X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9467bdb7f5bfde9f99331097daacb93564ca122e..371412145fdcff75d46401eb7fcffdc047f195cb:/include/wx/univ/toplevel.h diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index 7350e71e91..242a46dc38 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -77,18 +77,18 @@ enum // the actions supported by this control // ---------------------------------------------------------------------------- -#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame -#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn -#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn -#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn -#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame -#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame +#define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame +#define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame +#define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame //----------------------------------------------------------------------------- // wxTopLevelWindow //----------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative, +class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative, public wxInputConsumer { public: @@ -115,10 +115,21 @@ public: long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); + // wxUniv-specific methods: do [not] use native decorations for this (or + // all) window(s) + // + // notice that this has no effect if the system doesn't support any native + // decorations anyhow and that by default native decorations are used + // + // if UseNativeDecorations() is used, it must be called before Create() + static void UseNativeDecorationsByDefault(bool native = true); + void UseNativeDecorations(bool native = true); + bool IsUsingNativeDecorations() const; + + // implement base class pure virtuals virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); virtual wxPoint GetClientAreaOrigin() const; - virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); } virtual void SetIcons(const wxIconBundle& icons); // implementation from now on @@ -140,10 +151,9 @@ public: // move/resize the frame interactively, i.e. let the user do it virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); - virtual int GetMinWidth() const; - virtual int GetMinHeight() const; + virtual wxSize GetMinSize() const; - virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); } + virtual wxWindow *GetInputWindow() const { return const_cast(this); } protected: virtual void DoGetClientSize(int *width, int *height) const; @@ -166,8 +176,11 @@ protected: static int ms_drawDecorations; // true if wxTLW can be iconized static int ms_canIconize; + + // true if we're using native decorations + bool m_usingNativeDecorations; // true for currently active frame - bool m_isActive:1; + bool m_isActive; // version of icon for titlebar (16x16) wxIcon m_titlebarIcon; // saved window style in fullscreen mdoe