X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9a8a6d250fffa398b692cd8e0cd98741fa3afd4f..d0ee33f5c6908b4ac5e1364381f0ef00942e3936:/wxPython/demo/FloatCanvas.py diff --git a/wxPython/demo/FloatCanvas.py b/wxPython/demo/FloatCanvas.py index 77fbcb8c82..7f1d2d0d00 100644 --- a/wxPython/demo/FloatCanvas.py +++ b/wxPython/demo/FloatCanvas.py @@ -1,92 +1,39 @@ #!/usr/bin/env python2.3 + +import wx + +##First, make sure Numeric or numarray can be imported. try: import Numeric import RandomArray haveNumeric = True except ImportError: + # Numeric isn't there, let's try numarray try: import numarray as Numeric import numarray.random_array as RandomArray haveNumeric = True except ImportError: + # numarray isn't there either haveNumeric = False - -if not haveNumeric: - errorText = """ -The FloatCanvas requires either the Numeric or Numarray module: -You can get them at: - http://sourceforge.net/projects/numpy - -NOTE: The Numeric module is substantially faster than numarray for this -purpose, if you have lot's of objects -""" - -StartUpDemo = "all" -if __name__ == "__main__": # parse options if run stand-alone - # check options: - import sys, getopt - optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"]) - - for opt in optlist: - if opt[0] == "--all": - StartUpDemo = "all" - elif opt[0] == "--text": - StartUpDemo = "text" - elif opt[0] == "--map": - StartUpDemo = "map" - elif opt[0] == "--stext": - StartUpDemo = "stext" - elif opt[0] == "--hit": - StartUpDemo = "hit" - elif opt[0] == "--hitf": - StartUpDemo = "hitf" - elif opt[0] == "--animate": - StartUpDemo = "animate" - elif opt[0] == "--speed": - StartUpDemo = "speed" - elif opt[0] == "--temp": - StartUpDemo = "temp" - elif opt[0] == "--props": - StartUpDemo = "props" -import wx -import time, random - -#--------------------------------------------------------------------------- - -class TestPanel(wx.Panel): - def __init__(self, parent, log): - self.log = log - wx.Panel.__init__(self, parent, -1) - - b = wx.Button(self, -1, "Show the FloatCanvas sample", (50,50)) - self.Bind(wx.EVT_BUTTON, self.OnButton, b) - - - def OnButton(self, evt): - if not haveNumeric: - dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK | - wx.ICON_INFORMATION) - dlg.ShowModal() - dlg.Destroy() - - else: - win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500)) - win.Show(True) - win.DrawTest() - - - + errorText = ( + "The FloatCanvas requires either the Numeric or numarray module\n\n" + "You can get them at:\n" + "http://sourceforge.net/projects/numpy\n\n" + "NOTE: The Numeric module is substantially faster than numarray for this\n" + "purpose, if you have lots of objects\n" + ) + #--------------------------------------------------------------------------- - -if haveNumeric: - +def BuildDrawFrame(): # this gets called when needed, rather than on import try: from floatcanvas import NavCanvas, FloatCanvas except ImportError: # if it's not there locally, try the wxPython lib. from wx.lib.floatcanvas import NavCanvas, FloatCanvas - import wxPython.lib.colourdb + import wx.lib.colourdb + import time, random class DrawFrame(wx.Frame): @@ -133,6 +80,9 @@ if haveNumeric: self.Bind(wx.EVT_MENU, self.SpeedTest, item) item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties") self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item) + item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows") + self.Bind(wx.EVT_MENU, self.ArrowTest, item) + MenuBar.Append(draw_menu, "&Tests") view_menu = wx.Menu() @@ -164,8 +114,8 @@ if haveNumeric: self.EventsAreBound = False ## getting all the colors and linestyles for random objects - wxPython.lib.colourdb.updateColourDB() - self.colors = wxPython.lib.colourdb.getColourList() + wx.lib.colourdb.updateColourDB() + self.colors = wx.lib.colourdb.getColourList() #self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys() @@ -190,7 +140,20 @@ if haveNumeric: self.EventsAreBound = True def UnBindAllMouseEvents(self): - ## Here is how you catch FloatCanvas mouse events + ## Here is how you unbind FloatCanvas mouse events + FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) + FloatCanvas.EVT_LEFT_UP(self.Canvas, None ) + FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) + + FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None ) + FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None ) + FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None ) + + FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None ) + FloatCanvas.EVT_RIGHT_UP(self.Canvas, None ) + FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None ) + + FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None ) FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) FloatCanvas.EVT_LEFT_UP(self.Canvas, None ) FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) @@ -250,10 +213,18 @@ if haveNumeric: def OnWheel(self, event): print "Mouse Wheel Moved in DrawFrame" self.PrintCoords(event) - + Rot = event.GetWheelRotation() + print "Wheel Rotation is:", Rot + print "Wheel Delta is:", event.GetWheelDelta() + Rot = Rot / abs(Rot) * 0.1 + if event.ControlDown(): # move left-right + self.Canvas.MoveImage( (Rot, 0), "Panel" ) + else: # move up-down + self.Canvas.MoveImage( (0, Rot), "Panel" ) + def OnMove(self, event): """ - Updates the staus bar with the world coordinates + Updates the status bar with the world coordinates """ self.SetStatusText("%.2f, %.2f"%tuple(event.Coords)) @@ -283,8 +254,7 @@ if haveNumeric: def DrawTest(self,event=None): wx.GetApp().Yield() -# import random -# import RandomArray + Range = (-10,10) colors = self.colors @@ -294,7 +264,7 @@ if haveNumeric: Canvas.ClearAll() Canvas.SetProjectionFun(None) - ## Random tests of everything: + ## Random tests of everything: # Rectangles for i in range(3): @@ -320,8 +290,7 @@ if haveNumeric: D = random.randint(1,50) cf = random.randint(0,len(colors)-1) Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D) - - # Circles + # Circles for i in range(5): x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1])) D = random.randint(1,5) @@ -330,8 +299,7 @@ if haveNumeric: cl = random.randint(0,len(colors)-1) Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]) Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc") - - # Lines + # Lines for i in range(5): points = [] for j in range(random.randint(2,10)): @@ -341,8 +309,7 @@ if haveNumeric: cf = random.randint(0,len(colors)-1) cl = random.randint(0,len(colors)-1) Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]) - - # Polygons + # Polygons for i in range(3): points = [] for j in range(random.randint(2,6)): @@ -381,6 +348,17 @@ if haveNumeric: x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1])) Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc") + # Arrows + N = 5 + Points = RandomArray.uniform(Range[0], Range[1], (N,2) ) + for i in range(N): + Canvas.AddArrow(Points[i], + random.uniform(20,100), + Direction = random.uniform(0,360), + LineWidth = random.uniform(1,5), + LineColor = colors[random.randint(0,len(colors)-1)], + ArrowHeadAngle = random.uniform(20,90)) + Canvas.ZoomToBB() def TestAnimation(self,event=None): @@ -403,7 +381,7 @@ if haveNumeric: Canvas.ClearAll() Canvas.SetProjectionFun(None) - ## Random tests of everything: + ## Random tests of everything: colors = self.colors # Rectangles for i in range(3): @@ -518,7 +496,7 @@ if haveNumeric: Canvas.ClearAll() Canvas.SetProjectionFun(None) - #Add a HitAble rectangle + #Add a Hit-able rectangle w, h = 60, 20 dx = 80 @@ -941,7 +919,7 @@ if haveNumeric: self.Canvas.ClearAll() self.Canvas.SetProjectionFun("FlatEarth") #start = time.clock() - Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0) + Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0) #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) ) #start = time.clock() for segment in Shorelines: @@ -1147,6 +1125,52 @@ if haveNumeric: x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1])) w,h = random.randint(1,5), random.randint(1,5) Object.SetShape(x,y,w,h) + self.Canvas.Draw(Force = True) + + def ArrowTest(self,event=None): + wx.GetApp().Yield() + self.UnBindAllMouseEvents() + Canvas = self.Canvas + + Canvas.ClearAll() + Canvas.SetProjectionFun(None) + + # put in a rectangle to get a bounding box + Canvas.AddRectangle(0,0,20,20,LineColor = None) + + # Draw some Arrows + Canvas.AddArrow((10,10),Length = 40, Direction = 0) + Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20) + Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30) + Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red", ArrowHeadAngle = 40) + Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue", ArrowHeadAngle = 50) + Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue", ArrowHeadAngle = 60) + Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70) + Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 ) + + Canvas.AddText("Clickable Arrow",4,18,Position = "bc") + Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30) + Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked) + + Canvas.AddText("Changable Arrow",16,4,Position = "cc") + self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 30) + self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow) + + + + Canvas.ZoomToBB() + + def ArrowClicked(self,event): + print "The Arrow was Clicked" + + def RotateArrow(self,event): + print "The Changeable Arrow was Clicked" + ## You can do them either one at a time, or both at once + ## Doing them both at once prevents the arrow points from being calculated twice + #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90)) + #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20)) + self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20), + self.RotArrow.Direction + random.uniform(-90,90) ) self.Canvas.Draw(Force = True) @@ -1202,7 +1226,95 @@ if haveNumeric: print "Point Num: %i Hit"%Point.VerticeNum self.SelectedPoint = Point + def Read_MapGen(self, filename, stats = 0,AllLines=0): + """ + This function reads a MapGen Format file, and + returns a list of NumPy arrays with the line segments in them. + + Each NumPy array in the list is an NX2 array of Python Floats. + + The demo should have come with a file, "world.dat" that is the + shorelines of the whole world, in MapGen format. + """ + import string + file = open(filename,'rt') + data = file.readlines() + data = map(string.strip,data) + + Shorelines = [] + segment = [] + for line in data: + if line: + if line == "# -b": #New segment beginning + if segment: Shorelines.append(Numeric.array(segment)) + segment = [] + else: + segment.append(map(float,string.split(line))) + if segment: Shorelines.append(Numeric.array(segment)) + + if stats: + NumSegments = len(Shorelines) + NumPoints = 0 + for segment in Shorelines: + NumPoints = NumPoints + len(segment) + AvgPoints = NumPoints / NumSegments + print "Number of Segments: ", NumSegments + print "Average Number of Points per segment: ",AvgPoints + if AllLines: + Lines = [] + for segment in Shorelines: + Lines.append(segment[0]) + for point in segment[1:-1]: + Lines.append(point) + Lines.append(point) + Lines.append(segment[-1]) + return Lines + else: + return Shorelines + return DrawFrame + +#--------------------------------------------------------------------------- + +if __name__ == "__main__": + # check options: + import sys, getopt + optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props","arrow"]) + + if not haveNumeric: + raise ImportError(errorText) + StartUpDemo = "all" # the default + for opt in optlist: + if opt[0] == "--all": + StartUpDemo = "all" + elif opt[0] == "--text": + StartUpDemo = "text" + elif opt[0] == "--map": + StartUpDemo = "map" + elif opt[0] == "--stext": + StartUpDemo = "stext" + elif opt[0] == "--hit": + StartUpDemo = "hit" + elif opt[0] == "--hitf": + StartUpDemo = "hitf" + elif opt[0] == "--animate": + StartUpDemo = "animate" + elif opt[0] == "--speed": + StartUpDemo = "speed" + elif opt[0] == "--temp": + StartUpDemo = "temp" + elif opt[0] == "--props": + StartUpDemo = "props" + elif opt[0] == "--arrow": + StartUpDemo = "arrow" + try: + import fixdc + except ImportError: + print ("\n *************Notice*************\n" + "The fixdc module fixes the DC API for wxPython2.5.1.6 You can get the module from:\n" + "http://prdownloads.sourceforge.net/wxpython/fixdc.py?download\n" + " It will set up the DC methods to match both older and upcoming versions\n") + raise class DemoApp(wx.App): """ @@ -1259,6 +1371,7 @@ if haveNumeric: def OnInit(self): wx.InitAllImageHandlers() + DrawFrame = BuildDrawFrame() frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700)) self.SetTopWindow(frame) @@ -1290,98 +1403,72 @@ if haveNumeric: elif StartUpDemo == "props": "starting PropertiesChange Test" frame.PropertiesChangeTest() + elif StartUpDemo == "arrow": + "starting arrow Test" + frame.ArrowTest() return True - def Read_MapGen(filename,stats = 0,AllLines=0): - """ - This function reads a MapGen Format file, and - returns a list of NumPy arrays with the line segments in them. - - Each NumPy array in the list is an NX2 array of Python Floats. - - The demo should have come with a file, "world.dat" that is the - shorelines of the whole world, in MapGen format. - - """ - import string - file = open(filename,'rt') - data = file.readlines() - data = map(string.strip,data) - - Shorelines = [] - segment = [] - for line in data: - if line: - if line == "# -b": #New segment beginning - if segment: Shorelines.append(Numeric.array(segment)) - segment = [] - else: - segment.append(map(float,string.split(line))) - if segment: Shorelines.append(Numeric.array(segment)) - - if stats: - NumSegments = len(Shorelines) - NumPoints = 0 - for segment in Shorelines: - NumPoints = NumPoints + len(segment) - AvgPoints = NumPoints / NumSegments - print "Number of Segments: ", NumSegments - print "Average Number of Points per segment: ",AvgPoints - if AllLines: - Lines = [] - for segment in Shorelines: - Lines.append(segment[0]) - for point in segment[1:-1]: - Lines.append(point) - Lines.append(point) - Lines.append(segment[-1]) - return Lines - else: - return Shorelines - -#--------------------------------------------------------------------------- -## for the wxPython demo: - -def runTest(frame, nb, log): - win = TestPanel(nb, log) - return win - - -if haveNumeric: - try: - import floatcanvas - except ImportError: # if it's not there locally, try the wxPython lib. - from wx.lib import floatcanvas - - overview = floatcanvas.__doc__ + app = DemoApp(False)# put in True if you want output to go to it's own window. + app.MainLoop() else: - overview = "" - - - - -if __name__ == "__main__": + # It's not running stand-alone, set up for wxPython demo. if not haveNumeric: - print errorText - else: - app = DemoApp(False)# put in True if you want output to go to it's own window. - app.MainLoop() - - - - - - - - - - - + ## TestPanel and runTest used for integration into wxPython Demo + class TestPanel(wx.Panel): + def __init__(self, parent, log): + self.log = log + wx.Panel.__init__(self, parent, -1) + + import images + + note1 = wx.StaticText(self, -1, errorText) + note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:") + S = wx.BoxSizer(wx.VERTICAL) + S.Add((10, 10), 1) + S.Add(note1, 0, wx.ALIGN_CENTER) + S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4) + S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER) + S.Add((10, 10), 1) + self.SetSizer(S) + self.Layout() + else: + ## TestPanel and runTest used for integration into wxPython Demo + class TestPanel(wx.Panel): + def __init__(self, parent, log): + self.log = log + wx.Panel.__init__(self, parent, -1) + note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs") + note2 = wx.StaticText(self, -1, "a separate frame") + b = wx.Button(self, -1, "Open Demo Frame Now") + b.Bind(wx.EVT_BUTTON, self.OnButton) + + S = wx.BoxSizer(wx.VERTICAL) + S.Add((10, 10), 1) + S.Add(note1, 0, wx.ALIGN_CENTER) + S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5) + S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5) + S.Add((10, 10), 1) + self.SetSizer(S) + self.Layout() + + def OnButton(self, evt): + DrawFrame = BuildDrawFrame() + frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500)) + + #win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo") + frame.Show() + frame.DrawTest() + def runTest(frame, nb, log): + win = TestPanel(nb, log) + return win + # import to get the doc + from wx.lib import floatcanvas + overview = floatcanvas.__doc__