X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9a83f860948059b0273b5cc6d9e43fadad3ebfca..6ba718d7aee2f519d9146b90424ccec9e2243479:/src/generic/animateg.cpp?ds=sidebyside diff --git a/src/generic/animateg.cpp b/src/generic/animateg.cpp index 60f79e557c..f267c21cdb 100644 --- a/src/generic/animateg.cpp +++ b/src/generic/animateg.cpp @@ -1,10 +1,9 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: animateg.cpp +// Name: src/generic/animateg.cpp // Purpose: wxAnimation and wxAnimationCtrl // Author: Julian Smart and Guillermo Rodriguez Garcia // Modified by: Francesco Montorsi // Created: 13/8/99 -// RCS-ID: $Id$ // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -308,7 +307,7 @@ wxAnimationCtrl::~wxAnimationCtrl() bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type) { wxFileInputStream fis(filename); - if (!fis.Ok()) + if (!fis.IsOk()) return false; return Load(fis, type); } @@ -504,7 +503,7 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore() case wxANIM_TOPREVIOUS: // this disposal should never be used too often. - // E.g. GIF specification explicitely say to keep the usage of this + // E.g. GIF specification explicitly say to keep the usage of this // disposal limited to the minimum. // In fact it may require a lot of time to restore if (m_currentFrame == 1) @@ -595,7 +594,7 @@ void wxAnimationCtrl::DisposeToBackground() } void wxAnimationCtrl::DisposeToBackground(wxDC& dc) -{ +{ wxColour col = IsUsingWindowBackgroundColour() ? GetBackgroundColour() : m_animation.GetBackgroundColour(); @@ -627,8 +626,8 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event)) if ( m_backingStore.IsOk() ) { - // NOTE: we draw the bitmap explicitely ignoring the mask (if any); - // i.e. we don't want to combine the backing store with the + // NOTE: we draw the bitmap explicitly ignoring the mask (if any); + // i.e. we don't want to combine the backing store with the // possibly wrong preexisting contents of the window! dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */); } @@ -681,9 +680,9 @@ void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event)) // when using them inside sizers. if (m_animation.IsOk()) { - // be careful to change the backing store *only* if we are - // playing the animation as otherwise we may be displaying - // the inactive bitmap and overwriting the backing store + // be careful to change the backing store *only* if we are + // playing the animation as otherwise we may be displaying + // the inactive bitmap and overwriting the backing store // with the last played frame is wrong in this case if (IsPlaying()) {