X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/97f1fb1987f6eb78bb8cde83b5fa54b7287d72d5..a2b99ff5a5447ac8b43c4703497ba0627daf92f2:/src/generic/splash.cpp?ds=sidebyside diff --git a/src/generic/splash.cpp b/src/generic/splash.cpp index 938f6b78ba..d498bb4e55 100644 --- a/src/generic/splash.cpp +++ b/src/generic/splash.cpp @@ -9,7 +9,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "splash.h" #endif @@ -24,6 +24,7 @@ #ifndef WX_PRECOMP #include "wx/dcmemory.h" +#include "wx/dcclient.h" #endif #include "wx/splash.h" @@ -34,6 +35,8 @@ #define wxSPLASH_TIMER_ID 9999 +IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame); + BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame) EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify) EVT_CLOSE(wxSplashScreen::OnCloseWindow) @@ -68,7 +71,11 @@ wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int mil Show(TRUE); m_window->SetFocus(); - wxYield(); // Without this, you see a blank screen for an instant +#if defined( __WXMSW__ ) || defined(__WXMAC__) + Update(); // Without this, you see a blank screen for an instant +#else + wxYieldIfNeeded(); // Should eliminate this +#endif } wxSplashScreen::~wxSplashScreen() @@ -92,7 +99,9 @@ void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) */ BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow) - //EVT_PAINT(wxSplashScreenWindow::OnPaint) +#ifdef __WXGTK__ + EVT_PAINT(wxSplashScreenWindow::OnPaint) +#endif EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground) EVT_CHAR(wxSplashScreenWindow::OnChar) EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent) @@ -102,40 +111,53 @@ wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* par wxWindow(parent, id, pos, size, style) { m_bitmap = bitmap; -} -void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) -{ - wxPaintDC dc(this); - if (m_bitmap.Ok()) - dc.DrawBitmap(m_bitmap, 0, 0); +#if !defined(__WXGTK__) && wxUSE_PALETTE + bool hiColour = (wxDisplayDepth() >= 16) ; + + if (bitmap.GetPalette() && !hiColour) + { + SetPalette(* bitmap.GetPalette()); + } +#endif + } +// VZ: why don't we do it under wxGTK? +#if !defined(__WXGTK__) && wxUSE_PALETTE + #define USE_PALETTE_IN_SPLASH +#endif + static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y)) { wxMemoryDC dcMem; -#ifndef __WXGTK__ +#ifdef USE_PALETTE_IN_SPLASH bool hiColour = (wxDisplayDepth() >= 16) ; if (bitmap.GetPalette() && !hiColour) { - dc.SetPalette(* bitmap.GetPalette()); dcMem.SetPalette(* bitmap.GetPalette()); } -#endif +#endif // USE_PALETTE_IN_SPLASH dcMem.SelectObject(bitmap); dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0); dcMem.SelectObject(wxNullBitmap); -#ifndef __WXGTK__ +#ifdef USE_PALETTE_IN_SPLASH if (bitmap.GetPalette() && !hiColour) { - dc.SetPalette(wxNullPalette); dcMem.SetPalette(wxNullPalette); } -#endif +#endif // USE_PALETTE_IN_SPLASH +} + +void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) +{ + wxPaintDC dc(this); + if (m_bitmap.Ok()) + wxDrawSplashBitmap(dc, m_bitmap, 0, 0); } void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)