X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9c8849722a71ee7139e035bca5fdb2ae7b0af570..944311338650b4f09403e04696a0758eba8db452:/BuildCVS.txt diff --git a/BuildCVS.txt b/BuildCVS.txt index 81ffa9a83e..1e85521ae4 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -2,49 +2,82 @@ How to build the sources from CVS ------------------------------------------------------------------------ +Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac +etc. alongside these instructions. + I) Windows using plain makefiles ---------------------------------------- -a) Using the GNU MinGW32 or GNU CygWin32 compilers +a) If using Microsoft Visual C++ 5.0 or 6.0 + +Ensure that the command-line compiler and tools (including +nmake) are installed and ready to run. Depending on your +installation there may be a batch file (commonly named VCVARS32.BAT) +that needs to be run to set correct environment variables and PATH entries. + +Continue with item c) below. -You'll need the compiler itself which is available from - http://www.cygwin.com +b) If using the MinGW or Cygwin compilers -When using MingW32 you'll need GNU make which is part of -part of the CygWin32 toolchain and is also available as -a stand alone port without the infamous Cygwin.dll from +You can get MinGW from http://www.mingw.org/ - http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32 +Cygwin is available at http://www.cygwin.com/ -The makefile has small problems with Cygwin´s tools -so it is recommended not to use these (but MingGW32 -and its make.exe). +If you are using Cygwin or MinGW together with the MSYS environment, you +can build the library using configure (see "Unix ports" and +"Windows using configure" below). You can also +build wxWidgets without configure using native makefile, but only with +MinGW. Using Cygwin together with Windows makefile is no longer supported. + +If building with MinGW without configure: -> Set your path so that it includes the directory where your compiler and tools reside --> Assume that you installed the wxWindows sources - into c:\wxWin --> Copy c:\wxWin\include\wx\msw\setup0.h - to c:\wxWin\include\wx\msw\setup.h --> Edit c:\wxWin\include\wx\msw\setup.h so that - most features are enabled (i.e. defined to 1) with - #define wxUSE_ODBC 0 - #define wxUSE_SOCKETS 0 - #define wxUSE_HTML 1 - #define wxUSE_THREADS 1 - #define wxUSE_FS_INET 0 - #define wxUSE_FS_ZIP 1 - #define wxUSE_BUSYINFO 1 - #define wxUSE_DYNLIB_CLASS 1 - #define wxUSE_ZIPSTREAM 1 - #define wxUSE_LIBJPEG 1 - #define wxUSE_LIBPNG 1 - - and iostreams ares disabled with + +-> Make sure you have GNU Make installed. It must be Windows native version. + Download it from http://www.mingw.org, the executable will be called + mingw32-make.exe. + +-> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3), + but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will + have to change variable GCC_VERSION in config.gcc (see msw/install.txt + for details). + +If using configure, Unix instructions apply. + + +c) Build instructions + +Assumming that you installed the wxWidgets sources +into c:\wxWidgets: + +-> Copy c:\wxWidgets\include\wx\msw\setup0.h + to c:\wxWidgets\include\wx\msw\setup.h +-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose + the features you would like to compile wxWidgets with[out]. + + and std iostreams are disabled with #define wxUSE_STD_IOSTREAM 0 --> type: cd c:\wxWin\src\msw --> type: make -f makefile.g95 + +-> type: cd c:\wxWidgets\build\msw +-> type: make -f makefile.gcc (if using GNU tools) +or type: nmake -f makefile.vc (if using MS VC++) +etc. + + See also docs/msw/install.txt for additional compilation options. + +d) Borland (including free command line tools) + Download tools from http://www.borland.com/downloads/ + + See docs/msw/install.txt for details; in brief: + +-> type cd c:\wxWidgets\build\msw +-> type make -f makefile.bcc + +You can customize many things in the build process, detailed description is +in docs/msw/install.txt. + II) Unix ports -------------- @@ -52,12 +85,19 @@ II) Unix ports Building wxGTK or wxMotif completely without configure won't ever work, but there is now a new makefile system that works without libtool and automake, using only -configure to create what is needed. +configure to create what is needed. + +In order to create configure, you need to have the +GNU autoconf package (version > 2.54) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). Note that you usually don't +need to do this because configure is included in CVS. Set WXWIN environment variable to the base directory such -as ~/wxWindows (this is actually not really needed). +as ~/wxWidgets (this is actually not really needed). --> type: export WXWIN=~/wxWindows +-> type: export WXWIN=~/wxWidgets -> type: md mybuild -> type: cd mybuild -> type: ../configure --with-motif @@ -76,88 +116,147 @@ yet complete). III) Windows using configure ---------------------------------------- -Take a look at Unix->Windows cross compiling. With minor -modifications, this should work in Windows if you've got the cygnus -utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed. -See http://www.cygnus.com for these programs, or go straight to their -ftp server at ftp://sourceware.cygnus.com/pub/cygwin/. +wxWidgets can be built on Windows using MSYS (see +http://www.mingw.org/), which is a POSIX build environment +for Windows. With MSYS you can just ./configure && make (see also VII, +Unix->Windows cross-compiling using configure). -Of course, you can also build the library using plain makefiles (see +Of course, you can also build the library using plain makefiles (see section I). -V) MacOS +IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x) ---------------------------------------- +Refer to the readme.txt and install.txt files in docs/mac to build +wxWidgets under Classic Mac OS using CodeWarrior. + +If you are checking out the CVS sources using cvs under Mac OS X and +compiling under Classic Mac OS: + +- make sure that all text files have a Mac OS type of 'TEXT' otherwise + CodeWarrior may ignore them. Checking out the CVS sources using cvs + under Mac OS X creates untyped files which can lead to compilation + errors under CodeWarrior which are hard to track down. + +- convert the xml files to CodeWarrior binary projects using the supplied + AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3) + +V) MacOS X using configure and the Developer Tools +---------------------------------------- + +You need to have the Developer Tools installed. If this is not the case, +you will need to register at the Apple Developer web site (this is a free +registration) in order to download the Developer Tools installer. + +In order to create configure, you need to have the +GNU autoconf package (version >= 2.54) installed +on your system and type run "autoconf" in the base +directory (or run the autogen.sh script in the same +directory, which just calls autoconf). + +-> type: mkdir macbuild +-> type: cd macbuild +-> type: ../configure --with-mac +or type: ../configure +-> type: make + VI) OS/2 ---------------------------------------- +No notes. VII) Unix->Windows cross-compiling using configure -------------------------------------------------- -First you'll need a cross-compiler; linux glibc binaries of mingw32 and -cygwin32 (both based on egcs) can be found at -ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can -compile one yourself. Check the relevant FAQs. +First you'll need a cross-compiler; linux glibc binaries of MinGW and +Cygwin (both based on egcs) can be found at +ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries, +based on the latest MinGW release can be found at +http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html +Otherwise you can compile one yourself. -[ A Note about cygwin32 and mingw32: the main difference is that cygwin32 +[ A Note about Cygwin and MinGW: the main difference is that Cygwin binaries are always linked against cygwin.dll. This dll encapsulates most standard Unix C extensions, which is very handy if you're porting unix -software to windows. However, wxMSW doesn't need this, so mingw32 is +software to windows. However, wxMSW doesn't need this, so MinGW is preferable if you write portable C(++). ] You might want to build both Unix and Windows binaries in the same source tree; to do this make subdirs for each e.g. unix and win32. If you've -already build wxWindows in the main dir, do a 'make distclean' there, +already build wxWidgets in the main dir, do a 'make distclean' there, otherwise configure will get confused. (In any case, read the section 'Unix -using configure' and make sure you're able to build a native wxWindows +using configure' and make sure you're able to build a native wxWidgets library; cross-compiling errors can be pretty obscure and you'll want to be sure that your configure setup is basically sound.) To cross compile the windows library, do -> cd win32 +(or whatever you called it) Now run configure. There are two ways to do this --> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \ - --enable-dnd=no +-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw where --build= should read whatever platform you're building on. Configure will notice that build and host platforms differ, and automatically prepend -i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). -The other way to run configure is by specifying the names of the binaries +i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!). +The other way to run configure is by specifying the names of the binaries yourself: -> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \ DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \ - ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no + ../configure --host=i586-mingw32 --with-mingw -(all assuming you're using mingw32) -Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers. +(all assuming you're using MinGW) +By default this will compile a DLL, if you want a static library, +specify --disable-shared. -Configure will conclude that shared libraries are out of the question and -opt for a static one. I haven't looked into DLL creation yet. - -Type --> make -C src +Type +-> make and wait, wait, wait. Don't leave the room, because the minute you do there will be a compile error :-) -If this is successful, try building the minimal sample: +NB: if you are using a very old compiler you risk to get quite a few warnings + about "ANSI C++ forbids implicit conversion from 'void *'" in all places + where va_arg macro is used. This is due to a bug in (some versions of) + MinGW headers which may be corrected by upgrading your compier, + otherwise you might edit the file + + ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h + + (instead of egcs-2.91.57 you may have something different), searching for + the lines + +/* Define __gnuc_va_list. */ + +#ifndef __GNUC_VA_LIST +#define __GNUC_VA_LIST +#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__) +typedef char *__gnuc_va_list; +#else +typedef void *__gnuc_va_list; +#endif +#endif + + and adding "|| defined(_WIN32)" to the list of platforms on which + __gnuc_va_list is char *. + +If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib +(or just libwx_msw.a if you opted for a static build). +Now try building the minimal sample: + -> cd samples/minimal -> make --> mv minimal minimal.exe -and run it with wine, for example +and run it with wine, for example (or copy to a Windows box) -> wine minimal.exe If all is well, do an install; from win32 -> make install -Native and cross-compiled installations can co-exist peacefully -(as long as their widget sets differ), except for wx-config. You might +Native and cross-compiled installations can co-exist peacefully +(as long as their widget sets differ), except for wx-config. You might want to rename the cross-compiled one to i586-mingw32-wx-config, or something. Cross-compiling TODO: --------------------- -- resource compiling must be done manually for now (should/can we link the +- resource compiling must be done manually for now (should/can we link the default wx resources into libwx_msw.a?) [ No we can't; the linker won't link it in... you have to supply an object file ] -- dynamic libraries - static executables are HUGE -- there must be room for improvement.