X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/92c296a63e96b50bbfab0a580da44bf2da3a129f..656fc51cda91ea40154358a6adcd85ded506812a:/src/msw/dc.cpp?ds=sidebyside diff --git a/src/msw/dc.cpp b/src/msw/dc.cpp index b533b340a4..1863a0d1da 100644 --- a/src/msw/dc.cpp +++ b/src/msw/dc.cpp @@ -55,7 +55,7 @@ #include #endif -IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject) +IMPLEMENT_ABSTRACT_CLASS(wxDC, wxDCBase) // --------------------------------------------------------------------------- // constants @@ -183,23 +183,34 @@ wxDC::wxDC() m_windowExtX = VIEWPORT_EXTENT; m_windowExtY = VIEWPORT_EXTENT; - - m_hDCCount = 0; } wxDC::~wxDC() { - if ( m_hDC != 0 ) { + if ( m_hDC != 0 ) + { SelectOldObjects(m_hDC); - if ( m_bOwnsDC ) { - if ( m_canvas == NULL ) - ::DeleteDC(GetHdc()); + + // if we own the HDC, we delete it, otherwise we just release it + + if ( m_bOwnsDC ) + { + ::DeleteDC(GetHdc()); + } + else // we don't own our HDC + { + if (m_canvas) + { + ::ReleaseDC(GetHwndOf(m_canvas), GetHdc()); + } else - ::ReleaseDC((HWND)m_canvas->GetHWND(), GetHdc()); + { + // Must have been a wxScreenDC + ::ReleaseDC((HWND) NULL, GetHdc()); + } } } - } // This will select current objects out of the DC, @@ -1569,239 +1580,4 @@ void wxDC::DoGetTextExtent(const wxString& string, float *x, float *y, } #endif -// --------------------------------------------------------------------------- -// spline drawing code -// --------------------------------------------------------------------------- - -#if wxUSE_SPLINES - -class wxSpline: public wxObject -{ -public: - int type; - wxList *points; - - wxSpline(wxList *list); - void DeletePoints(); - - // Doesn't delete points - ~wxSpline(); -}; - -void wx_draw_open_spline(wxDC *dc, wxSpline *spline); - -void wx_quadratic_spline(double a1, double b1, double a2, double b2, - double a3, double b3, double a4, double b4); -void wx_clear_stack(); -int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, - double *y3, double *x4, double *y4); -void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, - double x4, double y4); -static bool wx_spline_add_point(double x, double y); -static void wx_spline_draw_point_array(wxDC *dc); -wxSpline *wx_make_spline(int x1, int y1, int x2, int y2, int x3, int y3); - -void wxDC::DoDrawSpline(wxList *list) -{ - wxSpline spline(list); - - wx_draw_open_spline(this, &spline); -} - -wxList wx_spline_point_list; - -void wx_draw_open_spline(wxDC *dc, wxSpline *spline) -{ - wxPoint *p; - double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; - double x1, y1, x2, y2; - - wxNode *node = spline->points->First(); - p = (wxPoint *)node->Data(); - - x1 = p->x; - y1 = p->y; - - node = node->Next(); - p = (wxPoint *)node->Data(); - - x2 = p->x; - y2 = p->y; - cx1 = (double)((x1 + x2) / 2); - cy1 = (double)((y1 + y2) / 2); - cx2 = (double)((cx1 + x2) / 2); - cy2 = (double)((cy1 + y2) / 2); - - wx_spline_add_point(x1, y1); - - while ((node = node->Next()) != NULL) - { - p = (wxPoint *)node->Data(); - x1 = x2; - y1 = y2; - x2 = p->x; - y2 = p->y; - cx4 = (double)(x1 + x2) / 2; - cy4 = (double)(y1 + y2) / 2; - cx3 = (double)(x1 + cx4) / 2; - cy3 = (double)(y1 + cy4) / 2; - - wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); - - cx1 = cx4; - cy1 = cy4; - cx2 = (double)(cx1 + x2) / 2; - cy2 = (double)(cy1 + y2) / 2; - } - - wx_spline_add_point((double)wx_round(cx1), (double)wx_round(cy1)); - wx_spline_add_point(x2, y2); - - wx_spline_draw_point_array(dc); - -} - -/********************* CURVES FOR SPLINES ***************************** - - The following spline drawing routine is from - - "An Algorithm for High-Speed Curve Generation" - by George Merrill Chaikin, - Computer Graphics and Image Processing, 3, Academic Press, - 1974, 346-349. - - and - - "On Chaikin's Algorithm" by R. F. Riesenfeld, - Computer Graphics and Image Processing, 4, Academic Press, - 1975, 304-310. - -***********************************************************************/ - -#define half(z1, z2) ((z1+z2)/2.0) -#define THRESHOLD 5 - -/* iterative version */ - -void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, - double b4) -{ - register double xmid, ymid; - double x1, y1, x2, y2, x3, y3, x4, y4; - - wx_clear_stack(); - wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); - - while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { - xmid = (double)half(x2, x3); - ymid = (double)half(y2, y3); - if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && - fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { - wx_spline_add_point((double)wx_round(x1), (double)wx_round(y1)); - wx_spline_add_point((double)wx_round(xmid), (double)wx_round(ymid)); - } else { - wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), - (double)half(x3, x4), (double)half(y3, y4), x4, y4); - wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), - (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); - } - } -} - - -/* utilities used by spline drawing routines */ - - -typedef struct wx_spline_stack_struct { - double x1, y1, x2, y2, x3, y3, x4, y4; -} -Stack; - -#define SPLINE_STACK_DEPTH 20 -static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; -static Stack *wx_stack_top; -static int wx_stack_count; - -void wx_clear_stack() -{ - wx_stack_top = wx_spline_stack; - wx_stack_count = 0; -} - -void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) -{ - wx_stack_top->x1 = x1; - wx_stack_top->y1 = y1; - wx_stack_top->x2 = x2; - wx_stack_top->y2 = y2; - wx_stack_top->x3 = x3; - wx_stack_top->y3 = y3; - wx_stack_top->x4 = x4; - wx_stack_top->y4 = y4; - wx_stack_top++; - wx_stack_count++; -} - -int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, - double *x3, double *y3, double *x4, double *y4) -{ - if (wx_stack_count == 0) - return (0); - wx_stack_top--; - wx_stack_count--; - *x1 = wx_stack_top->x1; - *y1 = wx_stack_top->y1; - *x2 = wx_stack_top->x2; - *y2 = wx_stack_top->y2; - *x3 = wx_stack_top->x3; - *y3 = wx_stack_top->y3; - *x4 = wx_stack_top->x4; - *y4 = wx_stack_top->y4; - return (1); -} - -static bool wx_spline_add_point(double x, double y) -{ - wxPoint *point = new wxPoint; - point->x = (int) x; - point->y = (int) y; - wx_spline_point_list.Append((wxObject*)point); - return TRUE; -} - -static void wx_spline_draw_point_array(wxDC *dc) -{ - dc->DrawLines(&wx_spline_point_list, 0, 0); - wxNode *node = wx_spline_point_list.First(); - while (node) - { - wxPoint *point = (wxPoint *)node->Data(); - delete point; - delete node; - node = wx_spline_point_list.First(); - } -} - -wxSpline::wxSpline(wxList *list) -{ - points = list; -} - -wxSpline::~wxSpline() -{ -} - -void wxSpline::DeletePoints() -{ - for(wxNode *node = points->First(); node; node = points->First()) - { - wxPoint *point = (wxPoint *)node->Data(); - delete point; - delete node; - } - delete points; -} - - -#endif // wxUSE_SPLINES