X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/98a5281903a1a498a4b8c9073ce504e3261d80c6..b5435dccd098ae153c3b7b3b8fca8dd0d763986c:/src/msw/fontutil.cpp?ds=inline diff --git a/src/msw/fontutil.cpp b/src/msw/fontutil.cpp index dc7d1bd496..dfee03efee 100644 --- a/src/msw/fontutil.cpp +++ b/src/msw/fontutil.cpp @@ -6,7 +6,7 @@ // Created: 05.11.99 // RCS-ID: $Id$ // Copyright: (c) 1999 Vadim Zeitlin -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -70,10 +70,11 @@ bool wxNativeEncodingInfo::FromString(const wxString& s) facename = tokenizer.GetNextToken(); wxString tmp = tokenizer.GetNextToken(); - if ( !tmp ) + if ( tmp.empty() ) { - // default charset (don't use DEFAULT_CHARSET though because of subtle - // Windows 9x/NT differences in handling it) + // default charset: but don't use DEFAULT_CHARSET here because it might + // be different from the machine on which the file we had read this + // encoding desc from was created charset = ANSI_CHARSET; } else @@ -93,6 +94,8 @@ wxString wxNativeEncodingInfo::ToString() const wxString s; s << (long)encoding << _T(';') << facename; + + // ANSI_CHARSET is assumed anyhow if ( charset != ANSI_CHARSET ) { s << _T(';') << charset; @@ -115,80 +118,10 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, encoding = wxFont::GetDefaultEncoding(); } - switch ( encoding ) - { - // although this function is supposed to return an exact match, do do - // some mappings here for the most common case of "standard" encoding - case wxFONTENCODING_SYSTEM: - case wxFONTENCODING_ISO8859_1: - case wxFONTENCODING_ISO8859_15: - case wxFONTENCODING_CP1252: - info->charset = ANSI_CHARSET; - break; - -#if !defined(__WIN16__) && !defined(__WXMICROWIN__) - - // The following four fonts are multi-byte charsets - case wxFONTENCODING_CP932: - info->charset = SHIFTJIS_CHARSET; - break; - - case wxFONTENCODING_CP936: - info->charset = GB2312_CHARSET; - break; - - case wxFONTENCODING_CP949: - info->charset = HANGUL_CHARSET; - break; - - case wxFONTENCODING_CP950: - info->charset = CHINESEBIG5_CHARSET; - break; - - // The rest are single byte encodings - case wxFONTENCODING_CP1250: - info->charset = EASTEUROPE_CHARSET; - break; - - case wxFONTENCODING_CP1251: - info->charset = RUSSIAN_CHARSET; - break; - - case wxFONTENCODING_CP1253: - info->charset = GREEK_CHARSET; - break; - - case wxFONTENCODING_CP1254: - info->charset = TURKISH_CHARSET; - break; - - case wxFONTENCODING_CP1255: - info->charset = HEBREW_CHARSET; - break; - - case wxFONTENCODING_CP1256: - info->charset = ARABIC_CHARSET; - break; - - case wxFONTENCODING_CP1257: - info->charset = BALTIC_CHARSET; - break; - - case wxFONTENCODING_CP874: - info->charset = THAI_CHARSET; - break; - - -#endif // !Win16 - - case wxFONTENCODING_CP437: - info->charset = OEM_CHARSET; - break; - - default: - // no way to translate this encoding into a Windows charset - return FALSE; - } + extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding); + info->charset = wxEncodingToCharset(encoding); + if ( info->charset == -1 ) + return FALSE; info->encoding = encoding; @@ -227,11 +160,9 @@ wxFontEncoding wxGetFontEncFromCharSet(int cs) switch ( cs ) { default: - // JACS: Silently using ANSI_CHARSET - // apparently works for Chinese Windows. Assume it works - // for all/most other languages. - //wxFAIL_MSG(wxT("unsupported charset")); - // fall through + // assume the system charset + fontEncoding = wxFONTENCODING_SYSTEM; + break; case ANSI_CHARSET: fontEncoding = wxFONTENCODING_CP1252;