X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a308135449c51cbf067c128c9b61354ca7f899c9..1f0acb435592470b421b80df854fbbb08cd2853f:/include/wx/msw/glcanvas.h diff --git a/include/wx/msw/glcanvas.h b/include/wx/msw/glcanvas.h index df45b5e816..ba8388d35d 100644 --- a/include/wx/msw/glcanvas.h +++ b/include/wx/msw/glcanvas.h @@ -1,132 +1,159 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.h -// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows +// Name: wx/msw/glcanvas.h +// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma interface "glcanvas.h" -#endif - #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ -#include -#include - -#include - -#include "gl/gl.h" +#include "wx/palette.h" -//--------------------------------------------------------------------------- -// Constants for attriblist -//--------------------------------------------------------------------------- +#include "wx/msw/wrapwin.h" -// The generic GL implementation doesn't support most of these options, -// such as stereo, auxiliary buffers, alpha channel, and accum buffer. -// Other implementations may actually support them. - -enum -{ - WX_GL_RGBA=1, /* use true color palette */ - WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ - WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ - WX_GL_DOUBLEBUFFER, /* use doublebuffer */ - WX_GL_STEREO, /* use stereoscopic display */ - WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ - WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ - WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ - WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ - WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ - WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ - WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ - WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ - WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ - WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ - WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ -}; +#include -class WXDLLEXPORT wxGLCanvas; /* forward reference */ +// ---------------------------------------------------------------------------- +// wxGLContext: OpenGL rendering context +// ---------------------------------------------------------------------------- -class WXDLLEXPORT wxGLContext: public wxObject +class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase { public: - wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); - wxGLContext( - bool isRGB, wxGLCanvas *win, - const wxPalette& WXUNUSED(palette), - const wxGLContext *other /* for sharing display lists */ - ); - ~wxGLContext(); + wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL); + virtual ~wxGLContext(); - void SetCurrent(); - void SetColour(const char *colour); - void SwapBuffers(); + virtual bool SetCurrent(const wxGLCanvas& win) const; + HGLRC GetGLRC() const { return m_glContext; } - inline wxWindow* GetWindow() const { return m_window; } - inline WXHDC GetHDC() const { return m_hDC; } - inline HGLRC GetGLRC() const { return m_glContext; } +protected: + HGLRC m_glContext; -public: - HGLRC m_glContext; - WXHDC m_hDC; - wxWindow* m_window; +private: + DECLARE_CLASS(wxGLContext) }; -class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow -{ - DECLARE_CLASS(wxGLCanvas) - public: - wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); - wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, - wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", - int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); - - wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, - const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); - - ~wxGLCanvas(); +// ---------------------------------------------------------------------------- +// wxGLCanvas: OpenGL output window +// ---------------------------------------------------------------------------- - // Replaces wxWindow::Create functionality, since we need to use a different window class - bool Create(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name); +class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase +{ +public: + wxEXPLICIT // avoid implicitly converting a wxWindow* to wxGLCanvas + wxGLCanvas(wxWindow *parent, + wxWindowID id = wxID_ANY, + const int *attribList = NULL, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const wxPalette& palette = wxNullPalette); + + bool Create(wxWindow *parent, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette); + + virtual ~wxGLCanvas(); + + // implement wxGLCanvasBase methods + virtual bool SwapBuffers(); + + + // MSW-specific helpers + // -------------------- + + // get the HDC used for OpenGL rendering + HDC GetHDC() const { return m_hDC; } + + // try to find pixel format matching the given attributes list for the + // specified HDC, return 0 on error, otherwise pfd is filled in with the + // information from attribList if non-NULL + static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList, + PIXELFORMATDESCRIPTOR *pfd = NULL); + +#if wxUSE_PALETTE + // palette stuff + bool SetupPalette(const wxPalette& palette); + virtual wxPalette CreateDefaultPalette(); + void OnQueryNewPalette(wxQueryNewPaletteEvent& event); + void OnPaletteChanged(wxPaletteChangedEvent& event); +#endif // wxUSE_PALETTE + + // deprecated methods using the implicit wxGLContext, associate the context + // explicitly with the window instead +#if WXWIN_COMPATIBILITY_2_8 + wxDEPRECATED( + wxGLCanvas(wxWindow *parent, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette) + ); - void SetCurrent(); - void SetColour(const char *colour); - void SwapBuffers(); + wxDEPRECATED( + wxGLCanvas(wxWindow *parent, + const wxGLContext *shared, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette) + ); - void OnSize(wxSizeEvent& event); + wxDEPRECATED( + wxGLCanvas(wxWindow *parent, + const wxGLCanvas *shared, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName, + const int *attribList = NULL, + const wxPalette& palette = wxNullPalette) + ); +#endif // WXWIN_COMPATIBILITY_2_8 - void OnQueryNewPalette(wxQueryNewPaletteEvent& event); - void OnPaletteChanged(wxPaletteChangedEvent& event); +protected: + // common part of all ctors + void Init(); - inline wxGLContext* GetContext() const { return m_glContext; } + // the real window creation function, Create() may reuse it twice as we may + // need to create an OpenGL window to query the available extensions and + // then potentially delete and recreate it with another pixel format + bool CreateWindow(wxWindow *parent, + wxWindowID id = wxID_ANY, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const wxString& name = wxGLCanvasName); - inline WXHDC GetHDC() const { return m_hDC; } - void SetupPixelFormat(int *attribList = (int*) NULL); - void SetupPalette(const wxPalette& palette); - wxPalette CreateDefaultPalette(); + // set up the pixel format using the given attributes and palette + int DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList); - inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; } -protected: - wxGLContext* m_glContext; // this is typedef-ed ptr, in fact - wxPalette m_palette; - WXHDC m_hDC; + // HDC for this window, we keep it all the time + HDC m_hDC; +private: DECLARE_EVENT_TABLE() + DECLARE_CLASS(wxGLCanvas) }; -#endif - // _WX_GLCANVAS_H_ - +#endif // _WX_GLCANVAS_H_