X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9874b4ee8308b8989c5df7db4f3559625299d0a4..23efdd028e98cd90dc888043d573f45795dc5f43:/include/wx/menu.h?ds=sidebyside diff --git a/include/wx/menu.h b/include/wx/menu.h index fbaf8caedb..e3521afa2c 100644 --- a/include/wx/menu.h +++ b/include/wx/menu.h @@ -20,20 +20,222 @@ // headers // ---------------------------------------------------------------------------- -#include "wx/list.h" // for wxMenuList +#include "wx/list.h" // for "template" list classes #include "wx/window.h" // base class for wxMenuBar +// also include this one to ensure compatibility with old code which only +// included wx/menu.h +#include "wx/menuitem.h" + class WXDLLEXPORT wxMenu; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxMenuItem; +// pseudo template list classes +WX_DECLARE_LIST(wxMenu, wxMenuList); +WX_DECLARE_LIST(wxMenuItem, wxMenuItemList); + +// ---------------------------------------------------------------------------- +// conditional compilation +// ---------------------------------------------------------------------------- + +// having callbacks in menus is a wxWin 1.6x feature which should be replaced +// with event tables in wxWin 2.xx code - however provide it because many +// people like it a lot by default +#ifndef wxUSE_MENU_CALLBACK + #if WXWIN_COMPATIBILITY_2 + #define wxUSE_MENU_CALLBACK 1 + #else + #define wxUSE_MENU_CALLBACK 0 + #endif // WXWIN_COMPATIBILITY_2 +#endif // !defined(wxUSE_MENU_CALLBACK) + // ---------------------------------------------------------------------------- // wxMenu // ---------------------------------------------------------------------------- -// for now, it's in platform-specific file +class WXDLLEXPORT wxMenuBase : public wxEvtHandler +{ +public: + // create a menu + static wxMenu *New(const wxString& title = wxEmptyString, long style = 0); + + // ctors + wxMenuBase(const wxString& title, long style = 0) : m_title(title) + { Init(style); } + wxMenuBase(long style = 0) + { Init(style); } + + // dtor deletes all the menu items we own + virtual ~wxMenuBase(); + + // menu construction + // ----------------- + + // append a normal item to the menu + void Append(int id, + const wxString& text, + const wxString& help = wxEmptyString, + bool isCheckable = FALSE) + { + DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable)); + } + + // append a separator to the menu + void AppendSeparator() { Append(wxID_SEPARATOR, wxEmptyString); } + + // append a submenu + void Append(int id, + const wxString& text, + wxMenu *submenu, + const wxString& help = wxEmptyString) + { + DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, FALSE, submenu)); + } + + // the most generic form of Append() - append anything + void Append(wxMenuItem *item) { DoAppend(item); } + + // insert a break in the menu (only works when appending the items, not + // inserting them) + virtual void Break() { } + + // insert an item before given position + bool Insert(size_t pos, wxMenuItem *item); + + // detach an item from the menu, but don't delete it so that it can be + // added back later (but if it's not, the caller is responsible for + // deleting it!) + wxMenuItem *Remove(int id) { return Remove(FindChildItem(id)); } + wxMenuItem *Remove(wxMenuItem *item); + + // delete an item from the menu (submenus are not destroyed by this + // function, see Destroy) + bool Delete(int id) { return Delete(FindChildItem(id)); } + bool Delete(wxMenuItem *item); + + // delete the item from menu and destroy it (if it's a submenu) + bool Destroy(int id) { return Destroy(FindChildItem(id)); } + bool Destroy(wxMenuItem *item); + + // menu items access + // ----------------- + + // get the items + size_t GetMenuItemCount() const { return m_items.GetCount(); } + + const wxMenuItemList& GetMenuItems() const { return m_items; } + wxMenuItemList& GetMenuItems() { return m_items; } + + // search + virtual int FindItem(const wxString& itemString) const; + wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const; + + // get/set items attributes + void Enable(int id, bool enable); + bool IsEnabled(int id) const; + + void Check(int id, bool check); + bool IsChecked(int id) const; -WX_DECLARE_LIST(wxMenu, wxMenuList); + void SetLabel(int id, const wxString& label); + wxString GetLabel(int id) const; + + virtual void SetHelpString(int id, const wxString& helpString); + virtual wxString GetHelpString(int id) const; + + // misc accessors + // -------------- + + // the title + virtual void SetTitle(const wxString& title) { m_title = title; } + const wxString GetTitle() const { return m_title; } + + // client data + void SetClientData(void* clientData) { m_clientData = clientData; } + void* GetClientData() const { return m_clientData; } + + // event handler + void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } + wxEvtHandler *GetEventHandler() const { return m_eventHandler; } + + // invoking window + void SetInvokingWindow(wxWindow *win) { m_invokingWindow = win; } + wxWindow *GetInvokingWindow() const { return m_invokingWindow; } + + // style + long GetStyle() const { return m_style; } + + // implementation helpers + // ---------------------- + + // Updates the UI for a menu and all submenus recursively. source is the + // object that has the update event handlers defined for it. If NULL, the + // menu or associated window will be used. + void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL); + + // is the menu attached to a menu bar (or is it a popup one)? + bool IsAttached() const { return m_menuBar != NULL; } + + // set/get the parent of this menu + void SetParent(wxMenu *parent) { m_menuParent = parent; } + wxMenu *GetParent() const { return m_menuParent; } + +#if WXWIN_COMPATIBILITY + // compatibility: these functions are deprecated, use the new ones instead + bool Enabled(int id) const { return IsEnabled(id); } + bool Checked(int id) const { return IsChecked(id); } + + wxMenuItem* FindItemForId(int itemId, wxMenu **itemMenu) const + { return FindItem(itemId, itemMenu); } + + wxList& GetItems() const { return (wxList &)m_items; } +#endif // WXWIN_COMPATIBILITY + +#if wxUSE_MENU_CALLBACK + // wxWin 1.6x compatible menu event handling + wxFunction GetCallback() const { return m_callback; } + void Callback(const wxFunction func) { m_callback = func; } + + wxFunction m_callback; +#endif // wxUSE_MENU_CALLBACK + + // unlike FindItem(), this function doesn't recurse but only looks through + // our direct children and also may return the index of the found child if + // pos != NULL + wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const; + +protected: + // virtuals to override in derived classes + // --------------------------------------- + + virtual bool DoAppend(wxMenuItem *item); + virtual bool DoInsert(size_t pos, wxMenuItem *item); + + virtual wxMenuItem *DoRemove(wxMenuItem *item); + virtual bool DoDelete(wxMenuItem *item); + virtual bool DoDestroy(wxMenuItem *item); + + // helpers + // ------- + + // common part of all ctors + void Init(long style); + +protected: + wxMenuBar *m_menuBar; // menubar we belong to or NULL + wxMenu *m_menuParent; // parent menu or NULL + + wxString m_title; // the menu title or label + wxMenuItemList m_items; // the list of menu items + + wxWindow *m_invokingWindow; // for popup menus + void *m_clientData; // associated with the menu + + long m_style; // combination of wxMENU_XXX flags + + wxEvtHandler *m_eventHandler; // a pluggable in event handler +}; // ---------------------------------------------------------------------------- // wxMenuBar @@ -122,7 +324,7 @@ public: // compatibility only: these functions are deprecated, use the new ones // instead -#ifdef WXWIN_COMPATIBILITY +#if WXWIN_COMPATIBILITY bool Enabled(int id) const { return IsEnabled(id); } bool Checked(int id) const { return IsChecked(id); } @@ -161,9 +363,5 @@ protected: #endif #endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY -// also include this one to ensure compatibility with old code which only -// included wx/menu.h -#include "wx/menuitem.h" - #endif // _WX_MENU_H_BASE_