X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9905656a35761f368f6775f6f8d50ca393c63088..ae8079a2109cc4cfe27fe5de16679726dd7660ca:/include/wx/sound.h diff --git a/include/wx/sound.h b/include/wx/sound.h index 9f7b7b849e..d60d7f3d69 100644 --- a/include/wx/sound.h +++ b/include/wx/sound.h @@ -6,16 +6,12 @@ // Created: 2004/02/01 // RCS-ID: $Id$ // Copyright: (c) 2004, Vaclav Slavik -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_BASE_ #define _WX_SOUND_H_BASE_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "soundbase.h" -#endif - #include "wx/defs.h" #if wxUSE_SOUND @@ -27,26 +23,13 @@ // ---------------------------------------------------------------------------- // Flags for wxSound::Play -#if WXWIN_COMPATIBILITY_2_4 || \ - defined(__BORLANDC__) || \ - defined(__VISUALC__) || \ - defined(__DMC__) - // NB: We can't use enum because there would be ambiguity between the - // two Play() prototypes when called without explicit parameters. - // We can't use enum with some compilers either, because they - // keep reporting nonexistent ambiguities between - // Play(unsigned) and static Play(const wxString&, unsigned). - #define wxSOUND_SYNC ((unsigned)0) - #define wxSOUND_ASYNC ((unsigned)1) - #define wxSOUND_LOOP ((unsigned)2) -#else - enum wxSoundFlags - { - wxSOUND_SYNC = 0, - wxSOUND_ASYNC = 1, - wxSOUND_LOOP = 2 - }; -#endif + +// NB: We can't use enum with some compilers, because they keep reporting +// nonexistent ambiguities between Play(unsigned) and static Play(const +// wxString&, unsigned). +#define wxSOUND_SYNC ((unsigned)0) +#define wxSOUND_ASYNC ((unsigned)1) +#define wxSOUND_LOOP ((unsigned)2) // Base class for wxSound implementations class WXDLLIMPEXP_ADV wxSoundBase : public wxObject @@ -57,16 +40,13 @@ public: { wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 || (flags & wxSOUND_ASYNC) != 0, - _T("sound can only be looped asynchronously") ); + wxT("sound can only be looped asynchronously") ); return DoPlay(flags); } -#if WXWIN_COMPATIBILITY_2_4 - wxDEPRECATED( bool Play(bool async, bool looped = false) const ); -#endif // Plays sound from filename: static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); - + protected: virtual bool DoPlay(unsigned flags) const = 0; }; @@ -75,10 +55,12 @@ protected: // wxSound class implementation // ---------------------------------------------------------------------------- -#if defined(__WXMSW__) +#if defined(__WINDOWS__) #include "wx/msw/sound.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/sound.h" #elif defined(__WXMAC__) - #include "wx/mac/sound.h" + #include "wx/osx/sound.h" #elif defined(__WXPM__) #include "wx/os2/sound.h" #elif defined(__UNIX__) @@ -95,16 +77,6 @@ inline bool wxSoundBase::Play(const wxString& filename, unsigned flags) return snd.IsOk() ? snd.Play(flags) : false; } -#if WXWIN_COMPATIBILITY_2_4 -inline bool wxSoundBase::Play(bool async, bool looped) const -{ - unsigned flags = 0; - if (async) flags |= wxSOUND_ASYNC; - if (looped) flags |= wxSOUND_LOOP | wxSOUND_ASYNC; - return DoPlay(flags); -} -#endif - #endif // wxUSE_SOUND #endif // _WX_SOUND_H_BASE_