X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a0a302dcba6d7f6828f221f7341ee8a8cbcd8e96..3ba055acae99caf68da4bb201f66fc1030d2dbb0:/include/wx/msw/setup.h diff --git a/include/wx/msw/setup.h b/include/wx/msw/setup.h index e780f78018..1087b17903 100644 --- a/include/wx/msw/setup.h +++ b/include/wx/msw/setup.h @@ -28,10 +28,10 @@ // Level 1: wxDC, OnSize (etc.) compatibility, but // some new features such as event tables -#define wxUSE_AUTOTRANS 1 - // Define wxTString +#define wxUSE_AUTOTRANS 1 + // Define wxTString #define wxUSE_POSTSCRIPT 0 - // 0 for no PostScript device context + // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent #define wxUSE_METAFILE 1 @@ -88,6 +88,12 @@ #define wxUSE_WX_RESOURCES 1 // Use .wxr resource mechanism (requires PrologIO library) +// BC++/Win16 can't cope with the amount of data in resource.cpp +#if defined(__WIN16__) && defined(__BORLANDC__) +#undef wxUSE_WX_RESOURCES +#define wxUSE_WX_RESOURCES 0 +#endif + #define HAVE_SOCKET 1 // Use WinSock if 1 #define wxUSE_DOC_VIEW_ARCHITECTURE 1 @@ -122,18 +128,21 @@ // In debug mode, causes new to be defined to // be WXDEBUG_NEW (see object.h). // If this causes problems (e.g. link errors), set this to 0. + // You may need to set this to 0 if using templates (at least + // for VC++). #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. -#define wxUSE_C_MAIN 0 - // Set to 1 to use main.c instead of main.cpp (UNIX only) - #define wxUSE_ODBC 1 // Define 1 to use ODBC classes +#ifndef __MWERKS__ #define wxUSE_IOSTREAMH 1 +#else +#define wxUSE_IOSTREAMH 0 +#endif // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for @@ -142,6 +151,18 @@ // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations +#define wxUSE_THREADS 1 + // support for multithreaded applications: if + // 1, compile in thread classes (thread.h) + // and make the library thread safe +#define wxUSE_ZLIB 1 + // Use zlib for compression in streams and PNG code +#define wxUSE_LIBPNG 1 + // Use PNG bitmap code +#define wxUSE_STD_IOSTREAM 1 + // Use standard C++ streams if 1. If 0, use wxWin + // streams implementation. + /* * Finer detail *