X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a23fd0e1d1329a4a258b4defb3e0b0001b700c6e..28d52eed36a2b4ee6ea36b3c5d4861b3ea292074:/include/wx/gdicmn.h diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 564ed2e3fe..a3f585fd2d 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -149,7 +149,9 @@ enum wxStockCursor class WXDLLEXPORT wxSize { public: - // members are public for compatibility + // members are public for compatibility (don't use them directly, + // especially that there names were chosen very unfortunately - they should + // have been called width and height) long x; long y; @@ -158,15 +160,21 @@ public: wxSize(long xx, long yy) { Set(xx, yy); } // no copy ctor or assignment operator - the defaults are ok - bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); } + // accessors void Set(long xx, long yy) { x = xx; y = yy; } + void SetWidth(long w) { x = w; } + void SetHeight(long h) { y = h; } + + long GetWidth() const { return x; } + long GetHeight() const { return y; } + // compatibility long GetX() const { return x; } long GetY() const { return y; } }; @@ -174,6 +182,7 @@ public: // --------------------------------------------------------------------------- // Point classes: with real or integer coordinates // --------------------------------------------------------------------------- + class WXDLLEXPORT wxRealPoint { public: @@ -205,10 +214,16 @@ public: // no copy ctor or assignment operator - the defaults are ok - bool operator==(const wxPoint& pt) const { return x == pt.x && y == pt.y; } + // comparison + bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; } + bool operator!=(const wxPoint& p) const { return !(*this == p); } - wxPoint operator + (const wxPoint& pt) { return wxPoint(x + pt.x, y + pt.y); } - wxPoint operator - (const wxPoint& pt) { return wxPoint(x - pt.x, y - pt.y); } + // arithmetic operations (component wise) + wxPoint operator+(const wxPoint& p) { return wxPoint(x + p.x, y + p.y); } + wxPoint operator-(const wxPoint& p) { return wxPoint(x - p.x, y - p.y); } + + wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; } + wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; } }; #if WXWIN_COMPATIBILITY @@ -243,17 +258,22 @@ public: long GetHeight() const { return height; } void SetHeight(long h) { height = h; } - wxPoint GetPosition() { return wxPoint(x, y); } - wxSize GetSize() { return wxSize(width, height); } + wxPoint GetPosition() const { return wxPoint(x, y); } + wxSize GetSize() const { return wxSize(width, height); } long GetLeft() const { return x; } long GetTop() const { return y; } long GetBottom() const { return y + height; } long GetRight() const { return x + width; } - bool operator == (const wxRect& rect) const; - bool operator != (const wxRect& rect) const { return !(*this == rect); } + bool operator==(const wxRect& rect) const; + bool operator!=(const wxRect& rect) const { return !(*this == rect); } + + bool Inside(int cx, int cy) const; + wxRect operator + (const wxRect& rect) const; + const wxRect& operator += (const wxRect& rect); + public: long x, y, width, height; };