X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a2f26963ba7f4ee776829c729e3c852d49c205a3..78eecde0860f23a11932c53b1e59e41a6effd6bb:/samples/internat/internat.cpp diff --git a/samples/internat/internat.cpp b/samples/internat/internat.cpp index c273b2c78f..1647630af4 100644 --- a/samples/internat/internat.cpp +++ b/samples/internat/internat.cpp @@ -5,10 +5,14 @@ // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem +// Copyright: (c) Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// +// NOTE: don't miss the "readme.txt" file which comes with this sample! + + + // ============================================================================ // declarations // ============================================================================ @@ -25,12 +29,13 @@ #endif #ifndef WX_PRECOMP -#include "wx/wx.h" + #include "wx/wx.h" #endif #include "wx/intl.h" #include "wx/file.h" #include "wx/log.h" +#include "wx/cmdline.h" #if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) #include "mondrian.xpm" @@ -44,10 +49,15 @@ class MyApp: public wxApp { public: + MyApp() { m_lang = wxLANGUAGE_UNKNOWN; } + + virtual void OnInitCmdLine(wxCmdLineParser& parser); + virtual bool OnCmdLineParsed(wxCmdLineParser& parser); virtual bool OnInit(); protected: - wxLocale m_locale; // locale we'll be using + wxLanguage m_lang; // language specified by user + wxLocale m_locale; // locale we'll be using }; // Define a new frame type @@ -57,10 +67,15 @@ public: MyFrame(wxLocale& m_locale); public: - void OnQuit(wxCommandEvent& event); + void OnTestLocaleAvail(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); + void OnQuit(wxCommandEvent& event); + void OnPlay(wxCommandEvent& event); void OnOpen(wxCommandEvent& event); + void OnTest1(wxCommandEvent& event); + void OnTest2(wxCommandEvent& event); + void OnTest3(wxCommandEvent& event); DECLARE_EVENT_TABLE() @@ -74,21 +89,80 @@ public: // ID for the menu commands enum { - INTERNAT_QUIT = 1, - INTERNAT_TEXT, - INTERNAT_TEST, - INTERNAT_OPEN + INTERNAT_TEST = wxID_HIGHEST + 1, + INTERNAT_PLAY, + INTERNAT_TEST_1, + INTERNAT_TEST_2, + INTERNAT_TEST_3 +}; + +// language data +static const wxLanguage langIds[] = +{ + wxLANGUAGE_DEFAULT, + wxLANGUAGE_FRENCH, + wxLANGUAGE_ITALIAN, + wxLANGUAGE_GERMAN, + wxLANGUAGE_RUSSIAN, + wxLANGUAGE_BULGARIAN, + wxLANGUAGE_CZECH, + wxLANGUAGE_POLISH, + wxLANGUAGE_SWEDISH, +#if wxUSE_UNICODE || defined(__WXMOTIF__) + wxLANGUAGE_JAPANESE, +#endif +#if wxUSE_UNICODE + wxLANGUAGE_GEORGIAN, + wxLANGUAGE_ENGLISH, + wxLANGUAGE_ENGLISH_US, + wxLANGUAGE_ARABIC, + wxLANGUAGE_ARABIC_EGYPT +#endif +}; + +// note that it makes no sense to translate these strings, they are +// shown before we set the locale anyhow +const wxString langNames[] = +{ + "System default", + "French", + "Italian", + "German", + "Russian", + "Bulgarian", + "Czech", + "Polish", + "Swedish", +#if wxUSE_UNICODE || defined(__WXMOTIF__) + "Japanese", +#endif +#if wxUSE_UNICODE + "Georgian", + "English", + "English (U.S.)", + "Arabic", + "Arabic (Egypt)" +#endif }; +// the arrays must be in sync +wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds), + LangArraysMismatch ); + // ---------------------------------------------------------------------------- -// wxWindows macros +// wxWidgets macros // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) - EVT_MENU(INTERNAT_QUIT, MyFrame::OnQuit) + EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) - EVT_MENU(INTERNAT_TEST, MyFrame::OnPlay) - EVT_MENU(INTERNAT_OPEN, MyFrame::OnOpen) + EVT_MENU(wxID_EXIT, MyFrame::OnQuit) + + EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay) + EVT_MENU(wxID_OPEN, MyFrame::OnOpen) + EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1) + EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2) + EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) @@ -101,62 +175,80 @@ IMPLEMENT_APP(MyApp) // MyApp // ---------------------------------------------------------------------------- +// command line arguments handling +void MyApp::OnInitCmdLine(wxCmdLineParser& parser) +{ + parser.AddParam(_("locale"), + wxCMD_LINE_VAL_STRING, + wxCMD_LINE_PARAM_OPTIONAL); + + wxApp::OnInitCmdLine(parser); +} + +bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser) +{ + if ( !wxApp::OnCmdLineParsed(parser) ) + return false; + + if ( parser.GetParamCount() ) + { + const wxString loc = parser.GetParam(); + const wxLanguageInfo * const lang = wxLocale::FindLanguageInfo(loc); + if ( !lang ) + { + wxLogError(_("Locale \"%s\" is unknown."), loc); + return false; + } + + m_lang = static_cast(lang->Language); + } + + return true; +} + // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { - long lng = -1; + if ( !wxApp::OnInit() ) + return false; - if ( argc == 2 ) + if ( m_lang == wxLANGUAGE_UNKNOWN ) { - // the parameter must be the lang index - wxString(argv[1]).ToLong(&lng); + int lng = wxGetSingleChoiceIndex + ( + _("Please choose language:"), + _("Language"), + WXSIZEOF(langNames), + langNames + ); + m_lang = lng == -1 ? wxLANGUAGE_DEFAULT : langIds[lng]; } - static const wxLanguage langIds[] = + // don't use wxLOCALE_LOAD_DEFAULT flag so that Init() doesn't return + // false just because it failed to load wxstd catalog + if ( !m_locale.Init(m_lang, wxLOCALE_CONV_ENCODING) ) { - wxLANGUAGE_DEFAULT, - wxLANGUAGE_FRENCH, - wxLANGUAGE_GERMAN, - wxLANGUAGE_RUSSIAN, - wxLANGUAGE_JAPANESE, - wxLANGUAGE_ENGLISH, - wxLANGUAGE_ENGLISH_US, - }; + wxLogWarning(_("This language is not supported by the system.")); - if ( lng == -1 ) - { - // note that it makes no sense to translate these strings, they are - // shown before we set the locale anyhow - const wxString langNames[] = - { - _T("System default"), - _T("French"), - _T("German"), - _T("Russian"), - _T("Japanese"), - _T("English"), - _T("English (U.S.)") - }; - - // the arrays should be in sync - wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds), - LangArraysMismatch ); - - lng = wxGetSingleChoiceIndex - ( - _T("Please choose language:"), - _T("Language"), - WXSIZEOF(langNames), - langNames - ); + // continue nevertheless } - if ( lng != -1 ) - m_locale.Init(langIds[lng]); - + // normally this wouldn't be necessary as the catalog files would be found + // in the default locations, but when the program is not installed the + // catalogs are in the build directory where we wouldn't find them by + // default + wxLocale::AddCatalogLookupPathPrefix("."); // Initialize the catalogs we'll be using - m_locale.AddCatalog(wxT("internat")); + const wxLanguageInfo* pInfo = wxLocale::GetLanguageInfo(m_lang); + if (!m_locale.AddCatalog("internat")) + wxLogError(_("Couldn't find/load the 'internat' catalog for locale '%s'."), + pInfo ? pInfo->GetLocaleName() : _("unknown")); + + // Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce + // a localized error message: + m_locale.AddCatalog("wxstd.mo"); + // NOTE: it's not an error if we couldn't find it! // this catalog is installed in standard location on Linux systems and // shows that you may make use of the standard message catalogs as well @@ -165,36 +257,18 @@ bool MyApp::OnInit() #ifdef __LINUX__ { wxLogNull noLog; - m_locale.AddCatalog(_T("fileutils")); + m_locale.AddCatalog("fileutils"); } #endif // Create the main frame window MyFrame *frame = new MyFrame(m_locale); - // Give it an icon - frame->SetIcon(wxICON(mondrian)); - - // Make a menubar - wxMenu *file_menu = new wxMenu; - file_menu->Append(wxID_ABOUT, _("&About...")); - file_menu->AppendSeparator(); - file_menu->Append(INTERNAT_QUIT, _("E&xit")); - - wxMenu *test_menu = new wxMenu; - test_menu->Append(INTERNAT_OPEN, _("&Open bogus file")); - test_menu->Append(INTERNAT_TEST, _("&Play a game")); - - wxMenuBar *menu_bar = new wxMenuBar; - menu_bar->Append(file_menu, _("&File")); - menu_bar->Append(test_menu, _("&Test")); - frame->SetMenuBar(menu_bar); - // Show the frame - frame->Show(TRUE); + frame->Show(true); SetTopWindow(frame); - return TRUE; + return true; } // ---------------------------------------------------------------------------- @@ -204,18 +278,51 @@ bool MyApp::OnInit() // main frame constructor MyFrame::MyFrame(wxLocale& locale) : wxFrame(NULL, - -1, - _("International wxWindows App"), - wxPoint(50, 50), - wxSize(350, 60)), + wxID_ANY, + _("International wxWidgets App")), m_locale(locale) { - // Empty + SetIcon(wxICON(mondrian)); + + // Make a menubar + wxMenu *file_menu = new wxMenu; + file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T")); + file_menu->AppendSeparator(); + + // since wxID_ABOUT and wxID_EXIT are stock IDs they will automatically get + // translated help strings; nice isn't it? + file_menu->Append(wxID_ABOUT, _("&About...")); + file_menu->AppendSeparator(); + file_menu->Append(wxID_EXIT, _("E&xit")); + + wxMenu *test_menu = new wxMenu; + test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message")); + test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many")); + test_menu->AppendSeparator(); + test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro")); + test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro")); + test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro")); + + wxMenuBar *menu_bar = new wxMenuBar; + menu_bar->Append(file_menu, _("&File")); + menu_bar->Append(test_menu, _("&Test")); + SetMenuBar(menu_bar); + + // this demonstrates RTL support in wxStatusBar: + CreateStatusBar(1); + + // this demonstrates RTL layout mirroring for Arabic locales + wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL); + sizer->Add(new wxStaticText(this, wxID_ANY, _("First")), + wxSizerFlags().Border()); + sizer->Add(new wxStaticText(this, wxID_ANY, _("Second")), + wxSizerFlags().Border()); + SetSizer(sizer); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) ) { - Close(TRUE); + Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) @@ -225,43 +332,170 @@ void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) wxString sysname = m_locale.GetSysName(); wxString canname = m_locale.GetCanonicalName(); - localeInfo.Printf( _("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"), - locale.c_str(), sysname.c_str(), canname.c_str() ); - - wxMessageDialog(this, wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart")) - + wxT("\n\n") + localeInfo, - _("About Internat"), wxOK | wxICON_INFORMATION).ShowModal(); + localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"), + locale.c_str(), sysname.c_str(), canname.c_str() ); + + wxMessageDialog dlg( + this, + wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart")) + + "\n\n" + + localeInfo, + _("About Internat"), + wxOK | wxICON_INFORMATION + ); + dlg.ShowModal(); } void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event)) { - wxString str = wxGetTextFromUser(_("Enter your number:"), - _("Try to guess my number!"), wxEmptyString, this); - - if ( str.IsEmpty() ) return; + wxString str = wxGetTextFromUser + ( + _("Enter your number:"), + _("Try to guess my number!"), + wxEmptyString, + this + ); + + if ( str.empty() ) + { + // cancelled + return; + } - int num; - wxSscanf(str, wxT("%d"), &num); - if ( num == 0 ) + long num; + if ( !str.ToLong(&num) || num < 0 ) + { str = _("You've probably entered an invalid number."); - else if ( num == 9 ) // this message is not translated (not in catalog) + } + else if ( num == 9 ) + { + // this message is not translated (not in catalog) because we used _T() + // and not _() around it str = _T("You've found a bug in this program!"); - else if ( num != 17 ) // a more implicit way to write _() - str = wxGetTranslation(wxT("Bad luck! try again...")); - else + } + else if ( num == 17 ) { - str.Empty(); - // string must be split in two -- otherwise the translation won't be found + str.clear(); + + // string must be split in two -- otherwise the translation would't be + // found str << _("Congratulations! you've won. Here is the magic phrase:") << _("cannot create fifo `%s'"); } + else + { + // this is a more implicit way to write _() but note that if you use it + // you must ensure that the strings get extracted in the message + // catalog as by default xgettext won't do it; it only knows of _(), + // not of wxTRANSLATE(). As internat's readme.txt says you should thus + // call xgettext with -kwxTRANSLATE. + str = wxGetTranslation(wxTRANSLATE("Bad luck! try again...")); + + // note also that if we want 'str' to contain a localized string + // we need to use wxGetTranslation explicitely as wxTRANSLATE just + // tells xgettext to extract the string but has no effect on the + // runtime of the program! + } wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION); } -void MyFrame::OnOpen(wxCommandEvent&) +void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event)) +{ + static wxString s_locale; + wxString locale = wxGetTextFromUser + ( + _("Enter the locale to test"), + wxGetTextFromUserPromptStr, + s_locale, + this + ); + if ( locale.empty() ) + return; + + s_locale = locale; + const wxLanguageInfo * const info = wxLocale::FindLanguageInfo(s_locale); + if ( !info ) + { + wxLogError(_("Locale \"%s\" is unknown."), s_locale.c_str()); + return; + } + + if ( wxLocale::IsAvailable(info->Language) ) + wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str()); + else + wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str()); +} + +void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event)) +{ + // open a bogus file -- the error message should be also translated if + // you've got wxstd.mo somewhere in the search path (see MyApp::OnInit) + wxFile file("NOTEXIST.ING"); +} + +void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event)) +{ + const wxString& title = _("Testing _() (gettext)"); + + // NOTE: using the wxTRANSLATE() macro here we won't show a localized + // string in the text entry dialog; we'll simply show the un-translated + // string; however if the user press "ok" without altering the text, + // since the "default value" string has been extracted by xgettext + // the wxGetTranslation call later will manage to return a localized + // string + wxTextEntryDialog d(this, _("Please enter text to translate"), + title, wxTRANSLATE("default value")); + + if (d.ShowModal() == wxID_OK) + { + wxString v = d.GetValue(); + wxString s(title); + s << "\n" << v << " -> " + << wxGetTranslation(v.c_str()) << "\n"; + wxMessageBox(s); + } +} + +void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event)) +{ + const wxString& title = _("Testing _N() (ngettext)"); + wxTextEntryDialog d(this, + _("Please enter range for plural forms of \"n files deleted\" phrase"), + title, "0-10"); + + if (d.ShowModal() == wxID_OK) + { + int first, last; + wxSscanf(d.GetValue(), "%d-%d", &first, &last); + wxString s(title); + s << "\n"; + for (int n = first; n <= last; ++n) + { + s << n << " " << + wxPLURAL("file deleted", "files deleted", n) << + "\n"; + } + wxMessageBox(s); + } +} + +void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event)) { - // open a bogus file -- the error message should be also translated if you've - // got wxstd.mo somewhere in the search path - wxFile file(wxT("NOTEXIST.ING")); + const char* lines[] = + { + wxTRANSLATE("line 1"), + wxTRANSLATE("line 2"), + wxTRANSLATE("line 3"), + }; + + wxString s(_("Testing wxTRANSLATE() (gettext_noop)")); + s << "\n"; + for (size_t i = 0; i < WXSIZEOF(lines); ++i) + { + s << lines[i] << " -> " << wxGetTranslation(lines[i]) << "\n"; + } + wxMessageBox(s); } + +