X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9c97f0062209fc94419f5f9cd1adbbca531094e5..33f4afdbc08a2a8b8438420aa9d16aadee0bacc2:/src/generic/renderg.cpp?ds=sidebyside diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 38713efef0..e55d87bb71 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -37,6 +37,10 @@ #include "wx/splitter.h" #include "wx/dcmirror.h" +#ifdef __WXMAC__ + #include "wx/osx/private.h" +#endif + // ---------------------------------------------------------------------------- // wxRendererGeneric: our wxRendererNative implementation // ---------------------------------------------------------------------------- @@ -46,14 +50,14 @@ class WXDLLEXPORT wxRendererGeneric : public wxRendererNative public: wxRendererGeneric(); - virtual void DrawHeaderButton(wxWindow *win, + virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); - virtual void DrawHeaderButtonContents(wxWindow *win, + virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, @@ -94,6 +98,8 @@ public: const wxRect& rect, int flags = 0); + virtual wxSize GetCheckBoxSize(wxWindow *win); + virtual void DrawPushButton(wxWindow *win, wxDC& dc, const wxRect& rect, @@ -104,6 +110,16 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); + + virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + + virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + + virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + + virtual void DrawOptionButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -204,7 +220,7 @@ wxRendererGeneric::DrawShadedRect(wxDC& dc, // tree/list ctrl drawing // ---------------------------------------------------------------------------- -void +int wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, @@ -212,8 +228,6 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { - const int CORNER = 1; - const wxCoord x = rect.x, y = rect.y, w = rect.width, @@ -222,28 +236,26 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win, dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(rect); - + dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); - dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) - dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) + dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer) + dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer) dc.SetPen(m_penDarkGrey); - dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) - dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) + dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner) + dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner) dc.SetPen(m_penHighlight); - dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) - dc.DrawRectangle( x, y, 1, h ); // left (outer) - dc.DrawLine( x, y+h-1, x+1, y+h-1 ); - dc.DrawLine( x+w-1, y, x+w-1, y+1 ); + dc.DrawLine( x, y, x, y+h-1 ); // left (outer) + dc.DrawLine( x, y, x+w-1, y ); // top (outer) - DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); + return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } -void +int wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, @@ -251,6 +263,8 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { + int labelWidth = 0; + // Mark this item as selected. For the generic version we'll just draw an // underline if ( flags & wxCONTROL_SELECTED ) @@ -279,7 +293,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, ar.y += (rect.height - ar.height)/2; ar.x = ar.x + rect.width - 3*ar.width/2; arrowSpace = 3*ar.width/2; // space to preserve when drawing the label - + wxPoint triPt[3]; if ( sortArrow & wxHDR_SORT_ICON_UP ) { @@ -304,16 +318,48 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); dc.SetPen(wxPen(c)); dc.SetBrush(wxBrush(c)); - dc.DrawPolygon( 3, triPt, ar.x, ar.y); + dc.DrawPolygon( 3, triPt, ar.x, ar.y); } + labelWidth += arrowSpace; const int margin = 5; // number of pixels to reserve on either side of the label int bmpWidth = 0; - int txtEnd = 0; - + if ( params && params->m_labelBitmap.Ok() ) bmpWidth = params->m_labelBitmap.GetWidth() + 2; - + + labelWidth += bmpWidth + 2*margin; + + // draw the bitmap if there is one + if ( params && params->m_labelBitmap.Ok() ) + { + int w, h, x, y; + w = params->m_labelBitmap.GetWidth(); + h = params->m_labelBitmap.GetHeight(); + + x = margin + rect.x; + y = rect.y + wxMax(1, (rect.height - h) / 2); + + if (params->m_labelText.empty()) + { + // use the alignment flags + switch (params->m_labelAlignment) + { + default: + case wxALIGN_LEFT: + x = rect.x + margin; + break; + case wxALIGN_CENTER: + x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); + break; + case wxALIGN_RIGHT: + x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); + break; + } + } + dc.DrawBitmap(params->m_labelBitmap, x, y, true); + } + // Draw a label if one is given if ( params && !params->m_labelText.empty() ) { @@ -323,18 +369,22 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, params->m_labelColour : win->GetForegroundColour(); wxString label( params->m_labelText ); - + dc.SetFont(font); dc.SetTextForeground(clr); - dc.SetBackgroundMode(wxTRANSPARENT); + dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT); int tw, th, td, x, y; dc.GetTextExtent( label, &tw, &th, &td); + labelWidth += tw; y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); +#ifdef __WXGTK__ + y += 2; // No idea why. +#endif // truncate and add an ellipsis (...) if the text is too wide. int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; - if ( tw > targetWidth ) + if ( tw > targetWidth ) { int ellipsisWidth; dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); @@ -345,7 +395,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, label.append( wxT("...") ); tw += ellipsisWidth; } - + switch (params->m_labelAlignment) { default: @@ -360,43 +410,9 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, break; } - dc.DrawText(label, x, y); - txtEnd = x + tw + 2; - } - - // draw the bitmap if there is one - if ( params && params->m_labelBitmap.Ok() ) - { - int w, h, x, y; - w = params->m_labelBitmap.GetWidth(); - h = params->m_labelBitmap.GetHeight(); - - y = rect.y + wxMax(1, (rect.height - h) / 2); - - // if there is a text label, then put the bitmap at the end of the label - if ( txtEnd != 0 ) - { - x = txtEnd; - } - // otherwise use the alignment flags - else - { - switch (params->m_labelAlignment) - { - default: - case wxALIGN_LEFT: - x = rect.x + margin; - break; - case wxALIGN_CENTER: - x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); - break; - case wxALIGN_RIGHT: - x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); - break; - } - } - dc.DrawBitmap(params->m_labelBitmap, x, y, true); + dc.DrawText(label, x + bmpWidth, y); } + return labelWidth; } @@ -609,6 +625,11 @@ wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), } } +wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win)) +{ + return wxSize(16, 16); +} + void wxRendererGeneric::DrawPushButton(wxWindow *win, wxDC& dc, @@ -626,10 +647,17 @@ wxRendererGeneric::DrawPushButton(wxWindow *win, } void +#ifdef __WXMAC__ +wxRendererGeneric::DrawItemSelectionRect(wxWindow * win, + wxDC& dc, + const wxRect& rect, + int flags) +#else wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) +#endif { wxBrush brush; if ( flags & wxCONTROL_SELECTED ) @@ -649,11 +677,86 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), } dc.SetBrush(brush); - dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN); + if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED) +#if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON + && IsControlActive( (ControlRef)win->GetHandle() ) +#endif + ) + dc.SetPen( *wxBLACK_PEN ); + else + dc.SetPen( *wxTRANSPARENT_PEN ); dc.DrawRectangle( rect ); } +void +wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) +{ + // draw the pixels manually because the "dots" in wxPen with wxDOT style + // may be short traits and not really dots + // + // note that to behave in the same manner as DrawRect(), we must exclude + // the bottom and right borders from the rectangle + wxCoord x1 = rect.GetLeft(), + y1 = rect.GetTop(), + x2 = rect.GetRight(), + y2 = rect.GetBottom(); + + dc.SetPen(m_penBlack); + +#ifdef __WXMAC__ + dc.SetLogicalFunction(wxCOPY); +#else + // this seems to be closer than what Windows does than wxINVERT although + // I'm still not sure if it's correct + dc.SetLogicalFunction(wxAND_REVERSE); +#endif + + wxCoord z; + for ( z = x1 + 1; z < x2; z += 2 ) + dc.DrawPoint(z, rect.GetTop()); + + wxCoord shift = z == x2 ? 0 : 1; + for ( z = y1 + shift; z < y2; z += 2 ) + dc.DrawPoint(x2, z); + + shift = z == y2 ? 0 : 1; + for ( z = x2 - shift; z > x1; z -= 2 ) + dc.DrawPoint(z, y2); + + shift = z == x1 ? 0 : 1; + for ( z = y2 - shift; z > y1; z -= 2 ) + dc.DrawPoint(x1, z); + + dc.SetLogicalFunction(wxCOPY); +} + +void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + // FIXME: Implement +} + +void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + // FIXME: Implement +} + +void wxRendererGeneric::DrawOptionButton(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + // FIXME: Implement +} + +void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) +{ + // FIXME: Implement +} + + + // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. @@ -664,8 +767,8 @@ class wxGenericRendererModule: public wxModule DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) public: wxGenericRendererModule() {} - bool OnInit() { return true; }; - void OnExit() { wxRendererGeneric::Cleanup(); }; + bool OnInit() { return true; } + void OnExit() { wxRendererGeneric::Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)