X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9fdf3c3877762345b73c09479c193bf73eb2d7ff..19722331f8f7fb41a778ddf8ed2c66a4ace8b501:/samples/minimal/minimal.cpp diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index fd0b5a4130..fa6a0067f6 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// // Name: minimal.cpp -// Purpose: Minimal wxWindows sample +// Purpose: Minimal wxWidgets sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -16,10 +16,6 @@ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "minimal.cpp" - #pragma interface "minimal.cpp" -#endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -29,17 +25,19 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers +// need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- -// ressources +// resources // ---------------------------------------------------------------------------- -// the application icon -#ifdef __WXGTK__ - #include "mondrian.xpm" + +// the application icon (under Windows and OS/2 it is in resources and even +// though we could still include the XPM here it would be unused) +#if !defined(__WXMSW__) && !defined(__WXPM__) + #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- @@ -64,14 +62,14 @@ class MyFrame : public wxFrame { public: // ctor(s) - MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); + MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; @@ -83,18 +81,19 @@ private: enum { // menu items - Minimal_Quit = 1, - Minimal_About, + Minimal_Quit = wxID_EXIT, - // controls start here (the numbers are, of course, arbitrary) - Minimal_Text = 1000, + // it is important for the id corresponding to the "About" command to have + // this standard value as otherwise it won't be handled properly under Mac + // (where it is special and put into the "Apple" menu) + Minimal_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- -// event tables and other macros for wxWindows +// event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- -// the event tables connect the wxWindows events with the functions (event +// the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) @@ -102,9 +101,9 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() -// Create a new application object: this macro will allow wxWindows to create +// Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a -// static object for many reasons) and also declares the accessor function +// static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) @@ -117,22 +116,20 @@ IMPLEMENT_APP(MyApp) // the application class // ---------------------------------------------------------------------------- -// `Main program' equivalent: the program execution "starts" here +// 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { - // Create the main application window - MyFrame *frame = new MyFrame("Minimal wxWindows App", - wxPoint(50, 50), wxSize(450, 340)); + // create the main application window + MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App")); - // Show it and tell the application that it's our main window - // @@@ what does it do exactly, in fact? is it necessary here? - frame->Show(TRUE); - SetTopWindow(frame); + // and show it (the frames, unlike simple controls, are not shown when + // created initially) + frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message - // loop and the application will run. If we returned FALSE here, the + // loop and the application will run. If we returned false here, the // application would exit immediately. - return TRUE; + return true; } // ---------------------------------------------------------------------------- @@ -140,38 +137,36 @@ bool MyApp::OnInit() // ---------------------------------------------------------------------------- // frame constructor -MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) - : wxFrame((wxFrame *)NULL, -1, title, pos, size) +MyFrame::MyFrame(const wxString& title) + : wxFrame(NULL, wxID_ANY, title) { // set the frame icon - SetIcon(wxICON(mondrian)); + SetIcon(wxICON(sample)); +#if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; - menuFile->Append(Minimal_About, "&About..."); - menuFile->AppendSeparator(); - menuFile->Append(Minimal_Quit, "E&xit"); + // the "About" item should be in the help menu + wxMenu *helpMenu = new wxMenu; + helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); + + menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); // now append the freshly created menu to the menu bar... - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(menuFile, "&File"); + wxMenuBar *menuBar = new wxMenuBar(); + menuBar->Append(menuFile, _T("&File")); + menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); +#endif // wxUSE_MENUS +#if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) - CreateStatusBar(); - SetStatusText("Welcome to wxWindows!"); - - // now create some controls - - // a panel first - if there were several controls, it would allow us to - // navigate between them from the keyboard - wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200)); - - // and a static control whose parent is the panel - (void)new wxStaticText(panel, -1, "Hello, world!", wxPoint(10, 10)); + CreateStatusBar(2); + SetStatusText(_T("Welcome to wxWidgets!")); +#endif // wxUSE_STATUSBAR } @@ -179,12 +174,15 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { - // TRUE is to force the frame to close - Close(TRUE); + // true is to force the frame to close + Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { - wxMessageBox("This is a minimal sample\nA second line in the message box", - "About Minimal", wxOK | wxICON_INFORMATION, this); + wxString msg; + msg.Printf( _T("This is the About dialog of the minimal sample.\n") + _T("Welcome to %s"), wxVERSION_STRING); + + wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this); }