X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9b58bfecd8bbcef4a35bff61ed10d9913962891f..fa9666fbe69e76f57042b46ba2c8ad5b18a527b6:/include/wx/msw/wince/libraries.h diff --git a/include/wx/msw/wince/libraries.h b/include/wx/msw/wince/libraries.h index ff6b6ac96d..608b82f9cc 100644 --- a/include/wx/msw/wince/libraries.h +++ b/include/wx/msw/wince/libraries.h @@ -12,8 +12,8 @@ #ifndef _WX_LIBRARIES_H_ #define _WX_LIBRARIES_H_ -// NB: According to Microsoft, it is up to the OEM to decide whether -// some of libraries will be included in the system or not. For example, +// NB: According to Microsoft, it is up to the OEM to decide whether +// some of libraries will be included in the system or not. For example, // MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while // Pocket PC 2003 SDK does. We depend on some symbols that are in these // libraries in some SDKs and in different libs in others. Fortunately we @@ -21,20 +21,32 @@ // VC++'s #pragma to link against the libraries conditionally, instead of // including libraries in project files. -#ifdef __VISUALC__ +#if defined(__VISUALC__) && defined(__WXWINCE__) -#if defined(WCE_PLATFORM_STANDARDSDK) +#if _WIN32_WCE >= 400 + #pragma comment(lib,"commdlg.lib") +#endif + +#if defined(__WINCE_STANDARDSDK__) // DoDragDrop: #pragma comment(lib,"olece400.lib") -#elif defined(WIN32_PLATFORM_PSPC) +#elif defined(__POCKETPC__) + // PocketPC build: // DoDragDrop: #pragma comment(lib,"ceshell.lib") + #pragma comment(lib,"aygshell.lib") +#elif defined(__HANDHELDPC__) + // Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol. + #pragma comment(lib,"ceshell.lib") +#elif defined(__SMARTPHONE__) + // Smartphone build: + #pragma comment(lib,"ceshell.lib") #pragma comment(lib,"aygshell.lib") #else #error "Unknown SDK, please fill-in missing pieces" #endif -#endif // __VISUALC__ +#endif // __VISUALC__ && __WXWINCE__ #endif // _WX_LIBRARIES_H_