc.glTexCoord2d + +glTexCoord2dv = glcanvasc.glTexCoord2dv + +glTexCoord2f = glcanvasc.glTexCoord2f + +glTexCoord2fv = glcanvasc.glTexCoord2fv + +glTexCoord2i = glcanvasc.glTexCoord2i + +glTexCoord2iv = glcanvasc.glTexCoord2iv + +glTexCoord2s = glcanvasc.glTexCoord2s + +glTexCoord2sv = glcanvasc.glTexCoord2sv + +glTexCoord3d = glcanvasc.glTexCoord3d + +glTexCoord3dv = glcanvasc.glTexCoord3dv + +glTexCoord3f = glcanvasc.glTexCoord3f + +glTexCoord3fv = glcanvasc.glTexCoord3fv + +glTexCoord3i = glcanvasc.glTexCoord3i + +glTexCoord3iv = glcanvasc.glTexCoord3iv + +glTexCoord3s = glcanvasc.glTexCoord3s + +glTexCoord3sv = glcanvasc.glTexCoord3sv + +glTexCoord4d = glcanvasc.glTexCoord4d + +glTexCoord4dv = glcanvasc.glTexCoord4dv + +glTexCoord4f = glcanvasc.glTexCoord4f + +glTexCoord4fv = glcanvasc.glTexCoord4fv + +glTexCoord4i = glcanvasc.glTexCoord4i + +glTexCoord4iv = glcanvasc.glTexCoord4iv + +glTexCoord4s = glcanvasc.glTexCoord4s + +glTexCoord4sv = glcanvasc.glTexCoord4sv + +glTexCoordPointer = glcanvasc.glTexCoordPointer + +glTexEnvf = glcanvasc.glTexEnvf + +glTexEnvfv = glcanvasc.glTexEnvfv + +glTexEnvi = glcanvasc.glTexEnvi + +glTexEnviv = glcanvasc.glTexEnviv + +glTexGend = glcanvasc.glTexGend + +glTexGendv = glcanvasc.glTexGendv + +glTexGenf = glcanvasc.glTexGenf + +glTexGenfv = glcanvasc.glTexGenfv + +glTexGeni = glcanvasc.glTexGeni + +glTexGeniv = glcanvasc.glTexGeniv + +glTexImage1D = glcanvasc.glTexImage1D + +glTexImage2D = glcanvasc.glTexImage2D + +glTexParameterf = glcanvasc.glTexParameterf + +glTexParameterfv = glcanvasc.glTexParameterfv + +glTexParameteri = glcanvasc.glTexParameteri + +glTexParameteriv = glcanvasc.glTexParameteriv + +glTexSubImage1D = glcanvasc.glTexSubImage1D + +glTexSubImage2D = glcanvasc.glTexSubImage2D + +glTranslated = glcanvasc.glTranslated + +glTranslatef = glcanvasc.glTranslatef + +glVertex2d = glcanvasc.glVertex2d + +glVertex2dv = glcanvasc.glVertex2dv + +glVertex2f = glcanvasc.glVertex2f + +glVertex2fv = glcanvasc.glVertex2fv + +glVertex2i = glcanvasc.glVertex2i + +glVertex2iv = glcanvasc.glVertex2iv + +glVertex2s = glcanvasc.glVertex2s + +glVertex2sv = glcanvasc.glVertex2sv + +glVertex3d = glcanvasc.glVertex3d + +glVertex3dv = glcanvasc.glVertex3dv + +glVertex3f = glcanvasc.glVertex3f + +glVertex3fv = glcanvasc.glVertex3fv + +glVertex3i = glcanvasc.glVertex3i + +glVertex3iv = glcanvasc.glVertex3iv + +glVertex3s = glcanvasc.glVertex3s + +glVertex3sv = glcanvasc.glVertex3sv + +glVertex4d = glcanvasc.glVertex4d + +glVertex4dv = glcanvasc.glVertex4dv + +glVertex4f = glcanvasc.glVertex4f + +glVertex4fv = glcanvasc.glVertex4fv + +glVertex4i = glcanvasc.glVertex4i + +glVertex4iv = glcanvasc.glVertex4iv + +glVertex4s = glcanvasc.glVertex4s + +glVertex4sv = glcanvasc.glVertex4sv + +glVertexPointer = glcanvasc.glVertexPointer + +glViewport = glcanvasc.glViewport + + + +#-------------- VARIABLE WRAPPERS ------------------ + +GL_2D = glcanvasc.GL_2D +GL_2_BYTES = glcanvasc.GL_2_BYTES +GL_3D = glcanvasc.GL_3D +GL_3D_COLOR = glcanvasc.GL_3D_COLOR +GL_3D_COLOR_TEXTURE = glcanvasc.GL_3D_COLOR_TEXTURE +GL_3_BYTES = glcanvasc.GL_3_BYTES +GL_4D_COLOR_TEXTURE = glcanvasc.GL_4D_COLOR_TEXTURE +GL_4_BYTES = glcanvasc.GL_4_BYTES +GL_ACCUM = glcanvasc.GL_ACCUM +GL_ACCUM_ALPHA_BITS = glcanvasc.GL_ACCUM_ALPHA_BITS +GL_ACCUM_BLUE_BITS = glcanvasc.GL_ACCUM_BLUE_BITS +GL_ACCUM_BUFFER_BIT = glcanvasc.GL_ACCUM_BUFFER_BIT +GL_ACCUM_CLEAR_VALUE = glcanvasc.GL_ACCUM_CLEAR_VALUE +GL_ACCUM_GREEN_BITS = glcanvasc.GL_ACCUM_GREEN_BITS +GL_ACCUM_RED_BITS = glcanvasc.GL_ACCUM_RED_BITS +GL_ADD = glcanvasc.GL_ADD +GL_ALL_ATTRIB_BITS = glcanvasc.GL_ALL_ATTRIB_BITS +GL_ALPHA = glcanvasc.GL_ALPHA +GL_ALPHA12 = glcanvasc.GL_ALPHA12 +GL_ALPHA16 = glcanvasc.GL_ALPHA16 +GL_ALPHA4 = glcanvasc.GL_ALPHA4 +GL_ALPHA8 = glcanvasc.GL_ALPHA8 +GL_ALPHA_BIAS = glcanvasc.GL_ALPHA_BIAS +GL_ALPHA_BITS = glcanvasc.GL_ALPHA_BITS +GL_ALPHA_SCALE = glcanvasc.GL_ALPHA_SCALE +GL_ALPHA_TEST = glcanvasc.GL_ALPHA_TEST +GL_ALPHA_TEST_FUNC = glcanvasc.GL_ALPHA_TEST_FUNC +GL_ALPHA_TEST_REF = glcanvasc.GL_ALPHA_TEST_REF +GL_ALWAYS = glcanvasc.GL_ALWAYS +GL_AMBIENT = glcanvasc.GL_AMBIENT +GL_AMBIENT_AND_DIFFUSE = glcanvasc.GL_AMBIENT_AND_DIFFUSE +GL_AND = glcanvasc.GL_AND +GL_AND_INVERTED = glcanvasc.GL_AND_INVERTED +GL_AND_REVERSE = glcanvasc.GL_AND_REVERSE +GL_ATTRIB_STACK_DEPTH = glcanvasc.GL_ATTRIB_STACK_DEPTH +GL_AUTO_NORMAL = glcanvasc.GL_AUTO_NORMAL +GL_AUX0 = glcanvasc.GL_AUX0 +GL_AUX1 = glcanvasc.GL_AUX1 +GL_AUX2 = glcanvasc.GL_AUX2 +GL_AUX3 = glcanvasc.GL_AUX3 +GL_AUX_BUFFERS = glcanvasc.GL_AUX_BUFFERS +GL_BACK = glcanvasc.GL_BACK +GL_BACK_LEFT = glcanvasc.GL_BACK_LEFT +GL_BACK_RIGHT = glcanvasc.GL_BACK_RIGHT +GL_BGRA_EXT = glcanvasc.GL_BGRA_EXT +GL_BGR_EXT = glcanvasc.GL_BGR_EXT +GL_BITMAP = glcanvasc.GL_BITMAP +GL_BITMAP_TOKEN = glcanvasc.GL_BITMAP_TOKEN +GL_BLEND = glcanvasc.GL_BLEND +GL_BLEND_DST = glcanvasc.GL_BLEND_DST +GL_BLEND_SRC = glcanvasc.GL_BLEND_SRC +GL_BLUE = glcanvasc.GL_BLUE +GL_BLUE_BIAS = glcanvasc.GL_BLUE_BIAS +GL_BLUE_BITS = glcanvasc.GL_BLUE_BITS +GL_BLUE_SCALE = glcanvasc.GL_BLUE_SCALE +GL_BYTE = glcanvasc.GL_BYTE +GL_C3F_V3F = glcanvasc.GL_C3F_V3F +GL_C4F_N3F_V3F = glcanvasc.GL_C4F_N3F_V3F +GL_C4UB_V2F = glcanvasc.GL_C4UB_V2F +GL_C4UB_V3F = glcanvasc.GL_C4UB_V3F +GL_CCW = glcanvasc.GL_CCW +GL_CLAMP = glcanvasc.GL_CLAMP +GL_CLEAR = glcanvasc.GL_CLEAR +GL_CLIENT_ALL_ATTRIB_BITS = glcanvasc.GL_CLIENT_ALL_ATTRIB_BITS +GL_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_CLIENT_ATTRIB_STACK_DEPTH +GL_CLIENT_PIXEL_STORE_BIT = glcanvasc.GL_CLIENT_PIXEL_STORE_BIT +GL_CLIENT_VERTEX_ARRAY_BIT = glcanvasc.GL_CLIENT_VERTEX_ARRAY_BIT +GL_CLIP_PLANE0 = glcanvasc.GL_CLIP_PLANE0 +GL_CLIP_PLANE1 = glcanvasc.GL_CLIP_PLANE1 +GL_CLIP_PLANE2 = glcanvasc.GL_CLIP_PLANE2 +GL_CLIP_PLANE3 = glcanvasc.GL_CLIP_PLANE3 +GL_CLIP_PLANE4 = glcanvasc.GL_CLIP_PLANE4 +GL_CLIP_PLANE5 = glcanvasc.GL_CLIP_PLANE5 +GL_COEFF = glcanvasc.GL_COEFF +GL_COLOR = glcanvasc.GL_COLOR +GL_COLOR_ARRAY = glcanvasc.GL_COLOR_ARRAY +GL_COLOR_ARRAY_COUNT_EXT = glcanvasc.GL_COLOR_ARRAY_COUNT_EXT +GL_COLOR_ARRAY_EXT = glcanvasc.GL_COLOR_ARRAY_EXT +GL_COLOR_ARRAY_POINTER = glcanvasc.GL_COLOR_ARRAY_POINTER +GL_COLOR_ARRAY_POINTER_EXT = glcanvasc.GL_COLOR_ARRAY_POINTER_EXT +GL_COLOR_ARRAY_SIZE = glcanvasc.GL_COLOR_ARRAY_SIZE +GL_COLOR_ARRAY_SIZE_EXT = glcanvasc.GL_COLOR_ARRAY_SIZE_EXT +GL_COLOR_ARRAY_STRIDE = glcanvasc.GL_COLOR_ARRAY_STRIDE +GL_COLOR_ARRAY_STRIDE_EXT = glcanvasc.GL_COLOR_ARRAY_STRIDE_EXT +GL_COLOR_ARRAY_TYPE = glcanvasc.GL_COLOR_ARRAY_TYPE +GL_COLOR_ARRAY_TYPE_EXT = glcanvasc.GL_COLOR_ARRAY_TYPE_EXT +GL_COLOR_BUFFER_BIT = glcanvasc.GL_COLOR_BUFFER_BIT +GL_COLOR_CLEAR_VALUE = glcanvasc.GL_COLOR_CLEAR_VALUE +GL_COLOR_INDEX = glcanvasc.GL_COLOR_INDEX +GL_COLOR_INDEX12_EXT = glcanvasc.GL_COLOR_INDEX12_EXT +GL_COLOR_INDEX16_EXT = glcanvasc.GL_COLOR_INDEX16_EXT +GL_COLOR_INDEX1_EXT = glcanvasc.GL_COLOR_INDEX1_EXT +GL_COLOR_INDEX2_EXT = glcanvasc.GL_COLOR_INDEX2_EXT +GL_COLOR_INDEX4_EXT = glcanvasc.GL_COLOR_INDEX4_EXT +GL_COLOR_INDEX8_EXT = glcanvasc.GL_COLOR_INDEX8_EXT +GL_COLOR_INDEXES = glcanvasc.GL_COLOR_INDEXES +GL_COLOR_LOGIC_OP = glcanvasc.GL_COLOR_LOGIC_OP +GL_COLOR_MATERIAL = glcanvasc.GL_COLOR_MATERIAL +GL_COLOR_MATERIAL_FACE = glcanvasc.GL_COLOR_MATERIAL_FACE +GL_COLOR_MATERIAL_PARAMETER = glcanvasc.GL_COLOR_MATERIAL_PARAMETER +GL_COLOR_TABLE_ALPHA_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_ALPHA_SIZE_EXT +GL_COLOR_TABLE_BLUE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_BLUE_SIZE_EXT +GL_COLOR_TABLE_FORMAT_EXT = glcanvasc.GL_COLOR_TABLE_FORMAT_EXT +GL_COLOR_TABLE_GREEN_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_GREEN_SIZE_EXT +GL_COLOR_TABLE_INTENSITY_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_INTENSITY_SIZE_EXT +GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_LUMINANCE_SIZE_EXT +GL_COLOR_TABLE_RED_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_RED_SIZE_EXT +GL_COLOR_TABLE_WIDTH_EXT = glcanvasc.GL_COLOR_TABLE_WIDTH_EXT +GL_COLOR_WRITEMASK = glcanvasc.GL_COLOR_WRITEMASK +GL_COMPILE = glcanvasc.GL_COMPILE +GL_COMPILE_AND_EXECUTE = glcanvasc.GL_COMPILE_AND_EXECUTE +GL_CONSTANT_ATTENUATION = glcanvasc.GL_CONSTANT_ATTENUATION +GL_COPY = glcanvasc.GL_COPY +GL_COPY_INVERTED = glcanvasc.GL_COPY_INVERTED +GL_COPY_PIXEL_TOKEN = glcanvasc.GL_COPY_PIXEL_TOKEN +GL_CULL_FACE = glcanvasc.GL_CULL_FACE +GL_CULL_FACE_MODE = glcanvasc.GL_CULL_FACE_MODE +GL_CURRENT_BIT = glcanvasc.GL_CURRENT_BIT +GL_CURRENT_COLOR = glcanvasc.GL_CURRENT_COLOR +GL_CURRENT_INDEX = glcanvasc.GL_CURRENT_INDEX +GL_CURRENT_NORMAL = glcanvasc.GL_CURRENT_NORMAL +GL_CURRENT_RASTER_COLOR = glcanvasc.GL_CURRENT_RASTER_COLOR +GL_CURRENT_RASTER_DISTANCE = glcanvasc.GL_CURRENT_RASTER_DISTANCE +GL_CURRENT_RASTER_INDEX = glcanvasc.GL_CURRENT_RASTER_INDEX +GL_CURRENT_RASTER_POSITION = glcanvasc.GL_CURRENT_RASTER_POSITION +GL_CURRENT_RASTER_POSITION_VALID = glcanvasc.GL_CURRENT_RASTER_POSITION_VALID +GL_CURRENT_RASTER_TEXTURE_COORDS = glcanvasc.GL_CURRENT_RASTER_TEXTURE_COORDS +GL_CURRENT_TEXTURE_COORDS = glcanvasc.GL_CURRENT_TEXTURE_COORDS +GL_CW = glcanvasc.GL_CW +GL_DECAL = glcanvasc.GL_DECAL +GL_DECR = glcanvasc.GL_DECR +GL_DEPTH = glcanvasc.GL_DEPTH +GL_DEPTH_BIAS = glcanvasc.GL_DEPTH_BIAS +GL_DEPTH_BITS = glcanvasc.GL_DEPTH_BITS +GL_DEPTH_BUFFER_BIT = glcanvasc.GL_DEPTH_BUFFER_BIT +GL_DEPTH_CLEAR_VALUE = glcanvasc.GL_DEPTH_CLEAR_VALUE +GL_DEPTH_COMPONENT = glcanvasc.GL_DEPTH_COMPONENT +GL_DEPTH_FUNC = glcanvasc.GL_DEPTH_FUNC +GL_DEPTH_RANGE = glcanvasc.GL_DEPTH_RANGE +GL_DEPTH_SCALE = glcanvasc.GL_DEPTH_SCALE +GL_DEPTH_TEST = glcanvasc.GL_DEPTH_TEST +GL_DEPTH_WRITEMASK = glcanvasc.GL_DEPTH_WRITEMASK +GL_DIFFUSE = glcanvasc.GL_DIFFUSE +GL_DITHER = glcanvasc.GL_DITHER +GL_DOMAIN = glcanvasc.GL_DOMAIN +GL_DONT_CARE = glcanvasc.GL_DONT_CARE +GL_DOUBLE = glcanvasc.GL_DOUBLE +GL_DOUBLEBUFFER = glcanvasc.GL_DOUBLEBUFFER +GL_DOUBLE_EXT = glcanvasc.GL_DOUBLE_EXT +GL_DRAW_BUFFER = glcanvasc.GL_DRAW_BUFFER +GL_DRAW_PIXEL_TOKEN = glcanvasc.GL_DRAW_PIXEL_TOKEN +GL_DST_ALPHA = glcanvasc.GL_DST_ALPHA +GL_DST_COLOR = glcanvasc.GL_DST_COLOR +GL_EDGE_FLAG = glcanvasc.GL_EDGE_FLAG +GL_EDGE_FLAG_ARRAY = glcanvasc.GL_EDGE_FLAG_ARRAY +GL_EDGE_FLAG_ARRAY_COUNT_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_COUNT_EXT +GL_EDGE_FLAG_ARRAY_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_EXT +GL_EDGE_FLAG_ARRAY_POINTER = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER +GL_EDGE_FLAG_ARRAY_POINTER_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER_EXT +GL_EDGE_FLAG_ARRAY_STRIDE = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE +GL_EDGE_FLAG_ARRAY_STRIDE_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE_EXT +GL_EMISSION = glcanvasc.GL_EMISSION +GL_ENABLE_BIT = glcanvasc.GL_ENABLE_BIT +GL_EQUAL = glcanvasc.GL_EQUAL +GL_EQUIV = glcanvasc.GL_EQUIV +GL_EVAL_BIT = glcanvasc.GL_EVAL_BIT +GL_EXP = glcanvasc.GL_EXP +GL_EXP2 = glcanvasc.GL_EXP2 +GL_EXTENSIONS = glcanvasc.GL_EXTENSIONS +GL_EXT_bgra = glcanvasc.GL_EXT_bgra +GL_EXT_paletted_texture = glcanvasc.GL_EXT_paletted_texture +GL_EXT_vertex_array = glcanvasc.GL_EXT_vertex_array +GL_EYE_LINEAR = glcanvasc.GL_EYE_LINEAR +GL_EYE_PLANE = glcanvasc.GL_EYE_PLANE +GL_FALSE = glcanvasc.GL_FALSE +GL_FASTEST = glcanvasc.GL_FASTEST +GL_FEEDBACK = glcanvasc.GL_FEEDBACK +GL_FEEDBACK_BUFFER_POINTER = glcanvasc.GL_FEEDBACK_BUFFER_POINTER +GL_FEEDBACK_BUFFER_SIZE = glcanvasc.GL_FEEDBACK_BUFFER_SIZE +GL_FEEDBACK_BUFFER_TYPE = glcanvasc.GL_FEEDBACK_BUFFER_TYPE +GL_FILL = glcanvasc.GL_FILL +GL_FLAT = glcanvasc.GL_FLAT +GL_FLOAT = glcanvasc.GL_FLOAT +GL_FOG = glcanvasc.GL_FOG +GL_FOG_BIT = glcanvasc.GL_FOG_BIT +GL_FOG_COLOR = glcanvasc.GL_FOG_COLOR +GL_FOG_DENSITY = glcanvasc.GL_FOG_DENSITY +GL_FOG_END = glcanvasc.GL_FOG_END +GL_FOG_HINT = glcanvasc.GL_FOG_HINT +GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX +GL_FOG_MODE = glcanvasc.GL_FOG_MODE +GL_FOG_START = glcanvasc.GL_FOG_START +GL_FRONT = glcanvasc.GL_FRONT +GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK +GL_FRONT_FACE = glcanvasc.GL_FRONT_FACE +GL_FRONT_LEFT = glcanvasc.GL_FRONT_LEFT +GL_FRONT_RIGHT = glcanvasc.GL_FRONT_RIGHT +GL_GEQUAL = glcanvasc.GL_GEQUAL +GL_GREATER = glcanvasc.GL_GREATER +GL_GREEN = glcanvasc.GL_GREEN +GL_GREEN_BIAS = glcanvasc.GL_GREEN_BIAS +GL_GREEN_BITS = glcanvasc.GL_GREEN_BITS +GL_GREEN_SCALE = glcanvasc.GL_GREEN_SCALE +GL_HINT_BIT = glcanvasc.GL_HINT_BIT +GL_INCR = glcanvasc.GL_INCR +GL_INDEX_ARRAY = glcanvasc.GL_INDEX_ARRAY +GL_INDEX_ARRAY_COUNT_EXT = glcanvasc.GL_INDEX_ARRAY_COUNT_EXT +GL_INDEX_ARRAY_EXT = glcanvasc.GL_INDEX_ARRAY_EXT +GL_INDEX_ARRAY_POINTER = glcanvasc.GL_INDEX_ARRAY_POINTER +GL_INDEX_ARRAY_POINTER_EXT = glcanvasc.GL_INDEX_ARRAY_POINTER_EXT +GL_INDEX_ARRAY_STRIDE = glcanvasc.GL_INDEX_ARRAY_STRIDE +GL_INDEX_ARRAY_STRIDE_EXT = glcanvasc.GL_INDEX_ARRAY_STRIDE_EXT +GL_INDEX_ARRAY_TYPE = glcanvasc.GL_INDEX_ARRAY_TYPE +GL_INDEX_ARRAY_TYPE_EXT = glcanvasc.GL_INDEX_ARRAY_TYPE_EXT +GL_INDEX_BITS = glcanvasc.GL_INDEX_BITS +GL_INDEX_CLEAR_VALUE = glcanvasc.GL_INDEX_CLEAR_VALUE +GL_INDEX_LOGIC_OP = glcanvasc.GL_INDEX_LOGIC_OP +GL_INDEX_MODE = glcanvasc.GL_INDEX_MODE +GL_INDEX_OFFSET = glcanvasc.GL_INDEX_OFFSET +GL_INDEX_SHIFT = glcanvasc.GL_INDEX_SHIFT +GL_INDEX_WRITEMASK = glcanvasc.GL_INDEX_WRITEMASK +GL_INT = glcanvasc.GL_INT +GL_INTENSITY = glcanvasc.GL_INTENSITY +GL_INTENSITY12 = glcanvasc.GL_INTENSITY12 +GL_INTENSITY16 = glcanvasc.GL_INTENSITY16 +GL_INTENSITY4 = glcanvasc.GL_INTENSITY4 +GL_INTENSITY8 = glcanvasc.GL_INTENSITY8 +GL_INVALID_ENUM = glcanvasc.GL_INVALID_ENUM +GL_INVALID_OPERATION = glcanvasc.GL_INVALID_OPERATION +GL_INVALID_VALUE = glcanvasc.GL_INVALID_VALUE +GL_INVERT = glcanvasc.GL_INVERT +GL_KEEP = glcanvasc.GL_KEEP +GL_LEFT = glcanvasc.GL_LEFT +GL_LEQUAL = glcanvasc.GL_LEQUAL +GL_LESS = glcanvasc.GL_LESS +GL_LIGHT0 = glcanvasc.GL_LIGHT0 +GL_LIGHT1 = glcanvasc.GL_LIGHT1 +GL_LIGHT2 = glcanvasc.GL_LIGHT2 +GL_LIGHT3 = glcanvasc.GL_LIGHT3 +GL_LIGHT4 = glcanvasc.GL_LIGHT4 +GL_LIGHT5 = glcanvasc.GL_LIGHT5 +GL_LIGHT6 = glcanvasc.GL_LIGHT6 +GL_LIGHT7 = glcanvasc.GL_LIGHT7 +GL_LIGHTING = glcanvasc.GL_LIGHTING +GL_LIGHTING_BIT = glcanvasc.GL_LIGHTING_BIT +GL_LIGHT_MODEL_AMBIENT = glcanvasc.GL_LIGHT_MODEL_AMBIENT +GL_LIGHT_MODEL_LOCAL_VIEWER = glcanvasc.GL_LIGHT_MODEL_LOCAL_VIEWER +GL_LIGHT_MODEL_TWO_SIDE = glcanvasc.GL_LIGHT_MODEL_TWO_SIDE +GL_LINE = glcanvasc.GL_LINE +GL_LINEAR = glcanvasc.GL_LINEAR +GL_LINEAR_ATTENUATION = glcanvasc.GL_LINEAR_ATTENUATION +GL_LINEAR_MIPMAP_LINEAR = glcanvasc.GL_LINEAR_MIPMAP_LINEAR +GL_LINEAR_MIPMAP_NEAREST = glcanvasc.GL_LINEAR_MIPMAP_NEAREST +GL_LINES = glcanvasc.GL_LINES +GL_LINE_BIT = glcanvasc.GL_LINE_BIT +GL_LINE_LOOP = glcanvasc.GL_LINE_LOOP +GL_LINE_RESET_TOKEN = glcanvasc.GL_LINE_RESET_TOKEN +GL_LINE_SMOOTH = glcanvasc.GL_LINE_SMOOTH +GL_LINE_SMOOTH_HINT = glcanvasc.GL_LINE_SMOOTH_HINT +GL_LINE_STIPPLE = glcanvasc.GL_LINE_STIPPLE +GL_LINE_STIPPLE_PATTERN = glcanvasc.GL_LINE_STIPPLE_PATTERN +GL_LINE_STIPPLE_REPEAT = glcanvasc.GL_LINE_STIPPLE_REPEAT +GL_LINE_STRIP = glcanvasc.GL_LINE_STRIP +GL_LINE_TOKEN = glcanvasc.GL_LINE_TOKEN +GL_LINE_WIDTH = glcanvasc.GL_LINE_WIDTH +GL_LINE_WIDTH_GRANULARITY = glcanvasc.GL_LINE_WIDTH_GRANULARITY +GL_LINE_WIDTH_RANGE = glcanvasc.GL_LINE_WIDTH_RANGE +GL_LIST_BASE = glcanvasc.GL_LIST_BASE +GL_LIST_BIT = glcanvasc.GL_LIST_BIT +GL_LIST_INDEX = glcanvasc.GL_LIST_INDEX +GL_LIST_MODE = glcanvasc.GL_LIST_MODE +GL_LOAD = glcanvasc.GL_LOAD +GL_LOGIC_OP = glcanvasc.GL_LOGIC_OP +GL_LOGIC_OP_MODE = glcanvasc.GL_LOGIC_OP_MODE +GL_LUMINANCE = glcanvasc.GL_LUMINANCE +GL_LUMINANCE12 = glcanvasc.GL_LUMINANCE12 +GL_LUMINANCE12_ALPHA12 = glcanvasc.GL_LUMINANCE12_ALPHA12 +GL_LUMINANCE12_ALPHA4 = glcanvasc.GL_LUMINANCE12_ALPHA4 +GL_LUMINANCE16 = glcanvasc.GL_LUMINANCE16 +GL_LUMINANCE16_ALPHA16 = glcanvasc.GL_LUMINANCE16_ALPHA16 +GL_LUMINANCE4 = glcanvasc.GL_LUMINANCE4 +GL_LUMINANCE4_ALPHA4 = glcanvasc.GL_LUMINANCE4_ALPHA4 +GL_LUMINANCE6_ALPHA2 = glcanvasc.GL_LUMINANCE6_ALPHA2 +GL_LUMINANCE8 = glcanvasc.GL_LUMINANCE8 +GL_LUMINANCE8_ALPHA8 = glcanvasc.GL_LUMINANCE8_ALPHA8 +GL_LUMINANCE_ALPHA = glcanvasc.GL_LUMINANCE_ALPHA +GL_MAP1_COLOR_4 = glcanvasc.GL_MAP1_COLOR_4 +GL_MAP1_GRID_DOMAIN = glcanvasc.GL_MAP1_GRID_DOMAIN +GL_MAP1_GRID_SEGMENTS = glcanvasc.GL_MAP1_GRID_SEGMENTS +GL_MAP1_INDEX = glcanvasc.GL_MAP1_INDEX +GL_MAP1_NORMAL = glcanvasc.GL_MAP1_NORMAL +GL_MAP1_TEXTURE_COORD_1 = glcanvasc.GL_MAP1_TEXTURE_COORD_1 +GL_MAP1_TEXTURE_COORD_2 = glcanvasc.GL_MAP1_TEXTURE_COORD_2 +GL_MAP1_TEXTURE_COORD_3 = glcanvasc.GL_MAP1_TEXTURE_COORD_3 +GL_MAP1_TEXTURE_COORD_4 = glcanvasc.GL_MAP1_TEXTURE_COORD_4 +GL_MAP1_VERTEX_3 = glcanvasc.GL_MAP1_VERTEX_3 +GL_MAP1_VERTEX_4 = glcanvasc.GL_MAP1_VERTEX_4 +GL_MAP2_COLOR_4 = glcanvasc.GL_MAP2_COLOR_4 +GL_MAP2_GRID_DOMAIN = glcanvasc.GL_MAP2_GRID_DOMAIN +GL_MAP2_GRID_SEGMENTS = glcanvasc.GL_MAP2_GRID_SEGMENTS +GL_MAP2_INDEX = glcanvasc.GL_MAP2_INDEX +GL_MAP2_NORMAL = glcanvasc.GL_MAP2_NORMAL +GL_MAP2_TEXTURE_COORD_1 = glcanvasc.GL_MAP2_TEXTURE_COORD_1 +GL_MAP2_TEXTURE_COORD_2 = glcanvasc.GL_MAP2_TEXTURE_COORD_2 +GL_MAP2_TEXTURE_COORD_3 = glcanvasc.GL_MAP2_TEXTURE_COORD_3 +GL_MAP2_TEXTURE_COORD_4 = glcanvasc.GL_MAP2_TEXTURE_COORD_4 +GL_MAP2_VERTEX_3 = glcanvasc.GL_MAP2_VERTEX_3 +GL_MAP2_VERTEX_4 = glcanvasc.GL_MAP2_VERTEX_4 +GL_MAP_COLOR = glcanvasc.GL_MAP_COLOR +GL_MAP_STENCIL = glcanvasc.GL_MAP_STENCIL +GL_MATRIX_MODE = glcanvasc.GL_MATRIX_MODE +GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH +GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH +GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES +GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER +GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS +GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING +GL_MAX_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MAX_MODELVIEW_STACK_DEPTH +GL_MAX_NAME_STACK_DEPTH = glcanvasc.GL_MAX_NAME_STACK_DEPTH +GL_MAX_PIXEL_MAP_TABLE = glcanvasc.GL_MAX_PIXEL_MAP_TABLE +GL_MAX_PROJECTION_STACK_DEPTH = glcanvasc.GL_MAX_PROJECTION_STACK_DEPTH +GL_MAX_TEXTURE_SIZE = glcanvasc.GL_MAX_TEXTURE_SIZE +GL_MAX_TEXTURE_STACK_DEPTH = glcanvasc.GL_MAX_TEXTURE_STACK_DEPTH +GL_MAX_VIEWPORT_DIMS = glcanvasc.GL_MAX_VIEWPORT_DIMS +GL_MODELVIEW = glcanvasc.GL_MODELVIEW +GL_MODELVIEW_MATRIX = glcanvasc.GL_MODELVIEW_MATRIX +GL_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MODELVIEW_STACK_DEPTH +GL_MODULATE = glcanvasc.GL_MODULATE +GL_MULT = glcanvasc.GL_MULT +GL_N3F_V3F = glcanvasc.GL_N3F_V3F +GL_NAME_STACK_DEPTH = glcanvasc.GL_NAME_STACK_DEPTH +GL_NAND = glcanvasc.GL_NAND +GL_NEAREST = glcanvasc.GL_NEAREST +GL_NEAREST_MIPMAP_LINEAR = glcanvasc.GL_NEAREST_MIPMAP_LINEAR +GL_NEAREST_MIPMAP_NEAREST = glcanvasc.GL_NEAREST_MIPMAP_NEAREST +GL_NEVER = glcanvasc.GL_NEVER +GL_NICEST = glcanvasc.GL_NICEST +GL_NONE = glcanvasc.GL_NONE +GL_NOOP = glcanvasc.GL_NOOP +GL_NOR = glcanvasc.GL_NOR +GL_NORMALIZE = glcanvasc.GL_NORMALIZE +GL_NORMAL_ARRAY = glcanvasc.GL_NORMAL_ARRAY +GL_NORMAL_ARRAY_COUNT_EXT = glcanvasc.GL_NORMAL_ARRAY_COUNT_EXT +GL_NORMAL_ARRAY_EXT = glcanvasc.GL_NORMAL_ARRAY_EXT +GL_NORMAL_ARRAY_POINTER = glcanvasc.GL_NORMAL_ARRAY_POINTER +GL_NORMAL_ARRAY_POINTER_EXT = glcanvasc.GL_NORMAL_ARRAY_POINTER_EXT +GL_NORMAL_ARRAY_STRIDE = glcanvasc.GL_NORMAL_ARRAY_STRIDE +GL_NORMAL_ARRAY_STRIDE_EXT = glcanvasc.GL_NORMAL_ARRAY_STRIDE_EXT +GL_NORMAL_ARRAY_TYPE = glcanvasc.GL_NORMAL_ARRAY_TYPE +GL_NORMAL_ARRAY_TYPE_EXT = glcanvasc.GL_NORMAL_ARRAY_TYPE_EXT +GL_NOTEQUAL = glcanvasc.GL_NOTEQUAL +GL_NO_ERROR = glcanvasc.GL_NO_ERROR +GL_OBJECT_LINEAR = glcanvasc.GL_OBJECT_LINEAR +GL_OBJECT_PLANE = glcanvasc.GL_OBJECT_PLANE +GL_ONE = glcanvasc.GL_ONE +GL_ONE_MINUS_DST_ALPHA = glcanvasc.GL_ONE_MINUS_DST_ALPHA +GL_ONE_MINUS_DST_COLOR = glcanvasc.GL_ONE_MINUS_DST_COLOR +GL_ONE_MINUS_SRC_ALPHA = glcanvasc.GL_ONE_MINUS_SRC_ALPHA +GL_ONE_MINUS_SRC_COLOR = glcanvasc.GL_ONE_MINUS_SRC_COLOR +GL_OR = glcanvasc.GL_OR +GL_ORDER = glcanvasc.GL_ORDER +GL_OR_INVERTED = glcanvasc.GL_OR_INVERTED +GL_OR_REVERSE = glcanvasc.GL_OR_REVERSE +GL_OUT_OF_MEMORY = glcanvasc.GL_OUT_OF_MEMORY +GL_PACK_ALIGNMENT = glcanvasc.GL_PACK_ALIGNMENT +GL_PACK_LSB_FIRST = glcanvasc.GL_PACK_LSB_FIRST +GL_PACK_ROW_LENGTH = glcanvasc.GL_PACK_ROW_LENGTH +GL_PACK_SKIP_PIXELS = glcanvasc.GL_PACK_SKIP_PIXELS +GL_PACK_SKIP_ROWS = glcanvasc.GL_PACK_SKIP_ROWS +GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES +GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN +GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT +GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A +GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE +GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B +GL_PIXEL_MAP_B_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_B_TO_B_SIZE +GL_PIXEL_MAP_G_TO_G = glcanvasc.GL_PIXEL_MAP_G_TO_G +GL_PIXEL_MAP_G_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_G_TO_G_SIZE +GL_PIXEL_MAP_I_TO_A = glcanvasc.GL_PIXEL_MAP_I_TO_A +GL_PIXEL_MAP_I_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_A_SIZE +GL_PIXEL_MAP_I_TO_B = glcanvasc.GL_PIXEL_MAP_I_TO_B +GL_PIXEL_MAP_I_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_B_SIZE +GL_PIXEL_MAP_I_TO_G = glcanvasc.GL_PIXEL_MAP_I_TO_G +GL_PIXEL_MAP_I_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_G_SIZE +GL_PIXEL_MAP_I_TO_I = glcanvasc.GL_PIXEL_MAP_I_TO_I +GL_PIXEL_MAP_I_TO_I_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_I_SIZE +GL_PIXEL_MAP_I_TO_R = glcanvasc.GL_PIXEL_MAP_I_TO_R +GL_PIXEL_MAP_I_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_R_SIZE +GL_PIXEL_MAP_R_TO_R = glcanvasc.GL_PIXEL_MAP_R_TO_R +GL_PIXEL_MAP_R_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_R_TO_R_SIZE +GL_PIXEL_MAP_S_TO_S = glcanvasc.GL_PIXEL_MAP_S_TO_S +GL_PIXEL_MAP_S_TO_S_SIZE = glcanvasc.GL_PIXEL_MAP_S_TO_S_SIZE +GL_PIXEL_MODE_BIT = glcanvasc.GL_PIXEL_MODE_BIT +GL_POINT = glcanvasc.GL_POINT +GL_POINTS = glcanvasc.GL_POINTS +GL_POINT_BIT = glcanvasc.GL_POINT_BIT +GL_POINT_SIZE = glcanvasc.GL_POINT_SIZE +GL_POINT_SIZE_GRANULARITY = glcanvasc.GL_POINT_SIZE_GRANULARITY +GL_POINT_SIZE_RANGE = glcanvasc.GL_POINT_SIZE_RANGE +GL_POINT_SMOOTH = glcanvasc.GL_POINT_SMOOTH +GL_POINT_SMOOTH_HINT = glcanvasc.GL_POINT_SMOOTH_HINT +GL_POINT_TOKEN = glcanvasc.GL_POINT_TOKEN +GL_POLYGON = glcanvasc.GL_POLYGON +GL_POLYGON_BIT = glcanvasc.GL_POLYGON_BIT +GL_POLYGON_MODE = glcanvasc.GL_POLYGON_MODE +GL_POLYGON_OFFSET_FACTOR = glcanvasc.GL_POLYGON_OFFSET_FACTOR +GL_POLYGON_OFFSET_FILL = glcanvasc.GL_POLYGON_OFFSET_FILL +GL_POLYGON_OFFSET_LINE = glcanvasc.GL_POLYGON_OFFSET_LINE +GL_POLYGON_OFFSET_POINT = glcanvasc.GL_POLYGON_OFFSET_POINT +GL_POLYGON_OFFSET_UNITS = glcanvasc.GL_POLYGON_OFFSET_UNITS +GL_POLYGON_SMOOTH = glcanvasc.GL_POLYGON_SMOOTH +GL_POLYGON_SMOOTH_HINT = glcanvasc.GL_POLYGON_SMOOTH_HINT +GL_POLYGON_STIPPLE = glcanvasc.GL_POLYGON_STIPPLE +GL_POLYGON_STIPPLE_BIT = glcanvasc.GL_POLYGON_STIPPLE_BIT +GL_POLYGON_TOKEN = glcanvasc.GL_POLYGON_TOKEN +GL_POSITION = glcanvasc.GL_POSITION +GL_PROJECTION = glcanvasc.GL_PROJECTION +GL_PROJECTION_MATRIX = glcanvasc.GL_PROJECTION_MATRIX +GL_PROJECTION_STACK_DEPTH = glcanvasc.GL_PROJECTION_STACK_DEPTH +GL_PROXY_TEXTURE_1D = glcanvasc.GL_PROXY_TEXTURE_1D +GL_PROXY_TEXTURE_2D = glcanvasc.GL_PROXY_TEXTURE_2D +GL_Q = glcanvasc.GL_Q +GL_QUADRATIC_ATTENUATION = glcanvasc.GL_QUADRATIC_ATTENUATION +GL_QUADS = glcanvasc.GL_QUADS +GL_QUAD_STRIP = glcanvasc.GL_QUAD_STRIP +GL_R = glcanvasc.GL_R +GL_R3_G3_B2 = glcanvasc.GL_R3_G3_B2 +GL_READ_BUFFER = glcanvasc.GL_READ_BUFFER +GL_RED = glcanvasc.GL_RED +GL_RED_BIAS = glcanvasc.GL_RED_BIAS +GL_RED_BITS = glcanvasc.GL_RED_BITS +GL_RED_SCALE = glcanvasc.GL_RED_SCALE +GL_RENDER = glcanvasc.GL_RENDER +GL_RENDERER = glcanvasc.GL_RENDERER +GL_RENDER_MODE = glcanvasc.GL_RENDER_MODE +GL_REPEAT = glcanvasc.GL_REPEAT +GL_REPLACE = glcanvasc.GL_REPLACE +GL_RETURN = glcanvasc.GL_RETURN +GL_RGB = glcanvasc.GL_RGB +GL_RGB10 = glcanvasc.GL_RGB10 +GL_RGB10_A2 = glcanvasc.GL_RGB10_A2 +GL_RGB12 = glcanvasc.GL_RGB12 +GL_RGB16 = glcanvasc.GL_RGB16 +GL_RGB4 = glcanvasc.GL_RGB4 +GL_RGB5 = glcanvasc.GL_RGB5 +GL_RGB5_A1 = glcanvasc.GL_RGB5_A1 +GL_RGB8 = glcanvasc.GL_RGB8 +GL_RGBA = glcanvasc.GL_RGBA +GL_RGBA12 = glcanvasc.GL_RGBA12 +GL_RGBA16 = glcanvasc.GL_RGBA16 +GL_RGBA2 = glcanvasc.GL_RGBA2 +GL_RGBA4 = glcanvasc.GL_RGBA4 +GL_RGBA8 = glcanvasc.GL_RGBA8 +GL_RGBA_MODE = glcanvasc.GL_RGBA_MODE +GL_RIGHT = glcanvasc.GL_RIGHT +GL_S = glcanvasc.GL_S +GL_SCISSOR_BIT = glcanvasc.GL_SCISSOR_BIT +GL_SCISSOR_BOX = glcanvasc.GL_SCISSOR_BOX +GL_SCISSOR_TEST = glcanvasc.GL_SCISSOR_TEST +GL_SELECT = glcanvasc.GL_SELECT +GL_SELECTION_BUFFER_POINTER = glcanvasc.GL_SELECTION_BUFFER_POINTER +GL_SELECTION_BUFFER_SIZE = glcanvasc.GL_SELECTION_BUFFER_SIZE +GL_SET = glcanvasc.GL_SET +GL_SHADE_MODEL = glcanvasc.GL_SHADE_MODEL +GL_SHININESS = glcanvasc.GL_SHININESS +GL_SHORT = glcanvasc.GL_SHORT +GL_SMOOTH = glcanvasc.GL_SMOOTH +GL_SPECULAR = glcanvasc.GL_SPECULAR +GL_SPHERE_MAP = glcanvasc.GL_SPHERE_MAP +GL_SPOT_CUTOFF = glcanvasc.GL_SPOT_CUTOFF +GL_SPOT_DIRECTION = glcanvasc.GL_SPOT_DIRECTION +GL_SPOT_EXPONENT = glcanvasc.GL_SPOT_EXPONENT +GL_SRC_ALPHA = glcanvasc.GL_SRC_ALPHA +GL_SRC_ALPHA_SATURATE = glcanvasc.GL_SRC_ALPHA_SATURATE +GL_SRC_COLOR = glcanvasc.GL_SRC_COLOR +GL_STACK_OVERFLOW = glcanvasc.GL_STACK_OVERFLOW +GL_STACK_UNDERFLOW = glcanvasc.GL_STACK_UNDERFLOW +GL_STENCIL = glcanvasc.GL_STENCIL +GL_STENCIL_BITS = glcanvasc.GL_STENCIL_BITS +GL_STENCIL_BUFFER_BIT = glcanvasc.GL_STENCIL_BUFFER_BIT +GL_STENCIL_CLEAR_VALUE = glcanvasc.GL_STENCIL_CLEAR_VALUE +GL_STENCIL_FAIL = glcanvasc.GL_STENCIL_FAIL +GL_STENCIL_FUNC = glcanvasc.GL_STENCIL_FUNC +GL_STENCIL_INDEX = glcanvasc.GL_STENCIL_INDEX +GL_STENCIL_PASS_DEPTH_FAIL = glcanvasc.GL_STENCIL_PASS_DEPTH_FAIL +GL_STENCIL_PASS_DEPTH_PASS = glcanvasc.GL_STENCIL_PASS_DEPTH_PASS +GL_STENCIL_REF = glcanvasc.GL_STENCIL_REF +GL_STENCIL_TEST = glcanvasc.GL_STENCIL_TEST +GL_STENCIL_VALUE_MASK = glcanvasc.GL_STENCIL_VALUE_MASK +GL_STENCIL_WRITEMASK = glcanvasc.GL_STENCIL_WRITEMASK +GL_STEREO = glcanvasc.GL_STEREO +GL_SUBPIXEL_BITS = glcanvasc.GL_SUBPIXEL_BITS +GL_T = glcanvasc.GL_T +GL_T2F_C3F_V3F = glcanvasc.GL_T2F_C3F_V3F +GL_T2F_C4F_N3F_V3F = glcanvasc.GL_T2F_C4F_N3F_V3F +GL_T2F_C4UB_V3F = glcanvasc.GL_T2F_C4UB_V3F +GL_T2F_N3F_V3F = glcanvasc.GL_T2F_N3F_V3F +GL_T2F_V3F = glcanvasc.GL_T2F_V3F +GL_T4F_C4F_N3F_V4F = glcanvasc.GL_T4F_C4F_N3F_V4F +GL_T4F_V4F = glcanvasc.GL_T4F_V4F +GL_TEXTURE = glcanvasc.GL_TEXTURE +GL_TEXTURE_1D = glcanvasc.GL_TEXTURE_1D +GL_TEXTURE_2D = glcanvasc.GL_TEXTURE_2D +GL_TEXTURE_ALPHA_SIZE = glcanvasc.GL_TEXTURE_ALPHA_SIZE +GL_TEXTURE_BINDING_1D = glcanvasc.GL_TEXTURE_BINDING_1D +GL_TEXTURE_BINDING_2D = glcanvasc.GL_TEXTURE_BINDING_2D +GL_TEXTURE_BIT = glcanvasc.GL_TEXTURE_BIT +GL_TEXTURE_BLUE_SIZE = glcanvasc.GL_TEXTURE_BLUE_SIZE +GL_TEXTURE_BORDER = glcanvasc.GL_TEXTURE_BORDER +GL_TEXTURE_BORDER_COLOR = glcanvasc.GL_TEXTURE_BORDER_COLOR +GL_TEXTURE_COMPONENTS = glcanvasc.GL_TEXTURE_COMPONENTS +GL_TEXTURE_COORD_ARRAY = glcanvasc.GL_TEXTURE_COORD_ARRAY +GL_TEXTURE_COORD_ARRAY_COUNT_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_COUNT_EXT +GL_TEXTURE_COORD_ARRAY_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_EXT +GL_TEXTURE_COORD_ARRAY_POINTER = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER +GL_TEXTURE_COORD_ARRAY_POINTER_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER_EXT +GL_TEXTURE_COORD_ARRAY_SIZE = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE +GL_TEXTURE_COORD_ARRAY_SIZE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE_EXT +GL_TEXTURE_COORD_ARRAY_STRIDE = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE +GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE_EXT +GL_TEXTURE_COORD_ARRAY_TYPE = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE +GL_TEXTURE_COORD_ARRAY_TYPE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE_EXT +GL_TEXTURE_ENV = glcanvasc.GL_TEXTURE_ENV +GL_TEXTURE_ENV_COLOR = glcanvasc.GL_TEXTURE_ENV_COLOR +GL_TEXTURE_ENV_MODE = glcanvasc.GL_TEXTURE_ENV_MODE +GL_TEXTURE_GEN_MODE = glcanvasc.GL_TEXTURE_GEN_MODE +GL_TEXTURE_GEN_Q = glcanvasc.GL_TEXTURE_GEN_Q +GL_TEXTURE_GEN_R = glcanvasc.GL_TEXTURE_GEN_R +GL_TEXTURE_GEN_S = glcanvasc.GL_TEXTURE_GEN_S +GL_TEXTURE_GEN_T = glcanvasc.GL_TEXTURE_GEN_T +GL_TEXTURE_GREEN_SIZE = glcanvasc.GL_TEXTURE_GREEN_SIZE +GL_TEXTURE_HEIGHT = glcanvasc.GL_TEXTURE_HEIGHT +GL_TEXTURE_INTENSITY_SIZE = glcanvasc.GL_TEXTURE_INTENSITY_SIZE +GL_TEXTURE_INTERNAL_FORMAT = glcanvasc.GL_TEXTURE_INTERNAL_FORMAT +GL_TEXTURE_LUMINANCE_SIZE = glcanvasc.GL_TEXTURE_LUMINANCE_SIZE +GL_TEXTURE_MAG_FILTER = glcanvasc.GL_TEXTURE_MAG_FILTER +GL_TEXTURE_MATRIX = glcanvasc.GL_TEXTURE_MATRIX +GL_TEXTURE_MIN_FILTER = glcanvasc.GL_TEXTURE_MIN_FILTER +GL_TEXTURE_PRIORITY = glcanvasc.GL_TEXTURE_PRIORITY +GL_TEXTURE_RED_SIZE = glcanvasc.GL_TEXTURE_RED_SIZE +GL_TEXTURE_RESIDENT = glcanvasc.GL_TEXTURE_RESIDENT +GL_TEXTURE_STACK_DEPTH = glcanvasc.GL_TEXTURE_STACK_DEPTH +GL_TEXTURE_WIDTH = glcanvasc.GL_TEXTURE_WIDTH +GL_TEXTURE_WRAP_S = glcanvasc.GL_TEXTURE_WRAP_S +GL_TEXTURE_WRAP_T = glcanvasc.GL_TEXTURE_WRAP_T +GL_TRANSFORM_BIT = glcanvasc.GL_TRANSFORM_BIT +GL_TRIANGLES = glcanvasc.GL_TRIANGLES +GL_TRIANGLE_FAN = glcanvasc.GL_TRIANGLE_FAN +GL_TRIANGLE_STRIP = glcanvasc.GL_TRIANGLE_STRIP +GL_TRUE = glcanvasc.GL_TRUE +GL_UNPACK_ALIGNMENT = glcanvasc.GL_UNPACK_ALIGNMENT +GL_UNPACK_LSB_FIRST = glcanvasc.GL_UNPACK_LSB_FIRST +GL_UNPACK_ROW_LENGTH = glcanvasc.GL_UNPACK_ROW_LENGTH +GL_UNPACK_SKIP_PIXELS = glcanvasc.GL_UNPACK_SKIP_PIXELS +GL_UNPACK_SKIP_ROWS = glcanvasc.GL_UNPACK_SKIP_ROWS +GL_UNPACK_SWAP_BYTES = glcanvasc.GL_UNPACK_SWAP_BYTES +GL_UNSIGNED_BYTE = glcanvasc.GL_UNSIGNED_BYTE +GL_UNSIGNED_INT = glcanvasc.GL_UNSIGNED_INT +GL_UNSIGNED_SHORT = glcanvasc.GL_UNSIGNED_SHORT +GL_V2F = glcanvasc.GL_V2F +GL_V3F = glcanvasc.GL_V3F +GL_VENDOR = glcanvasc.GL_VENDOR +GL_VERSION = glcanvasc.GL_VERSION +GL_VERTEX_ARRAY = glcanvasc.GL_VERTEX_ARRAY +GL_VERTEX_ARRAY_COUNT_EXT = glcanvasc.GL_VERTEX_ARRAY_COUNT_EXT +GL_VERTEX_ARRAY_EXT = glcanvasc.GL_VERTEX_ARRAY_EXT +GL_VERTEX_ARRAY_POINTER = glcanvasc.GL_VERTEX_ARRAY_POINTER +GL_VERTEX_ARRAY_POINTER_EXT = glcanvasc.GL_VERTEX_ARRAY_POINTER_EXT +GL_VERTEX_ARRAY_SIZE = glcanvasc.GL_VERTEX_ARRAY_SIZE +GL_VERTEX_ARRAY_SIZE_EXT = glcanvasc.GL_VERTEX_ARRAY_SIZE_EXT +GL_VERTEX_ARRAY_STRIDE = glcanvasc.GL_VERTEX_ARRAY_STRIDE +GL_VERTEX_ARRAY_STRIDE_EXT = glcanvasc.GL_VERTEX_ARRAY_STRIDE_EXT +GL_VERTEX_ARRAY_TYPE = glcanvasc.GL_VERTEX_ARRAY_TYPE +GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT +GL_VIEWPORT = glcanvasc.GL_VIEWPORT +GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT +GL_XOR = glcanvasc.GL_XOR +GL_ZERO = glcanvasc.GL_ZERO +GL_ZOOM_X = glcanvasc.GL_ZOOM_X +GL_ZOOM_Y = glcanvasc.GL_ZOOM_Y