X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a290fa5a7deebe9d96c0c0089d18e27d4bd9b624..a766986f6d443ba1d50e3af25f3306fa56e4518e:/src/univ/themes/metal.cpp diff --git a/src/univ/themes/metal.cpp b/src/univ/themes/metal.cpp index a1e1e2d92b..a0849274c4 100644 --- a/src/univ/themes/metal.cpp +++ b/src/univ/themes/metal.cpp @@ -1,4 +1,5 @@ -// Name: univ/themes/metal.cpp +/////////////////////////////////////////////////////////////////////////////// +// Name: src/univ/themes/metal.cpp // Purpose: wxUniversal theme implementing Win32-like LNF // Author: Vadim Zeitlin, Robert Roebling // Modified by: @@ -23,6 +24,10 @@ #pragma hdrstop #endif +#include "wx/univ/theme.h" + +#if wxUSE_THEME_METAL + #ifndef WX_PRECOMP #include "wx/timer.h" #include "wx/intl.h" @@ -40,25 +45,22 @@ #include "wx/textctrl.h" #include "wx/toolbar.h" - #ifdef __WXMSW__ - // for COLOR_* constants - #include "wx/msw/private.h" - #endif + #include "wx/menu.h" + #include "wx/settings.h" + #include "wx/toplevel.h" #endif // WX_PRECOMP #include "wx/notebook.h" #include "wx/spinbutt.h" -#include "wx/settings.h" -#include "wx/menu.h" #include "wx/artprov.h" -#include "wx/toplevel.h" #include "wx/univ/scrtimer.h" #include "wx/univ/renderer.h" +#include "wx/univ/inpcons.h" #include "wx/univ/inphand.h" #include "wx/univ/colschem.h" -#include "wx/univ/theme.h" +// ---------------------------------------------------------------------------- // wxMetalRenderer: draw the GUI elements in Metal style // ---------------------------------------------------------------------------- @@ -79,8 +81,8 @@ class wxMetalRenderer : public wxDelegateRenderer Arrow_Normal, Arrow_Disabled, Arrow_Pressed, - Arrow_Inversed, - Arrow_InversedDisabled, + Arrow_Inverted, + Arrow_InvertedDisabled, Arrow_StateMax }; public: @@ -141,92 +143,42 @@ private: // wxMetalTheme // ---------------------------------------------------------------------------- -WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers); - -class wxMetalTheme : public wxTheme +class wxMetalTheme : public wxDelegateTheme { public: - wxMetalTheme(); - virtual ~wxMetalTheme(); + wxMetalTheme() : wxDelegateTheme(_T("win32")), m_renderer(NULL) {} + ~wxMetalTheme() { delete m_renderer; } - virtual wxRenderer *GetRenderer(); - virtual wxArtProvider *GetArtProvider(); - virtual wxInputHandler *GetInputHandler(const wxString& control); - virtual wxColourScheme *GetColourScheme(); -private: - bool GetOrCreateTheme() +protected: + virtual wxRenderer *GetRenderer() { - if ( !m_win32Theme ) - m_win32Theme = wxTheme::Create( wxT("win32") ); - return m_win32Theme != NULL; + if ( !m_renderer ) + { + m_renderer = new wxMetalRenderer(m_theme->GetRenderer(), + GetColourScheme()); + } + + return m_renderer; } -private: - wxTheme *m_win32Theme; - wxMetalRenderer *m_renderer; - + + wxRenderer *m_renderer; + WX_DECLARE_THEME(Metal) }; -// ============================================================================ -// implementation -// ============================================================================ - WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); -// ---------------------------------------------------------------------------- -// wxMetalTheme -// ---------------------------------------------------------------------------- - -wxMetalTheme::wxMetalTheme() -{ - m_win32Theme = NULL; - m_renderer = NULL; -} - -wxMetalTheme::~wxMetalTheme() -{ - delete m_win32Theme; - delete m_renderer; -} - -wxRenderer *wxMetalTheme::GetRenderer() -{ - if ( !GetOrCreateTheme() ) - return 0; - if ( !m_renderer ) - m_renderer = new wxMetalRenderer(m_win32Theme->GetRenderer(), - m_win32Theme->GetColourScheme()); - - return m_renderer; -} - -wxArtProvider *wxMetalTheme::GetArtProvider() -{ - if ( !GetOrCreateTheme() ) - return 0; - return m_win32Theme->GetArtProvider(); -} - -wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control) -{ - if ( !GetOrCreateTheme() ) - return 0; - return m_win32Theme->GetInputHandler(control); -} -wxColourScheme *wxMetalTheme::GetColourScheme() -{ - if ( !GetOrCreateTheme() ) - return 0; - return m_win32Theme->GetColourScheme(); -} +// ============================================================================ +// implementation +// ============================================================================ // ---------------------------------------------------------------------------- // wxMetalRenderer // ---------------------------------------------------------------------------- wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) - : wxDelegateRenderer(renderer) + : wxDelegateRenderer(renderer) { // init colours and pens m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); @@ -366,31 +318,31 @@ wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) } - // create the inversed bitmap but only for the right arrow as we only + // create the inverted bitmap but only for the right arrow as we only // use it for the menus if ( n == Arrow_Right ) { - m_bmpArrows[Arrow_Inversed][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]); + m_bmpArrows[Arrow_Inverted][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); dcInverse.Clear(); dcInverse.Blit(0, 0, w, h, &dcNormal, 0, 0, wxXOR); dcInverse.SelectObject(wxNullBitmap); - mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK); - m_bmpArrows[Arrow_Inversed][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); + m_bmpArrows[Arrow_Inverted][n].SetMask(mask); - m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]); + m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); dcInverse.Clear(); dcInverse.Blit(0, 0, w, h, &dcDisabled, 0, 0, wxXOR); dcInverse.SelectObject(wxNullBitmap); - mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK); - m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); + m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); } dcNormal.SelectObject(wxNullBitmap); @@ -587,8 +539,10 @@ void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) dc.SetPen(*wxTRANSPARENT_PEN); for (int y = rect.y; y < rect.height+rect.y; y++) { - int intens = 230 + 80 * (rect.y-y) / rect.height; + unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height); dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); dc.DrawRectangle( rect.x, y, rect.width, 1 ); } } + +#endif // wxUSE_THEME_METAL