X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a2ee1945871d7b9d71ec18954ffb2f0f239c2e57..11e3c6ef36393fb5863ea2f9601d8facd73acb12:/include/wx/renderer.h?ds=sidebyside diff --git a/include/wx/renderer.h b/include/wx/renderer.h index 16bd75f9bf..6a0116d75a 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -41,6 +41,11 @@ class WXDLLIMPEXP_FWD_CORE wxWindow; #undef wxHAS_NATIVE_RENDERER #endif +// only MSW and OS X currently provides DrawTitleBarBitmap() method +#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE) + #define wxHAS_DRAW_TITLE_BAR_BITMAP +#endif + // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- @@ -70,6 +75,19 @@ enum wxCONTROL_DIRTY = 0x80000000 }; +// title bar buttons supported by DrawTitleBarBitmap() +// +// NB: they have the same values as wxTOPLEVEL_BUTTON_XXX constants in +// wx/univ/toplevel.h as they really represent the same things +enum wxTitleBarButton +{ + wxTITLEBAR_BUTTON_CLOSE = 0x01000000, + wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000, + wxTITLEBAR_BUTTON_ICONIZE = 0x04000000, + wxTITLEBAR_BUTTON_RESTORE = 0x08000000, + wxTITLEBAR_BUTTON_HELP = 0x10000000 +}; + // ---------------------------------------------------------------------------- // helper structs // ---------------------------------------------------------------------------- @@ -182,6 +200,9 @@ public: // height if available, or a generic height based on the window's font. virtual int GetHeaderButtonHeight(wxWindow *win) = 0; + // Returns the margin on left and right sides of header button's label + virtual int GetHeaderButtonMargin(wxWindow *win) = 0; + // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton(wxWindow *win, @@ -277,11 +298,29 @@ public: const wxRect& rect, int flags = 0) = 0; - // Draw a native wxRadioButton (just the graphical portion) - virtual void DrawRadioButton(wxWindow* win, - wxDC& dc, - const wxRect& rect, - int flags = 0) = 0; + // Draw a native wxRadioButton bitmap + virtual void DrawRadioBitmap(wxWindow* win, + wxDC& dc, + const wxRect& rect, + int flags = 0) = 0; + +#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP + // Draw one of the standard title bar buttons + // + // This is currently implemented only for MSW and OS X (for the close + // button only) because there is no way to render standard title bar + // buttons under the other platforms, the best can be done is to use normal + // (only) images which wxArtProvider provides for wxART_HELP and + // wxART_CLOSE (but not any other title bar buttons) + // + // NB: make sure PNG handler is enabled if using this function under OS X + virtual void DrawTitleBarBitmap(wxWindow *win, + wxDC& dc, + const wxRect& rect, + wxTitleBarButton button, + int flags = 0) = 0; +#endif // wxHAS_DRAW_TITLE_BAR_BITMAP + // geometry functions // ------------------ @@ -365,6 +404,9 @@ public: virtual int GetHeaderButtonHeight(wxWindow *win) { return m_rendererNative.GetHeaderButtonHeight(win); } + virtual int GetHeaderButtonMargin(wxWindow *win) + { return m_rendererNative.GetHeaderButtonMargin(win); } + virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, @@ -443,11 +485,20 @@ public: int flags = 0) { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); } - virtual void DrawRadioButton(wxWindow* win, - wxDC& dc, - const wxRect& rect, - int flags = 0) - { m_rendererNative.DrawRadioButton( win, dc, rect, flags); } + virtual void DrawRadioBitmap(wxWindow* win, + wxDC& dc, + const wxRect& rect, + int flags = 0) + { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); } + +#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP + virtual void DrawTitleBarBitmap(wxWindow *win, + wxDC& dc, + const wxRect& rect, + wxTitleBarButton button, + int flags = 0) + { m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); } +#endif // wxHAS_DRAW_TITLE_BAR_BITMAP virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); }