X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/9416aa89ca06d0fb20b1002e026d2c7ac7aa6a17..0d1dff0172e94487c4aa2d830c714f93be73c7ec:/wxPython/contrib/glcanvas/glcanvas.i?ds=sidebyside diff --git a/wxPython/contrib/glcanvas/glcanvas.i b/wxPython/contrib/glcanvas/glcanvas.i index 30be533da8..bb5620d857 100644 --- a/wxPython/contrib/glcanvas/glcanvas.i +++ b/wxPython/contrib/glcanvas/glcanvas.i @@ -54,7 +54,10 @@ class wxGLCanvas; class wxGLContext : public wxObject { public: - wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); +#ifndef __WXMAC__ // fix this? + wxGLContext(bool isRGB, wxGLCanvas *win, + const wxPalette& palette = wxNullPalette); +#endif ~wxGLContext(); void SetCurrent(); @@ -73,6 +76,26 @@ public: //--------------------------------------------------------------------------- +enum { + WX_GL_RGBA, // use true color palette + WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA + WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay + WX_GL_DOUBLEBUFFER, // use doublebuffer + WX_GL_STEREO, // use stereoscopic display + WX_GL_AUX_BUFFERS, // number of auxiliary buffers + WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits) + WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits) + WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits) + WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits) + WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32) + WX_GL_STENCIL_SIZE, // bits for stencil buffer + WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits) + WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits) + WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits) + WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) +}; + + %typemap(python, in) int *attribList (int *temp) { int i; if (PySequence_Check($source)) { @@ -93,7 +116,7 @@ public: -class wxGLCanvas : public wxScrolledWindow { +class wxGLCanvas : public wxWindow { public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, @@ -102,13 +125,35 @@ public: int *attribList = NULL, const wxPalette& palette = wxNullPalette); - %pragma(python) addtomethod = "__init__:#wx._StdWindowCallbacks(self)" + %name(wxGLCanvasWithContext) + wxGLCanvas( wxWindow *parent, + const wxGLContext *shared = NULL, + wxWindowID id = -1, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = 0, + const char* name = "GLCanvas", + int *attribList = NULL, + const wxPalette& palette = wxNullPalette ); + +// bool Create(wxWindow *parent, wxWindowID id, +// const wxPoint& pos, const wxSize& size, long style, const wxString& name); + + %pragma(python) addtomethod = "__init__:self._setOORInfo(self)" + %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)" void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); wxGLContext* GetContext(); + +#ifdef __WXMSW__ + void SetupPixelFormat(int *attribList = NULL); + void SetupPalette(const wxPalette& palette); + wxPalette CreateDefaultPalette(); + wxPalette* GetPalette(); +#endif };