X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9482617091b084d4ee006679a450176715d465e0..04633c190f5a6eafe607a5712647aaa131522b1f:/src/mgl/app.cpp diff --git a/src/mgl/app.cpp b/src/mgl/app.cpp index f21c6a862a..d444527ccf 100644 --- a/src/mgl/app.cpp +++ b/src/mgl/app.cpp @@ -7,7 +7,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "app.h" #endif @@ -147,7 +147,7 @@ static wxRootWindow *gs_rootWindow = NULL; // MGL initialization //----------------------------------------------------------------------------- -static bool wxCreateMGL_WM(const wxDisplayModeInfo& displayMode) +static bool wxCreateMGL_WM(const wxVideoMode& displayMode) { int mode; int refresh = MGL_DEFAULT_REFRESH; @@ -204,11 +204,11 @@ static void wxDestroyMGL_WM() IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) - EVT_IDLE(wxApp::OnIdle) + EVT_IDLE(wxAppBase::OnIdle) END_EVENT_TABLE() -wxApp::wxApp() : m_mainLoop(NULL) +wxApp::wxApp() { } @@ -216,7 +216,7 @@ wxApp::~wxApp() { } -wxDisplayModeInfo wxGetDefaultDisplayMode() +wxVideoMode wxGetDefaultDisplayMode() { wxString mode; unsigned w, h, bpp; @@ -227,10 +227,10 @@ wxDisplayModeInfo wxGetDefaultDisplayMode() w = 640, h = 480, bpp = 16; } - return wxDisplayModeInfo(w, h, bpp); + return wxVideoMode(w, h, bpp); } -bool wxApp::SetDisplayMode(const wxDisplayModeInfo& mode) +bool wxApp::SetDisplayMode(const wxVideoMode& mode) { if ( !mode.IsOk() ) { @@ -272,119 +272,14 @@ bool wxApp::OnInitGui() return TRUE; } -bool wxApp::ProcessIdle() +bool wxApp::Initialize(int& argc, wxChar **argv) { - wxIdleEvent event; - event.SetEventObject(this); - ProcessEvent(event); - - return event.MoreRequested(); -} - -void wxApp::OnIdle(wxIdleEvent &event) -{ - static bool s_inOnIdle = FALSE; - - /* Avoid recursion (via ProcessEvent default case) */ - if (s_inOnIdle) - return; - - s_inOnIdle = TRUE; - - /* Resend in the main thread events which have been prepared in other - threads */ - ProcessPendingEvents(); - - // 'Garbage' collection of windows deleted with Close(). - DeletePendingObjects(); - -#if wxUSE_LOG - // flush the logged messages if any - wxLog::FlushActive(); -#endif // wxUSE_LOG - - // Send OnIdle events to all windows - if ( SendIdleEvents() ) - event.RequestMore(TRUE); - - s_inOnIdle = FALSE; -} - -bool wxApp::SendIdleEvents() -{ - bool needMore = FALSE; - - wxWindowList::Node* node = wxTopLevelWindows.GetFirst(); - while (node) - { - wxWindow* win = node->GetData(); - if ( SendIdleEvents(win) ) - needMore = TRUE; - node = node->GetNext(); - } - - return needMore; -} - -bool wxApp::SendIdleEvents(wxWindow* win) -{ - bool needMore = FALSE; - - wxIdleEvent event; - event.SetEventObject(win); - - win->GetEventHandler()->ProcessEvent(event); - - if ( event.MoreRequested() ) - needMore = TRUE; - - wxNode* node = win->GetChildren().First(); - while (node) - { - wxWindow* win = (wxWindow*) node->Data(); - if ( SendIdleEvents(win) ) - needMore = TRUE; - - node = node->Next(); - } - return needMore; -} - -int wxApp::MainLoop() -{ - int rt; - m_mainLoop = new wxEventLoop; - - rt = m_mainLoop->Run(); - - delete m_mainLoop; - m_mainLoop = NULL; - return rt; -} - -void wxApp::ExitMainLoop() -{ - if ( m_mainLoop ) - m_mainLoop->Exit(0); -} - -bool wxApp::Initialized() -{ - return (wxTopLevelWindows.GetCount() != 0); -} - -bool wxApp::Pending() -{ - return wxEventLoop::GetActive()->Pending(); -} - -void wxApp::Dispatch() -{ - wxEventLoop::GetActive()->Dispatch(); -} +#ifdef __DJGPP__ + // VS: disable long filenames under DJGPP as the very first thing, + // since SciTech MGL doesn't like them much... + wxSetEnv(wxT("LFN"), wxT("N")); +#endif -bool wxApp::Initialize(int argc, wxChar **argv) -{ // must do it before calling wxAppBase::Initialize(), because fonts are // needed by stock lists which are created there wxTheFontsManager = new wxFontsManager; @@ -422,129 +317,3 @@ void wxApp::CleanUp() MGL_exit(); } - -int wxEntryStart(int argc, char *argv[]) -{ - return wxApp::Initialize() ? 0 : -1; -} - - -int wxEntryInitGui() -{ - return wxTheApp->OnInitGui() ? 0 : -1; -} - - -void wxEntryCleanup() -{ - wxApp::CleanUp(); -} - - - -int wxEntry(int argc, char *argv[]) -{ -#ifdef __DJGPP__ - // VS: disable long filenames under DJGPP as the very first thing, - // since SciTech MGL doesn't like them much... - wxSetEnv(wxT("LFN"), wxT("N")); -#endif - -#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT - // This seems to be necessary since there are 'rogue' - // objects present at this point (perhaps global objects?) - // Setting a checkpoint will ignore them as far as the - // memory checking facility is concerned. - // Of course you may argue that memory allocated in globals should be - // checked, but this is a reasonable compromise. - wxDebugContext::SetCheckpoint(); -#endif - int err = wxEntryStart(argc, argv); - if ( err ) - return err; - - if ( !wxTheApp ) - { - wxCHECK_MSG( wxApp::GetInitializerFunction(), -1, - wxT("wxWindows error: No initializer - use IMPLEMENT_APP macro.\n") ); - - wxAppInitializerFunction app_ini = wxApp::GetInitializerFunction(); - - wxObject *test_app = app_ini(); - - wxTheApp = (wxApp*) test_app; - } - - wxCHECK_MSG( wxTheApp, -1, wxT("wxWindows error: no application object") ); - - wxTheApp->argc = argc; -#if wxUSE_UNICODE - wxTheApp->argv = new wxChar*[argc+1]; - int mb_argc = 0; - while (mb_argc < argc) - { - wxTheApp->argv[mb_argc] = wxStrdup(wxConvLibc.cMB2WX(argv[mb_argc])); - mb_argc++; - } - wxTheApp->argv[mb_argc] = (wxChar *)NULL; -#else - wxTheApp->argv = argv; -#endif - - wxString name(wxFileNameFromPath(argv[0])); - wxStripExtension(name); - wxTheApp->SetAppName(name); - - int retValue; - retValue = wxEntryInitGui(); - - // Here frames insert themselves automatically into wxTopLevelWindows by - // getting created in OnInit(). - if ( retValue == 0 ) - { - if ( !wxTheApp->OnInit() ) - retValue = -1; - } - - if ( retValue == 0 ) - { - /* delete pending toplevel windows (typically a single - dialog) so that, if there isn't any left, we don't - call OnRun() */ - wxTheApp->DeletePendingObjects(); - - if ( wxTheApp->Initialized() ) - { - wxTheApp->OnRun(); - - wxWindow *topWindow = wxTheApp->GetTopWindow(); - if ( topWindow ) - { - /* Forcibly delete the window. */ - if (topWindow->IsKindOf(CLASSINFO(wxFrame)) || - topWindow->IsKindOf(CLASSINFO(wxDialog)) ) - { - topWindow->Close(TRUE); - wxTheApp->DeletePendingObjects(); - } - else - { - delete topWindow; - wxTheApp->SetTopWindow((wxWindow*) NULL); - } - } - -#if wxUSE_LOG - // flush the logged messages if any - wxLog *log = wxLog::GetActiveTarget(); - if (log != NULL && log->HasPendingMessages()) - log->Flush(); -#endif // wxUSE_LOG - retValue = wxTheApp->OnExit(); - } - } - - wxEntryCleanup(); - - return retValue; -}