X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9b7e022676582feadfcce349d66a52be88121ac7..423adfde5464b1c0d053f40cdac6768ae3a15abb:/src/common/uiactioncmn.cpp diff --git a/src/common/uiactioncmn.cpp b/src/common/uiactioncmn.cpp index 20c4141cab..18dcbb7d82 100644 --- a/src/common/uiactioncmn.cpp +++ b/src/common/uiactioncmn.cpp @@ -1,11 +1,13 @@ ///////////////////////////////////////////////////////////////////////////// // Name: src/common/uiactioncmn.cpp // Purpose: wxUIActionSimulator common implementation -// Author: Kevin Ollivier +// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin // Modified by: // Created: 2010-03-06 -// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ +// RCS-ID: $Id$ // Copyright: (c) Kevin Ollivier +// (c) 2010 Steven Lamerton +// (c) 2010 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -15,15 +17,6 @@ #include "wx/uiaction.h" -wxUIActionSimulator::wxUIActionSimulator() -{ -} - -wxUIActionSimulator::~wxUIActionSimulator() -{ -} - - bool wxUIActionSimulator::MouseClick(int button) { MouseDown(button); @@ -42,7 +35,9 @@ bool wxUIActionSimulator::MouseDblClick(int button) return true; } -bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button) +bool +wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, + int button) { MouseMove(x1, y1); MouseDown(button); @@ -52,10 +47,56 @@ bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int return true; } -bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool altDown) +bool +wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown) +{ + wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR, + "wxMOD_ALTGR is not implemented" ); + wxASSERT_MSG( !(modifiers & wxMOD_META ), + "wxMOD_META is not implemented" ); + wxASSERT_MSG( !(modifiers & wxMOD_WIN ), + "wxMOD_WIN is not implemented" ); + + if ( isDown ) + SimulateModifiers(modifiers, true); + + bool rc = DoKey(keycode, modifiers, isDown); + + if ( !isDown ) + SimulateModifiers(modifiers, false); + + return rc; +} + +void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown) +{ + if ( modifiers & wxMOD_SHIFT ) + DoKey(WXK_SHIFT, modifiers, isDown); + if ( modifiers & wxMOD_ALT ) + DoKey(WXK_ALT, modifiers, isDown); + if ( modifiers & wxMOD_CONTROL ) + DoKey(WXK_CONTROL, modifiers, isDown); +} + +bool wxUIActionSimulator::Char(int keycode, int modifiers) +{ + Key(keycode, modifiers, true); + Key(keycode, modifiers, false); + + return true; +} + +bool wxUIActionSimulator::Text(const char *s) { - Key(keycode, false, shiftDown, cmdDown, altDown); - Key(keycode, true, shiftDown, cmdDown, altDown); + while ( *s != '\0' ) + { + const char ch = *s++; + + wxASSERT_MSG( ch, "Only letters are allowed" ); + + if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) ) + return false; + } return true; }