X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9fea1a5d6282d0925c15fc21e33c6236febcdecf..0d58bb65789a8efec581d2beb2117669d1d1db9d:/src/common/socket.cpp diff --git a/src/common/socket.cpp b/src/common/socket.cpp index cc5c83e84f..7ec0743ec1 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -3,12 +3,16 @@ // Purpose: Socket handler classes // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia // Created: April 1997 -// Updated: July 1999 -// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux +// Copyright: (C) 1999-1997, Guilhem Lavaux +// (C) 2000-1999, Guillermo Rodriguez Garcia // RCS_ID: $Id$ // License: see wxWindows license ///////////////////////////////////////////////////////////////////////////// +// ========================================================================== +// Declarations +// ========================================================================== + #ifdef __GNUG__ #pragma implementation "socket.h" #endif @@ -22,9 +26,7 @@ #if wxUSE_SOCKETS -///////////////////////////////////////////////////////////////////////////// -// wxWindows headers -///////////////////////////////////////////////////////////////////////////// +#include "wx/app.h" #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" @@ -32,88 +34,190 @@ #include "wx/utils.h" #include "wx/module.h" #include "wx/log.h" +#include "wx/intl.h" +#include "wx/event.h" -#include -#include -#include +#if wxUSE_GUI + #include "wx/gdicmn.h" // for wxPendingDelete +#endif // wxUSE_GUI -///////////////////////////////////////////////////////////////////////////// -// wxSocket headers -///////////////////////////////////////////////////////////////////////////// #include "wx/sckaddr.h" #include "wx/socket.h" -// -------------------------------------------------------------- -// ClassInfos -// -------------------------------------------------------------- -#if !USE_SHARED_LIBRARY +// -------------------------------------------------------------------------- +// macros and constants +// -------------------------------------------------------------------------- + +// discard buffer +#define MAX_DISCARD_SIZE (10 * 1024) + +// what to do within waits: in wxBase we don't do anything as we don't have +// the event loop anyhow (for now). In GUI apps we have 2 cases: from the main +// thread itself we have to call wxYield() to let the events (including the +// GUI events and the low-level (not wxWindows) events from GSocket) be +// processed. From another thread it is enough to just call wxThread::Yield() +// which will give away the rest of our time slice: the explanation is that +// the events will be processed by the main thread anyhow, without calling +// wxYield(), but we don't want to eat the CPU time uselessly while sitting +// in the loop waiting for the data +#if wxUSE_GUI + #if wxUSE_THREADS + #define PROCESS_EVENTS() \ + { \ + if ( wxThread::IsMain() ) \ + wxYield(); \ + else \ + wxThread::Yield(); \ + } + #else // !wxUSE_THREADS + #define PROCESS_EVENTS() wxYield() + #endif // wxUSE_THREADS/!wxUSE_THREADS +#else // !wxUSE_GUI + #define PROCESS_EVENTS() +#endif // wxUSE_GUI/!wxUSE_GUI + +// -------------------------------------------------------------------------- +// wxWin macros +// -------------------------------------------------------------------------- + IMPLEMENT_CLASS(wxSocketBase, wxObject) IMPLEMENT_CLASS(wxSocketServer, wxSocketBase) IMPLEMENT_CLASS(wxSocketClient, wxSocketBase) +IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase) IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent) -#endif + +// -------------------------------------------------------------------------- +// private classes +// -------------------------------------------------------------------------- class wxSocketState : public wxObject { public: - bool notify_state; - GSocketEventFlags evt_notify_state; - wxSocketBase::wxSockFlags socket_flags; - wxSocketBase::wxSockCbk c_callback; - char *c_callback_data; + wxSocketFlags m_flags; + wxSocketEventFlags m_eventmask; + bool m_notify; + void *m_clientData; +#if WXWIN_COMPATIBILITY + wxSocketBase::wxSockCbk m_cbk; + char *m_cdata; +#endif // WXWIN_COMPATIBILITY public: wxSocketState() : wxObject() {} }; -// -------------------------------------------------------------- -// wxSocketBase ctor and dtor -// -------------------------------------------------------------- - -wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags, - wxSocketBase::wxSockType _type) : - wxEvtHandler(), - m_socket(NULL), m_flags(_flags), m_type(_type), - m_neededreq(0), - m_lcount(0), m_timeout(600), - m_unread(NULL), m_unrd_size(0), m_unrd_cur(0), - m_cbk(NULL), m_cdata(NULL), - m_connected(FALSE), m_establishing(FALSE), - m_notify_state(FALSE), m_id(-1), - m_defering(NO_DEFER), m_error(FALSE), - m_states() +// ========================================================================== +// wxSocketBase +// ========================================================================== + +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- + +void wxSocketBase::Init() +{ + m_socket = NULL; + m_type = wxSOCKET_UNINIT; + + // state + m_flags = 0; + m_connected = + m_establishing = + m_reading = + m_writing = + m_error = FALSE; + m_lcount = 0; + m_timeout = 600; + m_beingDeleted = FALSE; + + // pushback buffer + m_unread = NULL; + m_unrd_size = 0; + m_unrd_cur = 0; + + // events + m_id = -1; + m_handler = NULL; + m_clientData = NULL; + m_notify = FALSE; + m_eventmask = 0; +#if WXWIN_COMPATIBILITY + m_cbk = NULL; + m_cdata = NULL; +#endif // WXWIN_COMPATIBILITY +} + +wxSocketBase::wxSocketBase() { + Init(); } -wxSocketBase::wxSocketBase() : - wxEvtHandler(), - m_socket(NULL), m_flags(WAITALL | SPEED), m_type(SOCK_UNINIT), - m_neededreq(0), - m_lcount(0), m_timeout(600), - m_unread(NULL), m_unrd_size(0), m_unrd_cur(0), - m_cbk(NULL), m_cdata(NULL), - m_connected(FALSE), m_establishing(FALSE), - m_notify_state(FALSE), m_id(-1), - m_defering(NO_DEFER), m_error(FALSE), - m_states() +wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type) { + Init(); + + m_flags = flags; + m_type = type; } wxSocketBase::~wxSocketBase() { - if (m_unread) - free(m_unread); + // Just in case the app called Destroy() *and* then deleted + // the socket immediately: don't leave dangling pointers. +#if wxUSE_GUI + wxPendingDelete.DeleteObject(this); +#endif // Shutdown and close the socket - Close(); + if (!m_beingDeleted) + Close(); // Destroy the GSocket object if (m_socket) GSocket_destroy(m_socket); + + // Free the pushback buffer + if (m_unread) + free(m_unread); +} + +bool wxSocketBase::Destroy() +{ + // Delayed destruction: the socket will be deleted during the next + // idle loop iteration. This ensures that all pending events have + // been processed. + m_beingDeleted = TRUE; + + // Shutdown and close the socket + Close(); + + // Supress events from now on + Notify(FALSE); + +#if wxUSE_GUI + if ( !wxPendingDelete.Member(this) ) + wxPendingDelete.Append(this); +#else + delete this; +#endif + + return TRUE; } +// -------------------------------------------------------------------------- +// Basic IO calls +// -------------------------------------------------------------------------- + +// The following IO operations update m_error and m_lcount: +// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard} +// +// TODO: Should Connect, Accept and AcceptWith update m_error? + bool wxSocketBase::Close() { + // Interrupt pending waits + InterruptWait(); + if (m_socket) { // Disable callbacks @@ -122,188 +226,132 @@ bool wxSocketBase::Close() // Shutdown the connection GSocket_Shutdown(m_socket); - m_connected = FALSE; - m_establishing = FALSE; } + m_connected = FALSE; + m_establishing = FALSE; return TRUE; } -// -------------------------------------------------------------- -// wxSocketBase basic IO operations -// -------------------------------------------------------------- - -// GRG: I have made some changes to wxSocket internal event -// system; now, all events (INPUT, OUTPUT, CONNECTION, LOST) -// are always internally monitored; but users will only be -// notified of these events they are interested in. So we -// no longer have to change the event mask with SetNotify() -// in internal functions like DeferRead, DeferWrite, and -// the like. This solves a lot of problems. - -// GRG: I added m_error handling to IO operations. Now, -// wxSocketBase::Error() correctly indicates if the last -// operation from {Read, Write, ReadMsg, WriteMsg, Peek, -// Unread, Discard} failed. Note that now, every function -// that updates m_lcount, also updates m_error. While I -// was at it, also fixed an UGLY bug in ReadMsg. - -class _wxSocketInternalTimer: public wxTimer -{ -public: - int *m_state; - unsigned long m_new_val; - - void Notify() - { - *m_state = m_new_val; // Change the value - } -}; - -int wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes) +wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes) { - // Timer for timeout - _wxSocketInternalTimer timer; - - wxASSERT(m_defering == NO_DEFER); - - // Set the defering mode to READ. - m_defering = DEFER_READ; - - // Set the current buffer. - m_defer_buffer = buffer; - m_defer_nbytes = nbytes; - m_defer_timer = &timer; - - timer.m_state = (int *)&m_defer_buffer; - timer.m_new_val = 0; + // Mask read events + m_reading = TRUE; - timer.Start(m_timeout * 1000, FALSE); + m_lcount = _Read(buffer, nbytes); - // If the socket is readable, call DoDefer for the first time - if (GSocket_Select(m_socket, GSOCK_INPUT_FLAG)) - DoDefer(); - - // Wait for buffer completion. - while (m_defer_buffer != NULL) - wxYield(); - - timer.Stop(); + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - // Disable defering mode. - m_defering = NO_DEFER; - m_defer_timer = NULL; + // Allow read events from now on + m_reading = FALSE; - // Return the number of bytes read from the socket. - return nbytes-m_defer_nbytes; + return *this; } -wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes) +wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes) { + int total; int ret = 1; - m_error = FALSE; - - // we try this even if the connection has already been closed. - m_lcount = GetPushback(buffer, nbytes, FALSE); - nbytes -= m_lcount; - buffer += m_lcount; - - if (!m_connected || !m_socket) + // Try the pushback buffer first + total = GetPushback(buffer, nbytes, FALSE); + nbytes -= total; + buffer = (char *)buffer + total; + + // Return now in one of the following cases: + // - the socket is invalid, + // - we got all the data, + // - we got *some* data and we are not using wxSOCKET_WAITALL. + if ( !m_socket || + !nbytes || + ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) ) + return total; + + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + if (m_flags & wxSOCKET_NOWAIT) { - // if no data retrieved AND not connected, it is an error. - if (!m_lcount) - m_error = TRUE; + GSocket_SetNonBlocking(m_socket, 1); + ret = GSocket_Read(m_socket, (char *)buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 0); - return *this; + if (ret > 0) + total += ret; } - - // If we have got the whole needed buffer, return immediately - if (!nbytes) + else { - return *this; - } + bool more = TRUE; - if (m_flags & SPEED & WAITALL) // SPEED && WAITALL - { - while (ret > 0 && nbytes > 0) + while (more) { - ret = GSocket_Read(m_socket, buffer, nbytes); - m_lcount += ret; - buffer += ret; - nbytes -= ret; - } - // In case the last call was an error ... - if (ret < 0) - m_lcount ++; - } - else if (m_flags & SPEED) // SPEED && !WAITALL - { - ret = GSocket_Read(m_socket, buffer, nbytes); + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() ) + break; - if (ret > 0) - m_lcount += ret; - } - else // !SPEED - { - ret = DeferRead(buffer, nbytes); + ret = GSocket_Read(m_socket, (char *)buffer, nbytes); - if (ret > 0) - m_lcount += ret; - } + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (char *)buffer + ret; + } - // If we have read some data, then it is not an error, even - // when in WAITALL mode, the last low-level IO call might - // have failed. - if (!m_lcount) - m_error = TRUE; + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we recv all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } + } - return *this; + return total; } -wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes) +wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes) { -#define MAX_BUFSIZE (10 * 1024) - + wxUint32 len, len2, sig, total; + bool error; int old_flags; - unsigned long len, len2, sig; struct { - char sig[4]; - char len[4]; + unsigned char sig[4]; + unsigned char len[4]; } msg; - // sig should be an explicit 32-bit unsigned integer; I've seen - // compilers in which wxUint32 was actually a 16-bit unsigned integer + // Mask read events + m_reading = TRUE; + total = 0; + error = TRUE; old_flags = m_flags; - SetFlags(WAITALL | SPEED); + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); - Read((char *)&msg, sizeof(msg)); - if (m_lcount != sizeof(msg)) - { - SetFlags(old_flags); - m_error = TRUE; - return *this; - } + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; - sig = msg.sig[0] & 0xff; - sig |= (wxUint32)(msg.sig[1] & 0xff) << 8; - sig |= (wxUint32)(msg.sig[2] & 0xff) << 16; - sig |= (wxUint32)(msg.sig[3] & 0xff) << 24; + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); if (sig != 0xfeeddead) { - wxLogDebug(_T("Warning: invalid signature returned to ReadMsg\n")); - SetFlags(old_flags); - m_error = TRUE; - return *this; + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; } - len = msg.len[0] & 0xff; - len |= (wxUint32)(msg.len[1] & 0xff) << 8; - len |= (wxUint32)(msg.len[2] & 0xff) << 16; - len |= (wxUint32)(msg.len[3] & 0xff) << 24; + len = (wxUint32)msg.len[0]; + len |= (wxUint32)(msg.len[1] << 8); + len |= (wxUint32)(msg.len[2] << 16); + len |= (wxUint32)(msg.len[3] << 24); if (len > nbytes) { @@ -313,303 +361,368 @@ wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes) else len2 = 0; - // The "len &&" in the following statements is necessary so - // that we don't attempt to read (and possibly hang the system) - // if the message was zero bytes long - if (len && Read(buffer, len).LastCount() != len) + // Don't attemp to read if the msg was zero bytes long. + if (len) { - SetFlags(old_flags); - m_error = TRUE; - return *this; + total = _Read(buffer, len); + + if (total != len) + goto exit; } if (len2) { - char *discard_buffer = new char[MAX_BUFSIZE]; + char *discard_buffer = new char[MAX_DISCARD_SIZE]; long discard_len; + // NOTE: discarded bytes don't add to m_lcount. do { - discard_len = ((len2 > MAX_BUFSIZE)? MAX_BUFSIZE : len2); - discard_len = Read(discard_buffer, discard_len).LastCount(); - len2 -= discard_len; + discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2); + discard_len = _Read(discard_buffer, (wxUint32)discard_len); + len2 -= (wxUint32)discard_len; } while ((discard_len > 0) && len2); delete [] discard_buffer; if (len2 != 0) - { - SetFlags(old_flags); - m_error = TRUE; - return *this; - } - } - if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg)) - { - SetFlags(old_flags); - m_error = TRUE; - return *this; + goto exit; } + if (_Read(&msg, sizeof(msg)) != sizeof(msg)) + goto exit; - sig = msg.sig[0] & 0xff; - sig |= (wxUint32)(msg.sig[1] & 0xff) << 8; - sig |= (wxUint32)(msg.sig[2] & 0xff) << 16; - sig |= (wxUint32)(msg.sig[3] & 0xff) << 24; + sig = (wxUint32)msg.sig[0]; + sig |= (wxUint32)(msg.sig[1] << 8); + sig |= (wxUint32)(msg.sig[2] << 16); + sig |= (wxUint32)(msg.sig[3] << 24); if (sig != 0xdeadfeed) { - m_error = TRUE; - wxLogDebug(_T("Warning: invalid signature returned to ReadMsg\n")); + wxLogWarning(_("wxSocket: invalid signature in ReadMsg.")); + goto exit; } - SetFlags(old_flags); - return *this; - -#undef MAX_BUFSIZE -} + // everything was OK + error = FALSE; -wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes) -{ - Read(buffer, nbytes); - CreatePushbackAfter(buffer, nbytes); +exit: + m_error = error; + m_lcount = total; + m_reading = FALSE; + SetFlags(old_flags); return *this; } -int wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes) +wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes) { - // Timer for timeout - _wxSocketInternalTimer timer; + // Mask read events + m_reading = TRUE; - wxASSERT(m_defering == NO_DEFER); + m_lcount = _Read(buffer, nbytes); + Pushback(buffer, m_lcount); - m_defering = DEFER_WRITE; - - // Set the current buffer - m_defer_buffer = (char *)buffer; - m_defer_nbytes = nbytes; - m_defer_timer = &timer; + // If in wxSOCKET_WAITALL mode, all bytes should have been read. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - // Start timer - timer.m_state = (int *)&m_defer_buffer; - timer.m_new_val = 0; + // Allow read events again + m_reading = FALSE; - timer.Start(m_timeout * 1000, FALSE); + return *this; +} - // If the socket is writable, call DoDefer for the first time - if (GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG)) - DoDefer(); +wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes) +{ + // Mask write events + m_writing = TRUE; - // Wait for buffer completion. - while (m_defer_buffer != NULL) - wxYield(); + m_lcount = _Write(buffer, nbytes); - // Stop timer - m_defer_timer = NULL; - timer.Stop(); + // If in wxSOCKET_WAITALL mode, all bytes should have been written. + if (m_flags & wxSOCKET_WAITALL) + m_error = (m_lcount != nbytes); + else + m_error = (m_lcount == 0); - m_defering = NO_DEFER; + // Allow write events again + m_writing = FALSE; - return nbytes-m_defer_nbytes; + return *this; } -wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes) +wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes) { + wxUint32 total = 0; int ret = 1; - m_lcount = 0; - m_error = FALSE; - - if (!m_connected || !m_socket) - { - m_error = TRUE; - return *this; - } + // If the socket is invalid or parameters are ill, return immediately + if (!m_socket || !buffer || !nbytes) + return 0; - if (m_flags & SPEED & WAITALL) // SPEED && WAITALL - { - while (ret > 0 && nbytes > 0) - { - ret = GSocket_Write(m_socket, buffer, nbytes); - m_lcount += ret; - buffer += ret; - nbytes -= ret; - } - // In case the last call was an error ... - if (ret < 0) - m_lcount ++; - } - else if (m_flags & SPEED) // SPEED && !WAITALL + // Possible combinations (they are checked in this order) + // wxSOCKET_NOWAIT + // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK) + // wxSOCKET_BLOCK + // wxSOCKET_NONE + // + if (m_flags & wxSOCKET_NOWAIT) { - ret = GSocket_Write(m_socket, buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 1); + ret = GSocket_Write(m_socket, (const char *)buffer, nbytes); + GSocket_SetNonBlocking(m_socket, 0); if (ret > 0) - m_lcount += ret; + total = ret; } - else // !SPEED + else { - ret = DeferWrite(buffer, nbytes); + bool more = TRUE; - if (ret > 0) - m_lcount += ret; - } + while (more) + { + if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() ) + break; - // If we have written some data, then it is not an error, - // even when in WAITALL mode, the last low-level IO call - // might have failed. - if (!m_lcount) - m_error = TRUE; + ret = GSocket_Write(m_socket, (const char *)buffer, nbytes); - return *this; + if (ret > 0) + { + total += ret; + nbytes -= ret; + buffer = (const char *)buffer + ret; + } + + // If we got here and wxSOCKET_WAITALL is not set, we can leave + // now. Otherwise, wait until we send all the data or until there + // is an error. + // + more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL)); + } + } + + return total; } -wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes) +wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes) { + wxUint32 total; + bool error; int old_flags; - struct { - char sig[4]; - char len[4]; + struct + { + unsigned char sig[4]; + unsigned char len[4]; } msg; - // warning about 'cast truncates constant value' -#ifdef __VISUALC__ - #pragma warning(disable: 4310) -#endif // __VISUALC__ + // Mask write events + m_writing = TRUE; - msg.sig[0] = (char) 0xad; - msg.sig[1] = (char) 0xde; - msg.sig[2] = (char) 0xed; - msg.sig[3] = (char) 0xfe; + error = TRUE; + total = 0; + old_flags = m_flags; + SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL); - msg.len[0] = (char) nbytes & 0xff; - msg.len[1] = (char) (nbytes >> 8) & 0xff; - msg.len[2] = (char) (nbytes >> 16) & 0xff; - msg.len[3] = (char) (nbytes >> 24) & 0xff; + msg.sig[0] = (unsigned char) 0xad; + msg.sig[1] = (unsigned char) 0xde; + msg.sig[2] = (unsigned char) 0xed; + msg.sig[3] = (unsigned char) 0xfe; - // GRG: We need WAITALL | SPEED - old_flags = m_flags; - SetFlags(WAITALL | SPEED); + msg.len[0] = (unsigned char) (nbytes & 0xff); + msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff); + msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff); + msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff); - if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg)) - { - SetFlags(old_flags); - m_error = TRUE; - return *this; - } - if (Write(buffer, nbytes).LastCount() < nbytes) - { - SetFlags(old_flags); - m_error = TRUE; - return *this; - } + if (_Write(&msg, sizeof(msg)) < sizeof(msg)) + goto exit; - msg.sig[0] = (char) 0xed; - msg.sig[1] = (char) 0xfe; - msg.sig[2] = (char) 0xad; - msg.sig[3] = (char) 0xde; + total = _Write(buffer, nbytes); + + if (total < nbytes) + goto exit; + + msg.sig[0] = (unsigned char) 0xed; + msg.sig[1] = (unsigned char) 0xfe; + msg.sig[2] = (unsigned char) 0xad; + msg.sig[3] = (unsigned char) 0xde; msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0; - if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg)) - m_error = TRUE; + if ((_Write(&msg, sizeof(msg))) < sizeof(msg)) + goto exit; - SetFlags(old_flags); - return *this; + // everything was OK + error = FALSE; + +exit: + m_error = error; + m_lcount = total; + m_writing = FALSE; -#ifdef __VISUALC__ - #pragma warning(default: 4310) -#endif // __VISUALC__ + return *this; } -wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes) +wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes) { + if (nbytes != 0) + Pushback(buffer, nbytes); + m_error = FALSE; - m_lcount = 0; + m_lcount = nbytes; - if (nbytes != 0) + return *this; +} + +wxSocketBase& wxSocketBase::Discard() +{ + int old_flags; + char *buffer = new char[MAX_DISCARD_SIZE]; + wxUint32 ret; + wxUint32 total = 0; + + // Mask read events + m_reading = TRUE; + + old_flags = m_flags; + SetFlags(wxSOCKET_NOWAIT); + + do { - CreatePushbackAfter(buffer, nbytes); - m_lcount = nbytes; + ret = _Read(buffer, MAX_DISCARD_SIZE); + total += ret; } + while (ret == MAX_DISCARD_SIZE); + + delete[] buffer; + m_lcount = total; + m_error = FALSE; + + // Allow read events again + m_reading = FALSE; + return *this; } -bool wxSocketBase::IsData() const +// -------------------------------------------------------------------------- +// Wait functions +// -------------------------------------------------------------------------- + +// All Wait functions poll the socket using GSocket_Select() to +// check for the specified combination of conditions, until one +// of these conditions become true, an error occurs, or the +// timeout elapses. The polling loop calls PROCESS_EVENTS(), so +// this won't block the GUI. + +bool wxSocketBase::_Wait(long seconds, + long milliseconds, + wxSocketEventFlags flags) { + GSocketEventFlags result; + long timeout; + + // Set this to TRUE to interrupt ongoing waits + m_interrupt = FALSE; + + // Check for valid socket if (!m_socket) return FALSE; - return (GSocket_Select(m_socket, GSOCK_INPUT_FLAG)); -} - -// GRG: DoDefer() no longer needs to know which event occured, -// because this was only used to catch LOST events and set -// m_defer_buffer = NULL; this is done in OnRequest() now. + // Check for valid timeout value. + if (seconds != -1) + timeout = seconds * 1000 + milliseconds; + else + timeout = m_timeout * 1000; -void wxSocketBase::DoDefer() -{ - int ret; + // Wait in an active polling loop. + // + // NOTE: We duplicate some of the code in OnRequest, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in OnRequest as well because we + // don't know whether the Wait functions are being used. + // + // Do this at least once (important if timeout == 0, when + // we are just polling). Also, if just polling, do not yield. - if (!m_defer_buffer) - return; + wxStopWatch chrono; + bool done = FALSE; - switch (m_defering) + while (!done) { - case DEFER_READ: - ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes); - break; - case DEFER_WRITE: - ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes); - break; - default: - ret = -1; - break; - } + result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG); - if (ret >= 0) - m_defer_nbytes -= ret; + // Incoming connection (server) or connection established (client) + if (result & GSOCK_CONNECTION_FLAG) + { + m_connected = TRUE; + m_establishing = FALSE; + return TRUE; + } - // If we are waiting for all bytes to be acquired, keep the defering - // mode enabled. - if ((m_flags & WAITALL) == 0 || m_defer_nbytes == 0 || ret < 0) - { - m_defer_buffer = NULL; - } - else - { - m_defer_buffer += ret; - m_defer_timer->Start(m_timeout * 1000, FALSE); + // Data available or output buffer ready + if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG)) + { + return TRUE; + } + + // Connection lost + if (result & GSOCK_LOST_FLAG) + { + m_connected = FALSE; + m_establishing = FALSE; + return (flags & GSOCK_LOST_FLAG) != 0; + } + + // Wait more? + if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt)) + done = TRUE; + else + PROCESS_EVENTS(); } + + return FALSE; } -void wxSocketBase::Discard() +bool wxSocketBase::Wait(long seconds, long milliseconds) { -#define MAX_BUFSIZE (10*1024) - - char *my_data = new char[MAX_BUFSIZE]; - wxUint32 recv_size = MAX_BUFSIZE; - wxUint32 total = 0; + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_OUTPUT_FLAG | + GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); +} - SaveState(); - SetFlags(NOWAIT); // GRG: SPEED was not needed here! +bool wxSocketBase::WaitForRead(long seconds, long milliseconds) +{ + // Check pushback buffer before entering _Wait + if (m_unread) + return TRUE; - while (recv_size == MAX_BUFSIZE) - { - recv_size = Read(my_data, MAX_BUFSIZE).LastCount(); - total += recv_size; - } + // Note that GSOCK_INPUT_LOST has to be explicitly passed to + // _Wait becuase of the semantics of WaitForRead: a return + // value of TRUE means that a GSocket_Read call will return + // immediately, not that there is actually data to read. - RestoreState(); - delete [] my_data; + return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | + GSOCK_LOST_FLAG); +} - m_lcount = total; - m_error = FALSE; +bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG); +} -#undef MAX_BUFSIZE +bool wxSocketBase::WaitForLost(long seconds, long milliseconds) +{ + return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); } -// -------------------------------------------------------------- -// wxSocketBase get local or peer addresses -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Miscellaneous +// -------------------------------------------------------------------------- + +// +// Get local or peer address +// bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const { @@ -639,9 +752,9 @@ bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const return TRUE; } -// -------------------------------------------------------------- -// wxSocketBase save and restore socket state -// -------------------------------------------------------------- +// +// Save and restore socket state +// void wxSocketBase::SaveState() { @@ -649,11 +762,14 @@ void wxSocketBase::SaveState() state = new wxSocketState(); - state->notify_state = m_notify_state; - state->evt_notify_state = m_neededreq; - state->socket_flags = m_flags; - state->c_callback = m_cbk; - state->c_callback_data = m_cdata; + state->m_flags = m_flags; + state->m_notify = m_notify; + state->m_eventmask = m_eventmask; + state->m_clientData = m_clientData; +#if WXWIN_COMPATIBILITY + state->m_cbk = m_cbk; + state->m_cdata = m_cdata; +#endif // WXWIN_COMPATIBILITY m_states.Append(state); } @@ -669,112 +785,42 @@ void wxSocketBase::RestoreState() state = (wxSocketState *)node->Data(); - SetFlags(state->socket_flags); - m_neededreq = state->evt_notify_state; - m_cbk = state->c_callback; - m_cdata = state->c_callback_data; - Notify(state->notify_state); + m_flags = state->m_flags; + m_notify = state->m_notify; + m_eventmask = state->m_eventmask; + m_clientData = state->m_clientData; +#if WXWIN_COMPATIBILITY + m_cbk = state->m_cbk; + m_cdata = state->m_cdata; +#endif // WXWIN_COMPATIBILITY delete node; delete state; } - -// -------------------------------------------------------------- -// wxSocketBase Wait functions -// -------------------------------------------------------------- - -// GRG: I have completely rewritten this family of functions -// so that they don't depend on event notifications; instead, -// they poll the socket, using GSocket_Select(), to check for -// the specified combination of event flags, until an event -// occurs or until the timeout ellapses. The polling loop -// calls wxYield(), so this won't block the GUI. - -bool wxSocketBase::_Wait(long seconds, long milliseconds, wxSocketEventFlags flags) -{ - GSocketEventFlags result; - _wxSocketInternalTimer timer; - long timeout; - int state = -1; - - // Check for valid socket - if ((!m_connected && !m_establishing) || !m_socket) - return FALSE; - - // Check for valid timeout value - if (seconds != -1) - timeout = seconds * 1000 + milliseconds; - else - timeout = m_timeout * 1000; - - // Activate timer - timer.m_state = &state; - timer.m_new_val = 0; - timer.Start(timeout, TRUE); - - // Active polling (without using events) - result = GSocket_Select(m_socket, flags); - - while ((result == 0) && (state == -1)) - { - wxYield(); - result = GSocket_Select(m_socket, flags); - } - - timer.Stop(); - - return (result != 0); -} - -bool wxSocketBase::Wait(long seconds, long milliseconds) -{ - return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | - GSOCK_OUTPUT_FLAG | - GSOCK_CONNECTION_FLAG | - GSOCK_LOST_FLAG); -} - -bool wxSocketBase::WaitForRead(long seconds, long milliseconds) -{ - return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG); -} - -bool wxSocketBase::WaitForWrite(long seconds, long milliseconds) -{ - return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG); -} - -bool wxSocketBase::WaitForLost(long seconds, long milliseconds) -{ - return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG); -} +// +// Timeout and flags +// void wxSocketBase::SetTimeout(long seconds) { m_timeout = seconds; if (m_socket) - GSocket_SetTimeout(m_socket, m_timeout); + GSocket_SetTimeout(m_socket, m_timeout * 1000); } -// -------------------------------------------------------------- -// wxSocketBase flags -// -------------------------------------------------------------- - -void wxSocketBase::SetFlags(wxSockFlags _flags) +void wxSocketBase::SetFlags(wxSocketFlags flags) { - m_flags = _flags; + m_flags = flags; } -wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const -{ - return m_flags; -} -// -------------------------------------------------------------- -// wxSocketBase callback management -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Callbacks (now obsolete - use events instead) +// -------------------------------------------------------------------------- + +#if WXWIN_COMPATIBILITY wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_) { @@ -792,123 +838,141 @@ char *wxSocketBase::CallbackData(char *data) return old_data; } -// -------------------------------------------------------------- -// wxSocketBase automatic notifier -// -------------------------------------------------------------- - -static void LINKAGEMODE wx_socket_callback(GSocket *socket, GSocketEvent event, char *cdata) -{ - wxSocketBase *sckobj = (wxSocketBase *)cdata; +#endif // WXWIN_COMPATIBILITY - sckobj->OnRequest((wxSocketNotify)event); -} +// -------------------------------------------------------------------------- +// Event handling +// -------------------------------------------------------------------------- -wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt) +// A note on how events are processed, which is probably the most +// difficult thing to get working right while keeping the same API +// and functionality for all platforms. +// +// When GSocket detects an event, it calls wx_socket_callback, which in +// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket +// object. OnRequest does some housekeeping, and if the event is to be +// propagated to the user, it creates a new wxSocketEvent object and +// posts it. The event is not processed immediately, but delayed with +// AddPendingEvent instead. This is necessary in order to decouple the +// event processing from wx_socket_callback; otherwise, subsequent IO +// calls made from the user event handler would fail, as gtk callbacks +// are not reentrant. +// +// Note that, unlike events, user callbacks (now deprecated) are _not_ +// decoupled from wx_socket_callback and thus they suffer from a variety +// of problems. Avoid them where possible and use events instead. + +static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket), + GSocketEvent notification, + char *cdata) { - switch (evt) - { - case GSOCK_INPUT: return GSOCK_INPUT_FLAG; - case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG; - case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG; - case GSOCK_LOST: return GSOCK_LOST_FLAG; - } - return 0; -} + wxSocketBase *sckobj = (wxSocketBase *)cdata; -void wxSocketBase::SetNotify(wxSocketEventFlags flags) -{ - m_neededreq = flags; + sckobj->OnRequest((wxSocketNotify) notification); } -void wxSocketBase::Notify(bool notify) +void wxSocketBase::OnRequest(wxSocketNotify notification) { - m_notify_state = notify; -} + // NOTE: We duplicate some of the code in _Wait, but this doesn't + // hurt. It has to be here because the (GSocket) event might arrive + // a bit delayed, and it has to be in _Wait as well because we don't + // know whether the Wait functions are being used. -void wxSocketBase::OnRequest(wxSocketNotify req_evt) -{ - wxSocketEvent event(m_id); - wxSocketEventFlags flag = EventToNotify(req_evt); - - switch(req_evt) + switch(notification) { case wxSOCKET_CONNECTION: m_establishing = FALSE; m_connected = TRUE; break; - case wxSOCKET_LOST: - m_defer_buffer = NULL; - Close(); - break; + + // If we are in the middle of a R/W operation, do not + // propagate events to users. Also, filter 'late' events + // which are no longer valid. + case wxSOCKET_INPUT: + if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG)) + return; + break; + case wxSOCKET_OUTPUT: - if (m_defer_buffer) - { - // GRG: DoDefer() no longer needs to know which - // event occured, because this was only used to - // catch LOST events and set m_defer_buffer to - // NULL, and this is done in OnRequest() now. - DoDefer(); - // Do not notify to user + if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG)) return; - } break; + + case wxSOCKET_LOST: + m_connected = FALSE; + m_establishing = FALSE; + break; + + default: + break; + } + + // Schedule the event + + wxSocketEventFlags flag = 0; + switch (notification) + { + case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break; + case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break; + case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break; + case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break; + default: + wxLogWarning(_("wxSocket: unknown event!.")); + return; } - if (((m_neededreq & flag) == flag) && m_notify_state) + if (((m_eventmask & flag) == flag) && m_notify) { - event.m_socket = this; - event.m_skevt = req_evt; - ProcessEvent(event); - OldOnNotify(req_evt); + if (m_handler) + { + wxSocketEvent event(m_id); + event.m_event = notification; + event.m_clientData = m_clientData; + event.SetEventObject(this); + + m_handler->AddPendingEvent(event); + } +#if WXWIN_COMPATIBILITY if (m_cbk) - m_cbk(*this, req_evt, m_cdata); + m_cbk(*this, notification, m_cdata); +#endif // WXWIN_COMPATIBILITY } } -void wxSocketBase::OldOnNotify(wxSocketNotify evt) +void wxSocketBase::Notify(bool notify) { + m_notify = notify; } -// -------------------------------------------------------------- -// wxSocketBase set event handler -// -------------------------------------------------------------- - -void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id) +void wxSocketBase::SetNotify(wxSocketEventFlags flags) { - SetNextHandler(&h_evt); - m_id = id; + m_eventmask = flags; } -// -------------------------------------------------------------- -// wxSocketBase pushback library -// -------------------------------------------------------------- - -void wxSocketBase::CreatePushbackAfter(const char *buffer, wxUint32 size) +void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id) { - char *curr_pos; - - if (m_unread != NULL) - m_unread = (char *) realloc(m_unread, m_unrd_size+size); - else - m_unread = (char *) malloc(size); - - curr_pos = m_unread + m_unrd_size; - - memcpy(curr_pos, buffer, size); - m_unrd_size += size; + m_handler = &handler; + m_id = id; } -void wxSocketBase::CreatePushbackBefore(const char *buffer, wxUint32 size) +// -------------------------------------------------------------------------- +// Pushback buffer +// -------------------------------------------------------------------------- + +void wxSocketBase::Pushback(const void *buffer, wxUint32 size) { + if (!size) return; + if (m_unread == NULL) - m_unread = (char *)malloc(size); - else { - char *tmp; + m_unread = malloc(size); + else + { + void *tmp; - tmp = (char *)malloc(m_unrd_size + size); - memcpy(tmp+size, m_unread, m_unrd_size); + tmp = malloc(m_unrd_size + size); + memcpy((char *)tmp + size, m_unread, m_unrd_size); free(m_unread); m_unread = tmp; @@ -919,18 +983,21 @@ void wxSocketBase::CreatePushbackBefore(const char *buffer, wxUint32 size) memcpy(m_unread, buffer, size); } -wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek) +wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek) { if (!m_unrd_size) return 0; if (size > (m_unrd_size-m_unrd_cur)) size = m_unrd_size-m_unrd_cur; - memcpy(buffer, (m_unread+m_unrd_cur), size); - if (!peek) { + memcpy(buffer, (char *)m_unread + m_unrd_cur, size); + + if (!peek) + { m_unrd_cur += size; - if (m_unrd_size == m_unrd_cur) { + if (m_unrd_size == m_unrd_cur) + { free(m_unread); m_unread = NULL; m_unrd_size = 0; @@ -941,17 +1008,18 @@ wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek) return size; } -// -------------------------------------------------------------- + +// ========================================================================== // wxSocketServer -// -------------------------------------------------------------- +// ========================================================================== -// -------------------------------------------------------------- -// wxSocketServer ctor and dtor -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Ctor +// -------------------------------------------------------------------------- wxSocketServer::wxSocketServer(wxSockAddress& addr_man, - wxSockFlags flags) : - wxSocketBase(flags, SOCK_SERVER) + wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_SERVER) { // Create the socket m_socket = GSocket_new(); @@ -968,16 +1036,16 @@ wxSocketServer::wxSocketServer(wxSockAddress& addr_man, return; } - GSocket_SetTimeout(m_socket, m_timeout); + GSocket_SetTimeout(m_socket, m_timeout * 1000); GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, wx_socket_callback, (char *)this); } -// -------------------------------------------------------------- -// wxSocketServer Accept -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Accept +// -------------------------------------------------------------------------- bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait) { @@ -986,27 +1054,26 @@ bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait) if (!m_socket) return FALSE; - // GRG: If wait == FALSE, then the call should be nonblocking. + // If wait == FALSE, then the call should be nonblocking. // When we are finished, we put the socket to blocking mode // again. if (!wait) - GSocket_SetNonBlocking(m_socket, TRUE); + GSocket_SetNonBlocking(m_socket, 1); child_socket = GSocket_WaitConnection(m_socket); if (!wait) - GSocket_SetNonBlocking(m_socket, FALSE); + GSocket_SetNonBlocking(m_socket, 0); - // GRG: this was not being handled! - if (child_socket == NULL) + if (!child_socket) return FALSE; - sock.m_type = SOCK_INTERNAL; + sock.m_type = wxSOCKET_BASE; sock.m_socket = child_socket; sock.m_connected = TRUE; - GSocket_SetTimeout(sock.m_socket, sock.m_timeout); + GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000); GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, wx_socket_callback, (char *)&sock); @@ -1018,29 +1085,32 @@ wxSocketBase *wxSocketServer::Accept(bool wait) { wxSocketBase* sock = new wxSocketBase(); - sock->SetFlags((wxSockFlags)m_flags); + sock->SetFlags(m_flags); if (!AcceptWith(*sock, wait)) - return NULL; + { + sock->Destroy(); + sock = NULL; + } return sock; } bool wxSocketServer::WaitForAccept(long seconds, long milliseconds) { - return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG); + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG); } -// -------------------------------------------------------------- +// ========================================================================== // wxSocketClient -// -------------------------------------------------------------- +// ========================================================================== -// -------------------------------------------------------------- -// wxSocketClient ctor and dtor -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Ctor and dtor +// -------------------------------------------------------------------------- -wxSocketClient::wxSocketClient(wxSockFlags _flags) : - wxSocketBase(_flags, SOCK_CLIENT) +wxSocketClient::wxSocketClient(wxSocketFlags flags) + : wxSocketBase(flags, wxSOCKET_CLIENT) { } @@ -1048,21 +1118,21 @@ wxSocketClient::~wxSocketClient() { } -// -------------------------------------------------------------- -// wxSocketClient Connect functions -// -------------------------------------------------------------- +// -------------------------------------------------------------------------- +// Connect +// -------------------------------------------------------------------------- + bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) { GSocketError err; - if (IsConnected()) - Close(); - - // This should never happen. if (m_socket) + { + // Shutdown and destroy the socket + Close(); GSocket_destroy(m_socket); + } - // Initialize all socket stuff ... m_socket = GSocket_new(); m_connected = FALSE; m_establishing = FALSE; @@ -1070,23 +1140,23 @@ bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) if (!m_socket) return FALSE; - GSocket_SetTimeout(m_socket, m_timeout); + GSocket_SetTimeout(m_socket, m_timeout * 1000); + GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char *)this); - // GRG: If wait == FALSE, then the call should be nonblocking. + // If wait == FALSE, then the call should be nonblocking. // When we are finished, we put the socket to blocking mode // again. if (!wait) - GSocket_SetNonBlocking(m_socket, TRUE); + GSocket_SetNonBlocking(m_socket, 1); GSocket_SetPeer(m_socket, addr_man.GetAddress()); err = GSocket_Connect(m_socket, GSOCK_STREAMED); - GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | - GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, - wx_socket_callback, (char *)this); if (!wait) - GSocket_SetNonBlocking(m_socket, FALSE); + GSocket_SetNonBlocking(m_socket, 0); if (err != GSOCK_NOERROR) { @@ -1102,67 +1172,99 @@ bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait) bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds) { - bool ret; - - if (m_connected) // Already connected + if (m_connected) // Already connected return TRUE; - if (!m_establishing || !m_socket) // No connection in progress + if (!m_establishing || !m_socket) // No connection in progress return FALSE; - ret = _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG); + return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG | + GSOCK_LOST_FLAG); +} + +// ========================================================================== +// wxDatagramSocket +// ========================================================================== + +/* NOTE: experimental stuff - might change */ + +wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr, + wxSocketFlags flags ) + : wxSocketBase( flags, wxSOCKET_DATAGRAM ) +{ + // Create the socket + m_socket = GSocket_new(); - // GRG: m_connected and m_establishing will be updated in - // OnRequest(), but we do it here anyway because sometimes - // the event might be a bit delayed, and if that happens, - // when WaitOnConnect() returns, m_connected will still be - // FALSE. We have to do it as well in OnRequest because - // maybe WaitOnConnect() is not being used... + if(!m_socket) + return; - if (ret) + // Setup the socket as non connection oriented + GSocket_SetLocal(m_socket, addr.GetAddress()); + if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR ) { - m_connected = GSocket_Select(m_socket, GSOCK_CONNECTION_FLAG); - m_establishing = FALSE; + GSocket_destroy(m_socket); + m_socket = NULL; + return; } - return m_connected; + // Initialize all stuff + m_connected = FALSE; + m_establishing = FALSE; + GSocket_SetTimeout( m_socket, m_timeout ); + GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG | + GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG, + wx_socket_callback, (char*)this ); + +} + +wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr, + void* buf, + wxUint32 nBytes ) +{ + Read(buf, nBytes); + GetPeer(addr); + return (*this); } +wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr, + const void* buf, + wxUint32 nBytes ) +{ + GSocket_SetPeer(m_socket, addr.GetAddress()); + Write(buf, nBytes); + return (*this); +} -// -------------------------------------------------------------- +// ========================================================================== // wxSocketEvent -// -------------------------------------------------------------- +// ========================================================================== -wxSocketEvent::wxSocketEvent(int id) - : wxEvent(id) +wxSocketEvent::wxSocketEvent(int id) : wxEvent(id) { - wxEventType type = (wxEventType)wxEVT_SOCKET; - - SetEventType(type); + SetEventType( (wxEventType)wxEVT_SOCKET ); } -void wxSocketEvent::CopyObject(wxObject& obj_d) const +void wxSocketEvent::CopyObject(wxObject& object_dest) const { - wxSocketEvent *event = (wxSocketEvent *)&obj_d; + wxSocketEvent *event = (wxSocketEvent *)&object_dest; - wxEvent::CopyObject(obj_d); + wxEvent::CopyObject(object_dest); - event->m_skevt = m_skevt; - event->m_socket = m_socket; + event->m_event = m_event; + event->m_clientData = m_clientData; } -// -------------------------------------------------------------------------- +// ========================================================================== // wxSocketModule -// -------------------------------------------------------------------------- -class WXDLLEXPORT wxSocketModule: public wxModule { +// ========================================================================== + +class WXDLLEXPORT wxSocketModule : public wxModule +{ DECLARE_DYNAMIC_CLASS(wxSocketModule) - public: - bool OnInit() { - return GSocket_Init(); - } - void OnExit() { - GSocket_Cleanup(); - } + +public: + bool OnInit() { return GSocket_Init() != 0; } + void OnExit() { GSocket_Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)