X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a203f6c0995030dc59ad4c0bbd3104d67ac4ac66..3f39c25469f6d3d1de9c8ee5c5d0275981dbded9:/docs/latex/wx/tunicode.tex?ds=inline diff --git a/docs/latex/wx/tunicode.tex b/docs/latex/wx/tunicode.tex index 0a4d94291f..01973d69d1 100644 --- a/docs/latex/wx/tunicode.tex +++ b/docs/latex/wx/tunicode.tex @@ -6,7 +6,7 @@ %% Created: 22.09.99 %% RCS-ID: $Id$ %% Copyright: (c) 1999 Vadim Zeitlin -%% Licence: wxWidgets license +%% Licence: wxWindows license %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Unicode support in wxWidgets}\label{unicode} @@ -121,7 +121,7 @@ In wxWidgets, the code fragment from above should be written instead: What happens here? First of all, you see that there are no more {\tt \#ifdef}s at all. Instead, we define some types and macros which behave differently in -the Unicode and ANSI builds and allows us to avoid using conditional +the Unicode and ANSI builds and allow us to avoid using conditional compilation in the program itself. We have a {\tt wxChar} type which maps either on {\tt char} or {\tt wchar\_t} @@ -162,7 +162,7 @@ ANSI strings (a notable exception is the entire Win32 API which accepts either Unicode or ANSI strings and which thus makes it unnecessary to ever perform any conversions in the program). GTK 2.0 only accepts UTF-8 strings. -To get a ANSI string from a wxString, you may use the +To get an ANSI string from a wxString, you may use the mb\_str() function which always returns an ANSI string (independently of the mode - while the usual \helpref{c\_str()}{wxstringcstr} returns a pointer to the internal @@ -170,6 +170,20 @@ representation which is either ASCII or Unicode). More rarely used, but still useful, is wc\_str() function which always returns the Unicode string. +Sometimes it is also necessary to go from ANSI strings to wxStrings. +In this case, you can use the converter-constructor, as follows: + +\begin{verbatim} + const char* ascii_str = "Some text"; + wxString str(ascii_str, wxConvUTF8); +\end{verbatim} + +This code also compiles fine under a non-Unicode build of wxWidgets, +but in that case the converter is ignored. + +For more information about converters and Unicode see +the \helpref{wxMBConv classes overview}{mbconvclasses}. + % TODO describe fn_str(), wx_str(), wxCharBuf classes, ... \subsection{Unicode-related compilation settings}\label{unicodesettings} @@ -177,7 +191,7 @@ the Unicode string. You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in Unicode mode. Note that it currently only works in Win32 and GTK 2.0 and that some parts of -wxWidgets are not Unicode-compliant yet (ODBC classes, for example). If you +wxWidgets are not Unicode-compliant yet. If you compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T} to get some limited support for {\tt wchar\_t} type.