X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9ed0d735d588f42485461ea526596436c4c6ad4b..c8e1af672f46e93ae2fe6d7f9d5b35a3d8d49c16:/include/wx/msw/wrapwin.h diff --git a/include/wx/msw/wrapwin.h b/include/wx/msw/wrapwin.h index 84141ec67b..04b9d59ed3 100644 --- a/include/wx/msw/wrapwin.h +++ b/include/wx/msw/wrapwin.h @@ -1,8 +1,10 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: wrapwin.h +// Name: msw/wrapwin.h // Purpose: Wrapper around , to be included instead of it +// Author: Vaclav Slavik // Created: 2003/07/22 // RCS-ID: $Id$ +// Copyright: (c) 2003 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -15,23 +17,36 @@ #define STRICT 1 #endif -// define _WIN32_IE to a high value because we always check for the version -// of installed DLLs at runtime anyway: -#ifndef _WIN32_IE - // for compilers that use w32api headers: w32api must be >= 1.1: - #if defined( __GNUWIN32__ ) || defined( __MINGW32__ ) || \ - defined( __CYGWIN__ ) || \ - (defined(__WATCOMC__) && __WATCOMC__ >= 1200) || \ - defined(__DIGITALMARS__) - #if wxCHECK_W32API_VERSION(1,1) - #define _WIN32_IE 0x400 - #endif - #else - #define _WIN32_IE 0x400 - #endif -#endif - #include + +#ifdef __WXWINCE__ + // this doesn't make any sense knowing that windows.h includes all these + // headers anyhow, but the fact remains that when building using eVC 4 the + // functions and constants from these headers are not defined unless we + // explicitly include them ourselves -- how is it possible is beyond me... + #include + #include + #include + + // this one OTOH contains many useful CE-only functions + #include +#endif // __WXWINCE__ + #include "wx/msw/winundef.h" -#endif +// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but +// unfortunately I don't know of any standard way to test for this (as they're +// typedefs and not #defines), so simply overwrite them in any case in Win32 +// mode -- and if compiling for Win64 they'd better have new headers anyhow +// +// this is ugly but what else can we do? even testing for compiler version +// wouldn't help as you can perfectly well be using an older compiler (VC6) +// with newer SDK headers +#if !defined(__WIN64__) && !defined(__WXWINCE__) + #define UINT_PTR unsigned int + #define ULONG_PTR unsigned long + #define DWORD_PTR unsigned long +#endif // !__WIN64__ + +#endif // _WX_WRAPWIN_H_ +