X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9d2f3c71d83c52fc4db6c8041de533562816b1d6..24f86c43c427160b7fb5a1b06c4c0861cc6cc72f:/include/wx/hash.h?ds=sidebyside diff --git a/include/wx/hash.h b/include/wx/hash.h index ec71b9b8c1..3eb539e9d3 100644 --- a/include/wx/hash.h +++ b/include/wx/hash.h @@ -1,23 +1,28 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: hash.h +// Name: wx/hash.h // Purpose: wxHashTable class // Author: Julian Smart -// Modified by: +// Modified by: VZ at 25.02.00: type safe hashes with WX_DECLARE_HASH() // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) -// Licence: wxWindows licence +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef _WX_WXHASHH__ -#define _WX_WXHASHH__ +#ifndef _WX_HASH_H__ +#define _WX_HASH_H__ -#ifdef __GNUG__ -#pragma interface "hash.h" +#include "wx/defs.h" +#include "wx/string.h" + +#if !wxUSE_STL + #include "wx/object.h" +#else + class WXDLLIMPEXP_FWD_BASE wxObject; #endif -#include "wx/object.h" -#include "wx/list.h" +// the default size of the hash +#define wxHASH_SIZE_DEFAULT (1000) /* * A hash table is an array of user-definable size with lists @@ -26,75 +31,283 @@ * the list to find the desired item. */ -class WXDLLEXPORT wxHashTable: public wxObject +union wxHashKeyValue +{ + long integer; + wxString *string; +}; + +// for some compilers (AIX xlC), defining it as friend inside the class is not +// enough, so provide a real forward declaration +class WXDLLIMPEXP_FWD_BASE wxHashTableBase; + +class WXDLLIMPEXP_BASE wxHashTableBase_Node +{ + friend class WXDLLIMPEXP_FWD_BASE wxHashTableBase; + typedef class WXDLLIMPEXP_FWD_BASE wxHashTableBase_Node _Node; +public: + wxHashTableBase_Node( long key, void* value, + wxHashTableBase* table ); + wxHashTableBase_Node( const wxString& key, void* value, + wxHashTableBase* table ); + ~wxHashTableBase_Node(); + + long GetKeyInteger() const { return m_key.integer; } + const wxString& GetKeyString() const { return *m_key.string; } + + void* GetData() const { return m_value; } + void SetData( void* data ) { m_value = data; } + +protected: + _Node* GetNext() const { return m_next; } + +protected: + // next node in the chain + wxHashTableBase_Node* m_next; + + // key + wxHashKeyValue m_key; + + // value + void* m_value; + + // pointer to the hash containing the node, used to remove the + // node from the hash when the user deletes the node iterating + // through it + // TODO: move it to wxHashTable_Node (only wxHashTable supports + // iteration) + wxHashTableBase* m_hashPtr; +}; + +class WXDLLIMPEXP_BASE wxHashTableBase +#if !wxUSE_STL + : public wxObject +#endif { - DECLARE_DYNAMIC_CLASS(wxHashTable) + friend class WXDLLIMPEXP_FWD_BASE wxHashTableBase_Node; +public: + typedef wxHashTableBase_Node Node; + + wxHashTableBase(); + virtual ~wxHashTableBase() { } - public: - int n; - int current_position; - wxNode *current_node; + void Create( wxKeyType keyType = wxKEY_INTEGER, + size_t size = wxHASH_SIZE_DEFAULT ); + void Clear(); + void Destroy(); - unsigned int key_type; - wxList **hash_table; + size_t GetSize() const { return m_size; } + size_t GetCount() const { return m_count; } - wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000); - ~wxHashTable(void); - - void Destroy(void); // Robert Roebling + void DeleteContents( bool flag ) { m_deleteContents = flag; } - bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000); + static long MakeKey(const wxString& string); - // Note that there are 2 forms of Put, Get. - // With a key and a value, the *value* will be checked - // when a collision is detected. Otherwise, if there are - // 2 items with a different value but the same key, - // we'll retrieve the WRONG ONE. So where possible, - // supply the required value along with the key. - // In fact, the value-only versions make a key, and still store - // the value. The use of an explicit key might be required - // e.g. when combining several values into one key. - // When doing that, it's highly likely we'll get a collision, - // e.g. 1 + 2 = 3, 2 + 1 = 3. +protected: + void DoPut( long key, long hash, void* data ); + void DoPut( const wxString& key, long hash, void* data ); + void* DoGet( long key, long hash ) const; + void* DoGet( const wxString& key, long hash ) const; + void* DoDelete( long key, long hash ); + void* DoDelete( const wxString& key, long hash ); - // key and value are NOT necessarily the same - void Put(long key, long value, wxObject *object); - void Put(long key, const wxChar *value, wxObject *object); +private: + // Remove the node from the hash, *only called from + // ~wxHashTable*_Node destructor + void DoRemoveNode( wxHashTableBase_Node* node ); - // key and value are the same - void Put(long value, wxObject *object); - void Put(const wxChar *value, wxObject *object); + // destroys data contained in the node if appropriate: + // deletes the key if it is a string and destrys + // the value if m_deleteContents is true + void DoDestroyNode( wxHashTableBase_Node* node ); - // key and value not the same - wxObject *Get(long key, long value) const; - wxObject *Get(long key, const wxChar *value) const; + // inserts a node in the table (at the end of the chain) + void DoInsertNode( size_t bucket, wxHashTableBase_Node* node ); - // key and value are the same - wxObject *Get(long value) const; - wxObject *Get(const wxChar *value) const; + // removes a node from the table (fiven a pointer to the previous + // but does not delete it (only deletes its contents) + void DoUnlinkNode( size_t bucket, wxHashTableBase_Node* node, + wxHashTableBase_Node* prev ); - // Deletes entry and returns data if found - wxObject *Delete(long key); - wxObject *Delete(const wxChar *key); + // unconditionally deletes node value (invoking the + // correct destructor) + virtual void DoDeleteContents( wxHashTableBase_Node* node ) = 0; - wxObject *Delete(long key, int value); - wxObject *Delete(long key, const wxChar *value); +protected: + // number of buckets + size_t m_size; - // Construct your own integer key from a string, e.g. in case - // you need to combine it with something - long MakeKey(const wxChar *string) const; + // number of nodes (key/value pairs) + size_t m_count; - // Way of iterating through whole hash table (e.g. to delete everything) - // Not necessary, of course, if you're only storing pointers to - // objects maintained separately + // table + Node** m_table; - void BeginFind(void); - wxNode *Next(void); + // key typ (INTEGER/STRING) + wxKeyType m_keyType; - void DeleteContents(bool flag); - void Clear(void); + // delete contents when hash is cleared + bool m_deleteContents; +private: + DECLARE_NO_COPY_CLASS(wxHashTableBase) }; -#endif - // _WX_WXHASHH__ +// ---------------------------------------------------------------------------- +// for compatibility only +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxHashTable_Node : public wxHashTableBase_Node +{ + friend class WXDLLIMPEXP_FWD_BASE wxHashTable; +public: + wxHashTable_Node( long key, void* value, + wxHashTableBase* table ) + : wxHashTableBase_Node( key, value, table ) { } + wxHashTable_Node( const wxString& key, void* value, + wxHashTableBase* table ) + : wxHashTableBase_Node( key, value, table ) { } + + wxObject* GetData() const + { return (wxObject*)wxHashTableBase_Node::GetData(); } + void SetData( wxObject* data ) + { wxHashTableBase_Node::SetData( data ); } + + wxHashTable_Node* GetNext() const + { return (wxHashTable_Node*)wxHashTableBase_Node::GetNext(); } +}; + +// should inherit protectedly, but it is public for compatibility in +// order to publicly inherit from wxObject +class WXDLLIMPEXP_BASE wxHashTable : public wxHashTableBase +{ + typedef wxHashTableBase hash; +public: + typedef wxHashTable_Node Node; + typedef wxHashTable_Node* compatibility_iterator; +public: + wxHashTable( wxKeyType keyType = wxKEY_INTEGER, + size_t size = wxHASH_SIZE_DEFAULT ) + : wxHashTableBase() { Create( keyType, size ); BeginFind(); } + wxHashTable( const wxHashTable& table ); + + virtual ~wxHashTable() { Destroy(); } + + const wxHashTable& operator=( const wxHashTable& ); + + // key and value are the same + void Put(long value, wxObject *object) + { DoPut( value, value, object ); } + void Put(long lhash, long value, wxObject *object) + { DoPut( value, lhash, object ); } + void Put(const wxString& value, wxObject *object) + { DoPut( value, MakeKey( value ), object ); } + void Put(long lhash, const wxString& value, wxObject *object) + { DoPut( value, lhash, object ); } + + // key and value are the same + wxObject *Get(long value) const + { return (wxObject*)DoGet( value, value ); } + wxObject *Get(long lhash, long value) const + { return (wxObject*)DoGet( value, lhash ); } + wxObject *Get(const wxString& value) const + { return (wxObject*)DoGet( value, MakeKey( value ) ); } + wxObject *Get(long lhash, const wxString& value) const + { return (wxObject*)DoGet( value, lhash ); } + + // Deletes entry and returns data if found + wxObject *Delete(long key) + { return (wxObject*)DoDelete( key, key ); } + wxObject *Delete(long lhash, long key) + { return (wxObject*)DoDelete( key, lhash ); } + wxObject *Delete(const wxString& key) + { return (wxObject*)DoDelete( key, MakeKey( key ) ); } + wxObject *Delete(long lhash, const wxString& key) + { return (wxObject*)DoDelete( key, lhash ); } + + // Way of iterating through whole hash table (e.g. to delete everything) + // Not necessary, of course, if you're only storing pointers to + // objects maintained separately + void BeginFind() { m_curr = NULL; m_currBucket = 0; } + Node* Next(); + + void Clear() { wxHashTableBase::Clear(); } + + size_t GetCount() const { return wxHashTableBase::GetCount(); } +protected: + // copy helper + void DoCopy( const wxHashTable& copy ); + + // searches the next node starting from bucket bucketStart and sets + // m_curr to it and m_currBucket to its bucket + void GetNextNode( size_t bucketStart ); +private: + virtual void DoDeleteContents( wxHashTableBase_Node* node ); + + // current node + Node* m_curr; + + // bucket the current node belongs to + size_t m_currBucket; +}; + +// defines a new type safe hash table which stores the elements of type eltype +// in lists of class listclass +#define _WX_DECLARE_HASH(eltype, dummy, hashclass, classexp) \ + classexp hashclass : public wxHashTableBase \ + { \ + public: \ + hashclass(wxKeyType keyType = wxKEY_INTEGER, \ + size_t size = wxHASH_SIZE_DEFAULT) \ + : wxHashTableBase() { Create(keyType, size); } \ + \ + virtual ~hashclass() { Destroy(); } \ + \ + void Put(long key, eltype *data) { DoPut(key, key, (void*)data); } \ + void Put(long lhash, long key, eltype *data) \ + { DoPut(key, lhash, (void*)data); } \ + eltype *Get(long key) const { return (eltype*)DoGet(key, key); } \ + eltype *Get(long lhash, long key) const \ + { return (eltype*)DoGet(key, lhash); } \ + eltype *Delete(long key) { return (eltype*)DoDelete(key, key); } \ + eltype *Delete(long lhash, long key) \ + { return (eltype*)DoDelete(key, lhash); } \ + private: \ + virtual void DoDeleteContents( wxHashTableBase_Node* node ) \ + { delete (eltype*)node->GetData(); } \ + \ + DECLARE_NO_COPY_CLASS(hashclass) \ + } + + +// this macro is to be used in the user code +#define WX_DECLARE_HASH(el, list, hash) \ + _WX_DECLARE_HASH(el, list, hash, class) + +// and this one does exactly the same thing but should be used inside the +// library +#define WX_DECLARE_EXPORTED_HASH(el, list, hash) \ + _WX_DECLARE_HASH(el, list, hash, class WXDLLIMPEXP_CORE) + +#define WX_DECLARE_USER_EXPORTED_HASH(el, list, hash, usergoo) \ + _WX_DECLARE_HASH(el, list, hash, class usergoo) + +// delete all hash elements +// +// NB: the class declaration of the hash elements must be visible from the +// place where you use this macro, otherwise the proper destructor may not +// be called (a decent compiler should give a warning about it, but don't +// count on it)! +#define WX_CLEAR_HASH_TABLE(hash) \ + { \ + (hash).BeginFind(); \ + wxHashTable::compatibility_iterator it = (hash).Next(); \ + while( it ) \ + { \ + delete it->GetData(); \ + it = (hash).Next(); \ + } \ + (hash).Clear(); \ + } + +#endif // _WX_HASH_H__