X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/978af864269a739e77d9431c8465435e3f8f7407..e0954e729dabaad5603d9970d123d6b96ed73463:/src/common/sizer.cpp diff --git a/src/common/sizer.cpp b/src/common/sizer.cpp index ed390865d6..c8965d7295 100644 --- a/src/common/sizer.cpp +++ b/src/common/sizer.cpp @@ -17,6 +17,7 @@ #pragma hdrstop #endif +#include "wx/display.h" #include "wx/sizer.h" #ifndef WX_PRECOMP @@ -27,13 +28,11 @@ #include "wx/settings.h" #include "wx/button.h" #include "wx/statbox.h" + #include "wx/toplevel.h" #endif // WX_PRECOMP #include "wx/listimpl.cpp" -#if WXWIN_COMPATIBILITY_2_4 - #include "wx/notebook.h" -#endif //--------------------------------------------------------------------------- @@ -104,12 +103,10 @@ wxSizerItem::wxSizerItem() m_proportion = 0; m_border = 0; m_flag = 0; - - m_kind = Item_None; } // window item -void wxSizerItem::SetWindow(wxWindow *window) +void wxSizerItem::DoSetWindow(wxWindow *window) { wxCHECK_RET( window, _T("NULL window in wxSizerItem::SetWindow()") ); @@ -131,16 +128,17 @@ wxSizerItem::wxSizerItem(wxWindow *window, int flag, int border, wxObject* userData) - : m_proportion(proportion), + : m_kind(Item_None), + m_proportion(proportion), m_border(border), m_flag(flag), m_userData(userData) { - SetWindow(window); + DoSetWindow(window); } // sizer item -void wxSizerItem::SetSizer(wxSizer *sizer) +void wxSizerItem::DoSetSizer(wxSizer *sizer) { m_kind = Item_Sizer; m_sizer = sizer; @@ -151,19 +149,21 @@ wxSizerItem::wxSizerItem(wxSizer *sizer, int flag, int border, wxObject* userData) - : m_proportion(proportion), + : m_kind(Item_None), + m_sizer(NULL), + m_proportion(proportion), m_border(border), m_flag(flag), m_ratio(0.0), m_userData(userData) { - SetSizer(sizer); + DoSetSizer(sizer); // m_minSize is set later } // spacer item -void wxSizerItem::SetSpacer(const wxSize& size) +void wxSizerItem::DoSetSpacer(const wxSize& size) { m_kind = Item_Spacer; m_spacer = new wxSizerSpacer(size); @@ -177,19 +177,25 @@ wxSizerItem::wxSizerItem(int width, int flag, int border, wxObject* userData) - : m_minSize(width, height), // minimal size is the initial size + : m_kind(Item_None), + m_sizer(NULL), + m_minSize(width, height), // minimal size is the initial size m_proportion(proportion), m_border(border), m_flag(flag), m_userData(userData) { - SetSpacer(width, height); + DoSetSpacer(wxSize(width, height)); } wxSizerItem::~wxSizerItem() { delete m_userData; + Free(); +} +void wxSizerItem::Free() +{ switch ( m_kind ) { case Item_None: @@ -211,6 +217,8 @@ wxSizerItem::~wxSizerItem() default: wxFAIL_MSG( _T("unexpected wxSizerItem::m_kind") ); } + + m_kind = Item_None; } wxSize wxSizerItem::GetSpacer() const @@ -275,7 +283,7 @@ wxSize wxSizerItem::CalcMin() { // Since the size of the window may change during runtime, we // should use the current minimal/best size. - m_minSize = m_window->GetBestFittingSize(); + m_minSize = m_window->GetEffectiveMinSize(); } return GetMinSizeWithBorder(); @@ -353,6 +361,11 @@ void wxSizerItem::SetDimension( const wxPoint& pos_, const wxSize& size_ ) size.y -= m_border; } + if (size.x < 0) + size.x = 0; + if (size.y < 0) + size.y = 0; + m_rect = wxRect(pos, size); switch ( m_kind ) @@ -453,6 +466,11 @@ bool wxSizerItem::IsShown() const // shown, so are we (this arbitrariness is the reason for // deprecating this function) { + // Some apps (such as dialog editors) depend on an empty sizer still + // being laid out correctly and reporting the correct size and position. + if (m_sizer->GetChildren().GetCount() == 0) + return true; + for ( wxSizerItemList::compatibility_iterator node = m_sizer->GetChildren().GetFirst(); node; @@ -569,13 +587,9 @@ bool wxSizer::Remove( int index ) wxCHECK_MSG( node, false, _T("Failed to find child node") ); - wxSizerItem *item = node->GetData(); - - if ( item->IsWindow() ) - item->GetWindow()->SetContainingSizer( NULL ); - - delete item; + delete node->GetData(); m_children.Erase( node ); + return true; } @@ -612,7 +626,6 @@ bool wxSizer::Detach( wxWindow *window ) if (item->GetWindow() == window) { - item->GetWindow()->SetContainingSizer( NULL ); delete item; m_children.Erase( node ); return true; @@ -637,8 +650,6 @@ bool wxSizer::Detach( int index ) if ( item->IsSizer() ) item->DetachSizer(); - else if ( item->IsWindow() ) - item->GetWindow()->SetContainingSizer( NULL ); delete item; m_children.Erase( node ); @@ -657,8 +668,7 @@ bool wxSizer::Replace( wxWindow *oldwin, wxWindow *newwin, bool recursive ) if (item->GetWindow() == oldwin) { - item->GetWindow()->SetContainingSizer( NULL ); - item->SetWindow(newwin); + item->AssignWindow(newwin); newwin->SetContainingSizer( this ); return true; } @@ -686,9 +696,7 @@ bool wxSizer::Replace( wxSizer *oldsz, wxSizer *newsz, bool recursive ) if (item->GetSizer() == oldsz) { - wxSizer *old = item->GetSizer(); - item->SetSizer(newsz); - delete old; + item->AssignSizer(newsz); return true; } else if (recursive && item->IsSizer()) @@ -754,8 +762,37 @@ void wxSizer::DeleteWindows() wxSize wxSizer::Fit( wxWindow *window ) { - wxSize size(window->IsTopLevel() ? FitSize(window) - : GetMinWindowSize(window)); + // take the min size by default and limit it by max size + wxSize size = GetMinWindowSize(window); + wxSize sizeMax = GetMaxWindowSize(window); + + wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow); + if ( tlw ) + { + // hack for small screen devices where TLWs are always full screen + if ( tlw->IsAlwaysMaximized() ) + { + size = tlw->GetSize(); + } + else // normal situation + { + // limit the window to the size of the display it is on + int disp = wxDisplay::GetFromWindow(window); + if ( disp == wxNOT_FOUND ) + { + // or, if we don't know which one it is, of the main one + disp = 0; + } + + sizeMax = wxDisplay(disp).GetClientArea().GetSize(); + } + } + + if ( sizeMax.x != wxDefaultCoord && size.x > sizeMax.x ) + size.x = sizeMax.x; + if ( sizeMax.y != wxDefaultCoord && size.y > sizeMax.y ) + size.y = sizeMax.y; + window->SetSize( size ); @@ -827,32 +864,6 @@ wxSize wxSizer::GetMinWindowSize( wxWindow *window ) // TODO on mac we need a function that determines how much free space this // min size contains, in order to make sure that we have 20 pixels of free // space around the controls - -// Return a window size that will fit within the screens dimensions -wxSize wxSizer::FitSize( wxWindow *window ) -{ - if ( window->IsTopLevel() ) - { - wxTopLevelWindow *tlw = wxDynamicCast(window, wxTopLevelWindow); - if ( tlw && tlw->IsAlwaysMaximized() ) - { - return tlw->GetClientSize(); - } - } - - wxSize size = GetMinWindowSize( window ); - wxSize sizeMax = GetMaxWindowSize( window ); - - // Limit the size if sizeMax != wxDefaultSize - - if ( size.x > sizeMax.x && sizeMax.x != wxDefaultCoord ) - size.x = sizeMax.x; - if ( size.y > sizeMax.y && sizeMax.y != wxDefaultCoord ) - size.y = sizeMax.y; - - return size; -} - wxSize wxSizer::GetMaxClientSize( wxWindow *window ) const { wxSize maxSize( window->GetMaxSize() ); @@ -1335,101 +1346,126 @@ void wxFlexGridSizer::RecalcSizes() if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 ) return; - wxPoint pt( GetPosition() ); - wxSize sz( GetSize() ); + const wxPoint pt(GetPosition()); + const wxSize sz(GetSize()); - AdjustForGrowables(sz, m_calculatedMinSize, nrows, ncols); + AdjustForGrowables(sz); - sz = wxSize( pt.x + sz.x, pt.y + sz.y ); + wxSizerItemList::const_iterator i = m_children.begin(); + const wxSizerItemList::const_iterator end = m_children.end(); - int x = pt.x; - for (int c = 0; c < ncols; c++) + int y = 0; + for ( int r = 0; r < nrows; r++ ) { - int y = pt.y; - for (int r = 0; r < nrows; r++) + if ( m_rowHeights[r] == -1 ) { - int i = r * ncols + c; - if (i < nitems) + // this row is entirely hidden, skip it + for ( int c = 0; c < ncols; c++ ) { - wxSizerItemList::compatibility_iterator node = m_children.Item( i ); + if ( i == end ) + return; + + ++i; + } - wxASSERT_MSG( node, _T("Failed to find node") ); + continue; + } - int w = wxMax( 0, wxMin( m_colWidths[c], sz.x - x ) ); - int h = wxMax( 0, wxMin( m_rowHeights[r], sz.y - y ) ); + const int hrow = m_rowHeights[r]; + int h = sz.y - y; // max remaining height, don't overflow it + if ( hrow < h ) + h = hrow; - SetItemBounds( node->GetData(), x, y, w, h); - } - if (m_rowHeights[r] != -1) - y = y + m_rowHeights[r] + m_vgap; + int x = 0; + for ( int c = 0; c < ncols && i != end; c++, ++i ) + { + const int wcol = m_colWidths[c]; + + if ( wcol == -1 ) + continue; + + int w = sz.x - x; // max possible value, ensure we don't overflow + if ( wcol < w ) + w = wcol; + + SetItemBounds(*i, pt.x + x, pt.y + y, w, h); + + x += wcol + m_hgap; + } + + if ( i == end ) + return; + + y += hrow + m_vgap; + } +} + +// helper function used in CalcMin() to sum up the sizes of non-hidden items +static int SumArraySizes(const wxArrayInt& sizes, int gap) +{ + // Sum total minimum size, including gaps between rows/columns. + // -1 is used as a magic number meaning empty row/column. + int total = 0; + + const size_t count = sizes.size(); + for ( size_t n = 0; n < count; n++ ) + { + if ( sizes[n] != -1 ) + { + if ( total ) + total += gap; // separate from the previous column + + total += sizes[n]; } - if (m_colWidths[c] != -1) - x = x + m_colWidths[c] + m_hgap; } + + return total; } wxSize wxFlexGridSizer::CalcMin() { - int nrows, - ncols; - size_t i, s; + int nrows, + ncols; // Number of rows/columns can change as items are added or removed. if ( !CalcRowsCols(nrows, ncols) ) return wxSize(); - m_rowHeights.SetCount(nrows); - m_colWidths.SetCount(ncols); - // We have to recalcuate the sizes in case the item minimum size has + // We have to recalculate the sizes in case the item minimum size has // changed since the previous layout, or the item has been hidden using // wxSizer::Show(). If all the items in a row/column are hidden, the final // dimension of the row/column will be -1, indicating that the column // itself is hidden. - for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i ) - m_rowHeights[ i ] = -1; - for( s = m_colWidths.GetCount(), i = 0; i < s; ++i ) - m_colWidths[ i ] = -1; - - wxSizerItemList::compatibility_iterator node = m_children.GetFirst(); - - i = 0; - while (node) + m_rowHeights.assign(nrows, -1); + m_colWidths.assign(ncols, -1); + + // n is the index of the item in left-to-right top-to-bottom order + size_t n = 0; + for ( wxSizerItemList::iterator i = m_children.begin(); + i != m_children.end(); + ++i, ++n ) { - wxSizerItem *item = node->GetData(); + wxSizerItem * const item = *i; if ( item->IsShown() ) { - wxSize sz( item->CalcMin() ); - int row = i / ncols; - int col = i % ncols; + const wxSize sz(item->CalcMin()); - m_rowHeights[ row ] = wxMax( wxMax( 0, sz.y ), m_rowHeights[ row ] ); - m_colWidths[ col ] = wxMax( wxMax( 0, sz.x ), m_colWidths[ col ] ); - } + const int row = n / ncols; + const int col = n % ncols; - node = node->GetNext(); - i++; + if ( sz.y > m_rowHeights[row] ) + m_rowHeights[row] = sz.y; + if ( sz.x > m_colWidths[col] ) + m_colWidths[col] = sz.x; + } } AdjustForFlexDirection(); - // Sum total minimum size, including gaps between rows/columns. - // -1 is used as a magic number meaning empty column. - int width = 0; - for (int col = 0; col < ncols; col++) - if ( m_colWidths[ col ] != -1 ) - width += m_colWidths[ col ] + m_hgap; - if (width > 0) - width -= m_hgap; - - int height = 0; - for (int row = 0; row < nrows; row++) - if ( m_rowHeights[ row ] != -1 ) - height += m_rowHeights[ row ] + m_vgap; - if (height > 0) - height -= m_vgap; - - m_calculatedMinSize = wxSize( width, height ); + m_calculatedMinSize = wxSize(SumArraySizes(m_colWidths, m_hgap), + SumArraySizes(m_rowHeights, m_vgap)); + return m_calculatedMinSize; } @@ -1459,116 +1495,117 @@ void wxFlexGridSizer::AdjustForFlexDirection() // and now fill it with the largest value for ( n = 0; n < count; ++n ) { - array[n] = largest; + // don't touch hidden rows + if ( array[n] != -1 ) + array[n] = largest; } } } - -void wxFlexGridSizer::AdjustForGrowables(const wxSize& sz, const wxSize& minsz, - int nrows, int ncols) +// helper of AdjustForGrowables() which is called for rows/columns separately +// +// parameters: +// delta: the extra space, we do nothing unless it's positive +// growable: indices or growable rows/cols in sizes array +// sizes: the height/widths of rows/cols to adjust +// proportions: proportions of the growable rows/cols or NULL if they all +// should be assumed to have proportion of 1 +static void +DoAdjustForGrowables(int delta, + const wxArrayInt& growable, + wxArrayInt& sizes, + const wxArrayInt *proportions) { - // what to do with the rows? by default, resize them proportionally - if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) ) - { - int sum_proportions = 0; - int growable_space = 0; - int num = 0; - size_t idx; - for (idx = 0; idx < m_growableRows.GetCount(); idx++) - { - // Since the number of rows/columns can change as items are - // inserted/deleted, we need to verify at runtime that the - // requested growable rows/columns are still valid. - if (m_growableRows[idx] >= nrows) - continue; + if ( delta <= 0 ) + return; - // If all items in a row/column are hidden, that row/column will - // have a dimension of -1. This causes the row/column to be - // hidden completely. - if (m_rowHeights[ m_growableRows[idx] ] == -1) - continue; - sum_proportions += m_growableRowsProportions[idx]; - growable_space += m_rowHeights[ m_growableRows[idx] ]; - num++; - } + // total sum of proportions of all non-hidden rows + int sum_proportions = 0; - if (num > 0) - { - for (idx = 0; idx < m_growableRows.GetCount(); idx++) - { - if (m_growableRows[idx] >= nrows ) - continue; - if (m_rowHeights[ m_growableRows[idx] ] == -1) - m_rowHeights[ m_growableRows[idx] ] = 0; - else - { - int delta = (sz.y - minsz.y); - if (sum_proportions == 0) - delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ]; - else - delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions; - m_rowHeights[ m_growableRows[idx] ] = delta; - } - } - } - } - else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) ) + // number of currently shown growable rows + int num = 0; + + const int max_idx = sizes.size(); + + const size_t count = growable.size(); + size_t idx; + for ( idx = 0; idx < count; idx++ ) { - // rounding problem? - for ( int row = 0; row < nrows; ++row ) - m_rowHeights[ row ] = sz.y / nrows; + // Since the number of rows/columns can change as items are + // inserted/deleted, we need to verify at runtime that the + // requested growable rows/columns are still valid. + if ( growable[idx] >= max_idx ) + continue; + + // If all items in a row/column are hidden, that row/column will + // have a dimension of -1. This causes the row/column to be + // hidden completely. + if ( sizes[growable[idx]] == -1 ) + continue; + + if ( proportions ) + sum_proportions += (*proportions)[idx]; + + num++; } - // the same logic as above but for the columns - if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) ) + if ( !num ) + return; + + // the remaining extra free space, adjusted during each iteration + for ( idx = 0; idx < count; idx++ ) { - int sum_proportions = 0; - int growable_space = 0; - int num = 0; - size_t idx; - for (idx = 0; idx < m_growableCols.GetCount(); idx++) - { - // Since the number of rows/columns can change as items are - // inserted/deleted, we need to verify at runtime that the - // requested growable rows/columns are still valid. - if (m_growableCols[idx] >= ncols) - continue; + if ( growable[idx] >= max_idx ) + continue; - // If all items in a row/column are hidden, that row/column will - // have a dimension of -1. This causes the column to be hidden - // completely. - if (m_colWidths[ m_growableCols[idx] ] == -1) - continue; - sum_proportions += m_growableColsProportions[idx]; - growable_space += m_colWidths[ m_growableCols[idx] ]; - num++; - } + if ( sizes[ growable[idx] ] == -1 ) + continue; - if (num > 0) + int cur_delta; + if ( sum_proportions == 0 ) { - for (idx = 0; idx < m_growableCols.GetCount(); idx++) - { - if (m_growableCols[idx] >= ncols ) - continue; - if (m_colWidths[ m_growableCols[idx] ] == -1) - m_colWidths[ m_growableCols[idx] ] = 0; - else - { - int delta = (sz.x - minsz.x); - if (sum_proportions == 0) - delta = (delta/num) + m_colWidths[ m_growableCols[idx] ]; - else - delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions; - m_colWidths[ m_growableCols[idx] ] = delta; - } - } + // no growable rows -- divide extra space evenly among all + cur_delta = delta/num; + num--; + } + else // allocate extra space proportionally + { + const int cur_prop = (*proportions)[idx]; + cur_delta = (delta*cur_prop)/sum_proportions; + sum_proportions -= cur_prop; } + + sizes[growable[idx]] += cur_delta; + delta -= cur_delta; + } +} + +void wxFlexGridSizer::AdjustForGrowables(const wxSize& sz) +{ + if ( (m_flexDirection & wxVERTICAL) || (m_growMode != wxFLEX_GROWMODE_NONE) ) + { + // pass NULL instead of proportions if the grow mode is ALL as we + // should treat all rows as having proportion of 1 then + DoAdjustForGrowables + ( + sz.y - m_calculatedMinSize.y, + m_growableRows, + m_rowHeights, + m_growMode == wxFLEX_GROWMODE_SPECIFIED ? &m_growableRowsProportions + : NULL + ); } - else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) ) + + if ( (m_flexDirection & wxHORIZONTAL) || (m_growMode != wxFLEX_GROWMODE_NONE) ) { - for ( int col=0; col < ncols; ++col ) - m_colWidths[ col ] = sz.x / ncols; + DoAdjustForGrowables + ( + sz.x - m_calculatedMinSize.x, + m_growableCols, + m_colWidths, + m_growMode == wxFLEX_GROWMODE_SPECIFIED ? &m_growableColsProportions + : NULL + ); } } @@ -1617,204 +1654,111 @@ void wxFlexGridSizer::RemoveGrowableRow( size_t idx ) // wxBoxSizer //--------------------------------------------------------------------------- -wxBoxSizer::wxBoxSizer( int orient ) - : m_orient( orient ) -{ -} - void wxBoxSizer::RecalcSizes() { - if (m_children.GetCount() == 0) + if ( m_children.empty() ) return; - int delta = 0; - if (m_stretchable) - { - if (m_orient == wxHORIZONTAL) - delta = m_size.x - m_fixedWidth; - else - delta = m_size.y - m_fixedHeight; - } + // the amount of free space which we should redistribute among the + // stretchable items (i.e. those with non zero proportion) + int delta = SizeInMajorDir(m_size) - SizeInMajorDir(m_minSize); - wxPoint pt( m_position ); + // the position at which we put the next child + wxPoint pt(m_position); - wxSizerItemList::compatibility_iterator node = m_children.GetFirst(); - while (node) + const wxCoord totalMinorSize = SizeInMinorDir(m_size); + + int totalProportion = m_totalProportion; + for ( wxSizerItemList::const_iterator i = m_children.begin(); + i != m_children.end(); + ++i ) { - wxSizerItem *item = node->GetData(); + wxSizerItem * const item = *i; - if (item->IsShown()) - { - wxSize size( item->GetMinSizeWithBorder() ); + if ( !item->IsShown() ) + continue; - if (m_orient == wxVERTICAL) - { - wxCoord height = size.y; - if (item->GetProportion()) - { - // Because of at least one visible item has non-zero - // proportion then m_stretchable is not zero - height = (delta * item->GetProportion()) / m_stretchable; - } + const wxSize sizeThis(item->GetMinSizeWithBorder()); - wxPoint child_pos( pt ); - wxSize child_size( size.x, height ); - if (item->GetFlag() & (wxEXPAND | wxSHAPED)) - child_size.x = m_size.x; - else if (item->GetFlag() & wxALIGN_RIGHT) - child_pos.x += m_size.x - size.x; - else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL)) - // XXX wxCENTER is added for backward compatibility; - // wxALIGN_CENTER should be used in new code - child_pos.x += (m_size.x - size.x) / 2; + // adjust the size in the major direction using the proportion + wxCoord majorSize = SizeInMajorDir(sizeThis); + const int propItem = item->GetProportion(); + if ( propItem ) + { + const int deltaItem = (delta * propItem) / totalProportion; - item->SetDimension( child_pos, child_size ); + majorSize += deltaItem; - pt.y += height; - } - else - { - wxCoord width = size.x; - if (item->GetProportion()) - { - // Because of at least one visible item has non-zero - // proportion then m_stretchable is not zero - width = (delta * item->GetProportion()) / m_stretchable; - } + delta -= deltaItem; + totalProportion -= propItem; + } - wxPoint child_pos( pt ); - wxSize child_size( width, size.y ); - if (item->GetFlag() & (wxEXPAND | wxSHAPED)) - child_size.y = m_size.y; - else if (item->GetFlag() & wxALIGN_BOTTOM) - child_pos.y += m_size.y - size.y; - else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL)) - // XXX wxCENTER is added for backward compatibility; - // wxALIGN_CENTER should be used in new code - child_pos.y += (m_size.y - size.y) / 2; + // apply the alignment in the minor direction + wxPoint posChild(pt); - if ( m_containingWindow ) - { - child_pos.x = m_containingWindow->AdjustForLayoutDirection - ( - child_pos.x, - width, - m_size.x - ); - } + wxCoord minorSize = SizeInMinorDir(sizeThis); + const int flag = item->GetFlag(); + if ( flag & (wxEXPAND | wxSHAPED) ) + { + minorSize = totalMinorSize; + } + else if ( flag & (IsVertical() ? wxALIGN_RIGHT : wxALIGN_BOTTOM) ) + { + PosInMinorDir(posChild) += totalMinorSize - minorSize; + } + // NB: wxCENTRE is used here only for backwards compatibility, + // wxALIGN_CENTRE should be used in new code + else if ( flag & (wxCENTER | wxALIGN_CENTRE) ) + { + PosInMinorDir(posChild) += (totalMinorSize - minorSize) / 2; + } - item->SetDimension( child_pos, child_size ); - pt.x += width; - } + // apply RTL adjustment for horizontal sizers: + if ( !IsVertical() && m_containingWindow ) + { + posChild.x = m_containingWindow->AdjustForLayoutDirection + ( + posChild.x, + majorSize, + m_size.x + ); } - node = node->GetNext(); + // finally set size of this child and advance to the next one + item->SetDimension(posChild, SizeFromMajorMinor(majorSize, minorSize)); + + PosInMajorDir(pt) += majorSize; } } wxSize wxBoxSizer::CalcMin() { - if (m_children.GetCount() == 0) - return wxSize(); - - m_stretchable = 0; - m_minWidth = 0; - m_minHeight = 0; - m_fixedWidth = 0; - m_fixedHeight = 0; + m_totalProportion = 0; + m_minSize = wxSize(0, 0); - // precalc item minsizes and count proportions - wxSizerItemList::compatibility_iterator node = m_children.GetFirst(); - while (node) + // calculate the minimal sizes for all items and count sum of proportions + for ( wxSizerItemList::const_iterator i = m_children.begin(); + i != m_children.end(); + ++i ) { - wxSizerItem *item = node->GetData(); - - if ( item->IsShown() ) - { - item->CalcMin(); // result is stored in the item - - m_stretchable += item->GetProportion(); - } + wxSizerItem * const item = *i; - node = node->GetNext(); - } + if ( !item->IsShown() ) + continue; - // Total minimum size (width or height) of sizer - int maxMinSize = 0; + const wxSize sizeMinThis = item->CalcMin(); - node = m_children.GetFirst(); - while (node) - { - wxSizerItem *item = node->GetData(); + SizeInMajorDir(m_minSize) += SizeInMajorDir(sizeMinThis); + if ( SizeInMinorDir(sizeMinThis) > SizeInMinorDir(m_minSize) ) + SizeInMinorDir(m_minSize) = SizeInMinorDir(sizeMinThis); - if (item->IsShown() && item->GetProportion() != 0) - { - int stretch = item->GetProportion(); - wxSize size( item->GetMinSizeWithBorder() ); - int minSize; - - // Integer division rounded up is (a + b - 1) / b - // Round up needed in order to guarantee that all - // all items will have size not less then their min size - if (m_orient == wxHORIZONTAL) - minSize = ( size.x*m_stretchable + stretch - 1)/stretch; - else - minSize = ( size.y*m_stretchable + stretch - 1)/stretch; - - if (minSize > maxMinSize) - maxMinSize = minSize; - } - node = node->GetNext(); + m_totalProportion += item->GetProportion(); } - // Calculate overall minimum size - node = m_children.GetFirst(); - while (node) - { - wxSizerItem *item = node->GetData(); - - if (item->IsShown()) - { - wxSize size( item->GetMinSizeWithBorder() ); - if (item->GetProportion() != 0) - { - if (m_orient == wxHORIZONTAL) - size.x = (maxMinSize*item->GetProportion())/m_stretchable; - else - size.y = (maxMinSize*item->GetProportion())/m_stretchable; - } - else - { - if (m_orient == wxVERTICAL) - { - m_fixedHeight += size.y; - m_fixedWidth = wxMax( m_fixedWidth, size.x ); - } - else - { - m_fixedWidth += size.x; - m_fixedHeight = wxMax( m_fixedHeight, size.y ); - } - } - - if (m_orient == wxHORIZONTAL) - { - m_minWidth += size.x; - m_minHeight = wxMax( m_minHeight, size.y ); - } - else - { - m_minHeight += size.y; - m_minWidth = wxMax( m_minWidth, size.x ); - } - } - node = node->GetNext(); - } - - return wxSize( m_minWidth, m_minHeight ); + return m_minSize; } //--------------------------------------------------------------------------- @@ -1951,6 +1895,7 @@ void wxStdDialogButtonSizer::AddButton(wxButton *mybutton) m_buttonNegative = mybutton; break; case wxID_CANCEL: + case wxID_CLOSE: m_buttonCancel = mybutton; break; case wxID_HELP: @@ -2010,7 +1955,8 @@ void wxStdDialogButtonSizer::Realize() if (m_buttonAffirmative->GetId() == wxID_SAVE){ // these buttons have set labels under Mac so we should use them m_buttonAffirmative->SetLabel(_("Save")); - m_buttonNegative->SetLabel(_("Don't Save")); + if (m_buttonNegative) + m_buttonNegative->SetLabel(_("Don't Save")); } } @@ -2028,15 +1974,17 @@ void wxStdDialogButtonSizer::Realize() Add((wxWindow*)m_buttonNegative, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3); } + // according to HIG, in explicit apply windows the order is: + // [ Help Apply Cancel OK ] + if (m_buttonApply) + Add((wxWindow*)m_buttonApply, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3); + if (m_buttonCancel){ Add((wxWindow*)m_buttonCancel, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3); // Cancel or help should be default // m_buttonCancel->SetDefaultButton(); } - if (m_buttonApply) - Add((wxWindow*)m_buttonApply, 0, wxALIGN_CENTRE | wxLEFT | wxRIGHT, 3); - if (m_buttonAffirmative) Add((wxWindow*)m_buttonAffirmative, 0, wxALIGN_CENTRE | wxLEFT, 6); #elif defined(__WXMSW__) @@ -2092,88 +2040,3 @@ void wxStdDialogButtonSizer::Realize() } #endif // wxUSE_BUTTON - -#if WXWIN_COMPATIBILITY_2_4 - -// ---------------------------------------------------------------------------- -// wxNotebookSizer -// ---------------------------------------------------------------------------- - -#if wxUSE_BOOKCTRL -IMPLEMENT_CLASS(wxBookCtrlSizer, wxSizer) -#if wxUSE_NOTEBOOK -IMPLEMENT_CLASS(wxNotebookSizer, wxBookCtrlSizer) -#endif // wxUSE_NOTEBOOK -#endif // wxUSE_BOOKCTRL - -#if wxUSE_BOOKCTRL - -#if WXWIN_COMPATIBILITY_2_6 - -wxBookCtrlSizer::wxBookCtrlSizer(wxBookCtrlBase *bookctrl) - : m_bookctrl(bookctrl) -{ - wxASSERT_MSG( bookctrl, wxT("wxBookCtrlSizer needs a control") ); -} - -#endif // WXWIN_COMPATIBILITY_2_6 - -void wxBookCtrlSizer::RecalcSizes() -{ - m_bookctrl->SetSize( m_position.x, m_position.y, m_size.x, m_size.y ); -} - -wxSize wxBookCtrlSizer::CalcMin() -{ - wxSize sizeBorder = m_bookctrl->CalcSizeFromPage(wxSize(0,0)); - - sizeBorder.x += 5; - sizeBorder.y += 5; - - if ( m_bookctrl->GetPageCount() == 0 ) - { - return wxSize(sizeBorder.x + 10, sizeBorder.y + 10); - } - - int maxX = 0; - int maxY = 0; - - wxWindowList::compatibility_iterator - node = m_bookctrl->GetChildren().GetFirst(); - while (node) - { - wxWindow *item = node->GetData(); - wxSizer *itemsizer = item->GetSizer(); - - if (itemsizer) - { - wxSize subsize( itemsizer->CalcMin() ); - - if (subsize.x > maxX) - maxX = subsize.x; - if (subsize.y > maxY) - maxY = subsize.y; - } - - node = node->GetNext(); - } - - return wxSize( maxX, maxY ) + sizeBorder; -} - -#if wxUSE_NOTEBOOK - -#if WXWIN_COMPATIBILITY_2_6 - -wxNotebookSizer::wxNotebookSizer(wxNotebook *nb) -{ - wxASSERT_MSG( nb, wxT("wxNotebookSizer needs a control") ); - m_bookctrl = nb; -} - -#endif // WXWIN_COMPATIBILITY_2_6 - -#endif // wxUSE_NOTEBOOOK -#endif // wxUSE_BOOKCTRL - -#endif // WXWIN_COMPATIBILITY_2_4