X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9a83f860948059b0273b5cc6d9e43fadad3ebfca..6ba718d7aee2f519d9146b90424ccec9e2243479:/src/generic/animateg.cpp?ds=inline

diff --git a/src/generic/animateg.cpp b/src/generic/animateg.cpp
index 60f79e557c..f267c21cdb 100644
--- a/src/generic/animateg.cpp
+++ b/src/generic/animateg.cpp
@@ -1,10 +1,9 @@
 ///////////////////////////////////////////////////////////////////////////////
-// Name:        animateg.cpp
+// Name:        src/generic/animateg.cpp
 // Purpose:     wxAnimation and wxAnimationCtrl
 // Author:      Julian Smart and Guillermo Rodriguez Garcia
 // Modified by: Francesco Montorsi
 // Created:     13/8/99
-// RCS-ID:      $Id$
 // Copyright:   (c) Julian Smart and Guillermo Rodriguez Garcia
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
@@ -308,7 +307,7 @@ wxAnimationCtrl::~wxAnimationCtrl()
 bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type)
 {
     wxFileInputStream fis(filename);
-    if (!fis.Ok())
+    if (!fis.IsOk())
         return false;
     return Load(fis, type);
 }
@@ -504,7 +503,7 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
 
         case wxANIM_TOPREVIOUS:
             // this disposal should never be used too often.
-            // E.g. GIF specification explicitely say to keep the usage of this
+            // E.g. GIF specification explicitly say to keep the usage of this
             //      disposal limited to the minimum.
             // In fact it may require a lot of time to restore
             if (m_currentFrame == 1)
@@ -595,7 +594,7 @@ void wxAnimationCtrl::DisposeToBackground()
 }
 
 void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
-{ 
+{
     wxColour col = IsUsingWindowBackgroundColour()
                     ? GetBackgroundColour()
                     : m_animation.GetBackgroundColour();
@@ -627,8 +626,8 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
 
     if ( m_backingStore.IsOk() )
     {
-        // NOTE: we draw the bitmap explicitely ignoring the mask (if any);
-        //       i.e. we don't want to combine the backing store with the 
+        // NOTE: we draw the bitmap explicitly ignoring the mask (if any);
+        //       i.e. we don't want to combine the backing store with the
         //       possibly wrong preexisting contents of the window!
         dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */);
     }
@@ -681,9 +680,9 @@ void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
     //     when using them inside sizers.
     if (m_animation.IsOk())
     {
-        // be careful to change the backing store *only* if we are 
-        // playing the animation as otherwise we may be displaying 
-        // the inactive bitmap and overwriting the backing store 
+        // be careful to change the backing store *only* if we are
+        // playing the animation as otherwise we may be displaying
+        // the inactive bitmap and overwriting the backing store
         // with the last played frame is wrong in this case
         if (IsPlaying())
         {