X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a290fa5a7deebe9d96c0c0089d18e27d4bd9b624..0286d08d1453506f9ff9a830d58b3b35817d0b14:/src/univ/ctrlrend.cpp?ds=inline diff --git a/src/univ/ctrlrend.cpp b/src/univ/ctrlrend.cpp index 39f549ef1e..765144be01 100644 --- a/src/univ/ctrlrend.cpp +++ b/src/univ/ctrlrend.cpp @@ -1,5 +1,5 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: univ/ctrlrend.cpp +// Name: src/univ/ctrlrend.cpp // Purpose: wxControlRenderer implementation // Author: Vadim Zeitlin // Modified by: @@ -17,10 +17,6 @@ // headers // --------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "renderer.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -35,363 +31,19 @@ #include "wx/listbox.h" #include "wx/scrolbar.h" #include "wx/dc.h" + #include "wx/log.h" + #include "wx/gauge.h" + #include "wx/image.h" #endif // WX_PRECOMP -#include "wx/image.h" -#include "wx/log.h" - #include "wx/univ/theme.h" #include "wx/univ/renderer.h" #include "wx/univ/colschem.h" -#if wxUSE_GAUGE -#include "wx/gauge.h" -#endif - // ============================================================================ // implementation // ============================================================================ -// ---------------------------------------------------------------------------- -// wxRenderer: drawing helpers -// ---------------------------------------------------------------------------- - -void wxRenderer::StandardDrawFrame(wxDC& dc, - const wxRect& rectFrame, - const wxRect& rectLabel) -{ - // draw left, bottom and right lines entirely - DrawVerticalLine(dc, rectFrame.GetLeft(), - rectFrame.GetTop(), rectFrame.GetBottom() - 2); - DrawHorizontalLine(dc, rectFrame.GetBottom() - 1, - rectFrame.GetLeft(), rectFrame.GetRight()); - DrawVerticalLine(dc, rectFrame.GetRight() - 1, - rectFrame.GetTop(), rectFrame.GetBottom() - 1); - - // and 2 parts of the top line - DrawHorizontalLine(dc, rectFrame.GetTop(), - rectFrame.GetLeft() + 1, rectLabel.GetLeft()); - DrawHorizontalLine(dc, rectFrame.GetTop(), - rectLabel.GetRight(), rectFrame.GetRight() - 2); -} - -/* static */ -void wxRenderer::StandardDrawTextLine(wxDC& dc, - const wxString& text, - const wxRect& rect, - int selStart, int selEnd, - int flags) -{ - if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) ) - { - // just draw it as is - dc.DrawText(text, rect.x, rect.y); - } - else // we have selection - { - wxCoord width, - x = rect.x; - - // draw the part before selection - wxString s(text, (size_t)selStart); - if ( !s.empty() ) - { - dc.DrawText(s, x, rect.y); - - dc.GetTextExtent(s, &width, NULL); - x += width; - } - - // draw the selection itself - s = wxString(text.c_str() + selStart, text.c_str() + selEnd); - if ( !s.empty() ) - { - wxColour colFg = dc.GetTextForeground(), - colBg = dc.GetTextBackground(); - dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT)); - dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT)); - dc.SetBackgroundMode(wxSOLID); - - dc.DrawText(s, x, rect.y); - dc.GetTextExtent(s, &width, NULL); - x += width; - - dc.SetBackgroundMode(wxTRANSPARENT); - dc.SetTextBackground(colBg); - dc.SetTextForeground(colFg); - } - - // draw the final part - s = text.c_str() + selEnd; - if ( !s.empty() ) - { - dc.DrawText(s, x, rect.y); - } - } -} - -// ---------------------------------------------------------------------------- -// wxRenderer: scrollbar geometry -// ---------------------------------------------------------------------------- - -/* static */ -void wxRenderer::StandardScrollBarThumbSize(wxCoord length, - int thumbPos, - int thumbSize, - int range, - wxCoord *thumbStart, - wxCoord *thumbEnd) -{ - // the thumb can't be made less than this number of pixels - static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable - - *thumbStart = (length*thumbPos) / range; - *thumbEnd = (length*(thumbPos + thumbSize)) / range; - - if ( *thumbEnd - *thumbStart < thumbMinWidth ) - { - // adjust the end if possible - if ( *thumbStart <= length - thumbMinWidth ) - { - // yes, just make it wider - *thumbEnd = *thumbStart + thumbMinWidth; - } - else // it is at the bottom of the scrollbar - { - // so move it a bit up - *thumbStart = length - thumbMinWidth; - *thumbEnd = length; - } - } -} - -/* static */ -wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos, - const wxSize& sizeArrow) -{ - if ( thumbPos == -1 ) - { - thumbPos = scrollbar->GetThumbPosition(); - } - - wxSize sizeTotal = scrollbar->GetClientSize(); - wxCoord *start, *width, length, arrow; - wxRect rect; - if ( scrollbar->IsVertical() ) - { - rect.x = 0; - rect.width = sizeTotal.x; - length = sizeTotal.y; - start = &rect.y; - width = &rect.height; - arrow = sizeArrow.y; - } - else // horizontal - { - rect.y = 0; - rect.height = sizeTotal.y; - length = sizeTotal.x; - start = &rect.x; - width = &rect.width; - arrow = sizeArrow.x; - } - - switch ( elem ) - { - case wxScrollBar::Element_Arrow_Line_1: - *start = 0; - *width = arrow; - break; - - case wxScrollBar::Element_Arrow_Line_2: - *start = length - arrow; - *width = arrow; - break; - - case wxScrollBar::Element_Arrow_Page_1: - case wxScrollBar::Element_Arrow_Page_2: - // we don't have them at all - break; - - case wxScrollBar::Element_Thumb: - case wxScrollBar::Element_Bar_1: - case wxScrollBar::Element_Bar_2: - // we need to calculate the thumb position - do it - { - length -= 2*arrow; - wxCoord thumbStart, thumbEnd; - int range = scrollbar->GetRange(); - if ( !range ) - { - thumbStart = - thumbEnd = 0; - } - else - { - StandardScrollBarThumbSize(length, - thumbPos, - scrollbar->GetThumbSize(), - range, - &thumbStart, - &thumbEnd); - } - - if ( elem == wxScrollBar::Element_Thumb ) - { - *start = thumbStart; - *width = thumbEnd - thumbStart; - } - else if ( elem == wxScrollBar::Element_Bar_1 ) - { - *start = 0; - *width = thumbStart; - } - else // elem == wxScrollBar::Element_Bar_2 - { - *start = thumbEnd; - *width = length - thumbEnd; - } - - // everything is relative to the start of the shaft so far - *start += arrow; - } - break; - - case wxScrollBar::Element_Max: - default: - wxFAIL_MSG( _T("unknown scrollbar element") ); - } - - return rect; -} - -/* static */ -wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar, - const wxSize& sizeArrowSB) -{ - wxCoord sizeArrow, sizeTotal; - if ( scrollbar->GetWindowStyle() & wxVERTICAL ) - { - sizeArrow = sizeArrowSB.y; - sizeTotal = scrollbar->GetSize().y; - } - else // horizontal - { - sizeArrow = sizeArrowSB.x; - sizeTotal = scrollbar->GetSize().x; - } - - return sizeTotal - 2*sizeArrow; -} - -/* static */ -wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar, - int thumbPos, - const wxSize& sizeArrow) -{ - int range = scrollbar->GetRange(); - if ( !range ) - { - // the only valid position anyhow - return 0; - } - - if ( thumbPos == -1 ) - { - // by default use the current thumb position - thumbPos = scrollbar->GetThumbPosition(); - } - - return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range - + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); -} - -/* static */ -int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar, - wxCoord coord, - const wxSize& sizeArrow) -{ - return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * - scrollbar->GetRange() ) / - StandardScrollBarSize(scrollbar, sizeArrow); -} - -/* static */ -wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar, - const wxPoint& pt, - const wxSize& sizeArrowSB) -{ - // we only need to work with either x or y coord depending on the - // orientation, choose one (but still check the other one to verify if the - // mouse is in the window at all) - wxCoord coord, sizeArrow, sizeTotal; - wxSize size = scrollbar->GetSize(); - if ( scrollbar->GetWindowStyle() & wxVERTICAL ) - { - if ( pt.x < 0 || pt.x > size.x ) - return wxHT_NOWHERE; - - coord = pt.y; - sizeArrow = sizeArrowSB.y; - sizeTotal = size.y; - } - else // horizontal - { - if ( pt.y < 0 || pt.y > size.y ) - return wxHT_NOWHERE; - - coord = pt.x; - sizeArrow = sizeArrowSB.x; - sizeTotal = size.x; - } - - // test for the arrows first as it's faster - if ( coord < 0 || coord > sizeTotal ) - { - return wxHT_NOWHERE; - } - else if ( coord < sizeArrow ) - { - return wxHT_SCROLLBAR_ARROW_LINE_1; - } - else if ( coord > sizeTotal - sizeArrow ) - { - return wxHT_SCROLLBAR_ARROW_LINE_2; - } - else - { - // calculate the thumb position in pixels - sizeTotal -= 2*sizeArrow; - wxCoord thumbStart, thumbEnd; - int range = scrollbar->GetRange(); - if ( !range ) - { - // clicking the scrollbar without range has no effect - return wxHT_NOWHERE; - } - else - { - StandardScrollBarThumbSize(sizeTotal, - scrollbar->GetThumbPosition(), - scrollbar->GetThumbSize(), - range, - &thumbStart, - &thumbEnd); - } - - // now compare with the thumb position - coord -= sizeArrow; - if ( coord < thumbStart ) - return wxHT_SCROLLBAR_BAR_1; - else if ( coord > thumbEnd ) - return wxHT_SCROLLBAR_BAR_2; - else - return wxHT_SCROLLBAR_THUMB; - } -} - wxRenderer::~wxRenderer() { } @@ -506,11 +158,13 @@ void wxControlRenderer::DrawBitmap(wxDC &dc, } } } +#if wxUSE_IMAGE else if ( stretch & wxEXPAND ) { // stretch bitmap to fill the entire control bmp = wxBitmap(wxImage(bmp.ConvertToImage()).Scale(rect.width, rect.height)); } +#endif // wxUSE_IMAGE else // not stretched, not tiled { if ( alignment & wxALIGN_RIGHT ) @@ -544,6 +198,8 @@ void wxControlRenderer::DrawBitmap(wxDC &dc, dc.DrawBitmap(bmp, x, y, true /* use mask */); } +#if wxUSE_SCROLLBAR + void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, int WXUNUSED(thumbPosOld)) { @@ -587,7 +243,7 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, wxScrollBar::Element elem = (wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar); - wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem); + wxRect rectBar = scrollbar->GetScrollbarRect(elem); if ( rgnUpdate.Contains(rectBar) ) { @@ -612,7 +268,7 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, wxScrollBar::Element elem = (wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow); - wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem); + wxRect rectArrow = scrollbar->GetScrollbarRect(elem); if ( rgnUpdate.Contains(rectArrow) ) { wxLogTrace(_T("scrollbar"), @@ -637,7 +293,7 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, // and the thumb wxScrollBar::Element elem = wxScrollBar::Element_Thumb; - wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem); + wxRect rectThumb = scrollbar->GetScrollbarRect(elem); if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) ) { wxLogTrace(_T("scrollbar"), @@ -654,6 +310,8 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar, } } +#endif // wxUSE_SCROLLBAR + void wxControlRenderer::DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) { wxASSERT_MSG( x1 == x2 || y1 == y2, @@ -676,10 +334,11 @@ void wxControlRenderer::DrawItems(const wxListBox *lbox, void wxControlRenderer::DoDrawItems(const wxListBox *lbox, size_t itemFirst, size_t itemLast, #if wxUSE_CHECKLISTBOX - bool isCheckLbox) + bool isCheckLbox #else - bool WXUNUSED(isCheckLbox)) + bool WXUNUSED(isCheckLbox) #endif + ) { // prepare for the drawing: calc the initial position wxCoord lineHeight = lbox->GetLineHeight(); @@ -813,7 +472,8 @@ void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) int steps = ((lenTotal + step - 1) * pos) / (max * step); // calc the coords of one small rect - wxCoord *px, dx, dy; + wxCoord *px; + wxCoord dx, dy; if ( gauge->IsVertical() ) { // draw from bottom to top: so first set y to the bottom @@ -870,4 +530,3 @@ void wxControlRenderer::DrawProgressBar(const wxGauge *gauge) } #endif // wxUSE_GAUGE -