X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9fdf3c3877762345b73c09479c193bf73eb2d7ff..7946d7deaac081a745dc616a5eb13ae864865fa2:/samples/minimal/minimal.cpp diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index fd0b5a4130..d51eb10f59 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -5,8 +5,8 @@ // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -16,9 +16,10 @@ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- + #ifdef __GNUG__ - #pragma implementation "minimal.cpp" - #pragma interface "minimal.cpp" +// #pragma implementation "minimal.cpp" +// #pragma interface "minimal.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". @@ -29,16 +30,16 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers +// need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- -// ressources +// resources // ---------------------------------------------------------------------------- // the application icon -#ifdef __WXGTK__ +#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) #include "mondrian.xpm" #endif @@ -84,10 +85,7 @@ enum { // menu items Minimal_Quit = 1, - Minimal_About, - - // controls start here (the numbers are, of course, arbitrary) - Minimal_Text = 1000, + Minimal_About }; // ---------------------------------------------------------------------------- @@ -109,6 +107,7 @@ END_EVENT_TABLE() // not wxApp) IMPLEMENT_APP(MyApp) + // ============================================================================ // implementation // ============================================================================ @@ -117,17 +116,16 @@ IMPLEMENT_APP(MyApp) // the application class // ---------------------------------------------------------------------------- -// `Main program' equivalent: the program execution "starts" here +// 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { - // Create the main application window + // create the main application window MyFrame *frame = new MyFrame("Minimal wxWindows App", wxPoint(50, 50), wxSize(450, 340)); - // Show it and tell the application that it's our main window - // @@@ what does it do exactly, in fact? is it necessary here? + // and show it (the frames, unlike simple controls, are not shown when + // created initially) frame->Show(TRUE); - SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the @@ -143,35 +141,39 @@ bool MyApp::OnInit() MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { +#ifdef __WXMAC__ + // we need this in order to allow the about menu relocation, since ABOUT is + // not the default id of the about menu + wxApp::s_macAboutMenuItemId = Minimal_About; +#endif + // set the frame icon SetIcon(wxICON(mondrian)); +#if wxUSE_MENUS // create a menu bar - wxMenu *menuFile = new wxMenu; + wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); - menuFile->Append(Minimal_About, "&About..."); - menuFile->AppendSeparator(); - menuFile->Append(Minimal_Quit, "E&xit"); + // the "About" item should be in the help menu + wxMenu *helpMenu = new wxMenu; + helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); + + menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); // now append the freshly created menu to the menu bar... - wxMenuBar *menuBar = new wxMenuBar; + wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, "&File"); + menuBar->Append(helpMenu, "&Help"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); +#endif // wxUSE_MENUS +#if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) - CreateStatusBar(); + CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); - - // now create some controls - - // a panel first - if there were several controls, it would allow us to - // navigate between them from the keyboard - wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200)); - - // and a static control whose parent is the panel - (void)new wxStaticText(panel, -1, "Hello, world!", wxPoint(10, 10)); +#endif // wxUSE_STATUSBAR } @@ -185,6 +187,9 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { - wxMessageBox("This is a minimal sample\nA second line in the message box", - "About Minimal", wxOK | wxICON_INFORMATION, this); + wxString msg; + msg.Printf( _T("This is the about dialog of minimal sample.\n") + _T("Welcome to %s"), wxVERSION_STRING); + + wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); }