X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/999836aacade840a5d9a0cbb5fad7b1d4de62c93..b9efe021b554fa3967d1442cf758435c5cd5ae8f:/src/msw/dcclient.cpp diff --git a/src/msw/dcclient.cpp b/src/msw/dcclient.cpp index 0bfd4b112f..ad83a7b49f 100644 --- a/src/msw/dcclient.cpp +++ b/src/msw/dcclient.cpp @@ -75,8 +75,8 @@ static PAINTSTRUCT g_paintStruct; #ifdef __WXDEBUG__ // a global variable which we check to verify that wxPaintDC are only - // created in resopnse to WM_PAINT message - doing this from elsewhere is a - // common programming error among wxWindows programmers and might lead to + // created in response to WM_PAINT message - doing this from elsewhere is a + // common programming error among wxWidgets programmers and might lead to // very subtle and difficult to debug refresh/repaint bugs. int g_isPainting = 0; #endif // __WXDEBUG__ @@ -156,7 +156,11 @@ void wxClientDC::InitDC() // in wxUniv build we must manually do some DC adjustments usually // performed by Windows for us -#ifdef __WXUNIVERSAL__ + // + // we also need to take the menu/toolbar manually into account under + // Windows CE because they're just another control there, not anything + // special as usually under Windows +#if defined(__WXUNIVERSAL__) || defined(__WXWINCE__) wxPoint ptOrigin = m_canvas->GetClientAreaOrigin(); if ( ptOrigin.x || ptOrigin.y ) { @@ -165,8 +169,8 @@ void wxClientDC::InitDC() } // clip the DC to avoid overwriting the non client area - SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize()); -#endif // __WXUNIVERSAL__ + SetClippingRegion(wxPoint(0,0), m_canvas->GetClientSize()); +#endif // __WXUNIVERSAL__ || __WXWINCE__ } wxClientDC::~wxClientDC() @@ -232,7 +236,7 @@ wxPaintDC::wxPaintDC(wxWindow *canvas) else // not in cache, create a new one { m_hDC = (WXHDC)::BeginPaint(GetHwndOf(m_canvas), &g_paintStruct); - if (m_hDC) + if (m_hDC) ms_cache.Add(new wxPaintDCInfo(m_canvas, this)); } @@ -308,7 +312,7 @@ WXHDC wxPaintDC::FindDCInCache(wxWindow* win) /* * wxPaintDCEx */ - + // TODO: don't duplicate wxPaintDC code here!! wxPaintDCEx::wxPaintDCEx(wxWindow *canvas, WXHDC dc) : saveState(0)