X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/98a5281903a1a498a4b8c9073ce504e3261d80c6..d223107206e4dfa6768e0bc2455325dd49e4d2bb:/src/msw/fontutil.cpp diff --git a/src/msw/fontutil.cpp b/src/msw/fontutil.cpp index dc7d1bd496..a74885be8a 100644 --- a/src/msw/fontutil.cpp +++ b/src/msw/fontutil.cpp @@ -6,7 +6,7 @@ // Created: 05.11.99 // RCS-ID: $Id$ // Copyright: (c) 1999 Vadim Zeitlin -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "fontutil.h" #endif @@ -32,6 +32,7 @@ #include "wx/string.h" #include "wx/log.h" #include "wx/intl.h" + #include "wx/encinfo.h" #endif //WX_PRECOMP #include "wx/msw/private.h" @@ -70,10 +71,11 @@ bool wxNativeEncodingInfo::FromString(const wxString& s) facename = tokenizer.GetNextToken(); wxString tmp = tokenizer.GetNextToken(); - if ( !tmp ) + if ( tmp.empty() ) { - // default charset (don't use DEFAULT_CHARSET though because of subtle - // Windows 9x/NT differences in handling it) + // default charset: but don't use DEFAULT_CHARSET here because it might + // be different from the machine on which the file we had read this + // encoding desc from was created charset = ANSI_CHARSET; } else @@ -93,6 +95,8 @@ wxString wxNativeEncodingInfo::ToString() const wxString s; s << (long)encoding << _T(';') << facename; + + // ANSI_CHARSET is assumed anyhow if ( charset != ANSI_CHARSET ) { s << _T(';') << charset; @@ -115,80 +119,10 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, encoding = wxFont::GetDefaultEncoding(); } - switch ( encoding ) - { - // although this function is supposed to return an exact match, do do - // some mappings here for the most common case of "standard" encoding - case wxFONTENCODING_SYSTEM: - case wxFONTENCODING_ISO8859_1: - case wxFONTENCODING_ISO8859_15: - case wxFONTENCODING_CP1252: - info->charset = ANSI_CHARSET; - break; - -#if !defined(__WIN16__) && !defined(__WXMICROWIN__) - - // The following four fonts are multi-byte charsets - case wxFONTENCODING_CP932: - info->charset = SHIFTJIS_CHARSET; - break; - - case wxFONTENCODING_CP936: - info->charset = GB2312_CHARSET; - break; - - case wxFONTENCODING_CP949: - info->charset = HANGUL_CHARSET; - break; - - case wxFONTENCODING_CP950: - info->charset = CHINESEBIG5_CHARSET; - break; - - // The rest are single byte encodings - case wxFONTENCODING_CP1250: - info->charset = EASTEUROPE_CHARSET; - break; - - case wxFONTENCODING_CP1251: - info->charset = RUSSIAN_CHARSET; - break; - - case wxFONTENCODING_CP1253: - info->charset = GREEK_CHARSET; - break; - - case wxFONTENCODING_CP1254: - info->charset = TURKISH_CHARSET; - break; - - case wxFONTENCODING_CP1255: - info->charset = HEBREW_CHARSET; - break; - - case wxFONTENCODING_CP1256: - info->charset = ARABIC_CHARSET; - break; - - case wxFONTENCODING_CP1257: - info->charset = BALTIC_CHARSET; - break; - - case wxFONTENCODING_CP874: - info->charset = THAI_CHARSET; - break; - - -#endif // !Win16 - - case wxFONTENCODING_CP437: - info->charset = OEM_CHARSET; - break; - - default: - // no way to translate this encoding into a Windows charset - return FALSE; - } + extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding); + info->charset = wxEncodingToCharset(encoding); + if ( info->charset == -1 ) + return FALSE; info->encoding = encoding; @@ -227,11 +161,9 @@ wxFontEncoding wxGetFontEncFromCharSet(int cs) switch ( cs ) { default: - // JACS: Silently using ANSI_CHARSET - // apparently works for Chinese Windows. Assume it works - // for all/most other languages. - //wxFAIL_MSG(wxT("unsupported charset")); - // fall through + // assume the system charset + fontEncoding = wxFONTENCODING_SYSTEM; + break; case ANSI_CHARSET: fontEncoding = wxFONTENCODING_CP1252; @@ -302,36 +234,20 @@ wxFontEncoding wxGetFontEncFromCharSet(int cs) void wxFillLogFont(LOGFONT *logFont, const wxFont *font) { + wxNativeFontInfo fi; + // maybe we already have LOGFONT for this font? - wxNativeFontInfo *fontinfo = font->GetNativeFontInfo(); - if ( !fontinfo ) + const wxNativeFontInfo *pFI = font->GetNativeFontInfo(); + if ( !pFI ) { // use wxNativeFontInfo methods to build a LOGFONT for this font - fontinfo = new wxNativeFontInfo; - - // translate all font parameters - fontinfo->SetStyle((wxFontStyle)font->GetStyle()); - fontinfo->SetWeight((wxFontWeight)font->GetWeight()); - fontinfo->SetUnderlined(font->GetUnderlined()); - fontinfo->SetPointSize(font->GetPointSize()); - - // set the family/facename - fontinfo->SetFamily((wxFontFamily)font->GetFamily()); - wxString facename = font->GetFaceName(); - if ( !facename.empty() ) - { - fontinfo->SetFaceName(facename); - } + fi.InitFromFont(*font); - // deal with encoding now (it may override the font family and facename - // so do it after setting them) - fontinfo->SetEncoding(font->GetEncoding()); + pFI = &fi; } // transfer all the data to LOGFONT - *logFont = fontinfo->lf; - - delete fontinfo; + *logFont = pFI->lf; } wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)