X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/980550fcd7ef28e4d8984f7f6495e78aa367471d..368bb6629314982118d25b79aeeddd4a82a36d44:/docs/mac/install.txt diff --git a/docs/mac/install.txt b/docs/mac/install.txt index 850726c890..61a8f97d96 100644 --- a/docs/mac/install.txt +++ b/docs/mac/install.txt @@ -1,10 +1,10 @@ -wxWindows 2.5 for Mac installation ----------------------------------- +wxWidgets 2.6.0 for Mac installation +------------------------------------ On MacOS X, you can download Apple's free developer tools (gcc and associated headers and libraries, such as the Carbon API). You can then use configure in a similar way to compiling -wxWindows on Linux (or on Windows using MinGW or Cygwin). See +wxWidgets on Linux (or on Windows using MinGW or Cygwin). See 'Apple Developer Tools' below for more details on using configure. @@ -44,6 +44,15 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) +Patching headers: CodeWarrior 8.x +--------------------------------- + +If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h, +apply the patch ansi.diff. + +You may also need to comment out the _T definition in +ctype.h if you get multiple definition errors. + setup.h ------- @@ -95,11 +104,25 @@ start of /wx/wx_cw_d.h (or similar filename). AppleScript Files ----------------- -Several AppleScript files are provided in the docs:mac directory (currently -only for CodeWarrior 5.3 related projects): - - M5xml2mcp.applescript to convert xml files to CodeWarrior projects - - M5mcp2xml.applescript to convert CodeWarrior projects to xml files +Several AppleScript files are provided in the docs:mac directory: + + - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects + - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files - M5build.applescript to automatically build all samples/demos projects + - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects + - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files + - SetXMLCreator.applescript to set correct creator type (see below) + +To run the XML to MCP conversion scripts: + +Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run" +the applescript and when asked for a folder pick src/. Then it +takes a while to scan all dirs for the xml files and convert +them to mcps. If some conversions fail it means an mcp already +exists (back them up prior to running the script). + +To set the correct creator type for importing into CodeWarrior, +you may need to run SetXMLCreator.applescript. Apple Developer Tools --------------------- @@ -122,10 +145,10 @@ account marked as a "Computer Administrator". Then 7) type Note that while using this method is okay for development, it is not -recommended that you require endusers to install wxWindows into their +recommended that you require endusers to install wxWidgets into their system directories in order to use your program. One way to avoid this -is to configure wxWindows with --disable-shared. Another way to avoid -it is to make a framework for wxWindows. Making frameworks is beyond +is to configure wxWidgets with --disable-shared. Another way to avoid +it is to make a framework for wxWidgets. Making frameworks is beyond the scope of this document. Note: