X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a290fa5a7deebe9d96c0c0089d18e27d4bd9b624..53107283f366d1d4950559afcbf056e901e778fd:/include/wx/univ/spinbutt.h diff --git a/include/wx/univ/spinbutt.h b/include/wx/univ/spinbutt.h index 6331eb1896..aac61f9644 100644 --- a/include/wx/univ/spinbutt.h +++ b/include/wx/univ/spinbutt.h @@ -12,10 +12,6 @@ #ifndef _WX_UNIV_SPINBUTT_H_ #define _WX_UNIV_SPINBUTT_H_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "univspinbutt.h" -#endif - #include "wx/univ/scrarrow.h" // ---------------------------------------------------------------------------- @@ -26,7 +22,7 @@ #define wxACTION_SPIN_INC _T("inc") #define wxACTION_SPIN_DEC _T("dec") -class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase, +class WXDLLIMPEXP_CORE wxSpinButton : public wxSpinButtonBase, public wxControlWithArrows { public: @@ -57,20 +53,26 @@ public: virtual int GetArrowState(wxScrollArrows::Arrow arrow) const; virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set); virtual bool OnArrow(wxScrollArrows::Arrow arrow); - virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const; + virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const; // for wxStdSpinButtonInputHandler const wxScrollArrows& GetArrows() { return m_arrows; } + virtual bool PerformAction(const wxControlAction& action, + long numArg = 0, + const wxString& strArg = wxEmptyString); + + static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef); + virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) + { + return GetStdInputHandler(handlerDef); + } + protected: virtual wxSize DoGetBestClientSize() const; virtual void DoDraw(wxControlRenderer *renderer); virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } - virtual bool PerformAction(const wxControlAction& action, - long numArg = 0, - const wxString& strArg = wxEmptyString); - // the common part of all ctors void Init(); @@ -102,7 +104,7 @@ private: // wxStdScrollBarInputHandler) and processes keyboard events too // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler +class WXDLLIMPEXP_CORE wxStdSpinButtonInputHandler : public wxStdInputHandler { public: wxStdSpinButtonInputHandler(wxInputHandler *inphand);