X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9ce192d417eb9eb614bcf8510e91dac318706249..e9159fe8e8f1b3653c506805cbb79280aa2a0f38:/contrib/src/stc/scintilla/include/KeyWords.h diff --git a/contrib/src/stc/scintilla/include/KeyWords.h b/contrib/src/stc/scintilla/include/KeyWords.h index 2cc03b788f..869b59d267 100644 --- a/contrib/src/stc/scintilla/include/KeyWords.h +++ b/contrib/src/stc/scintilla/include/KeyWords.h @@ -1,8 +1,67 @@ -// SciTE - Scintilla based Text Editor -// KeyWords.h - colourise for particular languages -// Copyright 1998-2000 by Neil Hodgson +// Scintilla source code edit control +/** @file KeyWords.h + ** Colourise for particular languages. + **/ +// Copyright 1998-2001 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. -void ColouriseDoc(int codePage, int startPos, int lengthDoc, int initStyle, - int language, WordList *keywordlists[], StylingContext &styler); +typedef void (*LexerFunction)(unsigned int startPos, int lengthDoc, int initStyle, + WordList *keywordlists[], Accessor &styler); + +/** + * A LexerModule is responsible for lexing and folding a particular language. + * The class maintains a list of LexerModules which can be searched to find a + * module appropriate to a particular language. + */ +class LexerModule { +protected: + LexerModule *next; + int language; + const char *languageName; + LexerFunction fnLexer; + LexerFunction fnFolder; + + static LexerModule *base; + static int nextLanguage; +public: + LexerModule(int language_, LexerFunction fnLexer_, + const char *languageName_=0, LexerFunction fnFolder_=0); + int GetLanguage() { return language; } + virtual void Lex(unsigned int startPos, int lengthDoc, int initStyle, + WordList *keywordlists[], Accessor &styler); + virtual void Fold(unsigned int startPos, int lengthDoc, int initStyle, + WordList *keywordlists[], Accessor &styler); + static LexerModule *Find(int language); + static LexerModule *Find(const char *languageName); +}; + +/** + * Check if a character is a space. + * This is ASCII specific but is safe with chars >= 0x80. + */ +inline bool isspacechar(unsigned char ch) { + return (ch == ' ') || ((ch >= 0x09) && (ch <= 0x0d)); +} + +inline bool iswordchar(char ch) { + return isascii(ch) && (isalnum(ch) || ch == '.' || ch == '_'); +} + +inline bool iswordstart(char ch) { + return isascii(ch) && (isalnum(ch) || ch == '_'); +} + +inline bool isoperator(char ch) { + if (isascii(ch) && isalnum(ch)) + return false; + // '.' left out as it is used to make up numbers + if (ch == '%' || ch == '^' || ch == '&' || ch == '*' || + ch == '(' || ch == ')' || ch == '-' || ch == '+' || + ch == '=' || ch == '|' || ch == '{' || ch == '}' || + ch == '[' || ch == ']' || ch == ':' || ch == ';' || + ch == '<' || ch == '>' || ch == ',' || ch == '/' || + ch == '?' || ch == '!' || ch == '.' || ch == '~') + return true; + return false; +}