X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/a06066343d670807825adcafebfa4fb8cfff5521..7169360153f35fe579c7e72fd95a1dbbb2eff043:/src/os2/app.cpp diff --git a/src/os2/app.cpp b/src/os2/app.cpp index 737de733cf..002cf73d77 100644 --- a/src/os2/app.cpp +++ b/src/os2/app.cpp @@ -1,10 +1,9 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: app.cpp +// Name: src/os2/app.cpp // Purpose: wxApp // Author: David Webster // Modified by: // Created: 10/13/99 -// RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -12,9 +11,11 @@ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" +#include "wx/app.h" + #ifndef WX_PRECOMP + #include "wx/dynarray.h" #include "wx/frame.h" - #include "wx/app.h" #include "wx/utils.h" #include "wx/gdicmn.h" #include "wx/pen.h" @@ -26,31 +27,53 @@ #include "wx/dialog.h" #include "wx/msgdlg.h" #include "wx/intl.h" - #include "wx/dynarray.h" -# include "wx/wxchar.h" -# include "wx/icon.h" + #include "wx/crt.h" + #include "wx/log.h" + #include "wx/module.h" #endif -#include "wx/log.h" -#include "wx/module.h" +#include "wx/stdpaths.h" +#include "wx/filename.h" +#include "wx/evtloop.h" #include "wx/os2/private.h" -#if wxUSE_THREADS - #include "wx/thread.h" +#ifdef __EMX__ - // define the array of QMSG strutures - WX_DECLARE_OBJARRAY(QMSG, wxMsgArray); +#include +#include - #include "wx/arrimpl.cpp" +#else - WX_DEFINE_OBJARRAY(wxMsgArray); -#endif // wxUSE_THREADS +#include +#include +#include +#include + +#endif // + +#if defined(__WATCOMC__) + +#include -#if wxUSE_WX_RESOURCES - #include "wx/resource.h" +#elif !defined(__EMX__) + +#define select(a,b,c,d,e) bsdselect(a,b,c,d,e) +extern "C" int _System bsdselect(int, + struct fd_set *, + struct fd_set *, + struct fd_set *, + struct timeval *); #endif +#if wxUSE_THREADS + #include "wx/thread.h" +#endif // wxUSE_THREADS + +#if wxUSE_TOOLTIPS + #include "wx/tooltip.h" +#endif // wxUSE_TOOLTIPS + #include #include @@ -58,29 +81,11 @@ // global variables // --------------------------------------------------------------------------- -extern wxChar* wxBuffer; -extern wxChar* wxOsVersion; -extern wxList* wxWinHandleList; -extern wxList WXDLLEXPORT wxPendingDelete; +WXDLLEXPORT_DATA(wxChar*) wxBuffer; extern wxCursor* g_globalCursor; -HINSTANCE wxhInstance = 0; -QMSG svCurrentMsg; -wxApp* wxTheApp = NULL; -HAB vHabmain = NULL; - -// FIXME why not const? and not static? +HAB vHabmain = NULLHANDLE; -// NB: all "NoRedraw" classes must have the same names as the "normal" classes -// with NR suffix - wxWindow::OS2Create() supposes this -wxChar wxFrameClassName[] = wxT("wxFrameClass"); -wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR"); -wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass"); -wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR"); -wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass"); -wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR"); -wxChar wxPanelClassName[] = wxT("wxPanelClass"); -wxChar wxCanvasClassName[] = wxT("wxCanvasClass"); HICON wxSTD_FRAME_ICON = (HICON) NULL; HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL; @@ -92,16 +97,82 @@ HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL; HBRUSH wxDisableButtonBrush = (HBRUSH) 0; -MRESULT EXPENTRY wxWndProc( HWND - ,ULONG - ,MPARAM - ,MPARAM - ); +MRESULT EXPENTRY wxWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2); +MRESULT EXPENTRY wxFrameWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2); // =========================================================================== // implementation // =========================================================================== +// --------------------------------------------------------------------------- +// helper struct and functions for socket handling +// --------------------------------------------------------------------------- + +struct GsocketCallbackInfo{ + void (*proc)(void *); + int type; + int handle; + void* gsock; +}; + +// These defines are used here and in gsockpm.cpp +#define wxSockReadMask 0x01 +#define wxSockWriteMask 0x02 + +void wxApp::HandleSockets() +{ + bool pendingEvent = false; + + // Check whether it's time for Gsocket operation + if (m_maxSocketHandles > 0 && m_maxSocketNr > 0) + { + fd_set readfds = m_readfds; + fd_set writefds = m_writefds; + struct timeval timeout; + int i; + struct GsocketCallbackInfo + *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; + timeout.tv_sec = 0; + timeout.tv_usec = 0; + if ( select(m_maxSocketNr, &readfds, &writefds, 0, &timeout) > 0) + { + for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle; + (i < m_maxSocketNr - 1) ? i++ : (i = 0)) + { + if (FD_ISSET(i, &readfds)) + { + int r; + for (r = 0; r < m_maxSocketHandles; r++){ + if(CallbackInfo[r].handle == i && + CallbackInfo[r].type == wxSockReadMask) + break; + } + if (r < m_maxSocketHandles) + { + CallbackInfo[r].proc(CallbackInfo[r].gsock); + pendingEvent = true; + } + } + if (FD_ISSET(i, &writefds)) + { + int r; + for (r = 0; r < m_maxSocketHandles; r++) + if(CallbackInfo[r].handle == i && + CallbackInfo[r].type == wxSockWriteMask) + break; + if (r < m_maxSocketHandles) + { + CallbackInfo[r].proc(CallbackInfo[r].gsock); + pendingEvent = true; + } + } + } + m_lastUsedHandle = i; + } + if (pendingEvent) + ProcessPendingEvents(); + } +} // --------------------------------------------------------------------------- // wxApp // --------------------------------------------------------------------------- @@ -114,62 +185,58 @@ MRESULT EXPENTRY wxWndProc( HWND EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession) END_EVENT_TABLE() -//// Initialize -bool wxApp::Initialize( - HAB vHab -) +// +// Initialize +// +bool wxApp::Initialize(int& argc, wxChar **argv) { + if ( !wxAppBase::Initialize(argc, argv) ) + return false; + +#if defined(wxUSE_CONSOLEDEBUG) + #if wxUSE_CONSOLEDEBUG +/***********************************************/ +/* Code for using stdout debug */ +/* To use it you mast link app as "Window" - EK*/ +/***********************************************/ + { + PPIB pib; + PTIB tib; + + printf("In console\n"); + + DosGetInfoBlocks(&tib, &pib); +/* Try morphing into a PM application. */ +// if(pib->pib_ultype == 2) /* VIO */ + pib->pib_ultype = 3; + } +/**********************************************/ +/**********************************************/ + #endif //wxUSE_CONSOLEDEBUG +#endif + // // OS2 has to have an anchorblock // - vHab = WinInitialize(0); + vHabmain = WinInitialize(0); + wxFileName GetPrefix(argv[0]); + GetPrefix.MakeAbsolute(); + wxStandardPaths::SetInstallPrefix(GetPrefix.GetPath()); + if (!vHabmain) + { + // TODO: at least give some error message here... + wxAppBase::CleanUp(); - if (!vHab) - return FALSE; - else - vHabmain = vHab; + return false; + } + + wxBuffer = new wxChar[1500]; // FIXME; why? // Some people may wish to use this, but // probably it shouldn't be here by default. -#ifdef __WXDEBUG__ // wxRedirectIOToConsole(); -#endif - - wxBuffer = new wxChar[1500]; // FIXME; why? - - wxClassInfo::InitializeClasses(); - -#if wxUSE_RESOURCES - wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion); -#endif - - // I'm annoyed ... I don't know where to put this and I don't want to - // create a module for that as it's part of the core. - wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); - wxTheColourDatabase->Initialize(); - - wxInitializeStockLists(); - wxInitializeStockObjects(); - -#if wxUSE_WX_RESOURCES - wxInitializeResourceSystem(); -#endif - - wxBitmap::InitStandardHandlers(); - - g_globalCursor = new wxCursor; -#if 0 - wxSTD_FRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_FRAME"), TRUE); - wxSTD_MDIPARENTFRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_MDIPARENTFRAME"), TRUE); - wxSTD_MDICHILDFRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_MDICHILDFRAME"), TRUE); - - wxDEFAULT_FRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_FRAME"), TRUE); - wxDEFAULT_MDIPARENTFRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_MDIPARENTFRAME"), TRUE); - wxDEFAULT_MDICHILDFRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_MDICHILDFRAME"), TRUE); -#endif - RegisterWindowClasses(vHab); - wxWinHandleList = new wxList(wxKEY_INTEGER); + wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100); // This is to foil optimizations in Visual C++ that throw out dummy.obj. // PLEASE DO NOT ALTER THIS. @@ -180,184 +247,151 @@ bool wxApp::Initialize( // wxSetKeyboardHook(TRUE); - wxModule::RegisterModules(); - if (!wxModule::InitializeModules()) - return FALSE; - return TRUE; -} + RegisterWindowClasses(vHabmain); + return true; +} // end of wxApp::Initialize + +const char* CANTREGISTERCLASS = " Can't register Class "; // --------------------------------------------------------------------------- // RegisterWindowClasses // --------------------------------------------------------------------------- -// TODO we should only register classes really used by the app. For this it -// would be enough to just delay the class registration until an attempt -// to create a window of this class is made. -bool wxApp::RegisterWindowClasses( - HAB vHab -) +bool wxApp::RegisterWindowClasses( HAB vHab ) { - APIRET rc; - ERRORID vError = 0L; - wxString sError; + ERRORID vError = 0L; + wxString sError; if (!::WinRegisterClass( vHab - ,wxFrameClassName - ,(PFNWP)wxWndProc + ,(PSZ)wxFrameClassName + ,wxFrameWndProc ,CS_SIZEREDRAW | CS_SYNCPAINT ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxFrameClassNameNoRedraw - ,(PFNWP)wxWndProc - ,0 + ,(PSZ)wxFrameClassNameNoRedraw + ,wxWndProc ,0 + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxMDIFrameClassName - ,(PFNWP)wxWndProc - ,CS_SIZEREDRAW | CS_SYNCPAINT - ,0 + ,(PSZ)wxMDIFrameClassName + ,wxWndProc + ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxMDIFrameClassNameNoRedraw - ,(PFNWP)wxWndProc - ,0 + ,(PSZ)wxMDIFrameClassNameNoRedraw + ,wxWndProc ,0 + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxMDIChildFrameClassName - ,(PFNWP)wxWndProc + ,(PSZ)wxMDIChildFrameClassName + ,wxWndProc ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST - ,0 + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxMDIChildFrameClassNameNoRedraw - ,(PFNWP)wxWndProc + ,(PSZ)wxMDIChildFrameClassNameNoRedraw + ,wxWndProc ,CS_HITTEST - ,0 + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxPanelClassName - ,(PFNWP)wxWndProc + ,(PSZ)wxPanelClassName + ,wxWndProc ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT - ,0 + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } if (!::WinRegisterClass( vHab - ,wxCanvasClassName - ,(PFNWP)wxWndProc - ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT - ,0 + ,(PSZ)wxCanvasClassName + ,wxWndProc + ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT + ,sizeof(ULONG) )) { vError = ::WinGetLastError(vHab); sError = wxPMErrorToStr(vError); - wxLogLastError(sError); - return FALSE; + wxLogLastError(sError.c_str()); + return false; } - return TRUE; -} - -//// Cleans up any wxWindows internal structures left lying around + if (!::WinRegisterClass( vHab + ,(PSZ)wxCanvasClassNameNR + ,wxWndProc + ,CS_HITTEST | CS_SYNCPAINT + ,sizeof(ULONG) + )) + { + vError = ::WinGetLastError(vHab); + sError = wxPMErrorToStr(vError); + wxLogLastError(sError.c_str()); + return false; + } + return true; +} // end of wxApp::RegisterWindowClasses +// +// Cleans up any wxWidgets internal structures left lying around +// void wxApp::CleanUp() { - //// COMMON CLEANUP - -#if wxUSE_LOG - // flush the logged messages if any and install a 'safer' log target: the - // default one (wxLogGui) can't be used after the resources are freed just - // below and the user suppliedo ne might be even more unsafe (using any - // wxWindows GUI function is unsafe starting from now) - wxLog::DontCreateOnDemand(); - - // this will flush the old messages if any - delete wxLog::SetActiveTarget(new wxLogStderr); -#endif // wxUSE_LOG - - // One last chance for pending objects to be cleaned up - wxTheApp->DeletePendingObjects(); - - wxModule::CleanUpModules(); - -#if wxUSE_WX_RESOURCES - wxCleanUpResourceSystem(); - - // wxDefaultResourceTable->ClearTable(); -#endif - - // Indicate that the cursor can be freed, so that cursor won't be deleted - // by deleting the bitmap list before g_globalCursor goes out of scope - // (double deletion of the cursor). - wxSetCursor(wxNullCursor); - delete g_globalCursor; - g_globalCursor = NULL; - - wxDeleteStockObjects(); + wxDELETEA(wxBuffer); - // Destroy all GDI lists, etc. - wxDeleteStockLists(); - - delete wxTheColourDatabase; - wxTheColourDatabase = NULL; - - wxBitmap::CleanUpHandlers(); - - delete[] wxBuffer; - wxBuffer = NULL; - - //// PM-SPECIFIC CLEANUP + // + // PM-SPECIFIC CLEANUP + // - // wxSetKeyboardHook(FALSE); + // wxSetKeyboardHook(false); if (wxSTD_FRAME_ICON) ::WinFreeFileIcon(wxSTD_FRAME_ICON); @@ -378,128 +412,22 @@ void wxApp::CleanUp() // TODO: ::DeleteObject( wxDisableButtonBrush ); } - if (wxWinHandleList) - delete wxWinHandleList; - - // GL: I'm annoyed ... I don't know where to put this and I don't want to - // create a module for that as it's part of the core. -#if wxUSE_THREADS - delete wxPendingEvents; - delete wxPendingEventsLocker; - // If we don't do the following, we get an apparent memory leak. - ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker(); -#endif - - wxClassInfo::CleanUpClasses(); - - delete wxTheApp; - wxTheApp = NULL; - -#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT - // At this point we want to check if there are any memory - // blocks that aren't part of the wxDebugContext itself, - // as a special case. Then when dumping we need to ignore - // wxDebugContext, too. - if (wxDebugContext::CountObjectsLeft(TRUE) > 0) - { - wxLogDebug(wxT("There were memory leaks.")); - wxDebugContext::Dump(); - wxDebugContext::PrintStatistics(); - } - // wxDebugContext::SetStream(NULL, NULL); -#endif - -#if wxUSE_LOG - // do it as the very last thing because everything else can log messages - delete wxLog::SetActiveTarget(NULL); -#endif // wxUSE_LOG -} + wxDELETE(wxWinHandleHash); -int wxEntry( - int argc -, char* argv[] -) -{ - HAB vHab = 0; + // Delete Message queue + if (wxTheApp->m_hMq) + ::WinDestroyMsgQueue(wxTheApp->m_hMq); - if (!wxApp::Initialize(vHab)) - return 0; - - // - // create the application object or ensure that one already exists - // - if (!wxTheApp) - { - // The app may have declared a global application object, but we recommend - // the IMPLEMENT_APP macro is used instead, which sets an initializer - // function for delayed, dynamic app object construction. - wxCHECK_MSG( wxApp::GetInitializerFunction(), 0, - wxT("No initializer - use IMPLEMENT_APP macro.") ); - wxTheApp = (*wxApp::GetInitializerFunction()) (); - } - wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") ); - wxTheApp->argc = argc; - -#if wxUSE_UNICODE - wxTheApp->argv = new wxChar*[argc+1]; - - int nArgc = 0; - - while (nArgc < argc) - { - wxTheApp->argv[nArgc] = wxStrdup(wxConvLibc.cMB2WX(argv[nArgc])); - nArgc++; - } - wxTheApp->argv[nArgc] = (wxChar *)NULL; -#else - wxTheApp->argv = argv; -#endif - - wxString sName(wxFileNameFromPath(argv[0])); - - wxStripExtension(sName); - wxTheApp->SetAppName(sName); - - int nRetValue = 0; - - if (!wxTheApp->OnInitGui()) - nRetValue = -1; - - if (nRetValue == 0) - { - if (wxTheApp->OnInit()) - { - nRetValue = wxTheApp->OnRun(); -// nRetValue = -1; - } - } - - wxWindow* pTopWindow = wxTheApp->GetTopWindow(); - - if (pTopWindow) - { - // Forcibly delete the window. - if (pTopWindow->IsKindOf(CLASSINFO(wxFrame)) || - pTopWindow->IsKindOf(CLASSINFO(wxDialog)) ) - { - pTopWindow->Close(TRUE); - wxTheApp->DeletePendingObjects(); - } - else - { - delete pTopWindow; - wxTheApp->SetTopWindow(NULL); - } - } - wxTheApp->OnExit(); - wxApp::CleanUp(); - return(nRetValue); -} + wxAppBase::CleanUp(); +} // end of wxApp::CleanUp bool wxApp::OnInitGui() { - ERRORID vError; - wxString sError; + ERRORID vError; + wxString sError; + + if (!wxAppBase::OnInitGui()) + return false; m_hMq = ::WinCreateMsgQueue(vHabmain, 0); if (!m_hMq) @@ -507,447 +435,150 @@ bool wxApp::OnInitGui() vError = ::WinGetLastError(vHabmain); sError = wxPMErrorToStr(vError); wxLogDebug(sError); - return FALSE; + return false; } - return TRUE; -} -// -// Static member initialization -// -wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL; + return true; +} // end of wxApp::OnInitGui wxApp::wxApp() { - m_topWindow = NULL; - wxTheApp = this; - m_wantDebugOutput = TRUE; - - argc = 0; - argv = NULL; m_nPrintMode = wxPRINT_WINDOWS; - m_exitOnFrameDelete = TRUE; - m_bAuto3D = TRUE; -} + m_hMq = 0; + m_maxSocketHandles = 0; + m_maxSocketNr = 0; + m_sockCallbackInfo = 0; +} // end of wxApp::wxApp wxApp::~wxApp() { -#if wxUSE_UNICODE - // Delete command-line args - int i; - for (i = 0; i < argc; i++) - { - delete[] argv[i]; - } - delete[] argv; -#endif -} - -bool wxApp::Initialized() -{ - if (GetTopWindow()) - return TRUE; - else - return FALSE; -} - -// -// Get and process a message, returning FALSE if WM_QUIT -// received (and also set the flag telling the app to exit the main loop) -// -bool wxApp::DoMessage() -{ - BOOL bRc = ::WinGetMsg(vHabmain, &m_vMsg, HWND(NULL), 0, 0); - - if (bRc == 0) - { - // got WM_QUIT - m_bKeepGoing = FALSE; - return FALSE; - } - else if (bRc == -1) - { - // should never happen, but let's test for it nevertheless - wxLogLastError("GetMessage"); - } - else - { -#if wxUSE_THREADS - wxASSERT_MSG( wxThread::IsMain() - ,wxT("only the main thread can process Windows messages") - ); - - static bool sbHadGuiLock = TRUE; - static wxMsgArray svSavedMessages; - - // - // if a secondary thread owns is doing GUI calls, save all messages for - // later processing - we can't process them right now because it will - // lead to recursive library calls (and we're not reentrant) - // - if (!wxGuiOwnedByMainThread()) - { - sbHadGuiLock = FALSE; - - // leave out WM_COMMAND messages: too dangerous, sometimes - // the message will be processed twice - if ( !wxIsWaitingForThread() || - svCurrentMsg.msg != WM_COMMAND ) - { - svSavedMessages.Add(svCurrentMsg); - } - return TRUE; - } - else - { - // - // have we just regained the GUI lock? if so, post all of the saved - // messages - // - // FIXME of course, it's not _exactly_ the same as processing the - // messages normally - expect some things to break... - // - if (!sbHadGuiLock ) - { - sbHadGuiLock = TRUE; - - size_t nCount = svSavedMessages.Count(); - - for (size_t n = 0; n < nCount; n++) - { - QMSG vMsg = svSavedMessages[n]; - - if ( !ProcessMessage((WXMSG *)&vMsg) ) - { - ::WinDispatchMsg(vHabmain, &vMsg); - } - } - svSavedMessages.Empty(); - } - } -#endif // wxUSE_THREADS - - // Process the message - if (!ProcessMessage((WXMSG *)&svCurrentMsg) ) - { - ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg); - } - } - return TRUE; -} - -////////////////////////////////////////////////////////////////////////////// -// -// Keep trying to process messages until WM_QUIT -// received. -// -// If there are messages to be processed, they will all be -// processed and OnIdle will not be called. -// When there are no more messages, OnIdle is called. -// If OnIdle requests more time, -// it will be repeatedly called so long as there are no pending messages. -// A 'feature' of this is that once OnIdle has decided that no more processing -// is required, then it won't get processing time until further messages -// are processed (it'll sit in DoMessage). -// -////////////////////////////////////////////////////////////////////////////// -int wxApp::MainLoop() -{ - m_bKeepGoing = TRUE; - - while (m_bKeepGoing) - { -#if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); -#endif // wxUSE_THREADS - while (!::WinPeekMsg(vHabmain, &svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && - ProcessIdle() ) - { - } - DoMessage(); - } - return (int)svCurrentMsg.mp1; -} - -// -// Returns TRUE if more time is needed. -// -bool wxApp::ProcessIdle() -{ - wxIdleEvent vEvent; - - vEvent.SetEventObject(this); - ProcessEvent(vEvent); - return vEvent.MoreRequested(); -} - -#if wxUSE_THREADS -void wxApp::ProcessPendingEvents() -{ - wxNode* pNode = wxPendingEvents->First(); - wxCriticalSectionLocker vLocker(*wxPendingEventsLocker); - - while (pNode) - { - wxEvtHandler* pHandler = (wxEvtHandler *)pNode->Data(); - pHandler->ProcessPendingEvents(); - - delete pNode; - pNode = wxPendingEvents->First(); - } -} -#endif - -void wxApp::ExitMainLoop() -{ - m_bKeepGoing = FALSE; -} - -bool wxApp::Pending() -{ - return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0); -} - -void wxApp::Dispatch() -{ - DoMessage(); -} - -////////////////////////////////////////////////////////////////////////////// -// -// Give all windows a chance to preprocess -// the message. Some may have accelerator tables, or have -// MDI complications. -// -////////////////////////////////////////////////////////////////////////////// -bool wxApp::ProcessMessage( - WXMSG* pWxmsg -) -{ - QMSG* vMsg = (PQMSG)pWxmsg; - HWND hWnd = vMsg->hwnd; - wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd); - wxWindow* pWnd; - - // - // for some composite controls (like a combobox), wndThis might be NULL - // because the subcontrol is not a wxWindow, but only the control itself - // is - try to catch this case - // - while (hWnd && !pWndThis) - { - hWnd = ::WinQueryWindow(hWnd, QW_PARENT); - pWndThis = wxFindWinFromHandle((WXHWND)hWnd); - } +} // end of wxApp::~wxApp - // Anyone for a non-translation message? Try youngest descendants first. - for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent()) - { - if (pWnd->OS2ProcessMessage(pWxmsg)) - return TRUE; - } - return FALSE; -} +bool gbInOnIdle = false; -void wxApp::OnIdle( - wxIdleEvent& rEvent -) +void wxApp::OnIdle( wxIdleEvent& WXUNUSED(rEvent) ) { - static bool sbInOnIdle = FALSE; - // // Avoid recursion (via ProcessEvent default case) // - if (sbInOnIdle ) + if (gbInOnIdle) return; - sbInOnIdle = TRUE; - - // - // 'Garbage' collection of windows deleted with Close(). - // - DeletePendingObjects(); - -#if wxUSE_LOG - // flush the logged messages if any - wxLog* pLog = wxLog::GetActiveTarget(); - - if (pLog != NULL && pLog->HasPendingMessages()) - pLog->Flush(); -#endif // wxUSE_LOG - - // Send OnIdle events to all windows - if (SendIdleEvents()) - { - // - // SendIdleEvents() returns TRUE if at least one window requested more - // idle events - // - rEvent.RequestMore(TRUE); - } - - // - // If they are pending events, we must process them. - // -#if wxUSE_THREADS - ProcessPendingEvents(); -#endif - sbInOnIdle = FALSE; -} - -void wxWakeUpIdle() -{ - // **** please implement me! **** - // Wake up the idle handler processor, even if it is in another thread... -} - -// Send idle event to all top-level windows -bool wxApp::SendIdleEvents() -{ - bool bNeedMore = FALSE; - wxWindowList::Node* pNode = wxTopLevelWindows.GetFirst(); - - while (pNode) - { - wxWindow* pWin = pNode->GetData(); - - if (SendIdleEvents(pWin)) - bNeedMore = TRUE; - pNode = pNode->GetNext(); - } - return bNeedMore; -} - -// -// Send idle event to window and all subwindows -// -bool wxApp::SendIdleEvents( - wxWindow* pWin -) -{ - bool bNeedMore = FALSE; - wxIdleEvent vEvent; + gbInOnIdle = true; - vEvent.SetEventObject(pWin); - pWin->GetEventHandler()->ProcessEvent(vEvent); +#if wxUSE_DC_CACHEING + // automated DC cache management: clear the cached DCs and bitmap + // if it's likely that the app has finished with them, that is, we + // get an idle event and we're not dragging anything. + if (!::WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) && + !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) && + !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON2)) + wxDC::ClearCache(); +#endif // wxUSE_DC_CACHEING - if (vEvent.MoreRequested()) - bNeedMore = TRUE; - - wxNode* pNode = pWin->GetChildren().First(); - - while (pNode) - { - wxWindow* pWin = (wxWindow*) pNode->Data(); - - if (SendIdleEvents(pWin)) - bNeedMore = TRUE; - pNode = pNode->Next(); - } - return bNeedMore; -} - -void wxApp::DeletePendingObjects() -{ - wxNode* pNode = wxPendingDelete.First(); - - while (pNode) - { - wxObject* pObj = (wxObject *)pNode->Data(); - - delete pObj; - - if (wxPendingDelete.Member(pObj)) - delete pNode; - - // - // Deleting one object may have deleted other pending - // objects, so start from beginning of list again. - // - pNode = wxPendingDelete.First(); - } -} + gbInOnIdle = false; +} // end of wxApp::OnIdle void wxApp::OnEndSession( wxCloseEvent& WXUNUSED(rEvent)) { if (GetTopWindow()) - GetTopWindow()->Close(TRUE); -} + GetTopWindow()->Close(true); +} // end of wxApp::OnEndSession // // Default behaviour: close the application with prompts. The // user can veto the close, and therefore the end session. // -void wxApp::OnQueryEndSession( - wxCloseEvent& rEvent -) +void wxApp::OnQueryEndSession( wxCloseEvent& rEvent ) { if (GetTopWindow()) { if (!GetTopWindow()->Close(!rEvent.CanVeto())) - rEvent.Veto(TRUE); + rEvent.Veto(true); } -} +} // end of wxApp::OnQueryEndSession -void wxExit() +int wxApp::AddSocketHandler(int handle, int mask, + void (*callback)(void*), void * gsock) { - wxLogError(_("Fatal error: exiting")); + int find; + struct GsocketCallbackInfo + *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; - wxApp::CleanUp(); -} - -// Yield to incoming messages -bool wxYield() -{ - HAB vHab = 0; - QMSG vMsg; - // We want to go back to the main message loop - // if we see a WM_QUIT. (?) - while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT) - { - if (!wxTheApp->DoMessage()) + for (find = 0; find < m_maxSocketHandles; find++) + if (CallbackInfo[find].handle == -1) break; + if (find == m_maxSocketHandles) + { + // Allocate new memory + m_sockCallbackInfo = realloc(m_sockCallbackInfo, + (m_maxSocketHandles+=10)* + sizeof(struct GsocketCallbackInfo)); + CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; + for (find = m_maxSocketHandles - 10; find < m_maxSocketHandles; find++) + CallbackInfo[find].handle = -1; + find = m_maxSocketHandles - 10; } - // If they are pending events, we must process them. -#if wxUSE_THREADS - wxTheApp->ProcessPendingEvents(); -#endif - return TRUE; + CallbackInfo[find].proc = callback; + CallbackInfo[find].type = mask; + CallbackInfo[find].handle = handle; + CallbackInfo[find].gsock = gsock; + if (mask & wxSockReadMask) + FD_SET(handle, &m_readfds); + if (mask & wxSockWriteMask) + FD_SET(handle, &m_writefds); + if (handle >= m_maxSocketNr) + m_maxSocketNr = handle + 1; + return find; } -wxIcon wxApp::GetStdIcon( - int nWhich -) const +void wxApp::RemoveSocketHandler(int handle) { - switch(nWhich) + struct GsocketCallbackInfo + *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo; + if (handle < m_maxSocketHandles) { - case wxICON_INFORMATION: - return wxIcon("wxICON_INFO"); - - case wxICON_QUESTION: - return wxIcon("wxICON_QUESTION"); + if (CallbackInfo[handle].type & wxSockReadMask) + FD_CLR(CallbackInfo[handle].handle, &m_readfds); + if (CallbackInfo[handle].type & wxSockWriteMask) + FD_CLR(CallbackInfo[handle].handle, &m_writefds); + CallbackInfo[handle].handle = -1; + } +} - case wxICON_EXCLAMATION: - return wxIcon("wxICON_WARNING"); +//----------------------------------------------------------------------------- +// wxWakeUpIdle +//----------------------------------------------------------------------------- - default: - wxFAIL_MSG(wxT("requested non existent standard icon")); - // still fall through +void wxApp::WakeUpIdle() +{ + // + // Send the top window a dummy message so idle handler processing will + // start up again. Doing it this way ensures that the idle handler + // wakes up in the right thread (see also wxWakeUpMainThread() which does + // the same for the main app thread only) + // + wxWindow* pTopWindow = wxTheApp->GetTopWindow(); - case wxICON_HAND: - return wxIcon("wxICON_ERROR"); + if (pTopWindow) + { + if ( !::WinPostMsg(GetHwndOf(pTopWindow), WM_NULL, (MPARAM)0, (MPARAM)0)) + { + // + // Should never happen + // + wxLogLastError(wxT("PostMessage(WM_NULL)")); + } } - return wxIcon("wxICON_ERROR"); -} +} // end of wxWakeUpIdle -HINSTANCE wxGetInstance() +HAB wxGetInstance() { - return wxhInstance; + return vHabmain; } -void wxSetInstance(HINSTANCE hInst) +void wxSetInstance( HAB vHab ) { - wxhInstance = hInst; + vHabmain = vHab; } -