X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9db1b5407415963edd1973cfb907c2bd78bf86cc..f5766910b6731eb03e82371416e9778203396ce7:/src/aui/framemanager.cpp?ds=inline diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index 48e7daf104..6822196ead 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -1,10 +1,10 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: framemanager.cpp +// Name: src/aui/framemanager.cpp // Purpose: wxaui: wx advanced user interface - docking window manager // Author: Benjamin I. Williams // Modified by: // Created: 2005-05-17 -// RCS-ID: +// RCS-ID: $Id$ // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved // Licence: wxWindows Library Licence, Version 3.1 /////////////////////////////////////////////////////////////////////////////// @@ -30,20 +30,14 @@ #include "wx/aui/floatpane.h" #ifndef WX_PRECOMP -// #include "wx/log.h" -#endif - -//#include "wx/dcbuffer.h" - -#include "wx/dcclient.h" -#include "wx/dcscreen.h" -#include "wx/app.h" -#include "wx/image.h" -#include "wx/settings.h" -#include "wx/toolbar.h" - -#if wxUSE_MDI -#include "wx/mdi.h" + #include "wx/panel.h" + #include "wx/settings.h" + #include "wx/app.h" + #include "wx/dcclient.h" + #include "wx/dcscreen.h" + #include "wx/toolbar.h" + #include "wx/mdi.h" + #include "wx/image.h" #endif WX_CHECK_BUILD_OPTIONS("wxAUI") @@ -59,6 +53,8 @@ WX_DEFINE_OBJARRAY(wxPaneInfoArray) wxPaneInfo wxNullPaneInfo; wxDockInfo wxNullDockInfo; DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON) +DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE) +DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) #ifdef __WXMAC__ // a few defines to avoid nameclashes @@ -67,6 +63,137 @@ DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON) #include "wx/mac/private.h" #endif +IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent) + +class wxPseudoTransparentFrame : public wxFrame +{ +public: + wxPseudoTransparentFrame(wxWindow* parent = NULL, + wxWindowID id = wxID_ANY, + const wxString& title = wxEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_FRAME_STYLE, + const wxString &name = wxT("frame")) + : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name) + { + SetBackgroundStyle(wxBG_STYLE_CUSTOM); + m_Amount=0; + m_MaxWidth=0; + m_MaxHeight=0; + m_lastWidth=0; + m_lastHeight=0; +#ifdef __WXGTK__ + m_CanSetShape = false; // have to wait for window create event on GTK +#else + m_CanSetShape = true; +#endif + m_Region = wxRegion(0, 0, 0, 0); + SetTransparent(0); + } + + virtual bool SetTransparent(wxByte alpha) + { + if (m_CanSetShape) + { + int w=100; // some defaults + int h=100; + GetClientSize(&w, &h); + + m_MaxWidth = w; + m_MaxHeight = h; + m_Amount = alpha; + m_Region.Clear(); +// m_Region.Union(0, 0, 1, m_MaxWidth); + if (m_Amount) + { + for (int y=0; yGetHWND(); - - if (!h) - h = LoadLibrary(_T("user32")); - - if (!pSetLayeredWindowAttributes) - { - pSetLayeredWindowAttributes = - (PSETLAYEREDWINDOWATTR)GetProcAddress(h,"SetLayeredWindowAttributes"); - } - - if (pSetLayeredWindowAttributes == NULL) - return; - - LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE); - if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/) - SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/); - - pSetLayeredWindowAttributes(hwnd, 0, amount, 2 /*LWA_ALPHA*/); -} - -#endif // CopyDocksAndPanes() - this utility function creates copies of @@ -171,7 +265,7 @@ static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer) { wxPaneInfo& pane = panes.Item(i); if (pane.dock_direction == direction && - pane.dock_layer == layer && + pane.dock_layer == layer && pane.dock_row > max_row) max_row = pane.dock_row; } @@ -216,7 +310,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes, } } -// DoInsertDockLayer() is an internal function that inserts a space for +// DoInsertDockLayer() is an internal function that inserts a space for // another dock pane by incrementing all existing dock row values by one static void DoInsertPane(wxPaneInfoArray& panes, int dock_direction, @@ -259,14 +353,14 @@ static void FindDocks(wxDockInfoArray& docks, max_row = wxMax(max_row, docks.Item(i).dock_row); max_layer = wxMax(max_layer, docks.Item(i).dock_layer); } - + // if no dock layer was specified, search all dock layers if (dock_layer == -1) { begin_layer = 0; end_layer = max_layer; } - + // if no dock row was specified, search all dock row if (dock_row == -1) { @@ -304,16 +398,16 @@ static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window) } // RemovePaneFromDocks() removes a pane window from all docks -// with a possible exception specified by parameter "except" +// with a possible exception specified by parameter "ex_cept" static void RemovePaneFromDocks(wxDockInfoArray& docks, wxPaneInfo& pane, - wxDockInfo* except = NULL) + wxDockInfo* ex_cept = NULL ) { int i, dock_count; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { wxDockInfo& d = docks.Item(i); - if (&d == except) + if (&d == ex_cept) continue; wxPaneInfo* pi = FindPaneInDock(d, pane.window); if (pi) @@ -337,7 +431,9 @@ static void RenumberDockRows(wxDockInfoPtrArray& docks) } - +// SetActivePane() sets the active pane, as well as cycles through +// every other pane and makes sure that all others' active flags +// are turned off static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane) { int i, pane_count; @@ -363,6 +459,7 @@ static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2) BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler) EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton) + EVT_AUI_RENDER(wxFrameManager::OnRender) EVT_PAINT(wxFrameManager::OnPaint) EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground) EVT_SIZE(wxFrameManager::OnSize) @@ -376,7 +473,7 @@ BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler) END_EVENT_TABLE() -wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags) +wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags) { m_action = actionNone; m_last_mouse_move = wxPoint(); @@ -384,10 +481,11 @@ wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags) m_art = new wxDefaultDockArt; m_hint_wnd = NULL; m_flags = flags; + m_skipping = false; - if (frame) + if (managed_wnd) { - SetFrame(frame); + SetManagedWindow(managed_wnd); } } @@ -396,6 +494,12 @@ wxFrameManager::~wxFrameManager() delete m_art; } +// Creates a floating frame for the windows +wxFloatingPane * wxFrameManager::CreateFloatingFrame(wxWindow* parent, const wxPaneInfo& p) +{ + return new wxFloatingPane(parent, this, p); +} + // GetPane() looks up a wxPaneInfo structure based // on the supplied window pointer. Upon failure, GetPane() // returns an empty wxPaneInfo, a condition which can be checked @@ -448,26 +552,26 @@ wxDockUIPart* wxFrameManager::HitTest(int x, int y) for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { wxDockUIPart* item = &m_uiparts.Item(i); - - // we are not interested in typeDock, because this space + + // we are not interested in typeDock, because this space // isn't used to draw anything, just for measurements; // besides, the entire dock area is covered with other // rectangles, which we are interested in. if (item->type == wxDockUIPart::typeDock) continue; - + // if we already have a hit on a more specific item, we are not // interested in a pane hit. If, however, we don't already have // a hit, returning a pane hit is necessary for some operations if ((item->type == wxDockUIPart::typePane || item->type == wxDockUIPart::typePaneBorder) && result) continue; - + // if the point is inside the rectangle, we have a hit - if (item->rect.Inside(x,y)) + if (item->rect.Contains(x,y)) result = item; } - + return result; } @@ -485,10 +589,25 @@ unsigned int wxFrameManager::GetFlags() const } -// SetFrame() is usually called once when the frame +// don't use these anymore as they are deprecated +// use Set/GetManagedFrame() instead +void wxFrameManager::SetFrame(wxFrame* frame) +{ + SetManagedWindow((wxWindow*)frame); +} + +wxFrame* wxFrameManager::GetFrame() const +{ + return (wxFrame*)m_frame; +} + + + + +// SetManagedWindow() is usually called once when the frame // manager class is being initialized. "frame" specifies // the frame which should be managed by the frame mananger -void wxFrameManager::SetFrame(wxFrame* frame) +void wxFrameManager::SetManagedWindow(wxWindow* frame) { wxASSERT_MSG(frame, wxT("specified frame must be non-NULL")); @@ -512,6 +631,58 @@ void wxFrameManager::SetFrame(wxFrame* frame) CenterPane().PaneBorder(false)); } #endif + + // Make a window to use for a transparent hint +#if defined(__WXMSW__) || defined(__WXGTK__) + m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1), + wxFRAME_TOOL_WINDOW | + wxFRAME_FLOAT_ON_PARENT | + wxFRAME_NO_TASKBAR | + wxNO_BORDER); + + m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); + +#elif defined(__WXMAC__) + // Using a miniframe with float and tool styles keeps the parent + // frame activated and highlighted as such... + m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1), + wxFRAME_FLOAT_ON_PARENT + | wxFRAME_TOOL_WINDOW ); + + // Can't set the bg colour of a Frame in wxMac + wxPanel* p = new wxPanel(m_hint_wnd); + + // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver + // color that is really hard to see, especially transparent. + // Until a better system color is decided upon we'll just use + // blue. + p->SetBackgroundColour(*wxBLUE); +#endif + + m_hint_fademax=50; + + if (m_hint_wnd + // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used + // in a backported environment, conditionally compile this in. +#if wxCHECK_VERSION(2,7,0) + && !m_hint_wnd->CanSetTransparent() +#endif + ) + { + + m_hint_wnd->Close(); + m_hint_wnd->Destroy(); + m_hint_wnd = NULL; + + // If we can convert it to a PseudoTransparent window, do so + m_hint_wnd = new wxPseudoTransparentFrame (m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1), + wxFRAME_TOOL_WINDOW | + wxFRAME_FLOAT_ON_PARENT | + wxFRAME_NO_TASKBAR | + wxNO_BORDER); + + m_hint_fademax = 128; + } } @@ -523,8 +694,8 @@ void wxFrameManager::UnInit() m_frame->RemoveEventHandler(this); } -// GetFrame() returns the frame pointer being managed by wxFrameManager -wxFrame* wxFrameManager::GetFrame() const +// GetManagedWindow() returns the window pointer being managed +wxWindow* wxFrameManager::GetManagedWindow() const { return m_frame; } @@ -548,16 +719,19 @@ void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event) // SetArtProvider() instructs wxFrameManager to use the // specified art provider for all drawing calls. This allows -// plugable look-and-feel features +// plugable look-and-feel features. The pointer that is +// passed to this method subsequently belongs to wxFrameManager, +// and is deleted in the frame manager destructor void wxFrameManager::SetArtProvider(wxDockArt* art_provider) { // delete the last art provider, if any delete m_art; - + // assign the new art provider m_art = art_provider; } + bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) { // check if the pane has a valid window @@ -574,16 +748,21 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) // set the pane window pinfo.window = window; - + // if the pane's name identifier is blank, create a random string - if (pinfo.name.IsEmpty()) + if (pinfo.name.empty()) { - pinfo.name.Printf(wxT("%08x%08x%08x%08x"), + pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"), ((unsigned long)pinfo.window) & 0xffffffff, (unsigned int)time(NULL), - (unsigned int)clock(), m_panes.GetCount()); +#ifdef __WXWINCE__ + (unsigned int)GetTickCount(), +#else + (unsigned int)clock(), +#endif + (unsigned long)m_panes.GetCount()); } - + // set initial proportion (if not already set) if (pinfo.dock_proportion == 0) pinfo.dock_proportion = 100000; @@ -595,7 +774,7 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) button.button_id = wxPaneInfo::buttonClose; pinfo.buttons.Add(button); } - + if (pinfo.best_size == wxDefaultSize && pinfo.window) { @@ -607,7 +786,7 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) // a toolbar under some newer versions of wxWidgets, // so use GetBestSize() pinfo.best_size = pinfo.window->GetBestSize(); - + // for some reason, wxToolBar::GetBestSize() is returning // a size that is a pixel shy of the correct amount. // I believe this to be the correct action, until @@ -615,7 +794,7 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) // correct? pinfo.best_size.y++; } - + if (pinfo.min_size != wxDefaultSize) { if (pinfo.best_size.x < pinfo.min_size.x) @@ -645,6 +824,20 @@ bool wxFrameManager::AddPane(wxWindow* window, return AddPane(window, pinfo); } +bool wxFrameManager::AddPane(wxWindow* window, + const wxPaneInfo& pane_info, + const wxPoint& drop_pos) +{ + if (!AddPane(window, pane_info)) + return false; + + wxPaneInfo& pane = GetPane(window); + + DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0)); + + return true; +} + bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, int insert_level) { @@ -670,7 +863,7 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, pane_info.dock_layer); break; } - + // if the window already exists, we are basically just moving/inserting the // existing window. If it doesn't exist, we need to add it and insert it wxPaneInfo& existing_pane = GetPane(window); @@ -678,7 +871,7 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, { return AddPane(window, pane_info); } - else + else { if (pane_info.IsFloating()) { @@ -700,13 +893,15 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, return true; } - + +// DetachPane() removes a pane from the frame manager. This +// method will not destroy the window that is removed. bool wxFrameManager::DetachPane(wxWindow* window) { int i, count; for (i = 0, count = m_panes.GetCount(); i < count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxPaneInfo& p = m_panes.Item(i); if (p.window == window) { if (p.frame) @@ -716,7 +911,9 @@ bool wxFrameManager::DetachPane(wxWindow* window) // reduce flicker p.window->SetSize(1,1); - p.frame->Show(false); + + if (p.frame->IsShown()) + p.frame->Show(false); // reparent to m_frame and destroy the pane p.window->Reparent(m_frame); @@ -724,6 +921,24 @@ bool wxFrameManager::DetachPane(wxWindow* window) p.frame->Destroy(); p.frame = NULL; } + + // make sure there are no references to this pane in our uiparts, + // just in case the caller doesn't call Update() immediately after + // the DetachPane() call. This prevets obscure crashes which would + // happen at window repaint if the caller forgets to call Update() + int pi, part_count; + for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi) + { + wxDockUIPart& part = m_uiparts.Item(pi); + if (part.pane == &p) + { + m_uiparts.RemoveAt(pi); + part_count--; + pi--; + continue; + } + } + m_panes.RemoveAt(i); return true; } @@ -731,6 +946,40 @@ bool wxFrameManager::DetachPane(wxWindow* window) return false; } +// ClosePane() destroys or hides the pane depending on its +// flags +void wxFrameManager::ClosePane(wxPaneInfo& pane_info) +{ + // first, hide the window + if (pane_info.window && pane_info.window->IsShown()) { + pane_info.window->Show(false); + } + + // make sure that we are the parent of this window + if(pane_info.window && pane_info.window->GetParent() != m_frame) { + pane_info.window->Reparent(m_frame); + } + + // if we have a frame, destroy it + if(pane_info.frame) { + pane_info.frame->Destroy(); + pane_info.frame = NULL; + } + + // now we need to either destroy or hide the pane + if(pane_info.IsDestroyOnClose()) + { + wxWindow * window = pane_info.window; + DetachPane(window); + if(window) { + window->Destroy(); + } + } + else + { + pane_info.Hide(); + } +} // EscapeDelimiters() changes ";" into "\;" and "|" into "\|" // in the input string. This is an internal functions which is @@ -738,7 +987,7 @@ bool wxFrameManager::DetachPane(wxWindow* window) static wxString EscapeDelimiters(const wxString& s) { wxString result; - result.Alloc(s.Length()); + result.Alloc(s.length()); const wxChar* ch = s.c_str(); while (*ch) { @@ -750,6 +999,112 @@ static wxString EscapeDelimiters(const wxString& s) return result; } +wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane) +{ + wxString result = wxT("name="); + result += EscapeDelimiters(pane.name); + result += wxT(";"); + + result += wxT("caption="); + result += EscapeDelimiters(pane.caption); + result += wxT(";"); + + result += wxString::Format(wxT("state=%u;"), pane.state); + result += wxString::Format(wxT("dir=%d;"), pane.dock_direction); + result += wxString::Format(wxT("layer=%d;"), pane.dock_layer); + result += wxString::Format(wxT("row=%d;"), pane.dock_row); + result += wxString::Format(wxT("pos=%d;"), pane.dock_pos); + result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion); + result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x); + result += wxString::Format(wxT("besth=%d;"), pane.best_size.y); + result += wxString::Format(wxT("minw=%d;"), pane.min_size.x); + result += wxString::Format(wxT("minh=%d;"), pane.min_size.y); + result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x); + result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y); + result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x); + result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y); + result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x); + result += wxString::Format(wxT("floath=%d"), pane.floating_size.y); + + return result; +} + +// Load a "pane" with the pane infor settings in pane_part +void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane) +{ + // replace escaped characters so we can + // split up the string easily + pane_part.Replace(wxT("\\|"), wxT("\a")); + pane_part.Replace(wxT("\\;"), wxT("\b")); + + while(1) + { + wxString val_part = pane_part.BeforeFirst(wxT(';')); + pane_part = pane_part.AfterFirst(wxT(';')); + wxString val_name = val_part.BeforeFirst(wxT('=')); + wxString value = val_part.AfterFirst(wxT('=')); + val_name.MakeLower(); + val_name.Trim(true); + val_name.Trim(false); + value.Trim(true); + value.Trim(false); + + if (val_name.empty()) + break; + + if (val_name == wxT("name")) + pane.name = value; + else if (val_name == wxT("caption")) + pane.caption = value; + else if (val_name == wxT("state")) + pane.state = (unsigned int)wxAtoi(value.c_str()); + else if (val_name == wxT("dir")) + pane.dock_direction = wxAtoi(value.c_str()); + else if (val_name == wxT("layer")) + pane.dock_layer = wxAtoi(value.c_str()); + else if (val_name == wxT("row")) + pane.dock_row = wxAtoi(value.c_str()); + else if (val_name == wxT("pos")) + pane.dock_pos = wxAtoi(value.c_str()); + else if (val_name == wxT("prop")) + pane.dock_proportion = wxAtoi(value.c_str()); + else if (val_name == wxT("bestw")) + pane.best_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("besth")) + pane.best_size.y = wxAtoi(value.c_str()); + else if (val_name == wxT("minw")) + pane.min_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("minh")) + pane.min_size.y = wxAtoi(value.c_str()); + else if (val_name == wxT("maxw")) + pane.max_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("maxh")) + pane.max_size.y = wxAtoi(value.c_str()); + else if (val_name == wxT("floatx")) + pane.floating_pos.x = wxAtoi(value.c_str()); + else if (val_name == wxT("floaty")) + pane.floating_pos.y = wxAtoi(value.c_str()); + else if (val_name == wxT("floatw")) + pane.floating_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("floath")) + pane.floating_size.y = wxAtoi(value.c_str()); + else { + wxFAIL_MSG(wxT("Bad Perspective String")); + } + } + + // replace escaped characters so we can + // split up the string easily + pane.name.Replace(wxT("\a"), wxT("|")); + pane.name.Replace(wxT("\b"), wxT(";")); + pane.caption.Replace(wxT("\a"), wxT("|")); + pane.caption.Replace(wxT("\b"), wxT(";")); + pane_part.Replace(wxT("\a"), wxT("|")); + pane_part.Replace(wxT("\b"), wxT(";")); + + return; +} + // SavePerspective() saves all pane information as a single string. // This string may later be fed into LoadPerspective() to restore @@ -766,44 +1121,19 @@ wxString wxFrameManager::SavePerspective() for (pane_i = 0; pane_i < pane_count; ++pane_i) { wxPaneInfo& pane = m_panes.Item(pane_i); - - result += wxT("name="); - result += EscapeDelimiters(pane.name); - result += wxT(";"); - - result += wxT("caption="); - result += EscapeDelimiters(pane.caption); - result += wxT(";"); - - result += wxString::Format(wxT("state=%u;"), pane.state); - result += wxString::Format(wxT("dir=%d;"), pane.dock_direction); - result += wxString::Format(wxT("layer=%d;"), pane.dock_layer); - result += wxString::Format(wxT("row=%d;"), pane.dock_row); - result += wxString::Format(wxT("pos=%d;"), pane.dock_pos); - result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion); - result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x); - result += wxString::Format(wxT("besth=%d;"), pane.best_size.y); - result += wxString::Format(wxT("minw=%d;"), pane.min_size.x); - result += wxString::Format(wxT("minh=%d;"), pane.min_size.y); - result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x); - result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y); - result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x); - result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y); - result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x); - result += wxString::Format(wxT("floath=%d"), pane.floating_size.y); - result += wxT("|"); - } - + result += SavePaneInfo(pane)+wxT("|"); + } + int dock_i, dock_count = m_docks.GetCount(); for (dock_i = 0; dock_i < dock_count; ++dock_i) { wxDockInfo& dock = m_docks.Item(dock_i); - + result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"), dock.dock_direction, dock.dock_layer, dock.dock_row, dock.size); } - + return result; } @@ -814,7 +1144,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) { wxString input = layout; wxString part; - + // check layout string version part = input.BeforeFirst(wxT('|')); input = input.AfterFirst(wxT('|')); @@ -822,8 +1152,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) part.Trim(false); if (part != wxT("layout1")) return false; - - + // mark all panes currently managed as docked and hidden int pane_i, pane_count = m_panes.GetCount(); for (pane_i = 0; pane_i < pane_count; ++pane_i) @@ -831,12 +1160,12 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) // clear out the dock array; this will be reconstructed m_docks.Clear(); - + // replace escaped characters so we can // split up the string easily input.Replace(wxT("\\|"), wxT("\a")); input.Replace(wxT("\\;"), wxT("\b")); - + while (1) { wxPaneInfo pane; @@ -846,15 +1175,14 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) pane_part.Trim(true); // if the string is empty, we're done parsing - if (pane_part.IsEmpty()) + if (pane_part.empty()) break; - if (pane_part.Left(9) == wxT("dock_size")) { wxString val_name = pane_part.BeforeFirst(wxT('=')); wxString value = pane_part.AfterFirst(wxT('=')); - + long dir, layer, row, size; wxString piece = val_name.AfterFirst(wxT('(')); piece = piece.BeforeLast(wxT(')')); @@ -863,7 +1191,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) piece.BeforeFirst(wxT(',')).ToLong(&layer); piece.AfterFirst(wxT(',')).ToLong(&row); value.ToLong(&size); - + wxDockInfo dock; dock.dock_direction = dir; dock.dock_layer = layer; @@ -873,69 +1201,13 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) continue; } - while (1) - { - wxString val_part = pane_part.BeforeFirst(wxT(';')); - pane_part = pane_part.AfterFirst(wxT(';')); - wxString val_name = val_part.BeforeFirst(wxT('=')); - wxString value = val_part.AfterFirst(wxT('=')); - val_name.MakeLower(); - val_name.Trim(true); - val_name.Trim(false); - value.Trim(true); - value.Trim(false); - - if (val_name.IsEmpty()) - break; + // Undo our escaping as LoadPaneInfo needs to take an unescaped + // name so it can be called by external callers + pane_part.Replace(wxT("\a"), wxT("|")); + pane_part.Replace(wxT("\b"), wxT(";")); + + LoadPaneInfo(pane_part, pane); - if (val_name == wxT("name")) - pane.name = value; - else if (val_name == wxT("caption")) - pane.caption = value; - else if (val_name == wxT("state")) - pane.state = (unsigned int)wxAtoi(value.c_str()); - else if (val_name == wxT("dir")) - pane.dock_direction = wxAtoi(value.c_str()); - else if (val_name == wxT("layer")) - pane.dock_layer = wxAtoi(value.c_str()); - else if (val_name == wxT("row")) - pane.dock_row = wxAtoi(value.c_str()); - else if (val_name == wxT("pos")) - pane.dock_pos = wxAtoi(value.c_str()); - else if (val_name == wxT("prop")) - pane.dock_proportion = wxAtoi(value.c_str()); - else if (val_name == wxT("bestw")) - pane.best_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("besth")) - pane.best_size.y = wxAtoi(value.c_str()); - else if (val_name == wxT("minw")) - pane.min_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("minh")) - pane.min_size.y = wxAtoi(value.c_str()); - else if (val_name == wxT("maxw")) - pane.max_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("maxh")) - pane.max_size.y = wxAtoi(value.c_str()); - else if (val_name == wxT("floatx")) - pane.floating_pos.x = wxAtoi(value.c_str()); - else if (val_name == wxT("floaty")) - pane.floating_pos.y = wxAtoi(value.c_str()); - else if (val_name == wxT("floatw")) - pane.floating_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("floath")) - pane.floating_size.y = wxAtoi(value.c_str()); - else { - wxFAIL_MSG(wxT("Bad Perspective String")); - } - } - - // replace escaped characters so we can - // split up the string easily - pane.name.Replace(wxT("\a"), wxT("|")); - pane.name.Replace(wxT("\b"), wxT(";")); - pane.caption.Replace(wxT("\a"), wxT("|")); - pane.caption.Replace(wxT("\b"), wxT(";")); - wxPaneInfo& p = GetPane(pane.name); if (!p.IsOk()) { @@ -943,20 +1215,17 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) // in the existing layout return false; } - - pane.window = p.window; - pane.frame = p.frame; - pane.buttons = p.buttons; - p = pane; + + p.SafeSet(pane); + } - + if (update) Update(); return true; } - void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, wxArrayInt& positions, wxArrayInt& sizes) @@ -982,7 +1251,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, action_pane = pane_i; } } - + // set up each panes default position, and // determine the size (width or height, depending // on the dock's orientation) of each pane @@ -991,10 +1260,10 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, wxPaneInfo& pane = *(dock.panes.Item(pane_i)); positions.Add(pane.dock_pos); int size = 0; - + if (pane.HasBorder()) size += (pane_border_size*2); - + if (dock.IsHorizontal()) { if (pane.HasGripper() && !pane.HasGripperTop()) @@ -1007,10 +1276,10 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, size += gripper_size; if (pane.HasCaption()) - size += caption_size; + size += caption_size; size += pane.best_size.y; } - + sizes.Add(size); } @@ -1031,7 +1300,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, offset += sizes[pane_i]; } - + // if the dock mode is fixed, make sure none of the panes // overlap; we will bump panes that overlap offset = 0; @@ -1053,7 +1322,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, wxPaneInfo& pane, wxDockUIPartArray& uiparts, bool spacer_only) -{ +{ wxDockUIPart part; wxSizerItem* sizer_item; @@ -1081,7 +1350,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, { if (pane.HasGripperTop()) sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND); - else + else sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND); part.type = wxDockUIPart::typeGripper; @@ -1143,9 +1412,12 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, { sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND); } - else + else { sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND); + // Don't do this because it breaks the pane size in floating windows + // BIW: Right now commenting this out is causing problems with + // an mdi client window as the center pane. vert_pane_sizer->SetItemMinSize(pane.window, 1, 1); } @@ -1162,7 +1434,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, // determine if the pane should have a minimum size; if the pane is // non-resizable (fixed) then we must set a minimum size. Alternitavely, // if the pane.min_size is set, we must use that value as well - + wxSize min_size = pane.min_size; if (pane.IsFixed()) { @@ -1172,7 +1444,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, pane_proportion = 0; } } - + if (min_size != wxDefaultSize) { vert_pane_sizer->SetItemMinSize( @@ -1202,7 +1474,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, part.sizer_item = sizer_item; uiparts.Add(part); } - else + else { sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND); } @@ -1244,7 +1516,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, if (dock.fixed) { wxArrayInt pane_positions, pane_sizes; - + // figure out the real pane positions we will // use, without modifying the each pane's pane_pos member GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); @@ -1292,7 +1564,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, part.sizer_item = sizer_item; uiparts.Add(part); } - else + else { for (pane_i = 0; pane_i < pane_count; ++pane_i) { @@ -1365,12 +1637,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); wxSize cli_size = m_frame->GetClientSize(); int i, dock_count, pane_count; - + // empty all docks out for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) docks.Item(i).panes.Empty(); - + // iterate through all known panes, filing each // of them into the appropriate dock. If the // pane does not exist in the dock, add it @@ -1405,7 +1677,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, RemovePaneFromDocks(docks, p, dock); // pane needs to be added to the dock, - // if it doesn't already exist + // if it doesn't already exist if (!FindPaneInDock(*dock, p.window)) dock->panes.Add(&p); } @@ -1429,7 +1701,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, { wxDockInfo& dock = docks.Item(i); int j, dock_pane_count = dock.panes.GetCount(); - + // sort the dock pane array by the pane's // dock position (dock_pos), in ascending order dock.panes.Sort(PaneSortFunc); @@ -1447,13 +1719,13 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, pane_size = pane.min_size; if (pane_size == wxDefaultSize) pane_size = pane.window->GetSize(); - + if (dock.IsHorizontal()) size = wxMax(pane_size.y, size); else size = wxMax(pane_size.x, size); } - + // add space for the border (two times), but only // if at least one pane inside the dock has a pane border for (j = 0; j < dock_pane_count; ++j) @@ -1516,15 +1788,15 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, } } } - + if (plus_border) dock_min_size += (pane_border_size*2); if (plus_caption && dock.IsHorizontal()) dock_min_size += (caption_size); - + dock.min_size = dock_min_size; - - + + // if the pane's current size is less than it's // minimum, increase the dock's size to it's minimum if (dock.size < dock.min_size) @@ -1568,7 +1840,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, { wxArrayInt pane_positions, pane_sizes; GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); - + int offset = 0; for (j = 0; j < dock_pane_count; ++j) { @@ -1585,12 +1857,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, } } } - + // discover the maximum dock layer int max_layer = 0; for (i = 0; i < dock_count; ++i) max_layer = wxMax(max_layer, docks.Item(i).dock_layer); - + // clear out uiparts uiparts.Empty(); @@ -1629,10 +1901,10 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only); } - + // fill out the middle layer (which consists // of left docks, content area and right docks) - + middle = new wxBoxSizer(wxHORIZONTAL); // find any left docks in this layer @@ -1741,11 +2013,13 @@ void wxFrameManager::Update() { // because the pane is no longer in a floating, we need to // reparent it to m_frame and destroy the floating frame - + // reduce flicker p.window->SetSize(1,1); - p.frame->Show(false); - + + if (p.frame->IsShown()) + p.frame->Show(false); + // reparent to m_frame and destroy the pane p.window->Reparent(m_frame); p.frame->SetSizer(NULL); @@ -1770,27 +2044,22 @@ void wxFrameManager::Update() { // we need to create a frame for this // pane, which has recently been floated - wxFloatingPane* frame = new wxFloatingPane(m_frame, - this, -1, - p.floating_pos, - p.floating_size); - - // on MSW, if the owner desires transparent dragging, and + wxFloatingPane* frame = CreateFloatingFrame(m_frame, p); + +#if wxCHECK_VERSION(2,7,0) + // on MSW and Mac, if the owner desires transparent dragging, and // the dragging is happening right now, then the floating - // window should have this style by default - #ifdef __WXMSW__ + // window should have this style by default if (m_action == actionDragFloatingPane && (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)) - MakeWindowTransparent(frame, 150); - #endif - + frame->SetTransparent(150); +#endif + frame->SetPaneWindow(p); p.frame = frame; - if (p.IsShown()) - { + if (p.IsShown() && !frame->IsShown()) frame->Show(); - } } else { @@ -1799,16 +2068,19 @@ void wxFrameManager::Update() if (p.frame->GetPosition() != p.floating_pos) { p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, - -1, -1, wxSIZE_USE_EXISTING); + wxDefaultCoord, wxDefaultCoord, + wxSIZE_USE_EXISTING); //p.frame->Move(p.floating_pos.x, p.floating_pos.y); } - p.frame->Show(p.IsShown()); + if (p.frame->IsShown() != p.IsShown()) + p.frame->Show(p.IsShown()); } } else { - p.window->Show(p.IsShown()); + if (p.window->IsShown() != p.IsShown()) + p.window->Show(p.IsShown()); } // if "active panes" are no longer allowed, clear @@ -1863,9 +2135,9 @@ void wxFrameManager::Update() Repaint(); - + // set frame's minimum size - + /* // N.B. More work needs to be done on frame minimum sizes; // this is some intresting code that imposes the minimum size, @@ -1877,9 +2149,9 @@ void wxFrameManager::Update() wxSize minframe_size(min_size.x+frame_size.x-client_size.x, min_size.y+frame_size.y-client_size.y ); - + m_frame->SetMinSize(minframe_size); - + if (frame_size.x < minframe_size.x || frame_size.y < minframe_size.y) sizer->Fit(m_frame); @@ -1895,7 +2167,7 @@ void wxFrameManager::Update() void wxFrameManager::DoFrameLayout() { m_frame->Layout(); - + int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { @@ -1906,7 +2178,7 @@ void wxFrameManager::DoFrameLayout() // part.rect = wxRect(part.sizer_item->GetPosition(), // part.sizer_item->GetSize()); // this worked quite well, with one exception: the mdi - // client window had a "deferred" size variable + // client window had a "deferred" size variable // that returned the wrong size. It looks like // a bug in wx, because the former size of the window // was being returned. So, we will retrieve the part's @@ -1976,7 +2248,7 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) { // the only way to accurately calculate the dock's // offset is to actually run a theoretical layout - + int i, part_count, dock_count; wxDockInfoArray docks; wxPaneInfoArray panes; @@ -1997,9 +2269,9 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) if (part.type == wxDockUIPart::typeDock) part.dock->rect = part.rect; } - + delete sizer; - + for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { wxDockInfo& dock = docks.Item(i); @@ -2022,7 +2294,7 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) // if a dock operation is allowed, the new dock position is copied into // the target info. If the operation was allowed, the function returns true. -static bool ProcessDockResult(wxPaneInfo& target, +bool wxFrameManager::ProcessDockResult(wxPaneInfo& target, const wxPaneInfo& new_pos) { bool allowed = false; @@ -2067,7 +2339,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, // The result should always be shown drop.Show(); - + // Check to see if the pane has been dragged outside of the window // (or near to the outside of the window), if so, dock it along the edge @@ -2076,49 +2348,38 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, int layer_insert_offset = auiLayerInsertOffset; if (target.IsToolbar()) layer_insert_offset = 0; - + if (pt.x < layer_insert_offset && pt.x > layer_insert_offset-auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT), - GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)), - GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1; drop.Dock().Left(). - Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); } - else if (pt.y < layer_insert_offset && - pt.y > layer_insert_offset-auiLayerInsertPixels) + else if (pt.y < layer_insert_offset && + pt.y > layer_insert_offset-auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP), - GetMaxLayer(docks, wxAUI_DOCK_LEFT)), - GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; drop.Dock().Top(). - Layer(new_layer). Row(0). Position(pt.x - GetDockPixelOffset(drop) - offset.x); return ProcessDockResult(target, drop); } - else if (pt.x >= cli_size.x - layer_insert_offset && - pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels) + else if (pt.x >= cli_size.x - layer_insert_offset && + pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT), - GetMaxLayer(docks, wxAUI_DOCK_TOP)), - GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1; drop.Dock().Right(). - Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); } - else if (pt.y >= cli_size.y - layer_insert_offset && - pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels) + else if (pt.y >= cli_size.y - layer_insert_offset && + pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), - GetMaxLayer(docks, wxAUI_DOCK_LEFT)), - GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), + GetMaxLayer(docks, wxAUI_DOCK_LEFT)), + GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + drop.Dock().Bottom(). Layer(new_layer). Row(0). @@ -2126,7 +2387,6 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, return ProcessDockResult(target, drop); } - wxDockUIPart* part = HitTest(pt.x, pt.y); @@ -2134,7 +2394,6 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, { if (!part || !part->dock) return false; - // calculate the offset from where the dock begins // to the point where the user dropped the pane @@ -2150,17 +2409,40 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, // should float if being dragged over center pane windows if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER) { - if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && + if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y )) + { + m_skipping = true; + } + else + { + if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && (drop.IsFloatable() || (part->dock->dock_direction != wxAUI_DOCK_CENTER && part->dock->dock_direction != wxAUI_DOCK_NONE))) - { - drop.Float(); + { + drop.Float(); + } + + m_skipping = false; + + return ProcessDockResult(target, drop); } - + + drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x); + return ProcessDockResult(target, drop); } - + else + { + m_skipping = false; + } + + if (!m_skipping) + { + m_last_rect = part->dock->rect; + m_last_rect.Inflate( 15, 15 ); + } + drop.Dock(). Direction(part->dock->dock_direction). Layer(part->dock->dock_layer). @@ -2168,26 +2450,49 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, Position(dock_drop_offset); if (( - ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) || - ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical()) + ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) || + ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical()) ) && part->dock->panes.GetCount() > 1) { - int row = drop.dock_row; - DoInsertDockRow(panes, part->dock->dock_direction, - part->dock->dock_layer, - part->dock->dock_row); - drop.dock_row = row; + if ((part->dock->dock_direction == wxAUI_DOCK_TOP) || + (part->dock->dock_direction == wxAUI_DOCK_LEFT)) + { + int row = drop.dock_row; + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row); + drop.dock_row = row; + } + else + { + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row+1); + drop.dock_row = part->dock->dock_row+1; + } } - + if (( ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) || ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical()) ) && part->dock->panes.GetCount() > 1) { - DoInsertDockRow(panes, part->dock->dock_direction, - part->dock->dock_layer, - part->dock->dock_row+1); - drop.dock_row = part->dock->dock_row+1; + if ((part->dock->dock_direction == wxAUI_DOCK_TOP) || + (part->dock->dock_direction == wxAUI_DOCK_LEFT)) + { + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row+1); + drop.dock_row = part->dock->dock_row+1; + } + else + { + int row = drop.dock_row; + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row); + drop.dock_row = row; + } } return ProcessDockResult(target, drop); @@ -2195,7 +2500,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, - + if (!part) return false; @@ -2266,12 +2571,12 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, part = GetPanePart(part->pane->window); if (!part) return false; - + bool insert_dock_row = false; int insert_row = part->pane->dock_row; int insert_dir = part->pane->dock_direction; int insert_layer = part->pane->dock_layer; - + switch (part->pane->dock_direction) { case wxAUI_DOCK_TOP: @@ -2307,7 +2612,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, if (new_row_pixels_y > (part->rect.height*20)/100) new_row_pixels_y = (part->rect.height*20)/100; - + // determine if the mouse pointer is in a location that // will cause a new row to be inserted. The hot spot positions // are along the borders of the center pane @@ -2337,7 +2642,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, } if (insert_dock_row) - { + { DoInsertDockRow(panes, insert_dir, insert_layer, insert_row); drop.Dock().Direction(insert_dir). Layer(insert_layer). @@ -2345,25 +2650,25 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, Position(0); return ProcessDockResult(target, drop); } - + // determine the mouse offset and the pane size, both in the // direction of the dock itself, and perpendicular to the dock - + int offset, size; - + if (part->orientation == wxVERTICAL) { offset = pt.y - part->rect.y; - size = part->rect.GetHeight(); + size = part->rect.GetHeight(); } else { offset = pt.x - part->rect.x; size = part->rect.GetWidth(); } - + int drop_position = part->pane->dock_pos; - + // if we are in the top/left part of the pane, // insert the pane before the pane being hovered over if (offset <= size/2) @@ -2402,143 +2707,140 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) { -#ifdef __WXMSW__ - if (!m_hint_wnd || m_hint_fadeamt >= 50) + if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax) { m_hint_fadetimer.Stop(); return; } - - m_hint_fadeamt += 5; - MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt); + + m_hint_fadeamt += 4; +#if wxCHECK_VERSION(2,7,0) + m_hint_wnd->SetTransparent(m_hint_fadeamt); +#else + if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) + ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt); #endif } void wxFrameManager::ShowHint(const wxRect& rect) { - #ifdef __WXMSW__ - - // First, determine if the operating system can handle transparency. - // Transparency is available on Win2000 and above - - static int os_type = -1; - static int ver_major = -1; - - if (os_type == -1) - os_type = ::wxGetOsVersion(&ver_major); - - // If the transparent flag is set, and the OS supports it, - // go ahead and use a transparent hint - - if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 && - os_type == wxWINDOWS_NT && ver_major >= 5) + if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 + && m_hint_wnd + // Finally, don't use a venetian blind effect if it's been specifically disabled + && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) && + (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS)) + ) { if (m_last_hint == rect) return; m_last_hint = rect; - - int initial_fade = 50; - if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE) - initial_fade = 0; - - if (m_hint_wnd == NULL) - { - wxPoint pt = rect.GetPosition(); - wxSize size = rect.GetSize(); - m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size, - wxFRAME_TOOL_WINDOW | - wxFRAME_FLOAT_ON_PARENT | - wxFRAME_NO_TASKBAR | - wxNO_BORDER); - - MakeWindowTransparent(m_hint_wnd, initial_fade); - m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); + + m_hint_fadeamt = m_hint_fademax; + if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE) + && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) && + (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE)) + ) + m_hint_fadeamt = 0; + + m_hint_wnd->SetSize(rect); + + if (! m_hint_wnd->IsShown()) m_hint_wnd->Show(); - // if we are dragging a floating pane, set the focus - // back to that floating pane (otherwise it becomes unfocused) - if (m_action == actionDragFloatingPane && m_action_window) - m_action_window->SetFocus(); + // if we are dragging a floating pane, set the focus + // back to that floating pane (otherwise it becomes unfocused) + if (m_action == actionDragFloatingPane && m_action_window) + m_action_window->SetFocus(); - } - else - { - wxPoint pt = rect.GetPosition(); - wxSize size = rect.GetSize(); - MakeWindowTransparent(m_hint_wnd, initial_fade); - m_hint_wnd->SetSize(pt.x, pt.y, rect.width, rect.height); - } - - if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE) +#if wxCHECK_VERSION(2,7,0) + m_hint_wnd->SetTransparent(m_hint_fadeamt); +#else + if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) + ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt); +#endif + m_hint_wnd->Raise(); + + + if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to { // start fade in timer - m_hint_fadeamt = 0; m_hint_fadetimer.SetOwner(this, 101); m_hint_fadetimer.Start(5); } - - return; } - #endif - if (m_last_hint != rect) + else // Not using a transparent hint window... { - // remove the last hint rectangle - m_last_hint = rect; - m_frame->Refresh(); - m_frame->Update(); - } - - wxScreenDC screendc; - wxRegion clip(1, 1, 10000, 10000); - // clip all floating windows, so we don't draw over them - int i, pane_count; - for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) - { - wxPaneInfo& pane = m_panes.Item(i); + if (m_last_hint != rect) + { + // remove the last hint rectangle + m_last_hint = rect; + m_frame->Refresh(); + m_frame->Update(); + } - if (pane.IsFloating() && - pane.frame->IsShown()) + wxScreenDC screendc; + wxRegion clip(1, 1, 10000, 10000); + + // clip all floating windows, so we don't draw over them + int i, pane_count; + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxRect rect = pane.frame->GetRect(); - #ifdef __WXGTK__ - // wxGTK returns the client size, not the whole frame size - rect.width += 15; - rect.height += 35; - rect.Inflate(5); - #endif + wxPaneInfo& pane = m_panes.Item(i); - clip.Subtract(rect); + if (pane.IsFloating() && + pane.frame->IsShown()) + { + wxRect rect = pane.frame->GetRect(); +#ifdef __WXGTK__ + // wxGTK returns the client size, not the whole frame size + rect.width += 15; + rect.height += 35; + rect.Inflate(5); +#endif + + clip.Subtract(rect); + } } - } - screendc.SetClippingRegion(clip); + // As we can only hide the hint by redrawing the managed window, we + // need to clip the region to the managed window too or we get + // nasty redrawn problems. + clip.Intersect(m_frame->GetRect()); - wxBitmap stipple = wxPaneCreateStippleBitmap(); - wxBrush brush(stipple); - screendc.SetBrush(brush); - screendc.SetPen(*wxTRANSPARENT_PEN); + screendc.SetClippingRegion(clip); + + wxBitmap stipple = wxPaneCreateStippleBitmap(); + wxBrush brush(stipple); + screendc.SetBrush(brush); + screendc.SetPen(*wxTRANSPARENT_PEN); - screendc.DrawRectangle(rect.x, rect.y, 5, rect.height); - screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5); - screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height); - screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5); + screendc.DrawRectangle(rect.x, rect.y, 5, rect.height); + screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5); + screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height); + screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5); + } } void wxFrameManager::HideHint() -{ - // hides a transparent window hint (currently wxMSW only) - #ifdef __WXMSW__ +{ + // hides a transparent window hint, if there is one if (m_hint_wnd) { - MakeWindowTransparent(m_hint_wnd, 0); + if (m_hint_wnd->IsShown()) + m_hint_wnd->Show(false); +#if wxCHECK_VERSION(2,7,0) + m_hint_wnd->SetTransparent(0); +#else + if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) + ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0); +#endif m_hint_fadetimer.Stop(); m_last_hint = wxRect(); return; } - #endif - + // hides a painted hint by redrawing the frame window if (!m_last_hint.IsEmpty()) { @@ -2573,6 +2875,7 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, wxDockUIPartArray uiparts; wxPaneInfo hint = GetPane(pane_window); hint.name = wxT("__HINT__"); + hint.Show(); if (!hint.IsOk()) return; @@ -2618,7 +2921,7 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, break; } } - + delete sizer; if (rect.IsEmpty()) @@ -2637,22 +2940,59 @@ void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd) // try to find the pane wxPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - - #ifdef __WXMSW__ + +#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) - MakeWindowTransparent(pane.frame, 150); - #endif + pane.frame->SetTransparent(150); +#endif } -void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) +void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) { // try to find the pane wxPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - + wxPoint pt = ::wxGetMousePosition(); + +#if 0 + // Adapt pt to direction + if (dir == wxNORTH) + { + // move to pane's upper border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + // and some more pixels for the title bar + pt.y -= 5; + } else + if (dir == wxWEST) + { + // move to pane's left border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxEAST) + { + // move to pane's right border + wxPoint pos( wnd->GetSize().x, 0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxSOUTH) + { + // move to pane's bottom border + wxPoint pos( 0, wnd->GetSize().y ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + } +#else + wxUnusedVar(dir); +#endif + wxPoint client_pt = m_frame->ScreenToClient(pt); - + // calculate the offset from the upper left-hand corner // of the frame to the mouse pointer wxPoint frame_pos = pane.frame->GetPosition(); @@ -2667,7 +3007,7 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) wxPaneInfoArray panes; wxDockUIPartArray uiparts; wxPaneInfo hint = pane; - + CopyDocksAndPanes(docks, panes, m_docks, m_panes); // find out where the new pane would be @@ -2675,14 +3015,14 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) return; if (hint.IsFloating()) return; - + pane = hint; m_action = actionDragToolbarPane; m_action_window = pane.window; - + Update(); } - + return; } @@ -2698,59 +3038,92 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) DrawHintRect(wnd, client_pt, action_offset); - #ifdef __WXGTK__ +#ifdef __WXGTK__ // this cleans up some screen artifacts that are caused on GTK because // we aren't getting the exact size of the window (see comment // in DrawHintRect) //Refresh(); - #endif - - +#endif + + // reduces flicker m_frame->Update(); } -void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd) +void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) { // try to find the pane wxPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - + wxPoint pt = ::wxGetMousePosition(); + +#if 0 + // Adapt pt to direction + if (dir == wxNORTH) + { + // move to pane's upper border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + // and some more pixels for the title bar + pt.y -= 10; + } else + if (dir == wxWEST) + { + // move to pane's left border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxEAST) + { + // move to pane's right border + wxPoint pos( wnd->GetSize().x, 0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxSOUTH) + { + // move to pane's bottom border + wxPoint pos( 0, wnd->GetSize().y ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + } +#else + wxUnusedVar(dir); +#endif + wxPoint client_pt = m_frame->ScreenToClient(pt); - + // calculate the offset from the upper left-hand corner // of the frame to the mouse pointer wxPoint frame_pos = pane.frame->GetPosition(); wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y); - + // if a key modifier is pressed while dragging the frame, // don't dock the window - if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)) + if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT)) { - HideHint(); - return; + // do the drop calculation + DoDrop(m_docks, m_panes, pane, client_pt, action_offset); } - - // do the drop calculation - DoDrop(m_docks, m_panes, pane, client_pt, action_offset); - // if the pane is still floating, update it's floating // position (that we store) if (pane.IsFloating()) { pane.floating_pos = pane.frame->GetPosition(); - - #ifdef __WXMSW__ + +#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) - MakeWindowTransparent(pane.frame, 255); - #endif + pane.frame->SetTransparent(255); +#endif } - + Update(); - + HideHint(); } @@ -2759,43 +3132,57 @@ void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) // try to find the pane wxPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - + pane.floating_size = size; } -void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd) + +void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) { // try to find the pane wxPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - // reparent the pane window back to us and - // prepare the frame window for destruction - pane.window->Show(false); - pane.window->Reparent(m_frame); - pane.frame = NULL; - pane.Hide(); + + // fire pane close event + wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE); + e.SetPane(&pane); + e.SetCanVeto(evt.CanVeto()); + ProcessMgrEvent(e); + + if (e.GetVeto()) + { + evt.Veto(); + return; + } + else + { + ClosePane(pane); + } } + + void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd) { if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); - wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); + wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found")); SetActivePane(m_panes, wnd); Repaint(); } } -// Render() draws all of the pane captions, sashes, +// OnRender() draws all of the pane captions, sashes, // backgrounds, captions, grippers, pane borders and buttons. // It renders the entire user interface. -void wxFrameManager::Render(wxDC* dc) +void wxFrameManager::OnRender(wxFrameManagerEvent& evt) { + wxDC* dc = evt.GetDC(); + #ifdef __WXMAC__ dc->Clear() ; #endif @@ -2808,33 +3195,47 @@ void wxFrameManager::Render(wxDC* dc) // don't draw hidden pane items if (part.sizer_item && !part.sizer_item->IsShown()) continue; - + switch (part.type) { case wxDockUIPart::typeDockSizer: case wxDockUIPart::typePaneSizer: - m_art->DrawSash(*dc, part.orientation, part.rect); + m_art->DrawSash(*dc, m_frame, part.orientation, part.rect); break; case wxDockUIPart::typeBackground: - m_art->DrawBackground(*dc, part.orientation, part.rect); + m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect); break; case wxDockUIPart::typeCaption: - m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane); + m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane); break; case wxDockUIPart::typeGripper: - m_art->DrawGripper(*dc, part.rect, *part.pane); - break; + m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane); + break; case wxDockUIPart::typePaneBorder: - m_art->DrawBorder(*dc, part.rect, *part.pane); + m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane); break; case wxDockUIPart::typePaneButton: - m_art->DrawPaneButton(*dc, part.button->button_id, + m_art->DrawPaneButton(*dc, m_frame, part.button->button_id, wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane); break; } } } + +// Render() fire a render event, which is normally handled by +// wxFrameManager::OnRender(). This allows the render function to +// be overridden via the render event. This can be useful for paintin +// custom graphics in the main window. Default behavior can be +// invoked in the overridden function by calling OnRender() + +void wxFrameManager::Render(wxDC* dc) +{ + wxFrameManagerEvent e(wxEVT_AUI_RENDER); + e.SetDC(dc); + ProcessMgrEvent(e); +} + void wxFrameManager::Repaint(wxDC* dc) { #ifdef __WXMAC__ @@ -2887,13 +3288,14 @@ void wxFrameManager::OnEraseBackground(wxEraseEvent& event) #endif } -void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxFrameManager::OnSize(wxSizeEvent& event) { if (m_frame) { DoFrameLayout(); Repaint(); } + event.Skip(); } @@ -2929,7 +3331,7 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) cursor = wxCursor(wxCURSOR_SIZING); } } - + event.SetCursor(cursor); } @@ -2941,7 +3343,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); int state = wxAUI_BUTTON_STATE_NORMAL; - + if (hit_test == button_ui_part) { if (event.LeftDown()) @@ -2949,7 +3351,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, else state = wxAUI_BUTTON_STATE_HOVER; } - else + else { if (event.LeftDown()) state = wxAUI_BUTTON_STATE_HOVER; @@ -2964,7 +3366,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, if (pt.x != 0 || pt.y != 0) cdc.SetDeviceOrigin(pt.x, pt.y); - m_art->DrawPaneButton(cdc, + m_art->DrawPaneButton(cdc, m_frame, button_ui_part->button->button_id, state, button_ui_part->rect, @@ -3129,13 +3531,13 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) wxPaneInfo& p = *dock.panes.Item(i); if (p.window == pane.window) pane_position = i; - + // while we're at it, subtract the pane sash // width from the dock width, because this would // skew our proportion calculations if (i > 0) dock_pixels -= sash_size; - + // also, the whole size (including decorations) of // all fixed panes must also be subtracted, because they // are not part of the proportion calculation @@ -3151,7 +3553,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) total_proportion += p.dock_proportion; } } - + // find a pane in our dock to 'steal' space from or to 'give' // space to -- this is essentially what is done when a pane is // resized; the pane should usually be the first non-fixed pane @@ -3166,12 +3568,12 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) break; } } - - + + // demand that the pane being resized is found in this dock // (this assert really never should be raised) wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock")); - + // prevent division by zero if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1) { @@ -3181,10 +3583,10 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) // calculate the new proportion of the pane int new_proportion = (new_pixsize*total_proportion)/dock_pixels; - + // default minimum size int min_size = 0; - + // check against the pane's minimum size, if specified. please note // that this is not enough to ensure that the minimum size will // not be violated, because the whole frame might later be shrunk, @@ -3192,7 +3594,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) if (pane.min_size.IsFullySpecified()) { min_size = 0; - + if (pane.HasBorder()) min_size += (pane_border_size*2); @@ -3208,8 +3610,8 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) min_size += pane.min_size.x; } } - - + + // for some reason, an arithmatic error somewhere is causing // the proportion calculations to always be off by 1 pixel; // for now we will add the 1 pixel on, but we really should @@ -3217,33 +3619,33 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) min_size++; int min_proportion = (min_size*total_proportion)/dock_pixels; - + if (new_proportion < min_proportion) new_proportion = min_proportion; - - - + + + int prop_diff = new_proportion - pane.dock_proportion; // borrow the space from our neighbor pane to the // right or bottom (depending on orientation) dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff; pane.dock_proportion = new_proportion; - + // repaint Update(); Repaint(NULL); } } - else if (m_action == actionClickButton) + else if (m_action == actionClickButton) { m_hover_button = NULL; - m_frame->ReleaseMouse(); + m_frame->ReleaseMouse(); UpdateButtonOnScreen(m_action_part, event); // make sure we're still over the item that was originally clicked if (m_action_part == HitTest(event.GetX(), event.GetY())) - { + { // fire button-click event wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON); e.SetPane(m_action_part->pane); @@ -3251,21 +3653,21 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) ProcessMgrEvent(e); } } - else if (m_action == actionClickCaption) + else if (m_action == actionClickCaption) { m_frame->ReleaseMouse(); } - else if (m_action == actionDragFloatingPane) + else if (m_action == actionDragFloatingPane) { m_frame->ReleaseMouse(); } - else if (m_action == actionDragToolbarPane) + else if (m_action == actionDragToolbarPane) { m_frame->ReleaseMouse(); wxPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - + // save the new positions wxDockInfoPtrArray docks; FindDocks(m_docks, pane.dock_direction, @@ -3273,19 +3675,19 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) if (docks.GetCount() == 1) { wxDockInfo& dock = *docks.Item(0); - + wxArrayInt pane_positions, pane_sizes; GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); - + int i, dock_pane_count = dock.panes.GetCount(); for (i = 0; i < dock_pane_count; ++i) dock.panes.Item(i)->dock_pos = pane_positions[i]; } - + pane.state &= ~wxPaneInfo::actionPane; Update(); } - else + else { event.Skip(); } @@ -3302,13 +3704,13 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) // sure that only real mouse moves will get anywhere in this method; // this appears to be a bug somewhere, and I don't know where the // mouse move event is being generated. only verified on MSW - + wxPoint mouse_pos = event.GetPosition(); if (m_last_mouse_move == mouse_pos) return; m_last_mouse_move = mouse_pos; - + if (m_action == actionResize) { wxPoint pos = m_action_part->rect.GetPosition(); @@ -3326,23 +3728,23 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) DrawResizeHint(dc, rect); m_action_hintrect = rect; } - else if (m_action == actionClickCaption) + else if (m_action == actionClickCaption) { int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X); int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y); - + // caption has been clicked. we need to check if the mouse // is now being dragged. if it is, we need to change the // mouse action to 'drag' if (abs(event.m_x - m_action_start.x) > drag_x_threshold || - abs(event.m_y - m_action_start.y) > drag_y_threshold) + abs(event.m_y - m_action_start.y) > drag_y_threshold) { wxPaneInfo* pane_info = m_action_part->pane; if (!pane_info->IsToolbar()) { if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && - pane_info->IsFloatable()) + pane_info->IsFloatable()) { m_action = actionDragFloatingPane; @@ -3355,7 +3757,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) Update(); m_action_window = pane_info->frame; - + // action offset is used here to make it feel "natural" to the user // to drag a docked pane and suddenly have it become a floating frame. // Sometimes, however, the offset where the user clicked on the docked @@ -3373,13 +3775,13 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) } } } - else if (m_action == actionDragFloatingPane) + else if (m_action == actionDragFloatingPane) { wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); m_action_window->Move(pt.x - m_action_offset.x, pt.y - m_action_offset.y); } - else if (m_action == actionDragToolbarPane) + else if (m_action == actionDragToolbarPane) { wxPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); @@ -3388,7 +3790,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) wxPoint pt = event.GetPosition(); DoDrop(m_docks, m_panes, pane, pt, m_action_offset); - + // if DoDrop() decided to float the pane, set up // the floating pane's initial position if (pane.IsFloating()) @@ -3397,13 +3799,13 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) pane.floating_pos = wxPoint(pt.x - m_action_offset.x, pt.y - m_action_offset.y); } - + // this will do the actiual move operation; // in the case that the pane has been floated, // this call will create the floating pane // and do the reparenting Update(); - + // if the pane has been floated, change the mouse // action actionDragFloatingPane so that subsequent // EVT_MOTION() events will move the floating pane @@ -3413,8 +3815,8 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) m_action = actionDragFloatingPane; m_action_window = pane.frame; } - } - else + } + else { wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); if (part && part->type == wxDockUIPart::typePaneButton) @@ -3457,8 +3859,8 @@ void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) void wxFrameManager::OnChildFocus(wxChildFocusEvent& event) { - // when a child pane has it's focus set, we should change the - // pane's active state to reflect this. (this is only true if + // when a child pane has it's focus set, we should change the + // pane's active state to reflect this. (this is only true if // active panes are allowed by the owner) if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { @@ -3468,21 +3870,33 @@ void wxFrameManager::OnChildFocus(wxChildFocusEvent& event) m_frame->Refresh(); } } + + event.Skip(); } // OnPaneButton() is an event handler that is called // when a pane button has been pressed. -void wxFrameManager::OnPaneButton(wxFrameManagerEvent& event) +void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt) { - wxPaneInfo& pane = *(event.pane); - - if (event.button == wxPaneInfo::buttonClose) + wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null")); + + wxPaneInfo& pane = *(evt.pane); + + if (evt.button == wxPaneInfo::buttonClose) { - pane.Hide(); - Update(); + // fire pane close event + wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE); + e.SetPane(evt.pane); + ProcessMgrEvent(e); + + if (!e.GetVeto()) + { + ClosePane(pane); + Update(); + } } - else if (event.button == wxPaneInfo::buttonPin) + else if (evt.button == wxPaneInfo::buttonPin) { if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())