X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/96e2aec50abc9d69ecd9b37d0901cb1f021dfe8c..05a09b0b9f9d93cd2a149efc0c1ccc0790cdc82c:/include/wx/stdpaths.h?ds=sidebyside diff --git a/include/wx/stdpaths.h b/include/wx/stdpaths.h index 938f0f48b2..9f6c619f63 100644 --- a/include/wx/stdpaths.h +++ b/include/wx/stdpaths.h @@ -9,19 +9,50 @@ // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// -#ifndef _WX_FILELOC_H_ -#define _WX_FILELOC_H_ +#ifndef _WX_STDPATHS_H_ +#define _WX_STDPATHS_H_ + +#include "wx/defs.h" + +#include "wx/string.h" +#include "wx/filefn.h" // ---------------------------------------------------------------------------- // wxStandardPaths returns the standard locations in the file system // ---------------------------------------------------------------------------- -class WXDLLIMPEXP_BASE wxStandardPaths +// NB: This is always compiled in, wxUSE_STDPATHS=0 only disables native +// wxStandardPaths class, but a minimal version is always available +class WXDLLIMPEXP_BASE wxStandardPathsBase { public: + // possible resources categorires + enum ResourceCat + { + // no special category + ResourceCat_None, + + // message catalog resources + ResourceCat_Messages, + + // end of enum marker + ResourceCat_Max + }; + + + // return the global standard paths object + static wxStandardPathsBase& Get(); + + // return the path (directory+filename) of the running executable or + // wxEmptyString if it couldn't be determined. + // The path is returned as an absolute path whenever possible. + // Default implementation only try to use wxApp->argv[0]. + virtual wxString GetExecutablePath() const; + // return the directory with system config files: - // /etc under Unix, c:\Windows under Windows, /Library/Preferences for Mac - static wxString GetConfigDir(); + // /etc under Unix, c:\Documents and Settings\All Users\Application Data + // under Windows, /Library/Preferences for Mac + virtual wxString GetConfigDir() const = 0; // return the directory for the user config files: // $HOME under Unix, c:\Documents and Settings\username under Windows, @@ -29,40 +60,128 @@ public: // // only use this if you have a single file to put there, otherwise // GetUserDataDir() is more appropriate - static wxString GetUserConfigDir(); + virtual wxString GetUserConfigDir() const = 0; // return the location of the applications global, i.e. not user-specific, // data files // - // /usr/share/appname under Unix, c:\Program Files\appname under Windows, - // Contents app bundle directory under Mac - static wxString GetDataDir(); + // prefix/share/appname under Unix, c:\Program Files\appname under Windows, + // appname.app/Contents/SharedSupport app bundle directory under Mac + virtual wxString GetDataDir() const = 0; // return the location for application data files which are host-specific // // same as GetDataDir() except under Unix where it is /etc/appname - static wxString GetLocalDataDir(); + virtual wxString GetLocalDataDir() const; // return the directory for the user-dependent application data files // // $HOME/.appname under Unix, // c:\Documents and Settings\username\Application Data\appname under Windows - // and ~/Library/appname under Mac - static wxString GetUserDataDir(); + // and ~/Library/Application Support/appname under Mac + virtual wxString GetUserDataDir() const = 0; // return the directory for user data files which shouldn't be shared with // the other machines // // same as GetUserDataDir() for all platforms except Windows where it is // the "Local Settings\Application Data\appname" directory - static wxString GetUserLocalDataDir(); + virtual wxString GetUserLocalDataDir() const; // return the directory where the loadable modules (plugins) live // - // /usr/lib/appname under Unix, program directory under Windows and + // prefix/lib/appname under Unix, program directory under Windows and // Contents/Plugins app bundle subdirectory under Mac - static wxString GetPluginsDir(); + virtual wxString GetPluginsDir() const = 0; + + // get resources directory: resources are auxiliary files used by the + // application and include things like image and sound files + // + // same as GetDataDir() for all platforms except Mac where it returns + // Contents/Resources subdirectory of the app bundle + virtual wxString GetResourcesDir() const { return GetDataDir(); } + + // get localized resources directory containing the resource files of the + // specified category for the given language + // + // in general this is just GetResourcesDir()/lang under Windows and Unix + // and GetResourcesDir()/lang.lproj under Mac but is something quite + // different under Unix for message catalog category (namely the standard + // prefix/share/locale/lang/LC_MESSAGES) + virtual wxString + GetLocalizedResourcesDir(const wxString& lang, + ResourceCat WXUNUSED(category) + = ResourceCat_None) const + { + return GetResourcesDir() + wxFILE_SEP_PATH + lang; + } + + // return the "Documents" directory for the current user + // + // C:\Documents and Settings\username\Documents under Windows, + // $HOME under Unix and ~/Documents under Mac + virtual wxString GetDocumentsDir() const; + + // return the temporary directory for the current user + virtual wxString GetTempDir() const; + + + // virtual dtor for the base class + virtual ~wxStandardPathsBase(); + +protected: + // append "/appname" suffix if the app name is set (doesn't append the + // slash if dir already ends with a slash or dot) + static wxString AppendAppName(const wxString& dir); +}; + +#if wxUSE_STDPATHS + #if defined(__WXMSW__) + #include "wx/msw/stdpaths.h" + #define wxHAS_NATIVE_STDPATHS + // We want CoreFoundation paths on both CarbonLib and Darwin (for all ports) + #elif defined(__WXMAC__) || defined(__DARWIN__) + #include "wx/mac/corefoundation/stdpaths.h" + #define wxHAS_NATIVE_STDPATHS + #elif defined(__OS2__) + #include "wx/os2/stdpaths.h" + #define wxHAS_NATIVE_STDPATHS + #elif defined(__UNIX__) + #include "wx/unix/stdpaths.h" + #define wxHAS_NATIVE_STDPATHS + #elif defined(__PALMOS__) + #include "wx/palmos/stdpaths.h" + #define wxHAS_NATIVE_STDPATHS + #endif +#endif + +// ---------------------------------------------------------------------------- +// Minimal generic implementation +// ---------------------------------------------------------------------------- + +// NB: Note that this minimal implementation is compiled in even if +// wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths. + +#ifndef wxHAS_NATIVE_STDPATHS +class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase +{ +public: + void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; } + wxString GetInstallPrefix() const { return m_prefix; } + + virtual wxString GetExecutablePath() const { return m_prefix; } + virtual wxString GetConfigDir() const { return m_prefix; } + virtual wxString GetUserConfigDir() const { return m_prefix; } + virtual wxString GetDataDir() const { return m_prefix; } + virtual wxString GetLocalDataDir() const { return m_prefix; } + virtual wxString GetUserDataDir() const { return m_prefix; } + virtual wxString GetPluginsDir() const { return m_prefix; } + virtual wxString GetDocumentsDir() const { return m_prefix; } + +private: + wxString m_prefix; }; +#endif // !wxHAS_NATIVE_STDPATHS -#endif // _WX_FILELOC_H_ +#endif // _WX_STDPATHS_H_