X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9fc3ad34c5326856aeebf02335244ae315cef688..4aaef122cbbd5bbe0e70b824e320458e2329dd13:/include/wx/thread.h?ds=sidebyside diff --git a/include/wx/thread.h b/include/wx/thread.h index 016e2ff2b5..c4f09dc254 100644 --- a/include/wx/thread.h +++ b/include/wx/thread.h @@ -150,11 +150,11 @@ class WXDLLEXPORT wxCriticalSectionInternal; // in order to avoid any overhead under platforms where critical sections are // just mutexes make all wxCriticalSection class functions inline -#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__) +#if !defined(__WXMSW__) && !defined(__WXPM__) #define WXCRITICAL_INLINE inline #define wxCRITSECT_IS_MUTEX 1 -#else // MSW || Mac || OS2 +#else // MSW || OS2 #define WXCRITICAL_INLINE #define wxCRITSECT_IS_MUTEX 0 @@ -280,6 +280,21 @@ public: // NB: at least under MSW worker threads can not call ::wxSleep()! static void Sleep(unsigned long milliseconds); + // get the number of system CPUs - useful with SetConcurrency() + // (the "best" value for it is usually number of CPUs + 1) + // + // Returns -1 if unknown, number of CPUs otherwise + static int GetCPUCount(); + + // sets the concurrency level: this is, roughly, the number of threads + // the system tries to schedule to run in parallel. 0 means the + // default value (usually acceptable, but may not yield the best + // performance for this process) + // + // Returns TRUE on success, FALSE otherwise (if not implemented, for + // example) + static bool SetConcurrency(size_t level); + // constructor only creates the C++ thread object and doesn't create (or // start) the real thread wxThread(wxThreadKind kind = wxTHREAD_DETACHED); @@ -288,8 +303,15 @@ public: // from _another_ thread (typically the thread that created this one, e.g. // the main thread), not from the thread itself - // create a new thread - call Run() to start it - wxThreadError Create(); + // create a new thread and optionally set the stack size on + // platforms that support that - call Run() to start it + // (special cased for watcom which won't accept 0 default) + +#ifdef __WATCOMC__ + wxThreadError Create(unsigned int stackSize = 10240); +#else + wxThreadError Create(unsigned int stackSize = 0); +#endif // starts execution of the thread - from the moment Run() is called // the execution of wxThread::Entry() may start at any moment, caller @@ -353,8 +375,12 @@ public: // Get the thread ID - a platform dependent number which uniquely // identifies a thread inside a process - unsigned long GetId() const; - +#ifdef __VMS + unsigned long long GetId() const; +#else + unsigned long GetId() const; +#endif + // called when the thread exits - in the context of this thread // // NB: this function will not be called if the thread is Kill()ed @@ -406,6 +432,7 @@ void WXDLLEXPORT wxMutexGuiLeave(); // having to take them inside "#if wxUSE_THREADS" #define wxENTER_CRIT_SECT(cs) (cs).Enter() #define wxLEAVE_CRIT_SECT(cs) (cs).Leave() +#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs) #else // !wxUSE_THREADS @@ -420,6 +447,7 @@ inline void WXDLLEXPORT wxMutexGuiLeave() { } // having to take them inside "#if wxUSE_THREADS" #define wxENTER_CRIT_SECT(cs) #define wxLEAVE_CRIT_SECT(cs) +#define wxCRIT_SECT_DECLARE(cs) #define wxCRIT_SECT_LOCKER(name, cs) #endif // wxUSE_THREADS @@ -454,7 +482,7 @@ public: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); #elif defined(__WXMAC__) - extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); + extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter(); // returns TRUE if the main thread has GUI lock extern bool WXDLLEXPORT wxGuiOwnedByMainThread(); @@ -465,6 +493,13 @@ public: // return TRUE if the main thread is waiting for some other to terminate: // wxApp then should block all "dangerous" messages extern bool WXDLLEXPORT wxIsWaitingForThread(); + + // implement wxCriticalSection using mutexes + inline wxCriticalSection::wxCriticalSection() { } + inline wxCriticalSection::~wxCriticalSection() { } + + inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); } + inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); } #elif defined(__WXPM__) // unlock GUI if there are threads waiting for and lock it back when // there are no more of them - should be called periodically by the main @@ -497,3 +532,5 @@ public: #endif // wxUSE_THREADS #endif // __THREADH__ + +// vi:sts=4:sw=4:et