X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9b5f1895643cf94b38ac19a4c1151e259310852e..ce7208d49d5ce2ca1dc0b3b83f14f1d04f29c4bf:/src/motif/window.cpp?ds=sidebyside diff --git a/src/motif/window.cpp b/src/motif/window.cpp index cea79f107f..5f84cf1442 100644 --- a/src/motif/window.cpp +++ b/src/motif/window.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: src/motif/windows.cpp +// Name: src/motif/window.cpp // Purpose: wxWindow // Author: Julian Smart // Modified by: @@ -26,21 +26,24 @@ #define XtScreen XTSCREEN #endif -#include "wx/menu.h" -#include "wx/dc.h" -#include "wx/dcclient.h" -#include "wx/utils.h" -#include "wx/app.h" -#include "wx/layout.h" -#include "wx/button.h" -#include "wx/settings.h" -#include "wx/frame.h" -#include "wx/scrolwin.h" -#include "wx/module.h" -#include "wx/menuitem.h" -#include "wx/log.h" +#ifndef WX_PRECOMP + #include "wx/hash.h" + #include "wx/log.h" + #include "wx/app.h" + #include "wx/utils.h" + #include "wx/frame.h" + #include "wx/dc.h" + #include "wx/dcclient.h" + #include "wx/button.h" + #include "wx/menu.h" + #include "wx/settings.h" + #include "wx/scrolwin.h" + #include "wx/layout.h" + #include "wx/menuitem.h" + #include "wx/module.h" +#endif + #include "wx/evtloop.h" -#include "wx/hash.h" #if wxUSE_DRAG_AND_DROP #include "wx/dnd.h" @@ -62,7 +65,7 @@ // 2) call DoMoveWindow from DoSetSize, allowing controls to override it #ifdef __VMS__ -#pragma message disable nosimpint + #pragma message disable nosimpint #endif #include @@ -73,7 +76,7 @@ #include #include // for XmMenuPosition #ifdef __VMS__ -#pragma message enable nosimpint + #pragma message enable nosimpint #endif #include "wx/motif/private.h" @@ -693,7 +696,7 @@ bool wxWindow::SetCursor(const wxCursor& cursor) // wxASSERT_MSG( m_cursor.Ok(), // wxT("cursor must be valid after call to the base version")); - wxCursor* cursor2 = NULL; + const wxCursor* cursor2 = NULL; if (m_cursor.Ok()) cursor2 = & m_cursor; else @@ -1247,6 +1250,7 @@ void wxWindow::DoSetSizeIntr(int x, int y, int width, int height, { // A bit of optimization to help sort out the flickers. int oldX = -1, oldY = -1, oldW = -1, oldH = -1; + if( !fromCtor ) { GetSize(& oldW, & oldH); @@ -1255,10 +1259,10 @@ void wxWindow::DoSetSizeIntr(int x, int y, int width, int height, if ( !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) ) { - if ( x == -1 ) - x = oldX; - if ( y == -1 ) - y = oldY; + if ( width == -1 ) + width = oldW; + if ( height == -1 ) + height = oldH; } wxSize size(wxDefaultSize); @@ -1295,10 +1299,10 @@ void wxWindow::DoSetSizeIntr(int x, int y, int width, int height, { int flags = 0; - if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) + if (x != oldX) flags |= wxMOVE_X; - if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) + if (y != oldY) flags |= wxMOVE_Y; if (width > 0) @@ -1425,8 +1429,6 @@ void wxWindow::DoMoveWindowIntr(int xx, int yy, int w, int h, } else { - if( xx < 0 ) xx = 0; - if( yy < 0 ) yy = 0; if( w < 1 ) w = 1; if( h < 1 ) h = 1; @@ -2377,7 +2379,7 @@ bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, #define YAllocColor XAllocColor XColor g_itemColors[5]; -int wxComputeColours (Display *display, wxColour * back, wxColour * fore) +int wxComputeColours (Display *display, const wxColour * back, const wxColour * fore) { int result; static XmColorProc colorProc; @@ -2522,21 +2524,51 @@ wxWindow* wxFindWindowAtPointer(wxPoint& pt) return wxFindWindowAtPoint(pt); } -// Get the current mouse position. -wxPoint wxGetMousePosition() +void wxGetMouseState(int& rootX, int& rootY, unsigned& maskReturn) { Display *display = wxGlobalDisplay(); Window rootWindow = RootWindowOfScreen (DefaultScreenOfDisplay(display)); Window rootReturn, childReturn; - int rootX, rootY, winX, winY; - unsigned int maskReturn; + int winX, winY; XQueryPointer (display, rootWindow, &rootReturn, &childReturn, &rootX, &rootY, &winX, &winY, &maskReturn); - return wxPoint(rootX, rootY); +} + +// Get the current mouse position. +wxPoint wxGetMousePosition() +{ + int x, y; + unsigned mask; + + wxGetMouseState(x, y, mask); + return wxPoint(x, y); +} + +wxMouseState wxGetMouseState() +{ + wxMouseState ms; + int x, y; + unsigned mask; + + wxGetMouseState(x, y, mask); + + ms.SetX(x); + ms.SetY(y); + + ms.SetLeftDown(mask & Button1Mask); + ms.SetMiddleDown(mask & Button2Mask); + ms.SetRightDown(mask & Button3Mask); + + ms.SetControlDown(mask & ControlMask); + ms.SetShiftDown(mask & ShiftMask); + ms.SetAltDown(mask & Mod3Mask); + ms.SetMetaDown(mask & Mod1Mask); + + return ms; }