X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9b7e022676582feadfcce349d66a52be88121ac7..76015a6bb79156d8af1b5e8b4b8e46b4e192d18f:/src/common/uiactioncmn.cpp diff --git a/src/common/uiactioncmn.cpp b/src/common/uiactioncmn.cpp index 20c4141cab..0df4aea34b 100644 --- a/src/common/uiactioncmn.cpp +++ b/src/common/uiactioncmn.cpp @@ -1,11 +1,13 @@ ///////////////////////////////////////////////////////////////////////////// // Name: src/common/uiactioncmn.cpp // Purpose: wxUIActionSimulator common implementation -// Author: Kevin Ollivier +// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin // Modified by: // Created: 2010-03-06 -// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ +// RCS-ID: $Id$ // Copyright: (c) Kevin Ollivier +// (c) 2010 Steven Lamerton +// (c) 2010 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -15,15 +17,6 @@ #include "wx/uiaction.h" -wxUIActionSimulator::wxUIActionSimulator() -{ -} - -wxUIActionSimulator::~wxUIActionSimulator() -{ -} - - bool wxUIActionSimulator::MouseClick(int button) { MouseDown(button); @@ -32,6 +25,8 @@ bool wxUIActionSimulator::MouseClick(int button) return true; } +#ifndef __WXOSX__ + bool wxUIActionSimulator::MouseDblClick(int button) { MouseDown(button); @@ -42,20 +37,111 @@ bool wxUIActionSimulator::MouseDblClick(int button) return true; } -bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button) +bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, + int button) { MouseMove(x1, y1); MouseDown(button); MouseMove(x2, y2); MouseUp(button); + + return true; +} + +#endif + +bool +wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) +{ + wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR, + "wxMOD_ALTGR is not implemented" ); + wxASSERT_MSG( !(modifiers & wxMOD_META ), + "wxMOD_META is not implemented" ); + wxASSERT_MSG( !(modifiers & wxMOD_WIN ), + "wxMOD_WIN is not implemented" ); + + if ( isDown ) + SimulateModifiers(modifiers, true); + + bool rc = DoKey(keycode, modifiers, isDown); + + if ( !isDown ) + SimulateModifiers(modifiers, false); + + return rc; +} + +void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) +{ + if ( modifiers & wxMOD_SHIFT ) + DoKey(WXK_SHIFT, modifiers, isDown); + if ( modifiers & wxMOD_ALT ) + DoKey(WXK_ALT, modifiers, isDown); + if ( modifiers & wxMOD_CONTROL ) + DoKey(WXK_CONTROL, modifiers, isDown); +} + +bool wxUIActionSimulator::Char(int keycode, int modifiers) +{ + switch(keycode) + { + case '0': + keycode = '0'; + break; + case '1': + keycode = '1'; + break; + case '2': + keycode = '2'; + break; + case '3': + keycode = '3'; + break; + case '4': + keycode = '4'; + break; + case '5': + keycode = '5'; + break; + case '6': + keycode = '6'; + break; + case '7': + keycode = '7'; + break; + case '8': + keycode = '8'; + break; + case '9': + keycode = '9'; + break; + case '+': + keycode = '+'; + break; + case '-': + keycode = '-'; + break; + case '.': + keycode = '.'; + break; + default: + break; + }; + + Key(keycode, modifiers, true); + Key(keycode, modifiers, false); return true; } -bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool altDown) +bool wxUIActionSimulator::Text(const char *s) { - Key(keycode, false, shiftDown, cmdDown, altDown); - Key(keycode, true, shiftDown, cmdDown, altDown); + while ( *s != '\0' ) + { + const char ch = *s++; + if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) ) + return false; + } return true; }