X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a290fa5a7deebe9d96c0c0089d18e27d4bd9b624..6c73e20df7f3a7ea8c2059a816ffd3655ea2b848:/src/univ/ctrlrend.cpp diff --git a/src/univ/ctrlrend.cpp b/src/univ/ctrlrend.cpp index 39f549ef1e..cda4d045a1 100644 --- a/src/univ/ctrlrend.cpp +++ b/src/univ/ctrlrend.cpp @@ -1,5 +1,5 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: univ/ctrlrend.cpp +// Name: src/univ/ctrlrend.cpp // Purpose: wxControlRenderer implementation // Author: Vadim Zeitlin // Modified by: @@ -17,10 +17,6 @@ // headers // --------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "renderer.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -35,19 +31,16 @@ #include "wx/listbox.h" #include "wx/scrolbar.h" #include "wx/dc.h" + #include "wx/log.h" + #include "wx/gauge.h" #endif // WX_PRECOMP #include "wx/image.h" -#include "wx/log.h" #include "wx/univ/theme.h" #include "wx/univ/renderer.h" #include "wx/univ/colschem.h" -#if wxUSE_GAUGE -#include "wx/gauge.h" -#endif - // ============================================================================ // implementation // ============================================================================ @@ -134,6 +127,8 @@ void wxRenderer::StandardDrawTextLine(wxDC& dc, // wxRenderer: scrollbar geometry // ---------------------------------------------------------------------------- +#if wxUSE_SCROLLBAR + /* static */ void wxRenderer::StandardScrollBarThumbSize(wxCoord length, int thumbPos, @@ -177,7 +172,8 @@ wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar, } wxSize sizeTotal = scrollbar->GetClientSize(); - wxCoord *start, *width, length, arrow; + wxCoord *start, *width; + wxCoord length, arrow; wxRect rect; if ( scrollbar->IsVertical() ) { @@ -392,6 +388,8 @@ wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar, } } +#endif // wxUSE_SCROLLBAR + wxRenderer::~wxRenderer() { } @@ -506,11 +504,13 @@ void wxControlRenderer::DrawBitmap(wxDC &dc, } } } +#if wxUSE_IMAGE else if ( stretch & wxEXPAND ) { // stretch bitmap to fill the entire control bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); } +#endif // wxUSE_IMAGE else // not stretched, not tiled { if ( alignment & wxALIGN_RIGHT ) @@ -544,6 +544,8 @@ void wxControlRenderer::DrawBitmap(wxDC &dc, dc.DrawBitmap(bmp, x, y, true /* use mask */); } +#if wxUSE_SCROLLBAR + void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, int WXUNUSED(thumbPosOld)) { @@ -654,6 +656,8 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, } } +#endif // wxUSE_SCROLLBAR + void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) { wxASSERT_MSG( x1 == x2 || y1 == y2, @@ -813,7 +817,8 @@ void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) int steps = ((lenTotal + step - 1) * pos) / (max * step); // calc the coords of one small rect - wxCoord *px, dx, dy; + wxCoord *px; + wxCoord dx, dy; if ( gauge->IsVertical() ) { // draw from bottom to top: so first set y to the bottom