X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/99d800190a04a2deaf769017a5fae04a4ae50378..b404a8f3b072129c107c6d9a5e0f6f53cd34807b:/src/common/imagfill.cpp diff --git a/src/common/imagfill.cpp b/src/common/imagfill.cpp index 08f35858c4..df260c0398 100644 --- a/src/common/imagfill.cpp +++ b/src/common/imagfill.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: imagfill.cpp +// Name: src/common/imagfill.cpp // Purpose: FloodFill for wxImage // Author: Julian Smart // RCS-ID: $Id$ @@ -15,17 +15,14 @@ #pragma hdrstop #endif -#include "wx/defs.h" - #if wxUSE_IMAGE && !defined(__WXMSW__) // we have no use for this code in wxMSW... -#include "wx/image.h" - #ifndef WX_PRECOMP #include "wx/brush.h" #include "wx/dc.h" #include "wx/dcmemory.h" + #include "wx/image.h" #endif // DoFloodFill @@ -62,12 +59,15 @@ static void LINKAGEMODE wxImageFloodFill(wxImage *image, wxCoord x, wxCoord y, const wxBrush & fillBrush, const wxColour& testColour, int style, - int LogicalFunction) + int WXUNUSED(LogicalFunction)) { /* A diamond flood-fill using a circular queue system. Each pixel surrounding the current pixel is added to the queue if it meets the criteria, then is retrieved in - its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */ + its turn. Code originally based on http://www.drawit.co.nz/Developers.htm, + with explicit permission to use this for wxWidgets granted by Andrew Empson + (no copyright claimed) + */ int width = image->GetWidth(); int height = image->GetHeight(); @@ -274,9 +274,9 @@ wxImageFloodFill(wxImage *image, bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, - const wxColour& col, int style) + const wxColour& col, wxFloodFillStyle style) { - if (dc->GetBrush().GetStyle() == wxTRANSPARENT) + if (dc->GetBrush().IsTransparent()) return true; int height = 0; @@ -287,23 +287,39 @@ bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, wxCHECK_MSG(width >= 1 && height >= 1, false, wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC")); - //this is much faster than doing the individual pixels - wxMemoryDC memdc; + const int x_dev = dc->LogicalToDeviceX(x); + const int y_dev = dc->LogicalToDeviceY(y); + + // if start point is outside dc, can't do anything + if (!wxRect(0, 0, width, height).Contains(x_dev, y_dev)) + return false; + wxBitmap bitmap(width, height); - memdc.SelectObject(bitmap); - memdc.Blit(0, 0, width, height, dc, 0, 0); + wxMemoryDC memdc(bitmap); + // match dc scales + double sx, sy; + dc->GetUserScale(&sx, &sy); + memdc.SetUserScale(sx, sy); + dc->GetLogicalScale(&sx, &sy); + memdc.SetLogicalScale(sx, sy); + + // get logical size and origin + const int w_log = dc->DeviceToLogicalXRel(width); + const int h_log = dc->DeviceToLogicalYRel(height); + const int x0_log = dc->DeviceToLogicalX(0); + const int y0_log = dc->DeviceToLogicalY(0); + + memdc.Blit(0, 0, w_log, h_log, dc, x0_log, y0_log); memdc.SelectObject(wxNullBitmap); wxImage image = bitmap.ConvertToImage(); - wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style, + wxImageFloodFill(&image, x_dev, y_dev, dc->GetBrush(), col, style, dc->GetLogicalFunction()); bitmap = wxBitmap(image); memdc.SelectObject(bitmap); - dc->Blit(0, 0, width, height, &memdc, 0, 0); - memdc.SelectObject(wxNullBitmap); + dc->Blit(x0_log, y0_log, w_log, h_log, &memdc, 0, 0); return true; } #endif // wxUSE_IMAGE -